DB/SR can it work?


Reverence

 

Posted

Here's a purposed uber expensive build for a DB/SR for killing AVs/Pylons.
I went for 3 things mainly, softcap to all positions, as close to perma-hasten as I could get, and an attack chain of BF>AS>SS>AS
Does it appear I could sustain the attack chain with the drain/recovery I have, with CP included? I don't want to dump the kind of money and time to build this toon, if it won't work.

Hero Plan by Mids' Hero Designer 1.621
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DB-SR: Level 50 Natural Scrapper
Primary Power Set: Dual Blades
Secondary Power Set: Super Reflexes
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Power Slice

  • (A) Kinetic Combat - Accuracy/Damage
  • (48) Kinetic Combat - Damage/Recharge
  • (48) Kinetic Combat - Damage/Endurance/Recharge
  • (50) Kinetic Combat - Knockdown Bonus
Level 1: Focused Fighting
  • (A) Red Fortune - Defense
  • (3) Red Fortune - Endurance
  • (3) Red Fortune - Defense/Endurance
  • (5) Red Fortune - Defense/Recharge
  • (5) Red Fortune - Defense/Endurance/Recharge
  • (7) Luck of the Gambler - Recharge Speed
Level 2: Focused Senses
  • (A) Red Fortune - Defense
  • (7) Red Fortune - Defense/Endurance
  • (9) Red Fortune - Endurance
  • (9) Red Fortune - Defense/Recharge
  • (11) Red Fortune - Defense/Endurance/Recharge
  • (11) Luck of the Gambler - Recharge Speed
Level 4: Ablating Strike
  • (A) Hecatomb - Damage
  • (13) Hecatomb - Damage/Recharge
  • (13) Hecatomb - Accuracy/Damage/Recharge
  • (15) Hecatomb - Accuracy/Recharge
  • (15) Hecatomb - Chance of Damage(Negative)
  • (17) Achilles' Heel - Chance for Res Debuff
Level 6: Typhoon's Edge
  • (A) Obliteration - Damage
  • (25) Obliteration - Accuracy/Recharge
  • (25) Obliteration - Damage/Recharge
  • (34) Obliteration - Accuracy/Damage/Recharge
  • (37) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (39) Obliteration - Chance for Smashing Damage
Level 8: Blinding Feint
  • (A) Crushing Impact - Accuracy/Damage
  • (17) Crushing Impact - Damage/Recharge
  • (19) Crushing Impact - Accuracy/Damage/Recharge
  • (19) Crushing Impact - Accuracy/Damage/Endurance
  • (21) Crushing Impact - Damage/Endurance/Recharge
  • (21) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 10: Practiced Brawler
  • (A) Endurance Reduction IO
Level 12: Hasten
  • (A) Recharge Reduction IO
  • (23) Recharge Reduction IO
  • (23) Recharge Reduction IO
Level 14: Super Speed
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (50) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (50) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 16: Hurdle
  • (A) Jumping IO
Level 18: Vengeful Slice
  • (A) Mako's Bite - Accuracy/Damage
  • (40) Mako's Bite - Damage/Endurance
  • (40) Mako's Bite - Damage/Recharge
  • (42) Mako's Bite - Accuracy/Endurance/Recharge
  • (43) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (43) Mako's Bite - Chance of Damage(Lethal)
Level 20: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (29) Miracle - +Recovery
Level 22: Stamina
  • (A) Performance Shifter - Chance for +End
  • (31) Performance Shifter - EndMod/Accuracy
  • (31) Performance Shifter - EndMod
  • (31) Performance Shifter - EndMod/Recharge
  • (33) Performance Shifter - EndMod/Accuracy/Recharge
  • (40) Performance Shifter - Accuracy/Recharge
Level 24: Quickness
  • (A) Run Speed IO
Level 26: Sweeping Strike
  • (A) Armageddon - Damage
  • (27) Armageddon - Damage/Endurance
  • (27) Armageddon - Accuracy/Damage/Recharge
  • (29) Armageddon - Accuracy/Recharge
  • (33) Armageddon - Chance for Fire Damage
  • (33) Fury of the Gladiator - Chance for Res Debuff
Level 28: Boxing
  • (A) Damage Increase IO
Level 30: Tough
  • (A) Steadfast Protection - Resistance/+Def 3%
  • (43) Reactive Armor - Resistance/Endurance
  • (45) Reactive Armor - Resistance
  • (46) Reactive Armor - Endurance
  • (46) Reactive Armor - Resistance/Recharge
  • (46) Reactive Armor - Resistance/Endurance/Recharge
Level 32: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (34) Luck of the Gambler - Defense/Endurance
  • (34) Luck of the Gambler - Defense
Level 35: Evasion
  • (A) Red Fortune - Defense
  • (36) Red Fortune - Endurance
  • (36) Red Fortune - Defense/Endurance
  • (36) Red Fortune - Defense/Recharge
  • (37) Red Fortune - Defense/Endurance/Recharge
  • (37) Luck of the Gambler - Recharge Speed
Level 38: Agile
  • (A) Luck of the Gambler - Defense/Recharge
  • (39) Luck of the Gambler - Defense
  • (39) Luck of the Gambler - Defense/Endurance
Level 41: Dodge
  • (A) Luck of the Gambler - Defense
  • (42) Luck of the Gambler - Defense/Endurance
  • (42) Luck of the Gambler - Defense/Recharge
Level 44: Lucky
  • (A) Luck of the Gambler - Defense
  • (45) Luck of the Gambler - Defense/Endurance
  • (45) Luck of the Gambler - Recharge Speed
Level 47: Conserve Power
  • (A) Recharge Reduction IO
  • (48) Recharge Reduction IO
Level 49: Physical Perfection
  • (A) Performance Shifter - Chance for +End
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Critical Hit
Level 4: Ninja Run
------------
Set Bonus Totals:
  • 14.5% DamageBuff(Smashing)
  • 14.5% DamageBuff(Lethal)
  • 14.5% DamageBuff(Fire)
  • 14.5% DamageBuff(Cold)
  • 14.5% DamageBuff(Energy)
  • 14.5% DamageBuff(Negative)
  • 14.5% DamageBuff(Toxic)
  • 14.5% DamageBuff(Psionic)
  • 9.88% Defense(Smashing)
  • 9.88% Defense(Lethal)
  • 6.75% Defense(Fire)
  • 6.75% Defense(Cold)
  • 7.69% Defense(Energy)
  • 7.69% Defense(Negative)
  • 3% Defense(Psionic)
  • 9.25% Defense(Melee)
  • 10.5% Defense(Ranged)
  • 10.5% Defense(AoE)
  • 46% Enhancement(Accuracy)
  • 82.5% Enhancement(RechargeTime)
  • 5% FlySpeed
  • 140.6 HP (10.5%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Held) 3.3%
  • MezResist(Immobilize) 16%
  • MezResist(Stun) 2.2%
  • 10.5% (0.18 End/sec) Recovery
  • 40% (2.24 HP/sec) Regeneration
  • 8.82% Resistance(Fire)
  • 8.82% Resistance(Cold)
  • 5% RunSpeed



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Posted

Any ideas? Mainly curious about the endurance usage, can I sustain long AV fights?


 

Posted

Quote:
Originally Posted by DR_EVIL_NA View Post
Does it appear I could sustain the attack chain with the drain/recovery I have, with CP included?
Short answer, no.

Even with the 0.2-second gaps due to insufficient recharge, you're still burning 4.82 EPS for the attack chain + 0.85 EPS for toggles, so 5.67 EPS. You're only recovering 4.03 EPS. So your net burn while Conserve Power is down is 1.64 EPS, and that's before we count Hasten or Practiced Brawler. That'll burn your endurance out in 67 seconds. Conserve Power isn't recharging fast enough to keep up.

When Conserve Power is up, you're burning 2.63 EPS on the chain and 0.49 EPS for toggles, for a total of 3.12 EPS. With your 4.03 EPS recovery, you get back 0.91 EPS, again ignoring Hasten and Practiced Brawler. Over 90 seconds, that only recovers 81.9 endurance, so it doesn't get you back to full.

Even if it were enough, even if it was enough with Hasten and Practiced Brawler thrown in, it's still risky. I'm including the Performance Shifters, and you burn endurance fast enough that them firing or not firing could make a significant difference.

So you'll be wanting better recovery, less burn, and/or faster recharge on Conserve Power.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

I was afraid you'd say that, any ideas on possible changes to that build to help with the endurance? It's hard to move 1 slot to CP without losing some defense, maybe different powers/sets to make up for that, I don't know.


 

Posted

Quote:
Originally Posted by DR_EVIL_NA View Post
I was afraid you'd say that, any ideas on possible changes to that build to help with the endurance? It's hard to move 1 slot to CP without losing some defense, maybe different powers/sets to make up for that, I don't know.
The chance of build up in Blinding Feint isn't doing a whole lot of good. You could replace it with an endurance reducer. I'd drop the damage from Ablating Strike in favor of a damage/endurance. Those two changes will have only a minor effect on your DPS, but will lower your endurance consumption to 4.01 EPS from 4.82 EPS. That's a huge difference.

Let's see, so then your burn is 4.86 EPS. Recovery 4.03 EPS, so net loss of 0.83 EPS. Accounting for Hasten and Practiced Brawler this time, you COULD get hit with two Practiced Brawlers and the Hasten crash while you're waiting for the Conserve Power recharge, which is a total of 7.3 + 7.3 + 15 = 29.6 endurance. Subtract that from your 110, and you have 80.4 endurance to play with, going away at 0.83 EPS, so about 96 seconds. That's long enough, but it does count on average consumption from Performance Shifter, so it's still a little iffy. If those don't fire, you'll burn 1.23 EPS, so 80.4 / 1.23 = 65 seconds. Very close. Most of the time you'll be fine, particularly if you don't hit Practiced Brawler the moment it recharges.

Do you recover enough while Conserve Power is up? 2.18 EPS from chain, 0.49 from toggles, 2.67 used, 4.03 recovery, so 1.36 EPS recovery, for 90 seconds, that's 122 endurance. So yes, you get a full recovery while it's up, assuming you're not unlucky with Performance Shifter. If it doesn't fire, it's 0.96 recovery for 90 seconds, or 86.4 endurance. Which isn't really enough in a worst case scenario, but probably would be most of the time.

But the AVERAGE recovery looks like it's plenty, so most of the time, everything should be fine. You probably need to get pretty unlucky to burn out. I'd feel safe with the Performance Shifter "risk" if it were my build.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

Those are some very managable changes, sounds like a great plan to me. You can probably tell from the build that I don't want to even level it up unless I'm sure its worth it, mucho $$$!

Would the end redux in BF be more useful then moving that slot for another recharge in CP? Looks like it would knock off 7 more seconds from CP recharge... I'm guessing probably not.