Can someone explain...
Mids 1.703 had some bugs. A new version is already out and fixes them. When I load your posted build into the newer Mids, the move speeds look pretty normal.
Link to get the new Mids for your convenience.
Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.
Thanks, I thought that might be the case... but I wasn't sure.
... how this build has capped jumpspeed without any powers on and capped runspeed, flyspeed, jumpspeed, and 150ft jump height with Fly and ninja run on... even though I don't see any way that that could be happening...
Is this a glitch in Mid's or some kind of weird combination that was wasn't expected or what?
Hero Plan by Mids' Hero Designer 1.703
http://www.cohplanner.com/
Click this DataLink to open the build!
MechaNyx: Level 50 Technology Blaster
Primary Power Set: Dual Pistols
Secondary Power Set: Devices
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Flight
Ancillary Pool: Munitions Mastery
Hero Profile:
Level 1: Pistols -- Apoc-Dmg:50(A), Apoc-Dmg/Rchg:50(3), Apoc-Acc/Dmg/Rchg:50(3), Apoc-Acc/Rchg:50(5), Apoc-Dmg/EndRdx:50(5), Apoc-Dam%:50(7)
Level 1: Web Grenade -- Empty(A)
Level 2: Dual Wield -- Dev'n-Acc/Dmg:50(A), Dev'n-Dmg/EndRdx:50(7), Dev'n-Dmg/Rchg:50(9), Dev'n-Acc/Dmg/Rchg:50(9), Dev'n-Acc/Dmg/EndRdx/Rchg:50(11), Dev'n-Hold%:50(11)
Level 4: Empty Clips -- JavVoll-Dam%:50(A), JavVoll-Acc/Dmg:50(13), JavVoll-Dam/Rech:50(13), JavVoll-Dam/End/Rech:50(15), JavVoll-Acc/End/Rech:50(15), JavVoll-Acc/Dmg/End/Rech:50(17)
Level 6: Hurdle -- Jump-I:50(A)
Level 8: Boxing -- Empty(A)
Level 10: Hover -- Winter-ResSlow:50(A)
Level 12: Targeting Drone -- Rec'dRet-ToHit:20(A), Rec'dRet-ToHit/Rchg:20(19), Rec'dRet-Pcptn:20(21)
Level 14: Fly -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(17), Zephyr-ResKB:50(19)
Level 16: Health -- RgnTis-Regen+:30(A), RgnTis-Heal/EndRdx:30(23), RgnTis-Heal/Rchg:30(25)
Level 18: Swap Ammo
Level 20: Stamina -- Efficacy-EndMod/EndRdx:50(A), Efficacy-EndMod:50(21), Efficacy-EndMod/Rchg:50(23)
Level 22: Tough -- Aegis-Psi/Status:50(A), Aegis-ResDam:50(27), Aegis-ResDam/EndRdx/Rchg:50(29), Aegis-EndRdx/Rchg:50(29), Aegis-ResDam/Rchg:50(31), Aegis-ResDam/EndRdx:50(31)
Level 24: Weave -- RedFtn-EndRdx:50(A), RedFtn-Def/EndRdx:50(25), RedFtn-Def/Rchg:50(27), RedFtn-Def:50(31), RedFtn-Def/EndRdx/Rchg:50(33), RedFtn-EndRdx/Rchg:50(33)
Level 26: Bullet Rain -- JavVoll-Dam%:50(A), JavVoll-Acc/Dmg:50(34), JavVoll-Dam/Rech:50(34), JavVoll-Dam/End/Rech:50(36), JavVoll-Acc/End/Rech:50(36), JavVoll-Acc/Dmg/End/Rech:50(36)
Level 28: Cloaking Device -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(37), LkGmblr-Def/EndRdx/Rchg:50(37)
Level 30: Suppressive Fire -- Dev'n-Acc/Dmg:50(A), Dev'n-Dmg/EndRdx:50(37), Dev'n-Dmg/Rchg:50(39), Dev'n-Acc/Dmg/Rchg:50(39), Dev'n-Acc/Dmg/EndRdx/Rchg:50(39), Dev'n-Hold%:50(40)
Level 32: Executioner's Shot -- GJ-Acc/Dmg:50(A), GJ-Dam/Rech:50(33), GJ-Acc/Dmg/End/Rech:50(34), GJ-Dam%:50(40), GJ-Acc/End/Rech:50(40), GJ-Dam/End/Rech:50(42)
Level 35: Piercing Rounds -- JavVoll-Dam%:50(A), JavVoll-Acc/Dmg:50(43), JavVoll-Dam/Rech:50(43), JavVoll-Dam/End/Rech:50(43), JavVoll-Acc/End/Rech:50(45), JavVoll-Acc/Dmg/End/Rech:50(45)
Level 38: Hail of Bullets -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(45), Oblit-Dmg/Rchg:50(46), Oblit-Acc/Dmg/Rchg:50(46), Oblit-Acc/Dmg/EndRdx/Rchg:50(46), Oblit-%Dam:50(48)
Level 41: Gun Drone -- ExRmnt-+Res(Pets):50(A), ExRmnt-EndRdx/Dmg/Rchg:50(42), ExRmnt-Acc/Dmg:50(42), ExRmnt-Dmg/EndRdx:50(48), ExRmnt-Acc/Dmg/Rchg:50(48), ExRmnt-Acc/Rchg:50(50)
Level 44: Body Armor -- S'fstPrt-ResDam/EndRdx:30(A), S'fstPrt-ResDam/Def+:30(50), S'fstPrt-ResKB:30(50)
Level 47: Surveillance -- Empty(A)
Level 49: LRM Rocket -- Empty(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Defiance
Level 6: Ninja Run
Level 18: Chemical Ammunition
Level 18: Cryo Ammunition
Level 18: Incendiary Ammunition
------------
Set Bonus Totals: