Posted 05-02-2010 01:27 PM Well, I was planning on starting to IO my BS/Nin once the market becomes available again. So I wanted to get some feedback on my build to see if I can tweak it some more to make it better. Here it is: Villain Plan by Mids' Villain Designer 1.703 http://www.cohplanner.com/ Click this DataLink to open the build! bs nin: Level 50 Magic Stalker Primary Power Set: Broad Sword Secondary Power Set: Ninjitsu Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Power Pool: Concealment Ancillary Pool: Leviathan Mastery Villain Profile: Level 1: Hack -- Empty(A) Level 1: Hide -- Krma-ResKB(A), LkGmblr-Rchg+(11) Level 2: Ninja Reflexes -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(3), RedFtn-EndRdx/Rchg(3), RedFtn-Def/EndRdx/Rchg(17), RedFtn-Def(39), RedFtn-EndRdx(46) Level 4: Danger Sense -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(5), RedFtn-EndRdx/Rchg(5), RedFtn-Def/EndRdx/Rchg(13), RedFtn-Def(31), RedFtn-EndRdx(39) Level 6: Assassin's Slash -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(7), T'Death-Dmg/Rchg(7), T'Death-Acc/Dmg/EndRdx(9), T'Death-Dmg/EndRdx/Rchg(9), T'Death-Dam%(11) Level 8: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(15), GSFC-ToHit/Rchg/EndRdx(19), GSFC-Rchg/EndRdx(33), GSFC-ToHit/EndRdx(33), GSFC-Build%(33) Level 10: Combat Jumping -- Krma-ResKB(A), Zephyr-ResKB(13), Zephyr-Travel(40), LkGmblr-Rchg+(42) Level 12: Hasten -- RechRdx-I(A), RechRdx-I(43), RechRdx-I(43) Level 14: Super Speed -- Zephyr-Travel/EndRdx(A), Zephyr-ResKB(15) Level 16: Kuji-In Rin -- RechRdx-I(A), RechRdx-I(17) Level 18: Super Jump -- Zephyr-Travel/EndRdx(A), Zephyr-ResKB(19) Level 20: Kuji-In Sha -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(21), Numna-Heal/Rchg(21), Numna-Heal/EndRdx/Rchg(23), Numna-Heal(23), Numna-Regen/Rcvry+(31) Level 22: Boxing -- Amaze-ToHitDeb%(A), Amaze-Stun(42) Level 24: Tough -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(25), S'fstPrt-ResKB(25), TtmC'tng-ResDam/EndRdx(29) Level 26: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(27), LkGmblr-EndRdx/Rchg(27), LkGmblr-Rchg+(29), Ksmt-ToHit+(42) Level 28: Stealth -- LkGmblr-Rchg+(A), Krma-ResKB(31), EndRdx-I(50) Level 30: Disembowel -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(34), T'Death-Dmg/Rchg(34), T'Death-Acc/Dmg/EndRdx(34), T'Death-Dmg/EndRdx/Rchg(36), T'Death-Dam%(36) Level 32: Head Splitter -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(36), Mako-Dmg/Rchg(37), Mako-Acc/EndRdx/Rchg(37), Mako-Acc/Dmg/EndRdx/Rchg(37), Mako-Dam%(39) Level 35: Invisibility -- LkGmblr-Rchg+(A), Krma-ResKB(43) Level 38: Kuji-In Retsu -- RechRdx-I(A), RechRdx-I(40), RechRdx-I(40) Level 41: Phase Shift -- RechRdx-I(A) Level 44: Spirit Shark -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(45), Thundr-Dmg/Rchg(45), Thundr-Acc/Dmg/Rchg(45), Thundr-Acc/Dmg/EndRdx(46), Thundr-Dmg/EndRdx/Rchg(46) Level 47: Hibernate -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(48), Dct'dW-Rchg(48), Dct'dW-Heal(48), Dct'dW-Heal/EndRdx/Rchg(50) Level 49: Acrobatics -- EndRdx-I(A), EndRdx-I(50) ------------ Level 1: Brawl -- Empty(A) Level 1: Sprint -- Clrty-Stlth(A) Level 2: Rest -- Empty(A) Level 1: Assassination Level 4: Ninja Run ------------ Set Bonus Totals:14.5% DamageBuff(Smashing) 14.5% DamageBuff(Lethal) 14.5% DamageBuff(Fire) 14.5% DamageBuff(Cold) 14.5% DamageBuff(Energy) 14.5% DamageBuff(Negative) 14.5% DamageBuff(Toxic) 14.5% DamageBuff(Psionic) 8% Defense(Smashing) 8% Defense(Lethal) 4.25% Defense(Fire) 4.25% Defense(Cold) 16.1% Defense(Energy) 16.1% Defense(Negative) 3% Defense(Psionic) 13% Defense(Melee) 25.5% Defense(Ranged) 5.5% Defense(AoE) 10% Enhancement(Heal) 52.5% Enhancement(RechargeTime) 16% Enhancement(Accuracy) 9% FlySpeed 131 HP (10.9%) HitPoints 9% JumpHeight 9% JumpSpeed Knockback (Mag -32) Knockup (Mag -32) MezResist(Held) 12.1% MezResist(Immobilize) 13.2% MezResist(Terrorized) 2.2% 10% (0.17 End/sec) Recovery 22% (1.11 HP/sec) Regeneration 3.78% Resistance(Fire) 3.78% Resistance(Cold) 9% RunSpeed Code: | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1417;706;1412;HEX;| |78DA9D94DB4E13511486F7F4406D3B655A6A69395390B38C70E7E1C244D1046D395| |851034833C0D00E3453D21951EE7C005F014FF1F80A9268A26FA1BE868937A6AEBD| |FE5D0D5E3A69FF6F66ADF5CFACBD76A7C54773BA108F2F0B2D71B566795EB9E45BB| |53DBB112E5A1567AB6DD31B741D372284E8528972D1AED9B679A551B7B6CBA587F5| |C676AE9599B3776CD7B3CD05C7DD757CEF416ADEADDA0DDBF5CDD689BE54AFD7CC8| |26DED3B6E25C617A57DDBDE4EF0E975A752F52991E2AB79F7C0F19C4DA7E6F887FD| |D7F69D2DB3F59C827DE0587ED572CB45CBF3EDC6618EFA9BA0EFB121D4D1A40F1DE| |266F44F44133F097D2296D184981505CA681A67C25A8C438138A0339209C6683B63| |DA6014C91554AE205C21B84270E970F5C3350AD747EA2B8C2EC2E155C298685B03D| |619A7EE031B8C5899F1895C11E58ABC0AC81BB5BF6674BC610CBE05DE01EF199D64| |89A2C360142BD6BF7366EC2B6302EB1FA2BA38EA02F12921439327304C050914688| |96F783C6EB4484330D4500D1427812C79522A9382A7039E25F2A4D5E0D2CBDCC1E9| |5B4089D1791B58C1FCEE3034BA5F46DD2FB388F66F308294C9AA65663B35B9CC5C1| |6C8317A27B12D54D785BA50579243DD69A083D18B714CFCE25125A8BC474DA50799| |7E0C7136CF2BFC6CC80BACA30F5B99C756E6B195796CE530B672185BF9855C03CA3| |5B083F1561867AA8003EC3246F718063533A4563F846626D14C89A639824C6004A3| |1F3B812459C7D59B308ED0B7A01053AA87A9230E9D7D0A3C039E33A65F002F193FE| |8DFC1842B6416B887734560095864CC2E3072F4DC19F5A399C1C4D4E07A43FFBE9B| |0519D154248A5F49484528A47151CF5F5B339AA4974F9DFFE7F1416F3D33BA1CA3B| |31289589172575EDE93B22A654DC6D6A56C48294B691EEBAD668CF3B2AF0B522E4A| |B9242543FD8927B2321227894BD1A524A4B44B31A424A5A4A5744B3992D2FC0DA0A| |AF875| |-------------------------------------------------------------------| [U][URL="http://boards.cityofheroes.com/showthread.php?t=251594"][/URL][/U]
Well, I was planning on starting to IO my BS/Nin once the market becomes available again. So I wanted to get some feedback on my build to see if I can tweak it some more to make it better.
Here it is:
Villain Plan by Mids' Villain Designer 1.703
http://www.cohplanner.com/
Click this DataLink to open the build!
bs nin: Level 50 Magic Stalker
Primary Power Set: Broad Sword
Secondary Power Set: Ninjitsu
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Concealment
Ancillary Pool: Leviathan Mastery
Villain Profile:
Level 1: Hack -- Empty(A)
Level 1: Hide -- Krma-ResKB(A), LkGmblr-Rchg+(11)
Level 2: Ninja Reflexes -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(3), RedFtn-EndRdx/Rchg(3), RedFtn-Def/EndRdx/Rchg(17), RedFtn-Def(39), RedFtn-EndRdx(46)
Level 4: Danger Sense -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(5), RedFtn-EndRdx/Rchg(5), RedFtn-Def/EndRdx/Rchg(13), RedFtn-Def(31), RedFtn-EndRdx(39)
Level 6: Assassin's Slash -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(7), T'Death-Dmg/Rchg(7), T'Death-Acc/Dmg/EndRdx(9), T'Death-Dmg/EndRdx/Rchg(9), T'Death-Dam%(11)
Level 8: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(15), GSFC-ToHit/Rchg/EndRdx(19), GSFC-Rchg/EndRdx(33), GSFC-ToHit/EndRdx(33), GSFC-Build%(33)
Level 10: Combat Jumping -- Krma-ResKB(A), Zephyr-ResKB(13), Zephyr-Travel(40), LkGmblr-Rchg+(42)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(43), RechRdx-I(43)
Level 14: Super Speed -- Zephyr-Travel/EndRdx(A), Zephyr-ResKB(15)
Level 16: Kuji-In Rin -- RechRdx-I(A), RechRdx-I(17)
Level 18: Super Jump -- Zephyr-Travel/EndRdx(A), Zephyr-ResKB(19)
Level 20: Kuji-In Sha -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(21), Numna-Heal/Rchg(21), Numna-Heal/EndRdx/Rchg(23), Numna-Heal(23), Numna-Regen/Rcvry+(31)
Level 22: Boxing -- Amaze-ToHitDeb%(A), Amaze-Stun(42)
Level 24: Tough -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(25), S'fstPrt-ResKB(25), TtmC'tng-ResDam/EndRdx(29)
Level 26: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(27), LkGmblr-EndRdx/Rchg(27), LkGmblr-Rchg+(29), Ksmt-ToHit+(42)
Level 28: Stealth -- LkGmblr-Rchg+(A), Krma-ResKB(31), EndRdx-I(50)
Level 30: Disembowel -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(34), T'Death-Dmg/Rchg(34), T'Death-Acc/Dmg/EndRdx(34), T'Death-Dmg/EndRdx/Rchg(36), T'Death-Dam%(36)
Level 32: Head Splitter -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(36), Mako-Dmg/Rchg(37), Mako-Acc/EndRdx/Rchg(37), Mako-Acc/Dmg/EndRdx/Rchg(37), Mako-Dam%(39)
Level 35: Invisibility -- LkGmblr-Rchg+(A), Krma-ResKB(43)
Level 38: Kuji-In Retsu -- RechRdx-I(A), RechRdx-I(40), RechRdx-I(40)
Level 41: Phase Shift -- RechRdx-I(A)
Level 44: Spirit Shark -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(45), Thundr-Dmg/Rchg(45), Thundr-Acc/Dmg/Rchg(45), Thundr-Acc/Dmg/EndRdx(46), Thundr-Dmg/EndRdx/Rchg(46)
Level 47: Hibernate -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(48), Dct'dW-Rchg(48), Dct'dW-Heal(48), Dct'dW-Heal/EndRdx/Rchg(50)
Level 49: Acrobatics -- EndRdx-I(A), EndRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Assassination
Level 4: Ninja Run
------------
Set Bonus Totals:
[U][URL="http://boards.cityofheroes.com/showthread.php?t=251594"][/URL][/U]