Mission music?
Mmmmmmmmmaybe... But I think the big focus is on the sound effects of your characters powers.
Just recently I purchased 2.1 channel speakers (left, right, and subwoofer) and the difference is -remarkable- to be perfectly honest.
The bass "BOOM!" from a Superstrength KO Blow is intense. And it would likely easily overshadow any in-game music they added quickly...
-Rachel-
Personally, i think they should just revamp music in general. I like the main theme, but zone songs need to be more heroic and orchestral. Mission music might be a nice addition. I know a lot of games have songs you unlock when you go to zone it plays at, maybe they add that and then you choose what songs to play in a mission.
EyeSlit should just turn on the radio: Themesongs only work when they become engrained from hearing over and again. |
Dec out.
I feel the music in this game is underwhelming to the point of uselessness, to be honest. All it consists of is mediocre zone tunes and the occasional endless loop at mission entrance that doesn't follow you through. I've had my music off for years and I haven't looked back.
Which is a shame.
Music in games can be a VERY strong motivator if done right, especially if it matches the settings and mood. Oh, and ESPECIALLY if it's good. Even something as relatively simple and archaic as Final Fantasy VII nearly doubles its effect with its music, and that sounds like it's midi quality. I mean check out your average battle.
In fact, I actually made an experiment and played the FF7 fight music over a muted CoH-music with just sound. Going through a few battles within the duration of that tune, I found the game to be a LOT more exciting, because the dynamic action music makes everything feel a lot more action-packed than it might otherwise. In fact, a regular mission played without music can almost put me to sleep. A regular mission played to THAT gets me pumped, and I'm not the sort of person to get pumped.
The game needs a LOT more music. Potentially all the time, and changing if you go into battle or come into a mission. Zone-appropriate music, like the mellow jungle in the Ouroboros Citadel, is almost mandatory. The Hell Forge could have a tune akin to Sonic Adventure's Red Mountain while Faatim's Chantry could have a theme reminiscent of Heroes of Might and Magic's Heaven Town.
That sort of thing would be a pretty serious undertaking, but I feel it would be ultimately worth it.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Themesongs only work when they become engrained from hearing over and again. Play the original Zelda themesong and a vast number of people will know exactly which song it is. Mario themesong? It's engrained from hours of play under the same song, not by fleeting glimpses. This game needs music, and it needs it where we can hear it.
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I bet if you play a random bit of music from those other games that is NOT the theme, people may very well NOT be able to tell you anything about the song (some probably could... but most folks won't).
P.S. They are missions... not quests.
I agree that the music needs a revamp. Some tunes work for their particular zones, whereas others seem out of place or inappropriate. Cimerora is a great example of appropriate zone music.

----- Union's finest underachiever -----
Farewell CITY of HEROES
The First, the Last, the One.
Union: @ominousvoice2059
I agree that the music needs a revamp. Some tunes work for their particular zones, whereas others seem out of place or inappropriate. Cimerora is a great example of appropriate zone music.
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We need mood music, and mood music does not just play a clip then end. It plays on a loop, giving a location or an event the proper ambience. For instance, this clip gives a scene a somewhat tense, foreboding feel just as it plays. Yes, it's out of Final Fantasy again, and yes, it loops the entire time you're on location, but you know what? It works!
As long as we have the ability to turn off the music (and we do) or have it fade (which we don't, but could), then I see no reason to have any time in the game that doesn't have mood music. It helps. A LOT.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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As long as we have the ability to turn off the music (and we do) or have it fade (which we don't, but could), then I see no reason to have any time in the game that doesn't have mood music. It helps. A LOT.
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Mmmmmmmmmaybe... But I think the big focus is on the sound effects of your characters powers.
Just recently I purchased 2.1 channel speakers (left, right, and subwoofer) and the difference is -remarkable- to be perfectly honest. The bass "BOOM!" from a Superstrength KO Blow is intense. And it would likely easily overshadow any in-game music they added quickly... -Rachel- |
Unfortunately, the same phenomenon quickly makes them become annoying as well.
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Nitpicking is like Grammar Naziism. Just ignore it, you know what I meant.
Samuel_Tow wants ambiance: We need mood music, and mood music does not just play a clip then end. It plays on a loop, giving a location or an event the proper ambience. |
Dec out.
EyeSlit wonders: When you go back and play a game from the past, do you turn the sound off? Is it annoying? Good music doesn't become annoying, and if it does, just turn it off. Seriously, you do have that option. |
Dec out.
Why not repurpose the game's music to play while you're in a mission(fix'd)? I've noticed that all missions(fix'd) have virtually no music (the occasional boombox?), and the game overall lacks that musical edge that really makes games into "an experience". I spend less time flicking past each individual section of an area of the city than I do in the sewers, and often don't hear the section's music in its entirety. I say repurpose the music, have it based on the area of the city rather than the rather small sections that I fly/run/jump/teleport past faster than I have time to get the music engrained into me.
Themesongs only work when they become engrained from hearing over and again. Play the original Zelda themesong and a vast number of people will know exactly which song it is. Mario themesong? It's engrained from hours of play under the same song, not by fleeting glimpses. This game needs music, and it needs it where we can hear it.