Corruption Blast Powerset
interesting -
Though I'm trying to think if we have anything else like:
Paralytic Slime; (Single Target Minor Toxic DoT Pulsing Sleep
Mezmerize does damage and sleep, yes, but it does its damage first, then puts the target to sleep. Just wondering if this would be countering itself if someone wanted to use it *for* the sleep.
Otherwise, the only thing I can think of off the top of my head would be someone asking "Why would I take this other than dark blast, if they're on the same AT?" I know blasters don't have it yet. The only *answer* I can see is the toxic (less resisted) especially on the DOTs. (Then again, being DOT-heavy, I can see my Corruptors loving this... fairly appropriately.)
Edit: And also, related to the first point... with all the DOTs, why two Sleeps?
interesting -
Though I'm trying to think if we have anything else like: Paralytic Slime; (Single Target Minor Toxic DoT Pulsing Sleep Mezmerize does damage and sleep, yes, but it does its damage first, then puts the target to sleep. Just wondering if this would be countering itself if someone wanted to use it *for* the sleep. Otherwise, the only thing I can think of off the top of my head would be someone asking "Why would I take this other than dark blast, if they're on the same AT?" I know blasters don't have it yet. The only *answer* I can see is the toxic (less resisted) especially on the DOTs. (Then again, being DOT-heavy, I can see my Corruptors loving this... fairly appropriately.) Edit: And also, related to the first point... with all the DOTs, why two Sleeps? |
It's basically designed so a player can toss off the AoE Sleep, then hit Corruption, and then start tossing off the AoE damage and single target spikes while debuffing their targets damage resistance to their damage type. It's an aggro control power that would, likely, be considered "Skippable" on teams, much like Siren Song of Sonic Blast.
As for the second part:
Dark Blast is actually quite different! With knockback, disorient, and immobilize powers, it's generally lower damage, and Accuracy debuff it's often considered a support blast set, useful in controlling enemies and protecting a team against incoming damage. Meanwhile Corruption Blast focuses on damage, more like Fire Blast, but also with 2 control effects and a unique Tier 9 power in that it can be interrupted and causes a greater penalty to the player in the form of the Endurance Discount debuff causing attacks to cost more if the player does choose to use inspirations to recover from their tier 9's crash.
However if the Devs or players feel that negative energy is more powerful than fire effects (due to lower overall enemy resistances) the powerset could easily become fire/toxic like the Hellfire powers of the Demon Summoners and be explained as chemical burns.
-Rachel-
The concept of "Corruption" attacks combines many things. Poisons, acidic attacks, and powers from "Beyond the Stars" it also keys into the idea of super-beings who fling destructive energy or matter that simply -is- corruption or decay.
How would this fit into the City of Heroes mechanics? I'd suggest Negative Energy attacks with Toxic DoT effects added on. These powersets would have no further "Mitigation" effect such as -acc or -def. The toxic DoT would be the secondary effect of the set. Specific powers might forgo the Negative damage for a Toxic attack followed by a debuff similar to "Toxic Ray" of the bane Spider power set.
Without further explanation, I present the Corruption Blast powerset.
Tier 1: Corrosive Spit; (Single Target Minor Negative Energy, Minor Toxic DoT) You launch a bilious attack at a foe, hurling a glob of corrosive corruption which burns and corrupts flesh. (Damage Minor, Recharge Very Fast) [Same Animation as Envenom, Add a Particle Effect of green splashing liquid hitting the ground around the target]
Tier 2: Corruptive Blast; (Single Target Moderate Negative Energy, Minor Toxic DoT) You form a sphere of corruption in the palm of your hand and throw it at your target, causing grievous chemical burns (Damage Moderate, Recharge: Fast) [Same Animation as Fire Blast, Change the Particle Effect to green splashing liquid hitting the ground around the target instead of flames)
Tier 3: Acidic Breath; (Cone AoE Moderate Negative Energy DoT, Minor DoT) You spray a fine mist of Corrosive particles across a wide area, spattering your foes with a deadly corrosive (Damage Moderate, Recharge Slow) [Same Animation as Neurotoxic breath, applies both the Negative and Toxic damage in multiple ticks]
Tier 4: Corruption; (Click Self Buff Special) You focus your acerbic powers to increase their overall effectiveness, Granting a 30 second self-buff which grants all the other powers in this set a small speed debuff and a large damage resistance debuff against negative energy and toxic. (Recharge Very Long) [This power replaces Aim for the set]
Tier 5: Paralytic Slime; (Single Target Minor Toxic DoT Pulsing Sleep) You launch a volley of a paralytic agent at your target, stopping him in his tracks. Seizures of pain sear the target and cause him to twitch uncontrollably unless external stimuli breaks the effect, which can still return (Recharge Slow) [Similar animation to Tenebrous Tentacles, however the bubbling viscous liquid races to the target instead of dark energy, once it reaches the target it splashes in an upward fountain and leaves the target in the "Choking" animation. Applies a toxic hit at the moment of impact and a DoT at .7 second intervals during it's 7 second duration. It applies a mag 2 Sleep effect at .1 from hit and again at .8, 1.5, etc, ticking just after the toxic damage lands]
Tier 6: Slimeball; (Targeted AoE Moderate Negative Energy, Minor Toxic DoT) You form and fling an orb of toxic malevolence at your target, on impact it bursts into a sticky and clinging chemical napalm which damages foes near the target. (Damage Moderate, Recharge Slow) [Similar animation to Fireball, Again with the spatterings of green liquid instead of small flames]
Tier 7: Corrosive Burst; (Single Target High Negative Energy, Minor Toxic DoT) With a short range and a powerful hit, this toxic attack can hit multiple targets in a small area. (Damage High, Recharge: Slow) [Animation similar to "Howl" you spit a large glob of corrosive at the target, it has a chance to "Splash" onto other targets very close to the primary target (5ft splash) similar to how Blind of the Illusion Control powerset can affect multiple enemies. This power is otherwise similar to other short-ranged high damage blasts]
Tier 8: Paralytic Spray; (Cone AoE Minor Negative Energy, Minor Toxic, Sleep) You fling your Paralytic slime over a wider area, causing less bodily harm to your targets, but still locking them into a cage of burning flesh. (Damage Minor, Recharge Long) [Similar animation to Energy torrent with a particle effect similar to, but wider than, Paralytic Slime. Deals a tiny bit of Negative and Toxic Damage and applies a single Foe Sleep on all targets]
Tier 9: Venomous Destruction; (Targeted AoE Extreme Negative Energy, High Toxic DoT, Self -END -REC) Focusing all of your power into a single blast of acidic destruction takes time, and will leave you dramatically weakened for some time afterward. (Damage: Exteme, Recharge: Very Long, Interruptable) [Uses a very long animation of the character forming an orb of corruption in their hands, then pushing the orb out towards the target in a motion similar to the original Martial Arts Assassin Strike animation. This power is an interruptable Snipe which leaves the user drained of all endurance and unable to regain endurance for some time. It also applies a temporary (15 second) Endurance Discount debuff of 30%. This increases the endurance costs of all powers by 30% in the event the user pops a blue]
The set covers all the basics for a blast set (Multiple single-target and AoE Effects, Nuke, one or two control effects maximum, Snipe) while also creating several new and interesting powers (Corruption, Venomous Destruction, Paralytic Slime) with interesting applications.
It would probably be best to limit the powerset to Corruptors and only utilize it in the event that the "Poison" secondary is proliferated from Masterminds and, undoubtedly, altered from it's current form into a more "AoE" friendly manner.
Thoughts? Suggestions? Opinions?
-Rachel-