DB/regen advice
Regen
- Dull Pain and Reconstruction are woefully underslotted. These powers are crucial, and should be slotted for ED max heal and as much recharge as you can get in them. The vogue slotting is 5 pieces of Doctored Wounds, skipping the end/recharge.
- You appear to be focusing on adding regeneration rate bonuses. Don't. Regen doesn't need that. It's like mitigation is a tower, with defense and resistance being the width and length of the base, and HP recovery being the height. The more space in the tower, the better you are at surviving. Regen has a really tall tower with a very narrow base. Adding a few feet more height doesn't increase the space inside that much. Adding a few feet to the width or length of the base makes a much bigger difference.
- Don't drop Hasten from a Regen. Hearkening back to the last bullet, much of Regen's HP recovery is in Reconstruction and the +HP boost of Dull Pain (combined with high +regen). You want those powers back as fast as possible. Hasten helps that, as well as getting back strong powers like MoG and Instant Healing faster.
- Similarly, don't focus on +HP. If you focus on maxing out the +Heal in DP, you buff it's +HP too. If you focus on keeping it up most of the time or even perma (not terribly hard to do with Hasten) you will blow away the benefits of +HP set bonuses.
- I don't know if you realize it in your stats, but you have Moment of Glory on. You can't keep MoG perma, so your defense and resist buffs look way, way better than they will be most of the time, especially at your low levels of +recharge.
- Take Tough. L/S damage are pervasive. With Resilience, you can get to between 22% and 25% L/S resistance, and it's almost always worth it on Regen. Regen's needs to buy time to get lost HP back, and anything that cuts lost HP to begin with gives it more breathing room.
- Consider +Defense set bonuses, but don't sacrifice +recharge to get them. I like around +60% recharge from set bonuses, but that's a relatively expensive level of it. To focus on +defense, the minimum I would bother shooting for is 15% melee and ranged, with 20% or higher much more desirable.
- You don't need QR, Stamina and PP. I would keep Stamina and drop PP. If you take PP, you don't need that kind of slotting in it. I wouldn't slot PP for +heal at all.
- Slot Moment of Glory for recharge. I recommend ED maxed recharge.
- Take Instant healing.
- It's very odd not to slot your attacks for ED max damage. You should be 5- or 6-slotting attacks like Ablating Strike. If you need more slots to do that, frankly I think you should move them from places like Hurdle, or Resilience. (I find your slotting for Resilience especially odd.) In a pinch you can steal from Fast Healing too, but it's not strange to slot it for heal.FH is just something you can afford to sacrifice slots on to get +def or +rech elsewhere.
- You have a hodge-podge of expensive and non-expensive IOs slotted in various attacks, in ways that don't seem to focus on any particular set bonuses except maybe +HP or +Regen, which a /Regen really doesn't need. Use 5 or six pieces of sets like Crushing Impact, Touch of Death, or Obliteration to get to ED max damage with good acc, end and recharge, and along the way get +recharge and/or +defense. Obliterations and ToDs are expensive, but CIs are cheap.
- Most of the combos for DB aren't that helpful, because they require you to use low DPA attacks and/or don't have that strong an effect.
- The most attractive of the combos, IMO, is Attack Vitals. Sweep is OK, but I don't like One Thousand Cuts, especially because it locks a /Regen out of being able to use their click powers. If you like 1KC then it probably makes sense to go for the Sweep combo.
- My DB/Regen doesn't have Nimble Slash at all. I have Power Slice, but only use it either when none of my regular-use attacks are recharged (usually because of -recharge debuffs) or I need a small attack to finish a foe. Most of the time it's a mule for set bonuses.
- My regular-use attacks are Ablating Strike, BF, Sweeping Strike and sometimes Vengeful Slice.
- I have Typhoon's Edge, but usually only use it to help clear large spawns around me, by cycling between it and Sweeping Strike.
- Slot up Recon and DP much better.
- Focus on +recharge and +defense over +regen and +HP. +Regen bonuses are almost ignorable as a design goal in general-purpose Regen builds.
- If you can get DP near perma, don't focus on +HP set bonuses
- Keep Hasten.
- Strongly consider adding Tough.
- Slot your attacks to make sure they're either usable attacks or give you set bonuses a Regen really needs.
- Ablating Strike is a good attack and deserves better slotting. It's a great place to put an Achilles Heel -res proc.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
ok took your suggestions but tried to keep things i like in though they may seem unnecessary... Better?
Hero Plan by Mids' Hero Designer 1.703
http://www.cohplanner.com/
Click this DataLink to open the build!
Kensei2: Level 50 Technology Scrapper
Primary Power Set: Dual Blades
Secondary Power Set: Regeneration
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Power Slice
- (A) Touch of Death - Accuracy/Damage
- (7) Touch of Death - Damage/Endurance
- (9) Touch of Death - Damage/Recharge
- (9) Touch of Death - Accuracy/Damage/Endurance
- (11) Touch of Death - Damage/Endurance/Recharge
- (11) Touch of Death - Chance of Damage(Negative)
- (A) Regenerative Tissue - Heal/Recharge
- (25) Regenerative Tissue - Heal/Endurance/Recharge
- (25) Regenerative Tissue - Heal/Endurance
- (A) Crushing Impact - Accuracy/Damage
- (3) Crushing Impact - Damage/Endurance
- (3) Crushing Impact - Damage/Recharge
- (5) Crushing Impact - Accuracy/Damage/Recharge
- (5) Crushing Impact - Accuracy/Damage/Endurance
- (7) Crushing Impact - Damage/Endurance/Recharge
- (A) Performance Shifter - Chance for +End
- (17) Performance Shifter - EndMod
- (23) Performance Shifter - EndMod/Recharge
- (A) Run Speed IO
- (A) Obliteration - Damage
- (13) Obliteration - Accuracy/Recharge
- (13) Obliteration - Damage/Recharge
- (15) Obliteration - Accuracy/Damage/Recharge
- (15) Obliteration - Accuracy/Damage/Endurance/Recharge
- (17) Obliteration - Chance for Smashing Damage
- (A) Jumping IO
- (A) Panacea - Heal/Endurance
- (27) Panacea - Endurance/Recharge
- (27) Panacea - Hea/Recharge
- (29) Panacea - Heal/Endurance/Recharge
- (29) Panacea - Heal
- (31) Panacea - +Hit Points/Endurance
- (A) Regenerative Tissue - Heal/Endurance
- (39) Regenerative Tissue - Heal/Recharge
- (39) Regenerative Tissue - Heal/Endurance/Recharge
- (A) Regenerative Tissue - Heal/Endurance
- (45) Regenerative Tissue - Endurance/Recharge
- (45) Regenerative Tissue - Heal/Recharge
- (46) Regenerative Tissue - +Regeneration
- (46) Regenerative Tissue - Heal/Endurance/Recharge
- (A) Mako's Bite - Accuracy/Damage
- (19) Mako's Bite - Damage/Endurance
- (19) Mako's Bite - Damage/Recharge
- (21) Mako's Bite - Accuracy/Endurance/Recharge
- (21) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (23) Mako's Bite - Chance of Damage(Lethal)
- (A) Performance Shifter - Chance for +End
- (37) Performance Shifter - EndMod/Accuracy
- (37) Performance Shifter - EndMod
- (A) Aegis - Resistance/Endurance/Recharge
- (43) Aegis - Resistance
- (45) Aegis - Resistance/Recharge
- (46) Aegis - Resistance/Endurance
- (A) Empty
- (A) Aegis - Resistance/Recharge
- (39) Aegis - Resistance
- (40) Aegis - Psionic/Status Resistance
- (50) Aegis - Resistance/Endurance
- (A) Recharge Reduction IO
- (36) Recharge Reduction IO
- (37) Recharge Reduction IO
- (A) Reactive Armor - Resistance/Endurance/Recharge
- (31) Reactive Armor - Resistance
- (31) Reactive Armor - Resistance/Endurance
- (34) Reactive Armor - Resistance/Recharge
- (36) Reactive Armor - Endurance/Recharge
- (36) Reactive Armor - Endurance
- (A) Eradication - Damage
- (33) Eradication - Accuracy/Recharge
- (33) Eradication - Damage/Recharge
- (33) Eradication - Accuracy/Damage/Recharge
- (34) Eradication - Accuracy/Damage/Endurance/Recharge
- (34) Eradication - Chance for Energy Damage
- (A) Recharge Reduction IO
- (A) Doctored Wounds - Recharge
- (40) Doctored Wounds - Heal
- (40) Doctored Wounds - Heal/Recharge
- (A) Eradication - Damage
- (42) Eradication - Accuracy/Recharge
- (42) Eradication - Damage/Recharge
- (42) Eradication - Accuracy/Damage/Recharge
- (43) Eradication - Accuracy/Damage/Endurance/Recharge
- (43) Eradication - Chance for Energy Damage
- (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Performance Shifter - Chance for +End
- (48) Performance Shifter - EndMod
- (48) Regenerative Tissue - Heal/Recharge
- (48) Regenerative Tissue - Heal/Endurance
- (A) Gift of the Ancients - Run Speed +7.5%
- (50) Gift of the Ancients - Defense/Recharge
- (50) Gift of the Ancients - Defense/Endurance/Recharge
Level 1: Brawl
- (A) Empty
- (A) Celerity - +Stealth
- (A) Recharge Reduction IO
Level 6: Ninja Run
------------
Set Bonus Totals:
- 8.5% DamageBuff(Smashing)
- 8.5% DamageBuff(Lethal)
- 8.5% DamageBuff(Fire)
- 8.5% DamageBuff(Cold)
- 8.5% DamageBuff(Energy)
- 8.5% DamageBuff(Negative)
- 8.5% DamageBuff(Toxic)
- 8.5% DamageBuff(Psionic)
- 6.56% Defense(Smashing)
- 6.56% Defense(Lethal)
- 10% Defense(Fire)
- 10% Defense(Cold)
- 9.38% Defense(Energy)
- 9.38% Defense(Negative)
- 11.3% Defense(Melee)
- 7.5% Defense(Ranged)
- 10.6% Defense(AoE)
- 3.6% Max End
- 10% Enhancement(Heal)
- 22.5% Enhancement(RechargeTime)
- 16% Enhancement(Accuracy)
- 7.5% Enhancement(Range) (in PvP)
- 15% FlySpeed
- 225.9 HP (16.9%) HitPoints
- 15% JumpHeight
- 15% JumpSpeed
- MezResist(Confused) 5% (in PvP)
- MezResist(Held) 11.1%
- MezResist(Immobilize) 14.4%
- MezResist(Repel) 1000% (10% chance, in PvP)
- MezResist(Sleep) 5% (in PvP)
- MezResist(Stun) 7.2%
- MezResist(Terrorized) 7.2% (in PvP)
- 4.5% (0.08 End/sec) Recovery
- 10% (0.56 HP/sec) Regeneration
- 1.58% Resistance(Smashing) (in PvP)
- 1.58% Resistance(Lethal) (in PvP)
- 3.76% Resistance(Fire)
- 1.26% Resistance(Cold)
- 1.25% Resistance(Toxic)
- 5.5% Resistance(Psionic)
- 48.5% RunSpeed
- 9% XPDebtProtection
Set Bonuses:
Touch of Death
(Power Slice)
- MezResist(Immobilize) 2.75%
- 20.1 HP (1.5%) HitPoints
- 2.5% DamageBuff(All)
- MezResist(Held) 2.75%
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Fast Healing)
- 4% RunSpeed
- 20.1 HP (1.5%) HitPoints
(Ablating Strike)
- MezResist(Immobilize) 2.2%
- 15.1 HP (1.12%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 2.5% Resistance(Psionic)
(Quick Recovery)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 25.1 HP (1.87%) HitPoints
(Typhoon's Edge)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Dull Pain)
- 2.5% (0.04 End/sec) Recovery1.58% Resistance(Smashing,Lethal) (in PvP)
- 10% (0.56 HP/sec) Regeneration, MezResist(Repel) 1000% (10% chance, in PvP)
- 20.1 HP (1.5%) HitPointsStatus Resistance 5% (in PvP)
- 7.5% Enhancement(RechargeTime), 7.5% Enhancement(Range) (in PvP)
- 6% Enhancement(Heal), 3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)
(Health)
- 4% RunSpeed
- 20.1 HP (1.5%) HitPoints
(Integration)
- 4% RunSpeed
- 20.1 HP (1.5%) HitPoints
- 4% Enhancement(Heal)
- 5% Enhancement(RechargeTime)
(Vengeful Slice)
- MezResist(Immobilize) 3.3%
- 20.1 HP (1.5%) HitPoints (Exceeded 5 Bonus Cap)
- 3% DamageBuff(All)
- MezResist(Held) 3.3%
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
(Stamina)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 25.1 HP (1.87%) HitPoints
(Resilience)
- 5% RunSpeed
- 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
- 2.5% XPDebtProtection
(Tough)
- 5% RunSpeed
- 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
- 2.5% XPDebtProtection
- 3% Resistance(Psionic)
(Reconstruction)
- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
- 1.25% Defense(AoE), 0.63% Defense(Fire), 0.63% Defense(Cold)
- 1.25% Resistance(Toxic)
(Sweeping Strike)
- 1.8% Max End
- 3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
- 30.1 HP (2.25%) HitPoints
- 2% XPDebtProtection
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
(Instant Healing)
- MezResist(Terrorized) 2.2%
- 1.26% Resistance(Fire,Cold)
(One Thousand Cuts)
- 1.8% Max End
- 3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
- 30.1 HP (2.25%) HitPoints
- 2% XPDebtProtection
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
(Physical Perfection)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
(Physical Perfection)
- 4% RunSpeed
(Moment of Glory)
- 2% (0.03 End/sec) Recovery
- 2.5% Resistance(Fire)
- 7.5% RunSpeed
To repeat what Uber said, you don't need hp set bonuses. If you simply get the +hp accolades, you'll be 1 hp set bonus from cap (with dull pain up). So all your regen tissue stacking is gonna be useless if you go that route (which you should).
Why you got reconstruction so late, and slotted it... with... resistance >.O *barf* is beyond me. 5 set of doctored wounds, can't go wrong.
Stamina, QR, and PP, unnecessary, like Uber said. And if you're gonna 3 slot them, use a perf proc, perf end, and regular End IO for max end gain (you don't need that hp set bonus).
6 slotted crushing impact is a waste. 5 crushing impacts and an achille's heel -res would be a better idea.
You need to pick the kind of set bonuses you're looking for then build the toon with them in mind. You need to choose between positional or typed defenses, because right now, you have very little of both. Instant healing is still poorly slotted, as is mog, and a panacea set in dull pain isn't going to help either.
I threw this together to serve as a sort of general baseline for slotting. To make this optimal you'd clearly have to manipulate it. In its current form it's only ok. I figure having something to look at might help you better understand what those of this forum are talking about when they advise you to slot certain things certain ways.
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1411;715;1430;HEX;| |78DA9D935B6F124114C767591081E5D696D2D2D21BB4B4C56E4BD47869A249A5D55| |6506C6B1FB42D59610A28010298D878497DF7C9179F7CD3AA1FC1F8E4E7F2B29ECB| |40627C7303E73797FFCCFEE79CD9FCB3AC21C4C975A1056ED4AD4EA7B8536A5BAD9| |66C7B7765A9DA68D69B9563E11642C47A13C5BCAC4B69669F5AF5E25ADD2ACB4EBC| |3F959547B2D191E6B6ACC8866C5BDD5AB311DE6C54655B36BA66AF61149ACDBA999| |356ABD6A8F8A9B351AB54BBD0F3526FA7256539D8539565BB53ADB5C2EBAD5AC95C| |6B968F8B79ABD395EDE311B0B500FFE7E88F1EDB251E0052C2F19060EC13A60E08C| |943C2729190C5551AAD728824202396F63444664B43C10BB79A876DB53907CE3852| |04E702617A91904C13CE7D070C8A0D58A5AB6DF5772C7F4B30A6E8252F41E052DBB| |A7ED0CC999F8C5F84C06FDECF66081DF10A56B9C98EED721FD146672B8C2A215023| |2C3E262C3F21DC84551E36E3F4DCA5C3790B8C1C613ACFB8431806B98FE5C217A1A| |1280CF9D9ADF0AF029CBAB805634196E9C16BD0888BD07D5287EE1196389D27A00B| |AB9386B92E035C9701AECB30D725C17559E2BAACBB318DEC79903D0FB1E7A1DBEC9| |23D27D9B303E411653062C323741889AA43472F9068648591212C5FE4329F27BC06| |F9A87239CAF588713D625C8F09AE478AEB91E17A6CC1AA31E5728C5D8EB3CB71CE6| |C8A5DA6D8E50CC8E3EA56C4D3949D89BFE004C1A4124C72EAA7428C4B9CF5302866| |946286158910253FA1143950CCB2277D9615736106BF4461174E30CF3BB9E63FD0A| |9163E324E199F088B5F189F09A7700DD2EA72A4F96227E085A6CABDA92EC7268CAD| |28D94A94FC8D3BFBDF27FCB044B97F460ACEFEC726341A9974F6BF4FDB13EA7F33F| |FFB7C357ADB79B6BD1077311420687BD8DAC77080DD436C59D87A84A1845DFB9BD1| |331CBC8CBEAE60B88A61154304FC8937A874FB20F8301818FC18021882184218063| |1C430BCC760FF015FC2F862| |-------------------------------------------------------------------|
I hate to be the bringer of bad news... but Willpower sucks!!! you're better off rolling a regen
![]() |
^Professional Katana/regen build thread
How does this build look? I'm thinking of dropping haste and/or SS. Does this look good at all?
Hero Plan by Mids' Hero Designer 1.703
http://www.cohplanner.com/
Click this DataLink to open the build!
Kensei: Level 50 Technology Scrapper
Primary Power Set: Dual Blades
Secondary Power Set: Regeneration
Power Pool: Fitness
Power Pool: Speed
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Nimble Slash
- (A) Pounding Slugfest - Accuracy/Damage
- (9) Pounding Slugfest - Damage/Endurance
- (25) Pounding Slugfest - Damage/Recharge
- (29) Pounding Slugfest - Disorient Bonus
Level 1: Fast Healing- (A) Numina's Convalescence - +Regeneration/+Recovery
- (3) Numina's Convalescence - Heal
- (3) Numina's Convalescence - Heal/Endurance
Level 2: Ablating Strike- (A) Pounding Slugfest - Accuracy/Damage
- (9) Pounding Slugfest - Damage/Endurance
- (27) Pounding Slugfest - Damage/Recharge
- (29) Pounding Slugfest - Disorient Bonus
Level 4: Quick Recovery- (A) Performance Shifter - EndMod
- (5) Performance Shifter - EndMod/Accuracy
- (5) Performance Shifter - EndMod/Recharge
Level 6: Swift- (A) Run Speed IO
- (7) Run Speed IO
- (7) Run Speed IO
Level 8: Typhoon's Edge- (A) Eradication - Damage
- (13) Eradication - Accuracy/Recharge
- (31) Eradication - Damage/Recharge
- (46) Eradication - Accuracy/Damage/Recharge
- (46) Eradication - Accuracy/Damage/Endurance/Recharge
- (48) Eradication - Chance for Energy Damage
Level 10: Hurdle- (A) Jumping IO
- (11) Jumping IO
- (11) Jumping IO
Level 12: Dull Pain- (A) Numina's Convalescence - Heal
- (13) Numina's Convalescence - Heal/Endurance
- (31) Numina's Convalescence - Heal/Endurance/Recharge
Level 14: Health- (A) Numina's Convalescence - Heal
- (15) Numina's Convalescence - Heal/Recharge
- (15) Numina's Convalescence - Heal/Endurance
Level 16: Integration- (A) Triage - Heal/Endurance
- (17) Triage - Heal/Endurance/Recharge
- (17) Triage - Heal/Recharge
Level 18: Blinding Feint- (A) Bruising Blow - Accuracy/Damage
- (19) Bruising Blow - Damage/Endurance
- (19) Bruising Blow - Damage/Recharge
- (43) Pounding Slugfest - Accuracy/Damage
- (45) Pounding Slugfest - Damage/Endurance
- (46) Pounding Slugfest - Damage/Recharge
Level 20: Stamina- (A) Performance Shifter - Chance for +End
- (21) Performance Shifter - EndMod
- (21) Performance Shifter - EndMod/Accuracy
Level 22: Resilience- (A) Steadfast Protection - Resistance/Endurance
- (23) Steadfast Protection - Resistance/+Def 3%
- (23) Steadfast Protection - Knockback Protection
Level 24: Vengeful Slice- (A) Pounding Slugfest - Accuracy/Damage
- (25) Pounding Slugfest - Damage/Endurance
- (31) Pounding Slugfest - Damage/Recharge
- (40) Pounding Slugfest - Disorient Bonus
- (40) Gladiator's Strike - Accuracy/Damage
- (40) Gladiator's Strike - Accuracy/Damage/End/Rech
Level 26: Sweeping Strike- (A) Obliteration - Damage
- (27) Obliteration - Accuracy/Damage/Endurance/Recharge
- (33) Obliteration - Accuracy/Damage/Recharge
- (37) Scirocco's Dervish - Accuracy/Damage/Endurance
- (37) Scirocco's Dervish - Accuracy/Damage
- (39) Scirocco's Dervish - Damage/Endurance
Level 28: Hasten- (A) Recharge Reduction IO
Level 30: Reconstruction- (A) Regenerative Tissue - Heal/Endurance/Recharge
- (33) Regenerative Tissue - Heal/Recharge
- (33) Regenerative Tissue - Heal/Endurance
Level 32: One Thousand Cuts- (A) Obliteration - Accuracy/Damage/Endurance/Recharge
- (34) Obliteration - Accuracy/Damage/Recharge
- (34) Obliteration - Damage
- (34) Scirocco's Dervish - Accuracy/Damage
- (36) Scirocco's Dervish - Accuracy/Recharge
- (37) Scirocco's Dervish - Accuracy/Damage/Endurance
Level 35: Revive- (A) Regenerative Tissue - +Regeneration
- (36) Regenerative Tissue - Endurance/Recharge
- (36) Regenerative Tissue - Heal/Endurance/Recharge
Level 38: Power Slice- (A) Gladiator's Strike - Accuracy/Damage
- (39) Gladiator's Strike - Damage/Endurance/Recharge
- (39) Gladiator's Strike - Accuracy/Damage/End/Rech
- (42) Gladiator's Strike - Accuracy/Endurance/Recharge
- (43) Pounding Slugfest - Accuracy/Damage
- (43) Pounding Slugfest - Damage/Endurance
Level 41: Focused Accuracy- (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (42) Gaussian's Synchronized Fire-Control - To Hit Buff
- (42) Gaussian's Synchronized Fire-Control - Recharge/Endurance
Level 44: Physical Perfection- (A) Numina's Convalescence - Heal
- (45) Numina's Convalescence - Heal/Recharge
- (45) Numina's Convalescence - Heal/Endurance
- (48) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (48) Efficacy Adaptor - EndMod
- (50) Efficacy Adaptor - EndMod/Endurance
Level 47: Super Speed- (A) Quickfoot - Endurance/RunSpeed
Level 49: Moment of Glory- (A) Luck of the Gambler - Defense/Endurance/Recharge
- (50) Luck of the Gambler - Recharge Speed
- (50) Luck of the Gambler - Endurance/Recharge
------------Level 1: Brawl
- (A) Empty
Level 1: Sprint- (A) Celerity - +Stealth
Level 2: Rest- (A) Empty
Level 1: Critical HitLevel 6: Ninja Run