So after getting tired of reading the same suggestion across multiple forums now about getting whips on various charecters now, I believe I have come up with a solution...
Since the devs stated that it was very time consuming creating whips animations and they think its very unlikely they would design more anytime soon, how about simply porting these animations we already have into fiery melee?
For instance on power customisation, fiery sword could have an animation for corruption, greater fire sword could have lash, fire breath could have a crack whip animation.
Possible issues would be the fact whips were designed for a longer range, but since you are changing the animation not the power and you can still use whips at a shorter range on demons anyway then it shouldnt be a problem.
Animation times matching would also be an issue though I am aware but I am sure there would be a way to make the animations last a little longer without having to remake the entire thing?
Posted
Not a bad idea... I'd certainly be happier with a fiery whip rather than a fiery sword and more options is always better!
/signed
>
"I am a Tank. I am your first choice, I am your last hope." -- Rune Bull
"Durability is the quintessential super-power. " -- Sailboat
So after getting tired of reading the same suggestion across multiple forums now about getting whips on various charecters now, I believe I have come up with a solution...
Since the devs stated that it was very time consuming creating whips animations and they think its very unlikely they would design more anytime soon, how about simply porting these animations we already have into fiery melee?
For instance on power customisation, fiery sword could have an animation for corruption, greater fire sword could have lash, fire breath could have a crack whip animation.
Possible issues would be the fact whips were designed for a longer range, but since you are changing the animation not the power and you can still use whips at a shorter range on demons anyway then it shouldnt be a problem.
Animation times matching would also be an issue though I am aware but I am sure there would be a way to make the animations last a little longer without having to remake the entire thing?