Well, it works exactly like the player version used to
(Okay, not 100% exactly. The player version used to be usable while you're dead, the Nemesis version activates on death. But the player version could be activated multiple times, and a player could conceivably activate it immediately on dying.)
Also, if Nemesis Vengeance worked like the player versions, you'd be even more screwed. Right now, it only happens with a lieutenant dies. If they had our version, you'd get it when anything Nemesis died, so long as a lieutenant was standing.
In a way, that would be preferable. Simply kill all the LTs, then mop up the minions.
Now its a case of everytime you kill one of the tougher, more damaging enemies, you actually make ALL the mob EVEN nastier.
Its a lose/lose situation, really.
Quote:
Originally Posted by Zwillinger
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.
Posted
Quote:
Originally Posted by Fleeting Whisper
Also, if Nemesis Vengeance worked like the player versions, you'd be even more screwed. Right now, it only happens with a lieutenant dies. If they had our version, you'd get it when anything Nemesis died, so long as a lieutenant was standing.
At least then you'd have more ways to prevent it, by holding/killing the lieut ahead of time. And you could pile confuses on the lieutenants and then drop a friendly corpse in front of them for free Vengeance!
Having Vengeance and Fallout slotted for recharge means never having to say you're sorry.
(Okay, not 100% exactly. The player version used to be usable while you're dead, the Nemesis version activates on death. But the player version could be activated multiple times, and a player could conceivably activate it immediately on dying.)
Also, if Nemesis Vengeance worked like the player versions, you'd be even more screwed. Right now, it only happens with a lieutenant dies. If they had our version, you'd get it when anything Nemesis died, so long as a lieutenant was standing.
Now its a case of everytime you kill one of the tougher, more damaging enemies, you actually make ALL the mob EVEN nastier.
Its a lose/lose situation, really.