New Enhancement Screen: "It Ain't Broken!"
I actually had the exact same idea but I couldn't think of any situation where I would find it useful.
Well, right now I figured out a good reason: when you want to check the slotting of a power without moving away from the normal game view, for example while crafting or shopping. It would help to be able to see what enhancements you need to craft or buy without switching to the enhancement screen.
Winner of Players' Choice Best Villainous Arc 2010: Fear and Loathing on Striga; ID #350522
I guess if it's OPTIONAL... /signed.


Villains are those who dedicate their lives to causing mayhem. Villians are people from the planet Villia!
The enhancement screen has always bugged me. Why? I'm not quite sure, but I've always been on bad terms with it; it had this strange power to break my immersion by making me stare at this strange, foreign screen while selecting what goes where while looking through each and every power available.
I'd like to suggest something much simpler: much easier to work with that wouldn't obscure your screen. I'd like to suggest something optional.
What it does:
It removes the enhancement screen as a necessity, but leaves it in for those who enjoy using it over this new 'menu'.
What it gives the players is the option to right-click a power to be given two options: "Info" or "Enhancements"
If you choose "Enhancements", a small menu of 1 to 6 slots will open up (scaling, depending on number of slots allotted to the power), along with the enhancement tray that you normally see. From there, you will be able to work with THAT power's enhancements and nothing else.
In short, instead of working with all of your powers, you'd be working with one. This would be useful for those who are focusing on trying to enhance a particular power. Keeping the Enhancement screen would allow those going off to SOs/IOs the ability to still be able to 'mass upgrade' themselves all at once if they so choose to.
So, what does everyone think? Maybe we can call it "Enhancement Lite"?
Oh, right: OPTIONAL