Katana/Willpower Build with Stealth
Just use the Unbounded Leap IO and you'll be fine as far as stealthing goes. Replace Stealth with Combat Jumping to get more bang for your buck. You can stealth by most things fine unless you hug them or something.
Some thoughts,
Agree with Vermain, most of the time you can likely get away with just a stealth IO somewhere. Some maneuvering plus just plain putting your head down, popping a purple or two and running by will work most of the time.
As is you can toggle Sprint on then off again to save more end usage, it'll provide +stealth while its running and for 120 seconds after you toggle sprint off. With sprint off and with two Performance Shifter +end proc's it will probably take a while to run down ... so it depends a bit on how "protracted" you are looking to be.
Getting the +max end and +max health accolades will also help quite a bit in both survival and reaching long term endurance sustainability. I'm not enough of a number cruncher but a net of 2.88 plus 2 performance shifter +end procs should be approaching infinite endurance I'd guess, if not there (which is where you sit with sprint off and accolades enabled).
This is my first attempt to post a mids build. Any comments will be appreciated. This will be a respec (PVE solo and teams; not PVP). I've relied heavily on Mojo's guide, but deviated in certain respects.
Does this build have enough endurance to support a protracted battle with Stealth on? Mids shows total recovery of 4.07/s and total endurance use of 1.87/s with Stealth on.
Thanks in advance.
Hero Plan by Mids' Hero Designer 1.704
http://www.cohplanner.com/
Click this DataLink to open the build!
void spirit 3: Level 50 Magic Scrapper
Primary Power Set: Katana
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Concealment
Power Pool: Fitness
Power Pool: Fighting
Hero Profile:
Level 1: Gambler's Cut
- (A) Crushing Impact - Accuracy/Damage
- (3) Crushing Impact - Damage/Endurance
- (3) Crushing Impact - Damage/Endurance/Recharge
- (5) Crushing Impact - Accuracy/Damage/Endurance
- (5) Crushing Impact - Accuracy/Damage/Recharge
- (7) Achilles' Heel - Chance for Res Debuff
Level 1: High Pain Tolerance- (A) Healing
- (17) Healing
- (17) Steadfast Protection - Resistance/+Def 3%
- (19) Aegis - Resistance
- (39) Aegis - Resistance/Endurance
- (40) Aegis - Resistance/Recharge
Level 2: Flashing Steel- (A) Eradication - Damage
- (7) Eradication - Accuracy/Recharge
- (9) Eradication - Damage/Recharge
- (9) Eradication - Accuracy/Damage/Recharge
- (11) Eradication - Accuracy/Damage/Endurance/Recharge
- (11) Eradication - Chance for Energy Damage
Level 4: Fast Healing- (A) Numina's Convalescence - Heal
- (13) Numina's Convalescence - Heal/Endurance
- (13) Numina's Convalescence - Heal/Recharge
- (40) Numina's Convalescence - Heal/Endurance/Recharge
- (40) Numina's Convalescence - Endurance/Recharge
- (42) Numina's Convalescence - +Regeneration/+Recovery
Level 6: Build Up- (A) Adjusted Targeting - Recharge
- (15) Adjusted Targeting - To Hit Buff/Recharge
- (15) Adjusted Targeting - Endurance/Recharge
Level 8: Divine Avalanche- (A) Mako's Bite - Accuracy/Damage
- (19) Mako's Bite - Damage/Endurance
- (21) Mako's Bite - Damage/Recharge
- (21) Mako's Bite - Accuracy/Endurance/Recharge
- (23) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (23) Mako's Bite - Chance of Damage(Lethal)
Level 10: Indomitable Will- (A) Luck of the Gambler - Recharge Speed
- (46) Kismet - Accuracy +6%
Level 12: Combat Jumping- (A) Luck of the Gambler - Defense
- (43) Winter's Gift - Slow Resistance (20%)
- (46) Luck of the Gambler - Recharge Speed
Level 14: Super Jump- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (43) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
Level 16: Rise to the Challenge- (A) Numina's Convalescence - Heal
- (25) Numina's Convalescence - Heal/Endurance
- (25) Numina's Convalescence - Heal/Recharge
- (48) Numina's Convalescence - Heal/Endurance/Recharge
Level 18: The Lotus Drops- (A) Eradication - Damage
- (27) Eradication - Accuracy/Recharge
- (27) Eradication - Damage/Recharge
- (31) Eradication - Accuracy/Damage/Recharge
- (45) Eradication - Accuracy/Damage/Endurance/Recharge
- (45) Eradication - Chance for Energy Damage
Level 20: Quick Recovery- (A) Performance Shifter - EndMod
- (33) Performance Shifter - EndMod/Recharge
- (33) Performance Shifter - EndMod/Accuracy
- (45) Performance Shifter - Chance for +End
Level 22: Mind Over Body- (A) Aegis - Resistance
- (31) Aegis - Resistance/Endurance
- (31) Aegis - Resistance/Recharge
Level 24: Stealth- (A) Luck of the Gambler - Recharge Speed
Level 26: Soaring Dragon- (A) Hecatomb - Damage
- (29) Hecatomb - Damage/Recharge
- (29) Hecatomb - Damage/Endurance
- (34) Hecatomb - Accuracy/Recharge
- (34) Hecatomb - Accuracy/Damage/Recharge
- (34) Hecatomb - Chance of Damage(Negative)
Level 28: Hurdle- (A) Jumping IO
Level 30: Health- (A) Regenerative Tissue - +Regeneration
- (43) Miracle - +Recovery
Level 32: Stamina- (A) Performance Shifter - EndMod
- (33) Performance Shifter - EndMod/Recharge
- (36) Performance Shifter - Chance for +End
Level 35: Golden Dragonfly- (A) Eradication - Accuracy/Recharge
- (36) Eradication - Damage/Recharge
- (36) Eradication - Accuracy/Damage/Recharge
- (37) Eradication - Accuracy/Damage/Endurance/Recharge
- (37) Scirocco's Dervish - Damage/Endurance
- (37) Scirocco's Dervish - Accuracy/Damage/Endurance
Level 38: Strength of Will- (A) Aegis - Resistance
- (39) Aegis - Resistance/Endurance
- (39) Aegis - Resistance/Recharge
Level 41: Heightened Senses- (A) Luck of the Gambler - Defense
- (42) Luck of the Gambler - Defense/Endurance
- (42) Luck of the Gambler - Defense/Recharge
- (46) Luck of the Gambler - Recharge Speed
Level 44: Kick- (A) Empty
Level 47: Tough- (A) Aegis - Resistance
- (48) Aegis - Resistance/Endurance
- (48) Aegis - Resistance/Recharge
Level 49: Weave- (A) Luck of the Gambler - Defense
- (50) Luck of the Gambler - Defense/Endurance
- (50) Luck of the Gambler - Defense/Recharge
- (50) Luck of the Gambler - Recharge Speed
------------Level 1: Brawl
- (A) Empty
Level 1: Sprint- (A) Unbounded Leap - +Stealth
Level 2: Rest- (A) Recharge Reduction IO
Level 1: Critical HitLevel 6: Ninja Run