Mission difficulty settings: AI edition
I kind of doubt the devs will allow what amounts to AI customization.
It would probably require rewriting to some degree pretty much every mission in the game. If you restrict this to newspaper/scanner missions it might be okay.
I don't have anything against the idea itself, I'm just pointing out that it' unlikely to happen.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
Supersigned.
I also suggest an option to make any enemies you attack send out an aggro signal because I hate teams that lure too often.
A game is not supposed to be some kind of... place where people enjoy themselves!
While the suggestion is a bit of a misnomer, I wholeheartedly support this idea.
Ouroboros challenge settings already allow us to have "enemies buffed" so perhaps it would be easy to have "enemy perception buffed."
Also, the random chance for enemies to spawn as patrols is awesome, and would lead to a bit more excitement. Maybe add random chance for ambushes too.
Where to now?
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ClawsandEffect is ahead of me: I kind of doubt the devs will allow what amounts to AI customization. It would probably require rewriting to some degree pretty much every mission in the game. If you restrict this to newspaper/scanner missions it might be okay. I don't have anything against the idea itself, I'm just pointing out that it' unlikely to happen. |
Dec out.
I don't think it would take manual rewrites of missions. Consider this scenario, for example, for the patrol setting;
Player enters the mission. Spawn points on each map are predetermined - as the instance is initialized, a random number is rolled for each eligible spawn point - that number is compared to the set chance for a patrolling group, and if equal or greater, the group tied to that spawn point is set to patrol mode, instead of static. Again, there's no telling just how much code it would take to implement this mechanic, but there would be no need whatsoever for manual editing of existing missions.
Just throwing out some ideas - the current difficulty settings are okay, but there's still room for improvement. With that out of the way, a couple of suggestions;
Patrolling:
A setting which allows for a player-set chance {in, say, 25% increments} of "filler" enemies {i.e. not marked as mission objectives} spawning in a patrol mode, rather than simply standing around. Adds extra tension to even run-of-the-mill missions since there's no way to tell whether a group or two will suddenly round the corner.
Downside: Might cause trouble with kill-all missions. Possibly rectified with tweaks to the objective marker criteria {one random spawn is always marked on map, for example}.
Perceptive:
All enemies have an increased perception range, identical to mobs in safeguards. Reduces the suspension of disbelief when a group twenty meters away placidly watches the heroes fight their allies with mild disinterest.
SCR aside, these sound simple enough to implement - if you have any other suggestions, feel free to throw them in.