Help me fix my Claws/SR Brute!


Bill Z Bubba

 

Posted

Hello everyone..
Recently it's come to my attention that the zephyr IO was changed.. SAWEET..
Not really..
MY favorite villain (my level 50 claws/SR brute) after not playing her for a while now suffers from non capped defenses to ranged and AoE..
The problem is, I can't see how I should alter my build to fix these holes!

I present my build.. I would like to keep as many of the IO's as I can (As few changes as possible) as that is the build I currently have.. Everything..

I just want my softcap to be returned! That's where you guys come in! Help me out!!

Villain Plan by Mids' Villain Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

Sceptera: Level 50 Natural Brute
Primary Power Set: Claws
Secondary Power Set: Super Reflexes
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Medicine
Power Pool: Fighting

Villain Profile:
Level 1: Swipe -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(7), T'Death-Acc/Dmg/EndRdx(17), T'Death-Dmg/EndRdx/Rchg(37), T'Death-Dam%(42)
Level 1: Focused Fighting -- S'dpty-Def/EndRdx(A), S'dpty-Def/Rchg(5), S'dpty-Def/EndRdx/Rchg(13), S'dpty-Def(17), S'dpty-EndRdx(40)
Level 2: Slash -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(3), C'ngImp-Acc/Dmg/Rchg(5), C'ngImp-Acc/Dmg/EndRdx(7), C'ngImp-Dmg/EndRdx/Rchg(34), Achilles-ResDeb%(36)
Level 4: Agile -- GftotA-Def(A), GftotA-Def/Rchg(31)
Level 6: Spin -- Oblit-Dmg(A), Oblit-Acc/Rchg(11), Oblit-Dmg/Rchg(15), Oblit-Acc/Dmg/Rchg(15), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(36)
Level 8: Follow Up -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(9), Mako-Dmg/Rchg(9), Mako-Acc/EndRdx/Rchg(13), Mako-Acc/Dmg/EndRdx/Rchg(34), Mako-Dam%(42)
Level 10: Practiced Brawler -- RechRdx-I(A), RechRdx-I(11)
Level 12: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(37), Zephyr-ResKB(43)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(45), Zephyr-ResKB(45)
Level 16: Hurdle -- Jump-I(A)
Level 18: Focus -- Thundr-Dmg/EndRdx/Rchg(A), Thundr-Acc/Dmg/EndRdx(19), Thundr-Acc/Dmg/Rchg(19), Thundr-Dmg/Rchg(21), Ruin-Acc/EndRdx/Rchg(21), Dev'n-Acc/Dmg/EndRdx/Rchg(37)
Level 20: Health -- Numna-Regen/Rcvry+(A), Panac-Heal/+End(43), Mrcl-Rcvry+(43)
Level 22: Stamina -- EndMod-I(A), P'Shift-EndMod(23), P'Shift-End%(23)
Level 24: Evasion -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(25), RedFtn-Def/EndRdx/Rchg(25), RedFtn-Def(29), RedFtn-EndRdx(40)
Level 26: Focused Senses -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(27), RedFtn-Def/EndRdx/Rchg(27), RedFtn-Def(29), RedFtn-EndRdx(42)
Level 28: Dodge -- DefBuff-I(A), DefBuff-I(31), DefBuff-I(45)
Level 30: Lucky -- Ksmt-ToHit+(A), Ksmt-Def/Rchg(31)
Level 32: Eviscerate -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx/Rchg(33), M'Strk-Dmg/Rchg(33), M'Strk-Acc/EndRdx(33), M'Strk-Acc/Dmg/EndRdx(36), M'Strk-Dmg/EndRdx(50)
Level 35: Aid Other -- Empty(A)
Level 38: Aid Self -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal(39), Dct'dW-Heal/EndRdx/Rchg(39), Dct'dW-Heal/Rchg(39), Dct'dW-Rchg(40)
Level 41: Kick -- Empty(A)
Level 44: Tough -- S'fstPrt-ResDam/Def+(A), Aegis-ResDam/EndRdx(46), Aegis-ResDam/EndRdx/Rchg(46), Aegis-ResDam(46)
Level 47: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(48), Mocking-Taunt/Rchg/Rng(48), Mocking-Acc/Rchg(48), Mocking-Taunt/Rng(50), Mocking-Rchg(50)
Level 49: Quickness -- Run-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 0: Ninja Run



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50s:
White Valkyrie - BS/Regen Scrap
Fear of Silence - Ninja/Dark MM
Corporate Zombie - Necro/Poison MM
Ardent Cataclysm - Stone/Fire Tank
Angelic Heart - Peacebringer
Maelstrom - Elec/Elec Brute
Novastar - Energy/Fire Blaster

 

Posted

I'm thinking dropping Taunt for Weave will be the easiest... But I rather enjoy taunt on this chick..


50s:
White Valkyrie - BS/Regen Scrap
Fear of Silence - Ninja/Dark MM
Corporate Zombie - Necro/Poison MM
Ardent Cataclysm - Stone/Fire Tank
Angelic Heart - Peacebringer
Maelstrom - Elec/Elec Brute
Novastar - Energy/Fire Blaster

 

Posted

Here's the question:

Have you actually noticed the difference?


Be well, people of CoH.

 

Posted

If you're ok with defense around 44%, you can simply 6 slot focus with thunderstrike, and change the multi strike in eviscerate to Scirocco's Dervish. Such changes don't even need a respec. If you love the magic 45%, below is a build that moves a couple slots around.

Villain Plan by Mids' Villain Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

Sceptera: Level 50 Natural Brute
Primary Power Set: Claws
Secondary Power Set: Super Reflexes
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Medicine
Power Pool: Fighting

Villain Profile:
Level 1: Swipe -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(7), T'Death-Acc/Dmg/EndRdx(17), T'Death-Dmg/EndRdx/Rchg(37), T'Death-Dam%(42)
Level 1: Focused Fighting -- GftotA-Def(A), GftotA-Def/EndRdx(5), GftotA-Def/Rchg(13), GftotA-Def/EndRdx/Rchg(17)
Level 2: Slash -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(3), C'ngImp-Acc/Dmg/Rchg(5), C'ngImp-Acc/Dmg/EndRdx(7), C'ngImp-Dmg/EndRdx/Rchg(34)
Level 4: Agile -- DefBuff-I(A), DefBuff-I(31)
Level 6: Spin -- Oblit-Dmg(A), Oblit-Acc/Rchg(11), Oblit-Dmg/Rchg(15), Oblit-Acc/Dmg/Rchg(15), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(36)
Level 8: Follow Up -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(9), Mako-Dmg/Rchg(9), Mako-Acc/EndRdx/Rchg(13), Mako-Acc/Dmg/EndRdx/Rchg(34), Mako-Dam%(42)
Level 10: Practiced Brawler -- RechRdx-I(A), RechRdx-I(11)
Level 12: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(37), Zephyr-ResKB(43)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(45), Zephyr-ResKB(45)
Level 16: Hurdle -- Jump-I(A)
Level 18: Focus -- Thundr-Dmg/EndRdx/Rchg(A), Thundr-Acc/Dmg/EndRdx(19), Thundr-Acc/Dmg/Rchg(19), Thundr-Dmg/Rchg(21), Thundr-Acc/Dmg(21), Thundr-Dmg/EndRdx(37)
Level 20: Health -- Numna-Regen/Rcvry+(A), Panac-Heal/+End(43), Mrcl-Rcvry+(43)
Level 22: Stamina -- EndMod-I(A), P'Shift-EndMod(23), P'Shift-End%(23)
Level 24: Evasion -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(25), RedFtn-Def/EndRdx/Rchg(25), RedFtn-Def(29), RedFtn-EndRdx(40)
Level 26: Focused Senses -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(27), RedFtn-Def/EndRdx/Rchg(27), RedFtn-Def(29), RedFtn-EndRdx(42)
Level 28: Dodge -- DefBuff-I(A), DefBuff-I(31)
Level 30: Lucky -- Ksmt-ToHit+(A), Ksmt-Def/Rchg(31), LkGmblr-Rchg+(40)
Level 32: Eviscerate -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(33), M'Strk-Dmg/Rchg(33), M'Strk-Acc/EndRdx(33), M'Strk-Acc/Dmg/EndRdx(36), M'Strk-Dmg/EndRdx/Rchg(36)
Level 35: Aid Other -- Empty(A)
Level 38: Aid Self -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal(39), Dct'dW-Heal/EndRdx/Rchg(39), Dct'dW-Heal/Rchg(39), Dct'dW-Rchg(40)
Level 41: Kick -- Empty(A)
Level 44: Tough -- S'fstPrt-ResDam/Def+(A), Aegis-ResDam(45), Aegis-ResDam/EndRdx(46), Aegis-ResDam/EndRdx/Rchg(46), Aegis-Psi/Status(46), Aegis-EndRdx/Rchg(50)
Level 47: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(48), Mocking-Taunt/Rchg/Rng(48), Mocking-Acc/Rchg(48), Mocking-Taunt/Rng(50), Mocking-Rchg(50)
Level 49: Quickness -- Run-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 0: Ninja Run