MA/Regen Build - Help?
You don't have any defense because you're a /regen.
That said, since you mention it, here's me hacking at your stuff trying to get defense, S/L, with the common KC, RectR, Reactive Armor...etc.
You spend more money than God on this and really don't have much to show for it. The MA is good, depending on what you're going for, Spider Teo has a good guide you might want to look at. You skipped the right powers. My only 50 is a MA/Inv.
I know nothing about /regen and will probably never roll one.
Here's my horrible hack, putting some S/L def, only got to 30%, but lowered the cost by a billion or so. Don't mind the empty slots scattered around.
| Copy & Paste this data into Mids' Hero Designer to view the build |
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Edited to add: Those two Rectified Reticle econo-IO in Focus Chi give the same amount of S/L as a set of Oblits. Also, honestly, trying for recharge this much, sometimes it's better to just put the common IO rather than waste 5 slots trying to get 5% global. The KC only use four slots.
Where MA is concerned, Eagles Claw is rubbish and Storm Kick is where it's at. If you're going with purple sets, you're going to want to put the Hecatomb into Storm Kick. In general, all you really need from MA is Storm Kick, Crane Kick, Crippling Axe Kick, Dragon's Tail, and Focus Chi. Thunder Kick is a painfully bad attack that only serves to fill out your attack string at extremely low levels. Eagles Claw is quite possibly the worst tier 9 scrapper attack. It sucks so bad because it takes so friggin' long to animate that you're better off just not using it. Cobra Strike and Warrior's Challenge are pretty much ignorable for obvious reasons.
Slotting your ST MA attacks other than Storm Kick (i.e. Crane Kick and Crippling Axe Kick), which should get Hecatomb, depending on what you're going for, I'd suggest 6 piece Touch of Death for the melee defense. If you really don't care about defense (even though a fusion def/rech build will give you the best survivability and damage output), 5 piece Crushing Impact is good enough. The 6 piece set bonus on CI just isn't worth it. Dragon's Tail, depending on your preference for defense, should either get 6 piece Obliteration (for more melee defense and a bit of recharge) or 5 piece Armageddon (for simply total recharge). The enhancement values are pretty much the same, but I prefer Obliteration for what should be obvious reasons. All Focus Chi cares about is recharge. All of that slotting you're putting into it is just spending 4 slots on 5% +rech, not really efficient slotting (especially when you consider that you're already breaking the rule of 5 for that set bonus). I'd suggest limiting yourself to 2-3 slots: either 2 common rech or Adj Targeting Rech, Adj Targeting Tohit/Rech, and a common rech.
Where */Regen is concerned, 5 piece Doctored Wounds is pretty much the de facto slotting for Recon, DP, and IH. 6 piece Panacea is kinda pointless (loldefense in PvP) because the only heal in */Regen that benefits from the +heal set bonuses is Dull Pain (and only the heal component, not the +hp component) and because a power you're activating roughly once every minute and a half is a horrible spot for the Panacea proc (which should go into a toggle or passive power where it can have a chance to activate once every 10 seconds rather than once every 90 seconds). Unless you plan on going without the passive accolades (which are pretty friggin' easy to get), +hp set bonuses are worthless for a */Regen: the passive accolades and perma-DP (all you need for perma-DP is decent slotting in it and Hasten along with 55% +rech) put you within a single set bonus of the Scrapper hp cap. All of those +hp bonuses are going to be pretty much wasted. It's better to simply use the 3rd slot in QR for a level 50 common EndMod rather than another Perf Shifter (all you should want is the proc and the EndMod from Perf Shifter). Integration definitely needs more love than that, as well, especially since that slotting gives you nothing you really need: +hp for reasons previously mentioned; +recov is virtually useless because */Regen has remarkably low endurance costs and Quick Recovery; with IOs it makes even less sense because you're packing end redux in virtually everything and packing yourself with procs that bump up your end recovery by another .5 end/sec or so from there. Infinite endurance sustainability on a */regen is a joke. Of course, so is your MoG slotting. All MoG cares about is recharge and you left it sorely lacking in that department. MoG has enough +def and +res in it that it pretty much caps you to everything it does (it's just shy of capping your resist, but you don't really need more resist when you're already pretty much untouchable). The Gladiator's Armor proc is a horrible thing to put into MoG as well, because you want to actually use that slot for something that will actually contribute to the power. For slots that you don't really care about, that's what Resilience is for. Moving on to Resilience, putting in all 3 Steadfast Prot IOs is kinda pointless: the enhancements values for it are laughable, the base values in Resilience are similarly laughable (to such an extent that it's pretty much pointless to enhance them anyway), and you don't need more KB protection (Integration already renders you immune to all but PvP KB and that's because mez doesn't play normal in PvP). I'd suggest skipping Revive since, well, it's a wasted power pick ever since we could start making wakies from 3 insps. Drop that and Eagles Claw and you've got yourself some power picks for an APP.
Here's the expensive MA/Regen IO build I've got on my harddrive. It's pretty much the same budget as yours, but it manages more +rech (since Force Feedback isn't on all the time like your build was assuming), more +def (31.8% melee compared to your ~14.7 for most), more damage (Storm>CAK>Storm>Crane for optimum ST output and no Eagles Claw slowing you down), and more survivability (better slotting in the all important */Regen clickies).
Hero Plan by Mids' Hero Designer 1.621
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Level 50 Magic Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Regeneration
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Storm Kick -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(3), Hectmb-Acc/Rchg(3), Hectmb-Dmg/EndRdx(5), Hectmb-Dam%(5), Mako-Dam%(25)
Level 1: Fast Healing -- Mrcl-Rcvry+(A), Mrcl-Heal(48), RgnTis-Regen+(50)
Level 2: Reconstruction -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(7), Dct'dW-Heal/EndRdx/Rchg(7), Dct'dW-Heal(9), Dct'dW-Rchg(9)
Level 4: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod(11), EndMod-I(11)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(13)
Level 8: Crane Kick -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(15), T'Death-Dmg/Rchg(15), T'Death-Acc/Dmg/EndRdx(17), T'Death-Dmg/EndRdx/Rchg(17), T'Death-Dam%(19)
Level 10: Dull Pain -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(19), Dct'dW-Heal/EndRdx/Rchg(21), Dct'dW-Heal(21), Dct'dW-Rchg(23)
Level 12: Focus Chi -- AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(13), RechRdx-I(23)
Level 14: Super Jump -- Winter-ResSlow(A)
Level 16: Integration -- Numna-Regen/Rcvry+(A), Numna-Heal(25), Panac-Heal/+End(27), Panac-Heal(27), Panac-Heal/EndRedux(29)
Level 18: Crippling Axe Kick -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(31), T'Death-Dmg/Rchg(31), T'Death-Acc/Dmg/EndRdx(33), T'Death-Dmg/EndRdx/Rchg(33), T'Death-Dam%(33)
Level 20: Hasten -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(31)
Level 22: Boxing -- Amaze-Stun(A), Amaze-Stun/Rchg(48), Amaze-Acc/Stun/Rchg(48), Amaze-Acc/Rchg(50), Amaze-EndRdx/Stun(50)
Level 24: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(34), Aegis-ResDam/EndRdx/Rchg(34), S'fstPrt-ResDam/Def+(34)
Level 26: Dragon's Tail -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
Level 28: Instant Healing -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(37), Dct'dW-Heal/EndRdx/Rchg(39), Dct'dW-Heal(39), Dct'dW-Rchg(39)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(40), GftotA-Run+(40), GftotA-Def/EndRdx(40)
Level 32: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(42), GftotA-Run+(42), GftotA-Def/EndRdx(42)
Level 35: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(43), GSFC-ToHit/Rchg/EndRdx(43), GSFC-Rchg/EndRdx(43), GSFC-ToHit/EndRdx(45), GSFC-Build%(45)
Level 38: Moment of Glory -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(45), RechRdx-I(46), RechRdx-I(46)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Physical Perfection -- P'Shift-End%(A), P'Shift-EndMod(46)
Level 47: Vengeance -- LkGmblr-Rchg+(A)
Level 49: Resilience -- GA-3defTpProc(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run
Thanks so much for the reply's guys especially you Umbral. I see what you mean haha. Thanks man i learnt a lot!
That build seems pretty solid, What is the normal regen % for a regen?
Thanks so much for the reply's guys especially you Umbral. I see what you mean haha. Thanks man i learnt a lot!
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Edited to add: But, uh, I'm not sure I'd waste a power on a low DPS. Better to slot for global and normal recharge. Cause you can't speed up that float.
I'm a hack. I'm only here because I don't know stuff.
Umbral, on my planned regen I have 32% melee and and 24.5 ranged. By swapping a Tod with a Mako I could change to 3.75% less melee and 3.75% more ranged. I guess it's not a good idea right? 57.5% rech, I don't use purples (especially since I'm poor redside, she's a stalker). This is my first regen so ya now, I'm a noob on the set
Umbral, on my planned regen I have 32% melee and and 24.5 ranged. By swapping a Tod with a Mako I could change to 3.75% less melee and 3.75% more ranged. I guess it's not a good idea right? 57.5% rech, I don't use purples (especially since I'm poor redside, she's a stalker). This is my first regen so ya now, I'm a noob on the set
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Hi guys this is my first time making a build so bare with me.

I have like no defence whatsoever i was trying to get mainly recharge in there and regeneration but this is the abomination i have come up with lol.
I really don't know what i should be aiming for tbh so any help would be cool
Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Regeneration
Power Pool: Speed
Power Pool: Flight
Power Pool: Fitness
Power Pool: Fighting
Hero Profile:
Level 1: Storm Kick
- (A) Crushing Impact - Accuracy/Damage: Level 50
- (3) Crushing Impact - Damage/Recharge: Level 50
- (3) Crushing Impact - Accuracy/Damage/Recharge: Level 50
- (9) Crushing Impact - Damage/Endurance/Recharge: Level 50
- (25) Crushing Impact - Damage/Endurance: Level 50
Level 1: Fast Healing- (A) Miracle - +Recovery: Level 40
- (7) Miracle - Heal/Endurance: Level 40
- (13) Miracle - Heal: Level 40
Level 2: Reconstruction- (A) Doctored Wounds - Recharge: Level 50
- (5) Doctored Wounds - Heal: Level 50
- (5) Doctored Wounds - Heal/Recharge: Level 50
- (15) Doctored Wounds - Heal/Endurance/Recharge: Level 50
- (40) Doctored Wounds - Endurance/Recharge: Level 50
- (40) Titanium Coating - Resistance/Recharge: Level 50
Level 4: Quick Recovery- (A) Performance Shifter - EndMod: Level 50
- (7) Performance Shifter - Chance for +End: Level 50
- (13) Performance Shifter - EndMod/Accuracy/Recharge: Level 50
Level 6: Hasten- (A) Recharge Reduction IO: Level 50
- (43) Recharge Reduction IO: Level 50
- (46) Recharge Reduction IO: Level 50
Level 8: Crane Kick- (A) Crushing Impact - Accuracy/Damage: Level 50
- (9) Crushing Impact - Damage/Recharge: Level 50
- (11) Crushing Impact - Accuracy/Damage/Recharge: Level 50
- (11) Crushing Impact - Accuracy/Damage/Endurance: Level 50
- (15) Crushing Impact - Damage/Endurance/Recharge: Level 50
Level 10: Focus Chi- (A) Adjusted Targeting - To Hit Buff: Level 50
- (31) Adjusted Targeting - To Hit Buff/Recharge: Level 50
- (48) Adjusted Targeting - To Hit Buff/Endurance/Recharge: Level 50
- (48) Adjusted Targeting - Endurance/Recharge: Level 50
- (48) Adjusted Targeting - To Hit Buff/Endurance: Level 50
- (50) Adjusted Targeting - Recharge: Level 50
Level 12: Hover- (A) Luck of the Gambler - Defense: Level 50
- (31) Luck of the Gambler - Recharge Speed: Level 50
Level 14: Fly- (A) Freebird - +Stealth: Level 50
Level 16: Dull Pain- (A) Panacea - Heal/Endurance: Level 50
- (17) Panacea - Endurance/Recharge: Level 50
- (17) Panacea - Hea/Recharge: Level 50
- (23) Panacea - Heal/Endurance/Recharge: Level 50
- (37) Panacea - Heal: Level 50
- (43) Panacea - +Hit Points/Endurance: Level 50
Level 18: Crippling Axe Kick- (A) Crushing Impact - Accuracy/Damage: Level 50
- (19) Crushing Impact - Damage/Endurance: Level 50
- (19) Crushing Impact - Damage/Recharge: Level 50
- (23) Crushing Impact - Accuracy/Damage/Recharge: Level 50
- (25) Crushing Impact - Accuracy/Damage/Endurance: Level 50
- (43) Crushing Impact - Damage/Endurance/Recharge: Level 50
Level 20: Integration- (A) Miracle - Heal: Level 40
- (21) Miracle - Heal/Recharge: Level 40
- (21) Miracle - Heal/Endurance/Recharge: Level 40
Level 22: Swift- (A) Flight Speed IO: Level 50
Level 24: Health- (A) Regenerative Tissue - +Regeneration: Level 30
- (27) Numina's Convalescence - Heal: Level 50
- (34) Numina's Convalescence - +Regeneration/+Recovery: Level 50
Level 26: Stamina- (A) Performance Shifter - Chance for +End: Level 50
- (27) Performance Shifter - EndMod: Level 50
- (36) Performance Shifter - EndMod/Recharge: Level 50
Level 28: Instant Healing- (A) Doctored Wounds - Heal/Recharge: Level 50
- (29) Doctored Wounds - Heal: Level 50
- (29) Doctored Wounds - Recharge: Level 50
- (31) Doctored Wounds - Heal/Endurance/Recharge: Level 50
- (37) Doctored Wounds - Endurance/Recharge: Level 50
Level 30: Boxing- (A) Accuracy IO: Level 50
Level 32: Eagles Claw- (A) Hecatomb - Damage/Recharge: Level 50
- (33) Hecatomb - Accuracy/Damage/Recharge: Level 50
- (33) Hecatomb - Accuracy/Recharge: Level 50
- (33) Hecatomb - Damage/Endurance: Level 50
- (34) Hecatomb - Chance of Damage(Negative): Level 50
- (34) Razzle Dazzle - Chance of Immobilize: Level 30
Level 35: Tough- (A) HamiO:Enzyme Exposure
- (36) Aegis - Resistance/Endurance: Level 50
- (36) Aegis - Resistance: Level 50
- (37) Aegis - Resistance/Endurance/Recharge: Level 50
Level 38: Moment of Glory- (A) Luck of the Gambler - Defense: Level 50
- (39) Luck of the Gambler - Recharge Speed: Level 50
- (39) Gladiator's Armor - TP Protection +3% Def (All): Level 50
- (39) Impervious Skin - Resistance/Recharge: Level 30
- (40) Performance Shifter - EndMod/Recharge: Level 50
Level 41: Weave- (A) HamiO:Enzyme Exposure
- (42) Luck of the Gambler - Defense: Level 50
- (42) Luck of the Gambler - Recharge Speed: Level 50
- (42) Luck of the Gambler - Defense/Endurance: Level 50
Level 44: Dragon's Tail- (A) Armageddon - Damage/Recharge: Level 50
- (45) Armageddon - Accuracy/Damage/Recharge: Level 50
- (45) Armageddon - Accuracy/Recharge: Level 50
- (45) Armageddon - Damage/Endurance: Level 50
- (46) Armageddon - Chance for Fire Damage: Level 50
- (46) Force Feedback - Chance for +Recharge: Level 50
Level 47: Revive- (A) Recharge Reduction IO: Level 50
Level 49: Resilience- (A) Steadfast Protection - Resistance/Endurance: Level 30
- (50) Steadfast Protection - Resistance/+Def 3%: Level 30
- (50) Steadfast Protection - Knockback Protection: Level 30
------------Level 1: Brawl
- (A) Empty
Level 1: Sprint- (A) Empty
Level 2: Rest- (A) Empty
Level 1: Critical HitLevel 4: Ninja Run
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Set Bonus Totals: