Fire/Fire Needs Help


bAss_ackwards

 

Posted

If you run Incinerate-scorch-cremate-scorch, that can be a seamless chain on DOs with haste. And is nearly seamless when haste is down. Really high damage too. Greater fire sword is very slow. Looks awesome though.

I always forget reactive armor is 1.25% s/l for some reason my brain thinks it's one of the .9% ones.

On healing flames, it is a minor recharge difference (I'm guessing like 2 or 3 seconds tops) BUT, it also comes with a bit more healing per activation (I'm guessing like 10 to 20), and 2.5% recovery from Miracle and 12% Regen from Numina's. All total the four advantages do add up over the minor difference in endurance.

Blueside, what do you need to worry about perception for? Do you run that many arachnos missions? I was thinking not about the to-hit, but swapping for the tohit/recharge gives you a bit more recharge and should be enough to let you drop one of the common IO recharges so you can move the slot elsewhere and pickup more goodies. I know redside I want either the proc or leadership somewhere on every character because there is so much blind. But blueside just don't run into it pretty much ever. Yellows have always been sufficient for my heroes.


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

Ehh, still not interested in chains. Haven't been doing them all (6) of these years and I still don't need to. That may change with the challenges coming with the Incarnate levels, so I will review my stance on "whack a mole, but with attack powers" at the appropriate time.

No biggie. It is nice for saving some slots.

Oh, you wanted two Miracles and 2 Numina's. That difference is acceptable.

I like having tools for the right situation. Should I fight Knives of Artemis, Arachnos, or whatever, I will be prepared with the always-on bonus. I am not against using inspirations to fix the problem, but I would rather not rely on them the same way I would not want to rely on using blue inspirations if somehow I ran down my blue bar. That is why I ponder keeping Consume at the cost of a percentage point and change on Smashing/Lethal Defense that I could have had from Perfect Zinger. The extra recharge is about 2 1/2 seconds out of 45 seconds. I would practically have to use Build Up for a quarter of an hour non-stop to see a difference of one missing use. That is a drop in the bucket for me and I have a hard time seeing it as otherwise.


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Remember kids, crack is whack!

Samuel_Tow: Your avatar is... I think I like it

 

Posted

Quote:
Originally Posted by bAss_ackwards View Post
Ehh, still not interested in chains. Haven't been doing them all (6) of these years and I still don't need to. That may change with the challenges coming with the Incarnate levels, so I will review my stance on "whack a mole, but with attack powers" at the appropriate time.
I only care for one reason: I have the reflexes of a bowl of jello. So going 1-2-3-2-1-2-3-2-1-2-3-2 is really easy =)

Quote:
Oh, you wanted two Miracles and 2 Numina's. That difference is acceptable.
Yes Miracle heal/rech, heal/end/rech, numina heal/rech, heal/end/rech. Faster, heals more, plus gain recovery and regen. Only lose a touch of endurance per activation, but I think over the course of the recharge time, the extra recovery pays for itself. I think. Not sure on that but I will lie to myself and say it is so.

Quote:
I like having tools for the right situation. Should I fight Knives of Artemis, Arachnos, or whatever, I will be prepared with the always-on bonus. I am not against using inspirations to fix the problem, but I would rather not rely on them the same way I would not want to rely on using blue inspirations if somehow I ran down my blue bar. That is why I ponder keeping Consume at the cost of a percentage point and change on Smashing/Lethal Defense that I could have had from Perfect Zinger.
Very solid thinking.

Quote:
The extra recharge is about 2 1/2 seconds out of 45 seconds. I would practically have to use Build Up for a quarter of an hour non-stop to see a difference of one missing use. That is a drop in the bucket for me and I have a hard time seeing it as otherwise.
Because you're missing the real reason. Going perception, tohit/rech, rech, frees up one slot. Put that slot into fireball and get 5 posi's.
Lose: your buildup's tohit and less than 3 seconds of recharge. possibly but not guaranteed a bit of damage and recharge on fireball
Gain: global 9% accuracy, global 6.5% recharge. Note that this negates the losses on buildup and enhances every other power you have. The actual loss of damage on fireball should be small.

And you can keep the perception IO if you don't care about the tohit io. So that's all good.


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

Gosh. Another reason why I wish you could use the program and just show me the modifications.

I thought you were talking about scrapping the Perception one. Yeesh.

[Edit] Hrm. That's not working out the way I'd like it. I have enough Accuracy on the build and I actually lose out on Recharge for Fireball even with the set bonus. The 5% extra Recharge on all the other powers does not make much of a change at all, netting something Greater Fire Sword 0.2s faster Recharge. I think I will place the slot elsewhere.

[Edit] Ohh, I'll put it in Weave. I can get S/L Defense to 43.3%.


Playstation 3 - XBox 360 - Wii - PSP

Remember kids, crack is whack!

Samuel_Tow: Your avatar is... I think I like it

 

Posted

I'm interested in seeing what bAss_ackwards has modified on her build this time round, and what others think of her changes. I'm really interested in this thread in general.



Contact me in-game: @CheeseSlicer

 

Posted

I'd be interested in hearing how one of you dueced out FM/FA/Fire scrappers do against the Rikti Pylon and some of the other scrapper challenges. All this talk about what /Shields can do in that crazy thread has me wondering what you guys can really do. AV's and Pylons don't run, so you could use Burn plus all teh other fire goodness. Stack some defense with the resists, you've got the best heal and an endurance tool, a couple build-ups, blazing aura...


 

Posted

I only did some fine tuning. Nothing major was switched around.

Hero Plan by Mids' Hero Designer 1.704
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Sacred Fire: Level 50 Magic Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Fiery Aura
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Blaze Mastery

Hero Profile:
Level 1: Scorch

  • (A) Kinetic Combat - Accuracy/Damage
  • (25) Kinetic Combat - Damage/Endurance
  • (37) Kinetic Combat - Damage/Recharge
  • (39) Kinetic Combat - Damage/Endurance/Recharge
  • (39) Mako's Bite - Accuracy/Endurance/Recharge
  • (42) Mako's Bite - Accuracy/Damage/Endurance/Recharge
Level 1: Fire Shield
  • (A) Reactive Armor - Resistance/Endurance
  • (13) Reactive Armor - Resistance/Recharge
  • (15) Reactive Armor - Resistance/Endurance/Recharge
  • (15) Reactive Armor - Resistance
Level 2: Cremate
  • (A) Kinetic Combat - Accuracy/Damage
  • (3) Kinetic Combat - Damage/Endurance
  • (3) Kinetic Combat - Damage/Recharge
  • (7) Kinetic Combat - Damage/Endurance/Recharge
  • (9) Mako's Bite - Accuracy/Endurance/Recharge
  • (11) Mako's Bite - Accuracy/Damage/Endurance/Recharge
Level 4: Healing Flames
  • (A) Miracle - Heal/Recharge
  • (5) Miracle - Heal/Endurance/Recharge
  • (5) Numina's Convalescence - Heal/Recharge
  • (7) Numina's Convalescence - Heal/Endurance/Recharge
Level 6: Swift
  • (A) Run Speed IO
Level 8: Combat Jumping
  • (A) Defense Buff IO
  • (9) Kismet - Accuracy +6%
Level 10: Temperature Protection
  • (A) Steadfast Protection - Resistance/+Def 3%
  • (11) Steadfast Protection - Knockback Protection
Level 12: Build Up
  • (A) Rectified Reticle - To Hit Buff/Recharge
  • (13) Rectified Reticle - Increased Perception
  • (25) Recharge Reduction IO
Level 14: Super Jump
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 16: Plasma Shield
  • (A) Reactive Armor - Resistance/Endurance
  • (17) Reactive Armor - Resistance/Recharge
  • (17) Reactive Armor - Resistance/Endurance/Recharge
  • (19) Reactive Armor - Resistance
Level 18: Health
  • (A) Miracle - +Recovery
  • (19) Numina's Convalescence - +Regeneration/+Recovery
Level 20: Stamina
  • (A) Endurance Modification IO
  • (21) Performance Shifter - EndMod
  • (21) Performance Shifter - Chance for +End
Level 22: Fire Sword Circle
  • (A) Obliteration - Damage
  • (23) Obliteration - Accuracy/Recharge
  • (23) Obliteration - Damage/Recharge
  • (39) Obliteration - Accuracy/Damage/Recharge
  • (40) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (40) Obliteration - Chance for Smashing Damage
Level 24: Boxing
  • (A) Kinetic Combat - Accuracy/Damage
  • (31) Kinetic Combat - Damage/Endurance
  • (34) Kinetic Combat - Damage/Recharge
  • (36) Kinetic Combat - Damage/Endurance/Recharge
Level 26: Incinerate
  • (A) Kinetic Combat - Accuracy/Damage
  • (27) Kinetic Combat - Damage/Endurance
  • (27) Kinetic Combat - Damage/Recharge
  • (36) Kinetic Combat - Damage/Endurance/Recharge
  • (37) Mako's Bite - Accuracy/Endurance/Recharge
  • (37) Mako's Bite - Accuracy/Damage/Endurance/Recharge
Level 28: Tough
  • (A) Reactive Armor - Resistance/Endurance
  • (29) Reactive Armor - Resistance/Recharge
  • (29) Reactive Armor - Resistance/Endurance/Recharge
  • (31) Reactive Armor - Resistance
Level 30: Weave
  • (A) Defense Buff IO
  • (31) Red Fortune - Defense/Endurance
  • (50) Luck of the Gambler - Defense/Endurance
Level 32: Greater Fire Sword
  • (A) Kinetic Combat - Accuracy/Damage
  • (33) Kinetic Combat - Damage/Endurance
  • (33) Kinetic Combat - Damage/Recharge
  • (33) Kinetic Combat - Damage/Endurance/Recharge
  • (34) Mako's Bite - Accuracy/Endurance/Recharge
  • (34) Mako's Bite - Accuracy/Damage/Endurance/Recharge
Level 35: Hasten
  • (A) Recharge Reduction IO
  • (36) Recharge Reduction IO
Level 38: Consume
  • (A) Obliteration - Damage
  • (40) Obliteration - Accuracy/Recharge
  • (42) Obliteration - Damage/Recharge
  • (43) Obliteration - Accuracy/Damage/Recharge
  • (43) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (43) Obliteration - Chance for Smashing Damage
Level 41: Ring of Fire
  • (A) Enfeebled Operation - Accuracy/Recharge
  • (42) Enfeebled Operation - Endurance/Immobilize
  • (45) Enfeebled Operation - Accuracy/Endurance
  • (46) Enfeebled Operation - Immobilize/Range
  • (46) Enfeebled Operation - Accuracy/Immobilize/Recharge
  • (48) Enfeebled Operation - Accuracy/Immobilize
Level 44: Fire Blast
  • (A) Thunderstrike - Accuracy/Damage/Recharge
  • (45) Thunderstrike - Damage/Endurance/Recharge
  • (45) Devastation - Accuracy/Damage/Recharge
  • (46) Devastation - Accuracy/Damage/Endurance/Recharge
Level 47: Fire Ball
  • (A) Detonation - Damage/Recharge
  • (48) Detonation - Accuracy/Damage/Endurance
  • (48) Positron's Blast - Damage/Recharge
  • (50) Positron's Blast - Accuracy/Damage/Endurance
Level 49: Fiery Embrace
  • (A) Recharge Reduction IO
  • (50) Recharge Reduction IO
------------
Level 1: Brawl
  • (A) Accuracy IO
Level 1: Sprint
  • (A) Run Speed IO
Level 2: Rest
  • (A) Recharge Reduction IO
Level 1: Critical Hit
Level 0: Ninja Run



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Playstation 3 - XBox 360 - Wii - PSP

Remember kids, crack is whack!

Samuel_Tow: Your avatar is... I think I like it