Optional Alternate View Mode...
Do we get X-ray vision as well?
Jokes aside, I have no idea how feasible it would be code-wise, but it's a definite plus to the cool factor.
Things that require extra special textures or geometry modifications, such as X-Ray vision seeing people's bones, is probably not very feasible.
However, I don't see why we can't play with effects filters just the same. Why not red negative, like what we used to see through those red tubes in Arachnos bases? Why not two-colour monochrome? Why not a grainy filter? Why not a blurry filter? There are a ton of full-screen video filters that we could apply... Just for fun. It's no more useless than costumes, after all, and we love those
Quote:
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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The option to switch the graphics display for a character to display something other than the normal view:
Radar sense, Heat sense, motion sense:
Radar sense: colored outlines (color determined by the player)
Heat sense: predator-esque colorations
Motion sense: sort of the same as Radar, but with trailing FX
this totally unnecessary and simply a cool-factor, but could be fun
Thrythlind's Deviant Art Page
"Notice at the end, there: Arcanaville did the math and KICKED IT INTO EXISTENCE." - Ironik on the power of Arcanaville's math