Purchasable/Earnable Travel Temp Powers


Atilla_The_Pun

 

Posted

Ok, so the Raptor Pack can be bought for 10k Inf at G'ville and the Shard.

But there is currently no where to buy the Zero G Pack. Any chance we could get that changed? I really like the look of the Zero G Pack and it saddens me when I use the last of it up.

Also, not ever character looks good with the Raptor, or Zero G. For example Magic Origin characters (at least mine) would prefer to have a temp travel power more magic looking in origin. I know it's a bit of extra animation work but a flying carpet as an alternative to the Raptor would be cool. Not sure what you could replace the Zero G with, but there are a lot of creative minds on this forum. I'm sure you all can help come up with something.


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Posted

40 views and no one else loves the Zero G?

No one with Magic Origin characters feels out of place with the mechanical contraption on their back?


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Posted

Quote:
Originally Posted by Atilla_The_Pun View Post
40 views and no one else loves the Zero G?
I wouldn't mind a buyable / craftable version of any of the Mayhem / Safeguard temp powers. Kind of low on my priority list, but, SCR aside, it might not take too much muscle to add them in, so I could see someone working on it in their off time.

Quote:
No one with Magic Origin characters feels out of place with the mechanical contraption on their back?
Nope. Those things are given to us by the city for our help in keeping Paragon's financial institutions safe. I don't need to handwave the Jump Pack's technological look away because it is technological. I can choose not to use that gift, and put it in the closet with my sixteen Emmy's, but if I do use it, no RP needed other than "I stopped a robbery at the King's Row bank."

That being said, I certainly wouldn't object to a more "magical" temp power, such as a flying carpet. The best use of Dev time to develop such would probably be for "Magic Booster II: Arabian Nights" or somesuch. Make it a temp power a la Ninja Run, and we're good to go.


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Posted

Quote:
Originally Posted by Atilla_The_Pun View Post
No one with Magic Origin characters feels out of place with the mechanical contraption on their back?
Nope. And none of my natural characters do, either. Or science, or mutant. They're also not bothered by jet boot costume pieces, zero-G packs, anti-grav belts, winged boots, or jump boots.


 

Posted

Temp Powers- Payable..no ty


 

Posted

See this would be a bad bump.


 

Posted

Quote:
Originally Posted by Dr_HR View Post
Temp Powers- Payable..no ty
The OP was referring specifically to being buyable in game, using influence or infamy, from a vendor in game like the jet pack vendor in the Shadow Shard and Grandville.

The OP was not requesting the ability to buy temp powers with real money. We can already do this, by the way. There is a "Jet Pack Mini Booster" which provides 30 days of real time use for $5. Given how absurdly easy it is to get a free jet pack in game, I would be surprised if the real money option gets used much.


New story arcs coming soon (ARC IDs will be aded when I finish the arc):
So, you want to join the Hellions? (level 1-14 Villainous arc)
Sparks & Steel (level 5-20 Heroic arc)
and
So you want to join the Skulls? (level 1-14 Villainous arc)