Hey folks. Trying to get my Huntsman up to snuff, and a little lost with getting him to def cap (which is my goal) and still have a playable toon. This is what I have so far. I'm new to mids, so..you know. I would greatly appreciate any and all insight you could give me!
Operative Jenson: Level 50 Natural Arachnos Soldier Primary Power Set: Bane Spider Soldier Secondary Power Set: Bane Spider Training Power Pool: Fitness Power Pool: Fighting Power Pool: Speed
Hey folks. Trying to get my Huntsman up to snuff, and a little lost with getting him to def cap (which is my goal) and still have a playable toon. This is what I have so far. I'm new to mids, so..you know. I would greatly appreciate any and all insight you could give me!
Villain Plan by Mids' Villain Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Operative Jenson: Level 50 Natural Arachnos Soldier
Primary Power Set: Bane Spider Soldier
Secondary Power Set: Bane Spider Training
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Villain Profile:
Level 1: Single Shot
-  (A) Devastation - Accuracy/Damage
-  (3) Devastation - Accuracy/Damage/Recharge
-  (3) Devastation - Accuracy/Damage/Endurance/Recharge
-  (5) Shield Breaker - Defense Debuff
-  (13) Shield Breaker - Accuracy/Defense Debuff
Level 1: Wolf Spider Armor-  (A) Reactive Armor - Resistance/Recharge
-  (5) Reactive Armor - Resistance/Endurance
-  (7) Reactive Armor - Resistance/Endurance/Recharge
-  (7) Reactive Armor - Resistance
-  (9) Steadfast Protection - Resistance/+Def 3%
Level 2: Burst-  (A) Thunderstrike - Accuracy/Damage
-  (9) Thunderstrike - Damage/Endurance/Recharge
-  (11) Thunderstrike - Accuracy/Damage/Endurance
-  (11) Shield Breaker - Defense Debuff
-  (13) Shield Breaker - Accuracy/Defense Debuff
Level 4: Combat Training: Defensive-  (A) Luck of the Gambler - Defense/Endurance
-  (36) Luck of the Gambler - Defense
-  (48) Gift of the Ancients - Defense/Endurance
-  (48) Gift of the Ancients - Defense
Level 6: Bane Spider Armor Upgrade-  (A) Reactive Armor - Resistance/Endurance
-  (15) Reactive Armor - Resistance
-  (15) Reactive Armor - Resistance/Recharge
-  (17) Reactive Armor - Resistance/Endurance/Recharge
Level 8: Swift-  (A) Run Speed IO
Level 10: Heavy Burst-  (A) Air Burst - Accuracy/Damage
-  (17) Air Burst - Damage/Endurance
-  (19) Air Burst - Damage/Recharge
-  (19) Air Burst - Damage/Range
-  (21) Positron's Blast - Accuracy/Damage/Endurance
Level 12: Wide Area Web Grenade-  (A) Enfeebled Operation - Accuracy/Recharge
-  (23) Enfeebled Operation - Endurance/Immobilize
-  (23) Enfeebled Operation - Accuracy/Endurance
-  (25) Enfeebled Operation - Immobilize/Range
-  (25) Enfeebled Operation - Accuracy/Immobilize
-  (27) Enfeebled Operation - Accuracy/Immobilize/Recharge
Level 14: Health-  (A) Miracle - +Recovery
-  (21) Numina's Convalescence - Heal
-  (27) Regenerative Tissue - +Regeneration
-  (29) Numina's Convalescence - +Regeneration/+Recovery
Level 16: Build Up-  (A) Rectified Reticle - To Hit Buff
-  (29) Rectified Reticle - To Hit Buff/Recharge
-  (31) Rectified Reticle - Increased Perception
Level 18: Boxing-  (A) Kinetic Combat - Accuracy/Damage
-  (31) Kinetic Combat - Damage/Endurance
-  (31) Kinetic Combat - Damage/Recharge
-  (33) Kinetic Combat - Damage/Endurance/Recharge
Level 20: Stamina-  (A) Performance Shifter - Chance for +End
-  (33) Performance Shifter - EndMod
-  (33) Performance Shifter - EndMod/Recharge
-  (34) Performance Shifter - EndMod/Accuracy
Level 22: Combat Training: Offensive-  (A) Accuracy IO
-  (34) Accuracy IO
Level 24: Tactical Training: Maneuvers-  (A) Red Fortune - Defense/Endurance
-  (34) Red Fortune - Defense
-  (36) Red Fortune - Defense/Endurance/Recharge
-  (36) Red Fortune - Defense/Recharge
-  (37) Kismet - Accuracy +6%
Level 26: Venom Grenade-  (A) Positron's Blast - Accuracy/Damage
-  (37) Positron's Blast - Damage/Endurance
-  (37) Positron's Blast - Damage/Recharge
-  (39) Positron's Blast - Accuracy/Damage/Endurance
-  (39) Positron's Blast - Damage/Range
Level 28: Tactical Training: Assault-  (A) Endurance Reduction IO
Level 30: Tactical Training: Leadership-  (A) Adjusted Targeting - To Hit Buff
-  (39) Adjusted Targeting - To Hit Buff/Recharge
-  (40) Adjusted Targeting - To Hit Buff/Endurance/Recharge
-  (40) Adjusted Targeting - To Hit Buff/Endurance
-  (40) Adjusted Targeting - Endurance/Recharge
Level 32: Mental Training-  (A) Run Speed IO
Level 35: Hasten-  (A) Recharge Reduction IO
-  (46) Recharge Reduction IO
-  (46) Recharge Reduction IO
Level 38: Tough-  (A) Reactive Armor - Resistance/Endurance
-  (42) Reactive Armor - Resistance
-  (42) Reactive Armor - Resistance/Recharge
-  (42) Reactive Armor - Resistance/Endurance/Recharge
Level 41: Weave-  (A) Luck of the Gambler - Recharge Speed
-  (43) Luck of the Gambler - Defense/Recharge
-  (43) Luck of the Gambler - Defense
-  (43) Luck of the Gambler - Defense/Endurance
Level 44: Call Reinforcements-  (A) Expedient Reinforcement - Accuracy/Damage
-  (45) Expedient Reinforcement - Damage/Endurance
-  (45) Expedient Reinforcement - Accuracy/Damage/Recharge
-  (45) Expedient Reinforcement - Endurance/Damage/Recharge
-  (46) Expedient Reinforcement - Accuracy/Recharge
-  (48) Expedient Reinforcement - Resist Bonus Aura for Pets
Level 47: Cloaking Device-  (A) Luck of the Gambler - Defense
Level 49: Surveillance-  (A) Analyze Weakness - Defense Debuff
-  (50) Analyze Weakness - Accuracy/Defense Debuff
-  (50) Analyze Weakness - Accuracy/Endurance/Recharge
-  (50) Analyze Weakness - Defense Debuff/Endurance/Recharge
------------Level 1: Brawl
-  (A) Empty
Level 1: Sprint-  (A) Empty
Level 2: Rest-  (A) Empty
Level 1: ConditioningLevel 6: Ninja Run
------------
------------
Set Bonus Totals:
- 10% DamageBuff(Smashing)
- 10% DamageBuff(Lethal)
- 10% DamageBuff(Fire)
- 10% DamageBuff(Cold)
- 10% DamageBuff(Energy)
- 10% DamageBuff(Negative)
- 10% DamageBuff(Toxic)
- 10% DamageBuff(Psionic)
- 16.4% Defense(Smashing)
- 16.4% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 10.8% Defense(Energy)
- 10.8% Defense(Negative)
- 3% Defense(Psionic)
- 12.1% Defense(Melee)
- 9.25% Defense(Ranged)
- 3% Defense(AoE)
- 28.8% Enhancement(RechargeTime)
- 3% Enhancement(Immobilize)
- 27% Enhancement(Accuracy)
- 2% Enhancement(Knockup)
- 2% Enhancement(Knockback)
- 5% FlySpeed
- 80.3 HP (7.5%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- MezResist(Confused) 2.5%
- MezResist(Held) 2.5%
- MezResist(Immobilize) 10.8%
- MezResist(Sleep) 2.5%
- MezResist(Stun) 4.7%
- MezResist(Terrorized) 2.5%
- 20% Perception
- 14% (0.25 End/sec) Recovery
- 70% (3.76 HP/sec) Regeneration
- 10.6% Resistance(Smashing)
- 10.6% Resistance(Lethal)
- 12.8% Resistance(Fire)
- 12.8% Resistance(Cold)
- 11.3% Resistance(Energy)
- 13.1% Resistance(Negative)
- 10% Resistance(Toxic)
- 10% Resistance(Psionic)
- 5% RunSpeed
------------Set Bonuses:
Devastation
(Single Shot)
-   12% (0.64 HP/sec) Regeneration
-   24.1 HP (2.25%) HitPoints
Shield Breaker(Single Shot)
-   2.5% (0.04 End/sec) Recovery
Reactive Armor(Wolf Spider Armor)
-   MezResist(Immobilize) 1.1%
-   1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
-   1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Steadfast Protection(Wolf Spider Armor)
-   3% Defense(All)
Thunderstrike(Burst)
-   2% (0.04 End/sec) Recovery
-   2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
Shield Breaker(Burst)
-   2.5% (0.04 End/sec) Recovery
Luck of the Gambler(Combat Training: Defensive)
-   10% (0.54 HP/sec) Regeneration
Gift of the Ancients(Combat Training: Defensive)
-   2% (0.04 End/sec) Recovery
Reactive Armor(Bane Spider Armor Upgrade)
-   MezResist(Immobilize) 1.1%
-   1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
-   1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Air Burst(Heavy Burst)
-   2% Enhancement(Knockback), 2% Enhancement(Knockup)
-   8.03 HP (0.75%) HitPoints
-   0.63% Resistance(Smashing,Lethal)
Enfeebled Operation(Wide Area Web Grenade)
-   3% Enhancement(Immobilize)
-   1.88% Resistance(Negative)
-   2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
-   3.75% Enhancement(RechargeTime)
-   3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)
Numina's Convalescence(Health)
-   12% (0.64 HP/sec) Regeneration
Rectified Reticle(Build Up)
-   1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
-   6% (0.32 HP/sec) Regeneration
-   20% Perception
Kinetic Combat(Boxing)
-   MezResist(Immobilize) 2.75%
-   16.1 HP (1.5%) HitPoints
-   3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Performance Shifter(Stamina)
-   5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
-   20.1 HP (1.87%) HitPoints
-   2.5% (0.04 End/sec) Recovery
Red Fortune(Tactical Training: Maneuvers)
-   MezResist(Immobilize) 2.2%
-   1.26% Resistance(Fire,Cold)
-   2% DamageBuff(All)
Positron's Blast(Venom Grenade)
-   2.5% (0.04 End/sec) Recovery
-   1.58% Resistance(Fire,Cold)
-   9% Enhancement(Accuracy)
-   6.25% Enhancement(RechargeTime)
Adjusted Targeting(Tactical Training: Leadership)
-   2% DamageBuff(All)
-   1.26% Resistance(Energy,Negative)
-   9% Enhancement(Accuracy)
-   5% Enhancement(RechargeTime)
Reactive Armor(Tough)
-   MezResist(Immobilize) 1.1%
-   1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
-   1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Luck of the Gambler(Weave)
-   10% (0.54 HP/sec) Regeneration
-   12 HP (1.12%) HitPoints
-   9% Enhancement(Accuracy)
-   7.5% Enhancement(RechargeTime)
Expedient Reinforcement(Call Reinforcements)
-   Status Resistance 2.5%
-   3% DamageBuff(All)
-   6.25% Enhancement(RechargeTime)
-   10% (0.54 HP/sec) Regeneration
-   3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
-   10% Resistance(All)
Analyze Weakness(Surveillance)