Mission music?


Decorum

 

Posted

Why not repurpose the game's music to play while you're in a mission(fix'd)? I've noticed that all missions(fix'd) have virtually no music (the occasional boombox?), and the game overall lacks that musical edge that really makes games into "an experience". I spend less time flicking past each individual section of an area of the city than I do in the sewers, and often don't hear the section's music in its entirety. I say repurpose the music, have it based on the area of the city rather than the rather small sections that I fly/run/jump/teleport past faster than I have time to get the music engrained into me.

Themesongs only work when they become engrained from hearing over and again. Play the original Zelda themesong and a vast number of people will know exactly which song it is. Mario themesong? It's engrained from hours of play under the same song, not by fleeting glimpses. This game needs music, and it needs it where we can hear it.


 

Posted

Mmmmmmmmmaybe... But I think the big focus is on the sound effects of your characters powers.

Just recently I purchased 2.1 channel speakers (left, right, and subwoofer) and the difference is -remarkable- to be perfectly honest.

The bass "BOOM!" from a Superstrength KO Blow is intense. And it would likely easily overshadow any in-game music they added quickly...

-Rachel-


 

Posted

Personally, i think they should just revamp music in general. I like the main theme, but zone songs need to be more heroic and orchestral. Mission music might be a nice addition. I know a lot of games have songs you unlock when you go to zone it plays at, maybe they add that and then you choose what songs to play in a mission.


 

Posted

Quote:
EyeSlit should just turn on the radio:

Themesongs only work when they become engrained from hearing over and again.
Unfortunately, the same phenomenon quickly makes them become annoying as well.


Dec out.

 

Posted

I feel the music in this game is underwhelming to the point of uselessness, to be honest. All it consists of is mediocre zone tunes and the occasional endless loop at mission entrance that doesn't follow you through. I've had my music off for years and I haven't looked back.

Which is a shame.

Music in games can be a VERY strong motivator if done right, especially if it matches the settings and mood. Oh, and ESPECIALLY if it's good. Even something as relatively simple and archaic as Final Fantasy VII nearly doubles its effect with its music, and that sounds like it's midi quality. I mean check out your average battle.

In fact, I actually made an experiment and played the FF7 fight music over a muted CoH-music with just sound. Going through a few battles within the duration of that tune, I found the game to be a LOT more exciting, because the dynamic action music makes everything feel a lot more action-packed than it might otherwise. In fact, a regular mission played without music can almost put me to sleep. A regular mission played to THAT gets me pumped, and I'm not the sort of person to get pumped.

The game needs a LOT more music. Potentially all the time, and changing if you go into battle or come into a mission. Zone-appropriate music, like the mellow jungle in the Ouroboros Citadel, is almost mandatory. The Hell Forge could have a tune akin to Sonic Adventure's Red Mountain while Faatim's Chantry could have a theme reminiscent of Heroes of Might and Magic's Heaven Town.

That sort of thing would be a pretty serious undertaking, but I feel it would be ultimately worth it.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
Originally Posted by EyeSlit View Post
Themesongs only work when they become engrained from hearing over and again. Play the original Zelda themesong and a vast number of people will know exactly which song it is. Mario themesong? It's engrained from hours of play under the same song, not by fleeting glimpses. This game needs music, and it needs it where we can hear it.
Yes... those are the theme songs. There are certain pieces of music that are just as iconic within our community. The AP theme, the hero mission complete music, and the villain mission complete music.

I bet if you play a random bit of music from those other games that is NOT the theme, people may very well NOT be able to tell you anything about the song (some probably could... but most folks won't).


P.S. They are missions... not quests.



 

Posted

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Originally Posted by EyeSlit View Post
quest
quests
..


 

Posted

I agree that the music needs a revamp. Some tunes work for their particular zones, whereas others seem out of place or inappropriate. Cimerora is a great example of appropriate zone music.



----- Union's finest underachiever -----
Farewell CITY of HEROES
The First, the Last, the One.

Union: @ominousvoice2059

 

Posted

Quote:
Originally Posted by OminousVoice View Post
I agree that the music needs a revamp. Some tunes work for their particular zones, whereas others seem out of place or inappropriate. Cimerora is a great example of appropriate zone music.
There is no appropriate zone music in ANY zone in the game, with the possible exception of Ouroboros, because the music in general is bungled. You get a short-ish loop that plays on zone crossing and the stops, only to replay if you leave and re-enter. And if you're looking for stuff to kill along the zone boundary, you get to swap between zone music back and forth.

We need mood music, and mood music does not just play a clip then end. It plays on a loop, giving a location or an event the proper ambience. For instance, this clip gives a scene a somewhat tense, foreboding feel just as it plays. Yes, it's out of Final Fantasy again, and yes, it loops the entire time you're on location, but you know what? It works!

As long as we have the ability to turn off the music (and we do) or have it fade (which we don't, but could), then I see no reason to have any time in the game that doesn't have mood music. It helps. A LOT.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
Originally Posted by Samuel_Tow View Post
As long as we have the ability to turn off the music (and we do) or have it fade (which we don't, but could), then I see no reason to have any time in the game that doesn't have mood music. It helps. A LOT.
Mood music. Exactly. Having a banjo playing while you're in a swamp looking for a sparkly jigsaw piece is a great mood starter. Or having creepy music in a graveyard... Just like movies folks, it sets a mood. Gets you more involved, deeper, concentrate more. Suspends your disbelief. I'd rather have thematically correct music than to start up my music in another program and play with that going.

Quote:
Originally Posted by Steampunkette View Post
Mmmmmmmmmaybe... But I think the big focus is on the sound effects of your characters powers.

Just recently I purchased 2.1 channel speakers (left, right, and subwoofer) and the difference is -remarkable- to be perfectly honest.

The bass "BOOM!" from a Superstrength KO Blow is intense. And it would likely easily overshadow any in-game music they added quickly...

-Rachel-
Yes, but to each their own, right? If I wanted to hear the gunshots, fire, ice, various electric sounds, wind, and taunts coming from every corner, I'd crank the SE and turn off the music. Simple. At least there should be a choice. As is, it's become white noise and makes me sleepy, and I can't crank up the BGM. It's just not there.

Quote:
Originally Posted by Decorum View Post
Unfortunately, the same phenomenon quickly makes them become annoying as well.
When you go back and play a game from the past, do you turn the sound off? Is it annoying? Good music doesn't become annoying, and if it does, just turn it off. Seriously, you do have that option.

Quote:
Originally Posted by MondoCool View Post
Quote:
Originally Posted by EyeSlit
quest
quests
..
Nitpicking is like Grammar Naziism. Just ignore it, you know what I meant.


 

Posted

Quote:
Samuel_Tow wants ambiance:

We need mood music, and mood music does not just play a clip then end. It plays on a loop, giving a location or an event the proper ambience.
This would only cause me to turn the music off completely, like I do with most video games.


Dec out.

 

Posted

Quote:
EyeSlit wonders:

When you go back and play a game from the past, do you turn the sound off? Is it annoying? Good music doesn't become annoying, and if it does, just turn it off. Seriously, you do have that option.
Anything becomes annoying after too much repetition (I still twitch every time I hear "Free Bird"). And I usually turn the music off on video games (it's generally hideous and draws my attention away from what I'm doing). There's just small enough of an amount in CoH that I only turn it down a lot, and not off.


Dec out.