Mind/FF from PvE to PvP critique


ConFlict

 

Posted

A friend of mine roped me into a little team pvp action last night and against his suggestions of bringing a high hp toon for my first time, I brought an old Mind/FF troller. I already knew going in the general rule is to target squishies first.

With that in mind, I'm hoping to get some advice regarding a potential pvp build. The first chunk is where the Mind/FF (PvE) and chunk 2 is a potential PvP build for critique.

Hero Plan by Mids' Hero Designer 1.704
http://www.cohplanner.com/

Click this DataLink to open the build!

MindFF - PVE: Level 50 Mutation Controller
Primary Power Set: Mind Control
Secondary Power Set: Force Field
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Psionic Mastery

Hero Profile:
Level 1: Mesmerize -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(13), Thundr-Dmg/Rchg(13), Thundr-Acc/Dmg/Rchg(15), Thundr-Acc/Dmg/EndRdx(15), Thundr-Dmg/EndRdx/Rchg(23)
Level 1: Personal Force Field -- DefBuff-I(A)
Level 2: Dominate -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(9), Thundr-Acc/Dmg/EndRdx(11), Thundr-Dmg/EndRdx/Rchg(11)
Level 4: Deflection Shield -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(5), RedFtn-EndRdx/Rchg(5), RedFtn-Def/EndRdx/Rchg(7), RedFtn-Def(7), RedFtn-EndRdx(9)
Level 6: Combat Jumping -- Ksmt-Def/EndRdx(A), Ksmt-ToHit+(50)
Level 8: Force Bolt -- Acc-I(A), Acc-I(48)
Level 10: Levitate -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx/Rchg(39), Thundr-Dmg/EndRdx(42), Thundr-Dmg/Rchg(43), Thundr-Acc/Dmg/EndRdx(43), Thundr-Acc/Dmg/Rchg(43)
Level 12: Hurdle -- Jump-I(A)
Level 14: Super Jump -- Winter-RunSpd/Jump/Fly/Rng(A), Winter-RunSpd/Jump/Fly/Rng/EndRdx(50), Winter-ResSlow(50)
Level 16: Insulation Shield -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(17), RedFtn-EndRdx/Rchg(17), RedFtn-Def/EndRdx/Rchg(19), RedFtn-Def(19), RedFtn-EndRdx(23)
Level 18: Health -- Heal-I(A)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(21)
Level 22: Acrobatics -- EndRdx-I(A)
Level 24: Dispersion Bubble -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(25), RedFtn-EndRdx/Rchg(25), RedFtn-Def/EndRdx/Rchg(40), RedFtn-Def(40), RedFtn-EndRdx(42)
Level 26: Total Domination -- G'Wdw-Acc/Rchg(A), G'Wdw-EndRdx/Hold(27), G'Wdw-Acc/EndRdx(27), G'Wdw-Hold/Rng(37), G'Wdw-Acc/Hold/Rchg(39), G'Wdw-Dam%(40)
Level 28: Terrify -- Abys-Acc/Rchg(A), Abys-EndRdx/Fear(29), Abys-Acc/EndRdx(29), Abys-Fear/Rng(31), Abys-Acc/Fear/Rchg(31), Abys-Dam%(34)
Level 30: Assault -- EndRdx-I(A), EndRdx-I(31)
Level 32: Mass Confusion -- Mlais-Acc/Rchg(A), Mlais-EndRdx/Conf(33), Mlais-Acc/EndRdx(33), Mlais-Conf/Rng(33), Mlais-Acc/Conf/Rchg(34), Mlais-Dam%(34)
Level 35: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(36), GSFC-ToHit/Rchg/EndRdx(36), GSFC-Rchg/EndRdx(36), GSFC-ToHit/EndRdx(37), GSFC-Build%(37)
Level 38: Force Bubble -- EndRdx-I(A), EndRdx-I(39)
Level 41: Indomitable Will -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(46)
Level 44: Mind Over Body -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(45), TtmC'tng-EndRdx/Rchg(45), TtmC'tng-ResDam/EndRdx/Rchg(45), TtmC'tng-ResDam(46), TtmC'tng-EndRdx(46)
Level 47: Hasten -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(48)
Level 49: Vengeance -- DefBuff-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
Level 0: Ninja Run



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In reading some of the posts and talking with more knowledgeable PvPers, building for hp bonus is a good thing and making sure you're covered for knockback protection. I also changed out some powers that seem to be useless in PvP action but hoping for some feedback on the following PvP build...

Hero Plan by Mids' Hero Designer 1.704
http://www.cohplanner.com/

Click this DataLink to open the build!

MindFF_PVP: Level 50 Mutation Controller
Primary Power Set: Mind Control
Secondary Power Set: Force Field
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Ice Mastery

Hero Profile:
Level 1: Mesmerize -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(13), Dev'n-Dmg/Rchg(13), Ruin-Acc/Dmg(15), Ruin-Acc/EndRdx/Rchg(15), Ruin-Acc/Dmg/Rchg(23)
Level 1: Personal Force Field -- Krma-ResKB(A)
Level 2: Dominate -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(3), Dev'n-Dmg/Rchg(3), G'Wdw-Acc/Hold/Rchg(9), G'Wdw-Acc/Rchg(11), G'Wdw-Acc/EndRdx(11)
Level 4: Deflection Shield -- S'dpty-Def/EndRdx(A), S'dpty-Def/Rchg(5), S'dpty-Def/EndRdx/Rchg(5), Krma-Def/EndRdx(7), Krma-Def/Rchg(7), Krma-ResKB(9)
Level 6: Combat Jumping -- Zephyr-ResKB(A), Winter-ResSlow(37)
Level 8: Force Bolt -- KinCrsh-Acc/KB(A), KinCrsh-Acc/Dmg/KB(27), KinCrsh-Rechg/EndRdx(34), KinCrsh-Rchg/KB(43)
Level 10: Levitate -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(33), Dev'n-Dmg/Rchg(33), Ruin-Acc/Dmg(33), Ruin-Acc/EndRdx/Rchg(40), Ruin-Acc/Dmg/Rchg(42)
Level 12: Hurdle -- Jump-I(A)
Level 14: Super Jump -- Zephyr-Travel/EndRdx(A), Zephyr-ResKB(39)
Level 16: Insulation Shield -- S'dpty-Def/EndRdx(A), S'dpty-Def/Rchg(17), S'dpty-Def/EndRdx/Rchg(17), Krma-ResKB(19), Krma-Def/EndRdx(19), Krma-Def/Rchg(23)
Level 18: Health -- Heal-I(A)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(21)
Level 22: Acrobatics -- EndRdx-I(A)
Level 24: Dispersion Bubble -- S'dpty-Def/EndRdx(A), S'dpty-Def/Rchg(25), S'dpty-Def/EndRdx/Rchg(25), Krma-Def/Rchg(34), Krma-ResKB(40), Krma-Def/EndRdx(40)
Level 26: Telekinesis -- EndRdx-I(A), EndRdx-I(27)
Level 28: Terrify -- Abys-Acc/Rchg(A), Abys-Acc/EndRdx(29), Abys-Acc/Fear/Rchg(29), DarkWD-ToHitDeb/Rchg(31), DarkWD-ToHitdeb/Rchg/EndRdx(31), DarkWD-ToHitDeb/EndRdx(34)
Level 30: Assault -- EndRdx-I(A), EndRdx-I(31)
Level 32: Super Speed -- Zephyr-ResKB(A)
Level 35: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(36), GSFC-ToHit/Rchg/EndRdx(36), GSFC-Rchg/EndRdx(36), GSFC-ToHit/EndRdx(37), Rec'dRet-Pcptn(37)
Level 38: Hasten -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(39)
Level 41: Hibernate -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(42), Efficacy-EndMod/EndRdx(42), Numna-EndRdx/Rchg(43), Numna-Heal/EndRdx(43), Numna-Heal/EndRdx/Rchg(46)
Level 44: Frozen Armor -- S'dpty-Def/EndRdx(A), S'dpty-Def/Rchg(45), S'dpty-Def/EndRdx/Rchg(45), Krma-Def/EndRdx(45), Krma-Def/Rchg(46), Krma-ResKB(46)
Level 47: Ice Blast -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(48), Dev'n-Dmg/Rchg(48), Ruin-Acc/Dmg(48), Ruin-Acc/EndRdx/Rchg(50), Ruin-Acc/Dmg/Rchg(50)
Level 49: Force Bubble -- EndRdx-I(A), EndRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
Level 0: Ninja Run



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Thanks for making it through the builds and for any advice.


The Mentor Project - Because we were all new to the game at one time...
http://boards.cityofheroes.com/showthread.php?t=212083

 

Posted

You really only need the ranged defense/end drain shield any more. You really need to have confuse. I could see a point for mass confuse over terrify. Even if you keep terrify slotting it for tohit debuff is worthless as for players its gives no tohit debuff. I can't really see the data chunk at work so I am unsure what you have your bonus at. I would definetly at least 4 slot kin crashes in force bolt, maybe even 5 with an acc io or two to round it out. For 2 slotting tk I would go 1 rng 1 rech or 2 rech. The end on it won't matter as it drops after so long. you can get some good hp bonuses from end sets in stamina, 2 slot efficay and I think its 3 slotting p shift. And the p shift proc is nice to add on to a ffer. Your movement powers could use some more enhancement. If I get the time when I get home I will post my cheapo and not so cheapo mind ff builds.


Duel me.
I will work on my sig pic more when I have time.