Questions about Will Power


ClawsandEffect

 

Posted

Ok so I've never really played any WP toons to a high level. However I'm leveling up two WP toons ATM and looking at Mids for build possibilities. So, I have a couple questions.

1) What is considered to be a "decent" accuracy rating for RttC? I'm not sure if it's auto-hit or not, but according to Mids it does have an accuracy rating. And since you can't slot accuracy directly in it, it's accuracy is dependant on global accuracy/+ToHit bonuses or if you wanna throw in one or two Lysosome Exposures in there.

2) I'm conflicted a bit about the defence ratings I should be aiming for. I usually try to aim for capped S/L and 34% Nrg/Neg or slightly more on my scrappers (unless they're /SR or /SD of course). However, with a Dual Blades primary, its kinda hard to hit those values without seriously gimping the powers in terms of damage and accuracy since DB is an extremely power pick heavy set. There maybe a way to get that of course, something I might have missed, but I still would like my actual question answered. Would it be better to give up the softcap on S/L and go with 34% on S/L/E/N (and keep a small purple inspie popped)? Or would it be better to ignore N/E defence and keep the softcap on S/L? I know the vast majority of the attacks in the game have a smashing or lethal component in them.


3) This is what I'm looking at right now...any advice appreciated:


Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Dual Blades
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:

Level 1: Nimble Slash

  • (A) Kinetic Combat - Accuracy/Damage
  • (5) Kinetic Combat - Damage/Endurance
  • (7) Kinetic Combat - Damage/Recharge
  • (7) Kinetic Combat - Damage/Endurance/Recharge
  • (45) Crushing Impact - Accuracy/Damage/Recharge
Level 1: High Pain Tolerance
  • (A) Reactive Armor - Resistance/Endurance/Recharge
  • (3) Reactive Armor - Resistance
  • (3) Reactive Armor - Resistance/Endurance
  • (5) Reactive Armor - Resistance/Recharge
Level 2: Power Slice
  • (A) Kinetic Combat - Accuracy/Damage
  • (9) Kinetic Combat - Damage/Endurance
  • (9) Kinetic Combat - Damage/Recharge
  • (11) Kinetic Combat - Damage/Endurance/Recharge
  • (34) Crushing Impact - Accuracy/Damage/Recharge
Level 4: Ablating Strike
  • (A) Kinetic Combat - Accuracy/Damage
  • (11) Kinetic Combat - Damage/Endurance
  • (13) Kinetic Combat - Damage/Recharge
  • (13) Kinetic Combat - Damage/Endurance/Recharge
  • (48) Crushing Impact - Accuracy/Damage/Recharge
Level 6: Typhoon's Edge
  • (A) Obliteration - Damage
  • (40) Obliteration - Accuracy/Recharge
  • (43) Obliteration - Damage/Recharge
  • (43) Obliteration - Accuracy/Damage/Recharge
  • (43) Obliteration - Accuracy/Damage/Endurance/Recharge
Level 8: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
  • (17) Luck of the Gambler - Defense
  • (50) Luck of the Gambler - Defense/Endurance
  • (50) Luck of the Gambler - Defense/Endurance/Recharge
Level 10: Indomitable Will
  • (A) Luck of the Gambler - Recharge Speed
Level 12: Mind Over Body
  • (A) Impervium Armor - Resistance
  • (15) Impervium Armor - Resistance/Endurance
  • (15) Impervium Armor - Resistance/Recharge
  • (17) Impervium Armor - Resistance/Endurance/Recharge
Level 14: Fast Healing
  • (A) Miracle - +Recovery
  • (19) Miracle - Heal
  • (19) Numina's Convalescence - +Regeneration/+Recovery
  • (36) Numina's Convalescence - Heal
  • (36) Regenerative Tissue - +Regeneration
Level 16: Rise to the Challenge
  • (A) Numina's Convalescence - Heal
  • (37) Numina's Convalescence - Heal/Endurance
  • (37) Numina's Convalescence - Heal/Endurance/Recharge
  • (40) HamiO:Lysosome Exposure
  • (40) HamiO:Lysosome Exposure
Level 18: Super Jump
  • (A) Empty
Level 20: Quick Recovery
  • (A) Performance Shifter - Chance for +End
  • (21) Performance Shifter - EndMod
  • (21) Performance Shifter - EndMod/Accuracy
  • (48) Performance Shifter - EndMod/Recharge
Level 22: Blinding Feint
  • (A) Crushing Impact - Accuracy/Damage
  • (23) Crushing Impact - Accuracy/Damage/Recharge
  • (23) Crushing Impact - Accuracy/Damage/Endurance
  • (36) Crushing Impact - Damage/Recharge
  • (46) Crushing Impact - Damage/Endurance/Recharge
Level 24: Vengeful Slice
  • (A) Kinetic Combat - Accuracy/Damage
  • (25) Kinetic Combat - Damage/Endurance
  • (25) Kinetic Combat - Damage/Recharge
  • (34) Kinetic Combat - Damage/Endurance/Recharge
  • (48) Crushing Impact - Accuracy/Damage/Recharge
Level 26: Sweeping Strike
  • (A) Eradication - Accuracy/Damage/Endurance/Recharge
  • (27) Eradication - Accuracy/Damage/Recharge
  • (27) Eradication - Accuracy/Recharge
  • (31) Eradication - Damage/Recharge
  • (31) HamiO:Nucleolus Exposure
Level 28: Heightened Senses
  • (A) Luck of the Gambler - Recharge Speed
  • (29) Luck of the Gambler - Defense
  • (29) Luck of the Gambler - Defense/Endurance
  • (31) Luck of the Gambler - Defense/Endurance/Recharge
  • (37) Kismet - Accuracy +6%
Level 30: Boxing
  • (A) Empty
Level 32: One Thousand Cuts
  • (A) Obliteration - Damage
  • (33) Obliteration - Accuracy/Recharge
  • (33) Obliteration - Damage/Recharge
  • (33) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (34) Obliteration - Accuracy/Damage/Recharge
Level 35: Tough
  • (A) Steadfast Protection - Resistance/+Def 3%
  • (45) Reactive Armor - Endurance
  • (45) Reactive Armor - Resistance
  • (46) Reactive Armor - Resistance/Endurance
  • (46) Reactive Armor - Resistance/Endurance/Recharge
Level 38: Strength of Will
  • (A) Impervium Armor - Resistance
  • (39) Impervium Armor - Resistance/Endurance
  • (39) Impervium Armor - Resistance/Recharge
  • (39) Impervium Armor - Resistance/Endurance/Recharge
Level 41: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (42) Luck of the Gambler - Defense
  • (42) Luck of the Gambler - Defense/Endurance
  • (42) Luck of the Gambler - Defense/Endurance/Recharge
Level 44: Conserve Power
  • (A) Recharge Reduction IO
Level 47: Physical Perfection
  • (A) Performance Shifter - Chance for +End
Level 49: Focused Accuracy
  • (A) Endurance Reduction IO
  • (50) Endurance Reduction IO
------------

Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Critical Hit
Level 6: Ninja Run

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@Sparky Jenkins || Freedom Server | Union Server
Main Hero: Inferno Sparky - Fire/Fire Blaster
Main Villain: Kerry Astrid - Fire/Cold Corruptor

 

Posted

Quote:
Originally Posted by Wanted_NA View Post
Ok so I've never really played any WP toons to a high level. However I'm leveling up two WP toons ATM and looking at Mids for build possibilities. So, I have a couple questions.

1) What is considered to be a "decent" accuracy rating for RttC? I'm not sure if it's auto-hit or not, but according to Mids it does have an accuracy rating. And since you can't slot accuracy directly in it, it's accuracy is dependant on global accuracy/+ToHit bonuses or if you wanna throw in one or two Lysosome Exposures in there.
As far as I'm aware RttC is autohit.

Quote:
2) I'm conflicted a bit about the defence ratings I should be aiming for. I usually try to aim for capped S/L and 34% Nrg/Neg or slightly more on my scrappers (unless they're /SR or /SD of course). However, with a Dual Blades primary, its kinda hard to hit those values without seriously gimping the powers in terms of damage and accuracy since DB is an extremely power pick heavy set. There maybe a way to get that of course, something I might have missed, but I still would like my actual question answered. Would it be better to give up the softcap on S/L and go with 34% on S/L/E/N (and keep a small purple inspie popped)? Or would it be better to ignore N/E defence and keep the softcap on S/L? I know the vast majority of the attacks in the game have a smashing or lethal component in them.
Don't worry so much about your S/L defense.

Look at it this way. You resist over 50% of smashing and lethal damage. You resist maybe 5% of energy, negative, fire, and cold. To my line of thinking I get more return out of getting more defense to what I have less resistance to. Your smashing/lethal softcap means you will be taking almost no S/L damage at all most of the time, but you'll be eating almost the full strength of any E/N/F/C damage that gets through because you barely resist it at all. So I would try to get as much defense as possible to what I resist less, and not worry so much about defense to what I resist a lot of.

For WP characters I usually shoot for about 30% S/L defense and try to softcap E/N, for the above reason.

Quote:
3) This is what I'm looking at right now...any advice appreciated:
Put 4x Eradication in ALL your PBAoEs. Willpower doesn't benefit much from extra recharge, especially with a primary like Dual Blades that has longish animation times. You will get much more mileage out of increasing your E/N defense and Max HP than you will from 10% recharge (which is really the only useful thing you're getting from the Obliterations)

I like to fill out the last 2 slots of PBAoEs with 2x Scirocco's Dervish for the extra 10% regen on WP characters.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Thanks a lot for the answer. But a very quick note I got from your post is that it would make much more sense to aim for 33% rather than 30% so that one small purple would put you on softcap. Also, the 9% Global accuracy bonus from the Oblitz set is pretty good :P
I'll go back to Mids and see what I can do to cap my N/E. Thanks again for the response.


@Sparky Jenkins || Freedom Server | Union Server
Main Hero: Inferno Sparky - Fire/Fire Blaster
Main Villain: Kerry Astrid - Fire/Cold Corruptor

 

Posted

Another quick question. Is 2206.855 Max HP and 700% Regen rate (with only one person in RttC range) acceptable? When RttC fully saturated Regen rate goes up to 1151%.


@Sparky Jenkins || Freedom Server | Union Server
Main Hero: Inferno Sparky - Fire/Fire Blaster
Main Villain: Kerry Astrid - Fire/Cold Corruptor

 

Posted

What Claws said, but I prefer to get all FC and EN to 40%. I haven't done the math with what enemies show up with what and if that 5% trade off [I know it means double will hit, but I actually run a katana] but it just feels better when you're against CoT.

My issue is my psi/ranged hole.

That said, being surrounded by whatever, them swinging and missing 90% of the time, healing faster than they could ever hit. It's amazing.

Plus, I hate being out of endurance.

Somewhat controversial: Get Vengeance from the pools, as you will never be the first to die.


 

Posted

Quote:
Originally Posted by Wanted_NA View Post
Another quick question. Is 2206.855 Max HP and 700% Regen rate (with only one person in RttC range) acceptable? When RttC fully saturated Regen rate goes up to 1151%.
That's pretty solid actually. At 2206 you're only 200 HP below scrapper HP cap, and 700% is better than a lot of Regen's passive regeneration (granted, that is just with Integration running)

You could do better, but those totals are by no means gimped.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Quote:
Originally Posted by ClawsandEffect View Post
That's pretty solid actually. At 2206 you're only 200 HP below scrapper HP cap, and 700% is better than a lot of Regen's passive regeneration (granted, that is just with Integration running)

You could do better, but those totals are by no means gimped.
That's good to hear. After playing with the build for quite a while I managed to get those numbers while keeping my S/L/E/N defences all at around 33% or more. I play blasters a LOT, so I'm very used to keeping purples running to avoid going squat all the time. I figured if I get the 33% mark I can keep one purple popped all the time and effectively be on softcap to all four types. I don't care about F/C really, it's extremely rare damage types and if I happen to come accross them I'll just have to pop more purples :P

EDIT: Not to mention Dual Blades have some damage mitigation with the Knock Down combos, that always helps :-)


@Sparky Jenkins || Freedom Server | Union Server
Main Hero: Inferno Sparky - Fire/Fire Blaster
Main Villain: Kerry Astrid - Fire/Cold Corruptor

 

Posted

Quote:
Originally Posted by Wanted_NA View Post
That's good to hear. After playing with the build for quite a while I managed to get those numbers while keeping my S/L/E/N defences all at around 33% or more. I play blasters a LOT, so I'm very used to keeping purples running to avoid going squat all the time. I figured if I get the 33% mark I can keep one purple popped all the time and effectively be on softcap to all four types. I don't care about F/C really, it's extremely rare damage types and if I happen to come accross them I'll just have to pop more purples :P

EDIT: Not to mention Dual Blades have some damage mitigation with the Knock Down combos, that always helps :-)
Dude, this build is a monster. If you're used to squichies, the only trouble you're going to have is adjusting your playstyle to cram yourself into the middle of the biggest knot of bad guys you can find and then slaughter the lot of them from the inside.

....

...Ahem.

You'll do fine.


 

Posted

Quote:
Originally Posted by mauk2 View Post
Dude, this build is a monster.
Thanks!

Quote:
If you're used to squichies, the only trouble you're going to have is adjusting your playstyle to cram yourself into the middle of the biggest knot of bad guys you can find and then slaughter the lot of them from the inside.
What if I told you that my main toon and TF ***** is a Fire/Fire blapper that always jumps head first into mobs? :P


Quote:
You'll do fine.
:-)

Now I'm itching to get this guy to 50 and setted out! >.<


@Sparky Jenkins || Freedom Server | Union Server
Main Hero: Inferno Sparky - Fire/Fire Blaster
Main Villain: Kerry Astrid - Fire/Cold Corruptor