Victory PvP University
And pinnacle has a ladder too >.> lolololol!!!!111
Since a suggestion for more team oriented play was mentioned in the VFN thread and people have now had a chance to play defenders a bit since the 30% solo dmg boost, I have a few questions for the experts.
1. What ATs make up a typical PvP team? What are common strategies? How does the size of the team effect the make-up of it? i.e. What is a common duo, trio, etc.?
I'm pretty much a carebear in the way I choose ATs and powersets. They have to spark some interest in me. i.e. Curiosity about how an AT/powerset combo plays, etc. However, I currently have only one toon spec'd for PvP and I'm interested in seeing whether any of my other toons are viable for PvP. Particularly if we start doing more team oriented play.
2. Since the boost to defenders, has the roll of the AT changed? I know the boost scales down depending on the team size, but has that changed how defenders are viewed in terms of dueling or small team play?
As always, thanks in advance to those who take the time to read and answer.
Better to reign in hell than serve in heaven.
1. What ATs make up a typical PvP team? What are common strategies? How does the size of the team effect the make-up of it? i.e. What is a common duo, trio, etc.? |
Damage-Typically Blasters and Stalkers. Their role is to spike targets, they need to be able to tab through various targets and "lock" on a common target then attack in a coordinated fashion to "spike" a target. The goal is to have as much damage coming in a single packet so that the target can not heal/evade/receive heals/phase/hibernate.
Buffs-The most commonly found is Empathy. Empaths (which Psoma covered very nicely) typically are on a team to pass Clear Minds around so that everyone can see stealthed targets, as well heal the spike targets.
Debuffs- Typically Rads (some times sonic and colds)- their job is either increase the effectiveness of a spike (by decreasing the targets resistance).
Disruption- There are many different types of disruption and different types of ATs that disrupt on a PvP team. Brutes/Tanks can act as taunt bots, their goal is to remove one player from the opposing team from the match. They do so by perma taunting (and webnading if brute) so that the target can not lock and participate with spikes. Other power sets that work well as disruption include: Gravity, Cold, Mind, Force Field,Trick Arrow, Storms. Even MM's could be classified as Disruption by summoning multiple pets it makes it more difficult for a team to lock on a target that is hiding in the masses of pets.
Strategies- well if you boil it all down, the goal is simply to kill more then you die. If you can out lock and spike your opponents then you may bring 6 blasters 2 emps. If you have 2 really good stalkers on your team you may try to set up Assassin Strikes by bringing in something that can immob/hold/stun a target for a few seconds. If you know the team you are facing is relying on stalkers you might want to bring a fortunata who with double tactics +perception IO can see a stalker in hide. There are so many different strategies it would be very difficult to list everything that people do or run, but maybe in further posting we can cover some of the teams that have been successful.
Team Size- Well the league that just finished had 2 team sizes: 8v8 and 6v6. There are some other league/events like Pinn Cup which I believe are 2v2. Strategies with team sizes are very important as well because if your team is only 2v2 you can't have damage/buff/debuff/disruption.... or can you... You could play 2 sonic/pain doms, both of you buff each other, heal each other, debuff via sonic attacks, damage via sonic attacks and disrupt using stun attacks to set up more powerful spikes.
Anyway, I will try to work on getting some people to post 'lectures' about the different roles.
masque handing out solid pvp advice...wha? (0_o)
This post will be reguarding what AT/Power sets people should pick for this season of PvP Boot Camp.
We can start with one of the easier 'categories'
Damage:
Blaster:
Psi/em (Pure Damage)- Honestly one of the highest burst damagers out there. The 'air speed' of the attacks (they travel slower then other power sets) allows a player to stack multiple attack and have their damage occur almost simultaneously. If you were set on playing a blaster I would ask you to roll these power sets.
Stalkers (To be successful with this AT, you must be able to move very well in this game, you won't be able to just put a target on autofire and wait for them to stop so you can AS them, you will need to be able to cut off targets and plan where they land for 0.3 secs and be there ready to get AS off, at higher levels you will be able to pick up sharks from Mako's PPP which will add to your damage output but seeing as how our league will be building to 50 not starting at 50, this may hurt you for most of the season):
Primaries:
Ele- Currently electric melee's thunderstrike is allowing some 'odd' results, it is criting multiple times.
Spines- Has distance and some disruption/spike set up potential with immobilizes.
Secondaries:
WP- +HP is awesome and wp allows people to build cheaply for max hp.
Regen- 2 heals and MoG its pretty good as well.
(I would strongly recomend that people NOT play stalker in this league)
Scrappers:
while very viable in zones, in team matches they don't have the range of blasters/doms/corrs and don't have the disruption potential of tanks or brutes. For this season I would consider avoiding them. However, if you really want to build for dueling/zones consider:
Primaries:
Katana
Kin Melee
Martial Arts
Spines(maybe, you will be basically be building a weaker blaster with less range but a whole lot more survivability).
Secondaries:
Regen
Buff Characters:
Each team needs minimal 2 buff/healers. I hope a few people will step up into this role, it can be one of the most challenging as you have to anticipate spikes and watch 8 health bars rather then just react to a spike on you.
Empathy- Please read psoma's post on being a pvp emp.
Pain Dom (corr)
Thermals-I would consider avoiding these for this season of boot camp. They are great for zones/duels and can work on teams however thaw lacks the +perception that Clearmind, and enforced morale have.
Popular powerset choices include:
Illusion/empathy-controller
Mind/empathy- controller
Sonic/pain dom- corr
empathy/??? maybe psi?- Defender
Debuff Characters:
These are the guys who make spikes hit harder, they can also play a roll in disruption (more on that later).
Defenders:
Rad/Psi
Corruptors:
Fire/rad -fast attacks
sonic/rad- minus resistance
Disruption Characters:
Disruption means either taking one or more players out of a match, they can also often set up spikes. This is my favorite role to play on a PvP team.
Taunt bots:
Brutes:
On a team you are really not the smashy smashy brute you play in PvE, your job is to keep a target Taunted (and once you hit 41+) webbed so they can't jump. You are affectively removing one of the opposing team's players from the match. Can this role assist with spikes, yes when your taunt target is called you can assist with spikes but your main purpose is to remove that person from the game. People who you perma taunt will hate you forever and remove you from their christmas card list.
Powersets:
SS/Elec- Electric has an inherent +movement speed which is great, psi resistance and also a heal. It is by far the #1 choice.
SS/WP- You have a big old bag of HP, but no heal, and no +movement speed.
Tanks:
Same idea as brutes, one note, you will eventually want to go full villain to pick up web envelope from mace mastery. The benefits of playing tank is the higher HP which equates to more survivability. If you are going to play taunt-bot, I would strongly recomend tank over brute now.
Powersets:
SS/elec
SS/wp
Force Bolter:
You are not a bubbler, you are not a force fielder, you are a force bolter. Force bolt when slotted can exceed 40 KB. This is going to take pretty much anyone in our league off their feet. This is important because while they are in their fall/get up animation they can not heal/hiber/pop greens. You can use Force bolt to keep someone off target/spike by just following them around and force bolting them as it is up. Essentially removing them from the game (see taunt bot). Also force bolt can be used to set up spikes/ assassin strikes or to keep a pesky emp/pain from healing during a spike.
Defenders: (highest possible KB values)
FF/psi
Controllers:
Ill/FF- You are adding in some additonal disruption by having 4 pets out that are targetable making it harder for the opposing team to lock.
Grav/FF- You can now also wormhole people which causes a short stun again taking them briefly out of play.
Colds:
You are not a shielder- you are a debuffer/disruption toon extraordinaire.
Infrigidate- The -recharge will greatly affect and remove the ability of a toon assist with heals/spikes and so on.
Benumb-(Copy-pasting from Wiki) A benumbed target's damage and regeneration rate are greatly reduced. Additionally, the affected target's secondary power effects are all weakened. The target's powers' effects like heals, defense buffs, endurance drains, disorients, holds, immobilizes, knockbacks and more, are all weakened. So you can see that one defense against a Force bolter is to bring a cold and keep that jerk benumbed.
Heatloss- Does minus end, minus resistance. This is great for keeping healers out of the game. If they don't have end they can't heal if their resistance is down you can spike them easier when their end drops and they can't phase/hiber.
Grav/TA
This controller is so awesome it gets its own category. This build allows you to sandbox an opposing character. Sandboxing means wormholing a target into anything with 4 sides they can't run out of (think trash bins, planters, the reflecting pools around atlas plaza) you then web arrow them so they can't jump. Now you have a target who can not evade spikes.
TA also bring a few other tricks to the party-
Acid arrow- does minor damage over time, this can keep stalkers out of hide long enough for the team to lock and spike the target.
Glue arrow- you can really slow down a target by dropping this on them, if used with web arrow you can really put a damper on people's travel powers.
Dominators:
I'm not sure if I want to call these guys damage or disruption they do both really. They can easily set up a spike with a well timed hold. They do very nice damage. A pretty nice PvP AT.
Primaries:
Mind- Nice holds, psi damage, some disruption with confuse.
Earth- Earth has a long stun (I will need to check to see how long it is, it was on the order of 8 seconds, which if you cant spike a target in 8 seconds they must have a great emp).
Secondaries:
Fire- fast attacks
Energy- Power boost, power push and TF.
Ok thats it for now- start thinking of what you will want to play. When we fill all 20 spots I will make a list of the positions we have to have (healers). Then we can start picking what we are going to play this season.
Example of what the Character choice sheet will look like:
1) Healer
2) Healer
3) Healer
4) Healer
5) Damage
6) Damage
7) Damage
8) Damage
9) Damage
10) Damage
11) Damage
12) Debuffer/Disruption
13) Debuffer/Disruption
14) Any
15) Any
16) Any
17) Any
18) Any
19) Any
20) Any
This may be a bit of a dumb question, but how do most people slot for travel for PvP?
I understand that Super Speed and Super Jump are pretty much mandatory, but how do people slot SS and SJ? CJ? Hurdle? Swift? Sprint?
Thanks.

Iscariot's Guide to the Tri-Form Warshade, version 2.1
I'm sorry that math > your paranoid delusions, but them's the breaks -- Nethergoat
P.E.R.C. Rep for Liberty server
ss+sj for sure. I usually take only hurdle as you should be at speed cap for running but not at jump (height).
Most high level pvpers slot 2 Mirco's in each travel power for this league and pvp in general on victory you should find that 1 generic IO will do fine.
I would run:
SS+SJ+sprint+Hurdle.
Well when I-19 hits I'll get Swift and Hurdle for free anyway.

Iscariot's Guide to the Tri-Form Warshade, version 2.1
I'm sorry that math > your paranoid delusions, but them's the breaks -- Nethergoat
P.E.R.C. Rep for Liberty server
Yep i-19 "Issue: Aretha" because everyone is going to be wanting to respec.
The "No-Budget" psi/em
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Very Cheap PsiEm: Level 50 Magic Blaster
Primary Power Set: Psychic Blast
Secondary Power Set: Energy Manipulation
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Cold Mastery
Hero Profile:
Level 1: Psionic Dart -- Dev'n-Hold%(A), Decim-Dmg/EndRdx(39), Decim-Dmg/Rchg(39), Decim-Acc/Dmg(40), Decim-Acc/EndRdx/Rchg(40), Decim-Acc/Dmg/Rchg(40)
Level 1: Power Thrust -- Empty(A)
Level 2: Mental Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(3), Decim-Acc/Dmg/Rchg(37), Decim-Acc/EndRdx/Rchg(37), Dev'n-Hold%(39)
Level 4: Telekinetic Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(5), Decim-Dmg/Rchg(5), Decim-Acc/EndRdx/Rchg(36), Decim-Acc/Dmg/Rchg(36), ExStrk-Dam%(37)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A), Krma-ResKB(7), Zephyr-ResKB(7)
Level 8: Build Up -- AdjTgt-ToHit(A), AdjTgt-Rchg(9), AdjTgt-ToHit/EndRdx(9), AdjTgt-ToHit/Rchg(34), AdjTgt-EndRdx/Rchg(34), RechRdx-I(43)
Level 10: Will Domination -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(11), Decim-Dmg/Rchg(11), Decim-Build%(31), FtnHyp-Plct%(31), Decim-Acc/Dmg/Rchg(31)
Level 12: Psychic Focus -- AdjTgt-ToHit(A), AdjTgt-ToHit/EndRdx/Rchg(13), AdjTgt-ToHit/Rchg(13), AdjTgt-Rchg(17), AdjTgt-ToHit/EndRdx(17), RechRdx-I(46)
Level 14: Super Jump -- Jump-I(A), Jump-I(15), EndRdx-I(15)
Level 16: Hurdle -- Jump-I(A)
Level 18: Health -- Mrcl-Rcvry+(A), Mrcl-Heal/EndRdx(19), Mrcl-Heal(19)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(21), Efficacy-EndMod/Rchg(23), Efficacy-EndMod/Acc(29)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23)
Level 24: Super Speed -- Run-I(A), EndRdx-I(25), EndRdx-I(25)
Level 26: Maneuvers -- LkGmblr-Rchg+(A), Ksmt-ToHit+(27), Krma-ResKB(27)
Level 28: Conserve Power -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(43)
Level 30: Acrobatics -- EndRdx-I(A)
Level 32: Tactics -- AdjTgt-ToHit(A), AdjTgt-ToHit/EndRdx/Rchg(33), AdjTgt-ToHit/Rchg(33), AdjTgt-EndRdx/Rchg(33), AdjTgt-ToHit/EndRdx(34)
Level 35: Boost Range -- RechRdx-I(A), RechRdx-I(36)
Level 38: Assault -- EndRdx-I(A)
Level 41: Flash Freeze -- CSndmn-Acc/Rchg(A), CSndmn-EndRdx/Sleep(42), CSndmn-Acc/EndRdx(42), CSndmn-Sleep/Rng(42), CSndmn-Acc/Sleep/Rchg(43)
Level 44: Hoarfrost -- RgnTis-EndRdx/Rchg(A), RgnTis-Heal/Rchg(45), RgnTis-Heal/EndRdx(45), S'fstPrt-ResKB(45), Mrcl-Heal/Rchg(46), Mrcl-EndRdx/Rchg(46)
Level 47: Frozen Armor -- S'fstPrt-ResKB(A), Krma-ResKB(48), LkGmblr-Rchg+(48), Krma-Def/Rchg(48), Krma-Def/EndRdx(50), S'fstPrt-ResDam/EndRdx(50)
Level 49: Hibernate -- RechRdx-I(A), RechRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Jump(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
Level 4: Ninja Run
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Not real happy with this build, but cheapish (its actually kind of mid level expensive) ill/emp.
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Cheap Emp: Level 50 Magic Controller
Primary Power Set: Illusion Control
Secondary Power Set: Empathy
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fitness
Ancillary Pool: Ice Mastery
Hero Profile:
Level 1: Blind -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/Rchg(33), Dev'n-Dmg/EndRdx(43), Decim-Acc/Dmg(43), Decim-Dmg/EndRdx(43), Decim-Acc/Dmg/Rchg(45)
Level 1: Healing Aura -- RgnTis-Heal/EndRdx(A), RgnTis-EndRdx/Rchg(37), RgnTis-Heal/Rchg(37), Numna-EndRdx/Rchg(40), Numna-Heal/Rchg(40), Numna-Heal/EndRdx/Rchg(42)
Level 2: Heal Other -- Mrcl-Heal/EndRdx(A), Mrcl-EndRdx/Rchg(3), Mrcl-Heal/Rchg(3), Heal-I(17), Range-I(17), Range-I(37)
Level 4: Absorb Pain -- RgnTis-Heal/EndRdx(A), RgnTis-EndRdx/Rchg(5), RgnTis-Heal/Rchg(5), Heal-I(11), Range-I(13), Range-I(13)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A), Krma-ResKB(7), Zephyr-ResKB(7)
Level 8: Superior Invisibility -- LkGmblr-Rchg+(A), Krma-ResKB(9), LkGmblr-EndRdx/Rchg(9)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11)
Level 12: Hurdle -- Jump-I(A)
Level 14: Super Jump -- Jump-I(A), Jump-I(15), EndRdx-I(15)
Level 16: Clear Mind -- RechRdx-I(A)
Level 18: Super Speed -- Run-I(A), Run-I(19), EndRdx-I(19)
Level 20: Health -- Numna-Regen/Rcvry+(A), Numna-Heal/EndRdx(21), Numna-Heal/Rchg(21)
Level 22: Fortitude -- LkGmblr-Rchg+(A), GSFC-ToHit/Rchg(23), GSFC-Rchg/EndRdx(23), GSFC-ToHit/Rchg/EndRdx(46)
Level 24: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Rchg(25), P'Shift-EndMod/Acc(25), Efficacy-EndMod/Rchg(34), Efficacy-EndMod(36)
Level 26: Phantom Army -- S'bndAl-Acc/Rchg(A), S'bndAl-Dmg/EndRdx(27), S'bndAl-Build%(27)
Level 28: Recovery Aura -- Efficacy-EndMod/Acc/Rchg(A), Efficacy-EndMod(29), Efficacy-EndMod/Rchg(29), Efficacy-Acc/Rchg(31), Efficacy-EndMod/Acc(34), Efficacy-EndMod/EndRdx(46)
Level 30: Spectral Wounds -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(31), Dev'n-Dmg/Rchg(31), Decim-Acc/Dmg(33), Decim-Dmg/EndRdx(33), Decim-Dmg/Rchg(34)
Level 32: Group Invisibility -- LkGmblr-Rchg+(A)
Level 35: Regeneration Aura -- RgnTis-Heal/EndRdx(A), RgnTis-EndRdx/Rchg(36), RgnTis-Heal/Rchg(36), RechRdx-I(50)
Level 38: Adrenalin Boost -- Efficacy-EndMod(A), Efficacy-EndMod/Acc/Rchg(39), Efficacy-EndMod/Acc(39), Efficacy-EndMod/Rchg(39), Efficacy-Acc/Rchg(40), Efficacy-EndMod/EndRdx(46)
Level 41: Phantasm -- S'bndAl-Dmg(A), S'bndAl-Dmg/Rchg(42), S'bndAl-Acc/Dmg/Rchg(42)
Level 44: Hibernate -- RgnTis-EndRdx/Rchg(A), RgnTis-Heal/Rchg(45), RgnTis-Heal/EndRdx(45)
Level 47: Frozen Armor -- Krma-ResKB(A), LkGmblr-Rchg+(48), S'fstPrt-ResKB(48), Krma-Def/EndRdx(48), Krma-Def/Rchg(50), S'fstPrt-ResDam/EndRdx(50)
Level 49: Acrobatics -- EndRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
Level 1: Ninja Run
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Elec/nrg for Voodoo. Again not real happy with how it came out, but its fairly cheap and has decent HP. Tweak as you see fit, just stay away from AoE powers.
Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
voodoo dom: Level 50 Magic Dominator
Primary Power Set: Electric Control
Secondary Power Set: Energy Assault
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Leviathan Mastery
Villain Profile:
Level 1: Electric Fence -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(7), Decim-Dmg/Rchg(48), Decim-Acc/Dmg/Rchg(50), Decim-Acc/EndRdx/Rchg(50), TotHntr-Dam%(50)
Level 1: Power Bolt -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(45), Dev'n-Dmg/Rchg(45), Decim-Acc/Dmg(46), Decim-Dmg/EndRdx(46), Decim-Dmg/Rchg(46)
Level 2: Tesla Cage -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(3), Dev'n-Dmg/Rchg(3), G'Wdw-Acc/Rchg(37), G'Wdw-Hold/Rng(40), G'Wdw-Acc/EndRdx(43)
Level 4: Power Push -- KinCrsh-Rchg/KB(A), KinCrsh-Acc/KB(5), KinCrsh-Rechg/EndRdx(5), KinCrsh-Dmg/KB(36), KinCrsh-Dmg/EndRdx/KB(37), KinCrsh-Acc/Dmg/KB(37)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A), Krma-ResKB(7)
Level 8: Jolting Chain -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/Rchg(9), Dev'n-Acc/Dmg/Rchg(9), P'Shift-Acc/Rchg(34), P'Shift-EndMod/Acc(34), P'Shift-EndMod/Rchg(34)
Level 10: Power Blast -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(11), Dev'n-Dmg/Rchg(11), Decim-Acc/Dmg(13), Decim-Dmg/Rchg(13), Decim-Acc/EndRdx/Rchg(17)
Level 12: Hurdle -- Jump-I(A)
Level 14: Super Jump -- Jump-I(A), Jump-I(15), EndRdx-I(15)
Level 16: Power Boost -- RechRdx-I(A), RechRdx-I(17)
Level 18: Health -- Mrcl-Rcvry+(A), Mrcl-Heal/EndRdx(19), Mrcl-Heal(19)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(21), P'Shift-EndMod/Rchg(21), Efficacy-EndMod/Rchg(33), Efficacy-EndMod/Acc(33)
Level 22: Static Field -- CSndmn-Acc/Rchg(A), CSndmn-EndRdx/Sleep(23), CSndmn-Acc/EndRdx(23), CSndmn-Sleep/Rng(25), CSndmn-Acc/Sleep/Rchg(27)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25)
Level 26: Super Speed -- Run-I(A), EndRdx-I(27)
Level 28: Maneuvers -- Ksmt-ToHit+(A), LkGmblr-Rchg+(29), Krma-ResKB(29)
Level 30: Tactics -- AdjTgt-ToHit(A), AdjTgt-ToHit/EndRdx/Rchg(31), AdjTgt-ToHit/Rchg(31), AdjTgt-EndRdx/Rchg(31), AdjTgt-ToHit/EndRdx(33)
Level 32: Assault -- EndRdx-I(A)
Level 35: Gremlins -- S'bndAl-Build%(A), S'bndAl-Dmg/EndRdx(36), S'bndAl-Acc/Rchg(36)
Level 38: Power Burst -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(39), Dev'n-Dmg/Rchg(39), Decim-Acc/Dmg(39), Decim-Dmg/EndRdx(40), Decim-Dmg/Rchg(40)
Level 41: Water Spout -- UndDef-DefDeb(A), UndDef-DefDeb/Rchg(42), UndDef-DefDeb/Rchg/EndRdx(42), UndDef-Rchg/EndRdx(42), UndDef-DefDeb/EndRdx(43), FrcFbk-Rechg%(43)
Level 44: Hibernate -- RechRdx-I(A), Heal-I(45)
Level 47: Summon Coralax -- S'bndAl-Dmg(A), S'bndAl-Dmg/Rchg(48), S'bndAl-Acc/Dmg/Rchg(48)
Level 49: Acrobatics -- EndRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Domination
Level 4: Ninja Run
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Ok, so now that my hero is up to L20, what should I start taking powers-wise (grav/ta)? Thanks. I'm starting to read guides (with PVP in mind, of course), and looking at sets that coordinate with powers in the powersets. (I'm new to both of these powersets).
Arc #6015 - Coming Unglued
"A good n00b-sauce is based on a good n00b-roux." - The Masque
Grav/ta has a tight build Lin, I was just about to start working on your build, should be posted in about 20 mins.
Hey Masque would you mind doing a build for my Earth/NRG Dom? Thanks!
EDIT: When you have time of course
For Lin and Gris:
I put one purple set on it for you guys, I know you have the funds to cover the sleep set .
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Cheap grav ta: Level 50 Magic Controller
Primary Power Set: Gravity Control
Secondary Power Set: Trick Arrow
Power Pool: Leadership
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Ancillary Pool: Ice Mastery
Hero Profile:
Level 1: Crush -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/EndRdx/Rchg(3), Dev'n-Acc/Dmg/Rchg(3), Decim-Acc/Dmg(5), Decim-Dmg/EndRdx(5), Decim-Dmg/Rchg(7)
Level 1: Entangling Arrow -- RtngG-Acc/Rchg(A), RtngG-Acc/EndRdx(7), TotHntr-Acc/Rchg(9), TotHntr-Acc/EndRdx(9), TotHntr-Acc/Immob/Rchg(11)
Level 2: Gravity Distortion -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(11), Dev'n-Dmg/Rchg(13), Decim-Acc/Dmg(13), Decim-Dmg/EndRdx(15), Decim-Dmg/Rchg(15)
Level 4: Lift -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/Rchg(17), Dev'n-Acc/Dmg/EndRdx/Rchg(17), Decim-Acc/Dmg(19), Decim-Dmg/EndRdx(19), Decim-Dmg/Rchg(21)
Level 6: Maneuvers -- LkGmblr-Rchg+(A), Krma-ResKB(21), Krma-Def/EndRdx(42), Krma-Def/Rchg(42)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(23)
Level 10: Hurdle -- Jump-I(A)
Level 12: Dimension Shift -- Acc-I(A), Acc-I(23), RechRdx-I(27), RechRdx-I(29)
Level 14: Super Speed -- Zephyr-ResKB(A), Run-I(31)
Level 16: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(31), Numna-Heal(33), Numna-Heal/EndRdx(43)
Level 18: Combat Jumping -- Zephyr-ResKB(A), Krma-ResKB(33), LkGmblr-Rchg+(33)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(34), P'Shift-EndMod/Rchg(34), Efficacy-EndMod(34), Efficacy-EndMod/Rchg(36)
Level 22: Super Jump -- Zephyr-ResKB(A), Jump-I(36)
Level 24: Poison Gas Arrow -- FtnHyp-Sleep(A), FtnHyp-Sleep/Rchg(25), FtnHyp-Acc/Sleep/Rchg(25), FtnHyp-Acc/Rchg(27), FtnHyp-Sleep/EndRdx(29)
Level 26: Wormhole -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(36), Stpfy-Acc/EndRdx(37), Stpfy-Stun/Rng(37), Stpfy-Acc/Stun/Rchg(39), Acc-I(40)
Level 28: Tactics -- GSFC-ToHit/EndRdx(A), GSFC-ToHit(31), GSFC-ToHit/Rchg/EndRdx(37)
Level 30: Glue Arrow -- RechRdx-I(A)
Level 32: Singularity -- S'bndAl-Acc/Dmg/Rchg(A), S'bndAl-Acc/Rchg(39), S'bndAl-Dmg/EndRdx(40)
Level 35: Acid Arrow -- LdyGrey-Rchg/EndRdx(A), LdyGrey-DefDeb/Rchg(39), RechRdx-I(40), Acc-I(42), Acc-I(43)
Level 38: Acrobatics -- EndRdx-I(A)
Level 41: Ice Blast -- LdyGrey-%Dam(A), LdyGrey-Rchg/EndRdx(43), UndDef-DefDeb(45), UndDef-DefDeb/Rchg/EndRdx(45), UndDef-DefDeb/Rchg(45), UndDef-Rchg/EndRdx(46)
Level 44: Frozen Armor -- Krma-ResKB(A), S'fstPrt-ResKB(46), Krma-Def/EndRdx(46), Krma-Def/Rchg(48), LkGmblr-Rchg+(48), Ksmt-ToHit+(48)
Level 47: Vengeance -- LkGmblr-Rchg+(A), Krma-ResKB(50)
Level 49: Hibernate -- RgnTis-Heal/EndRdx/Rchg(A), RgnTis-EndRdx/Rchg(50), RgnTis-Heal/Rchg(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
Level 0: Ninja Run
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Dude, I did not expect a response so fast. Thanks for taking the time! I'll get working on it.
Arc #6015 - Coming Unglued
"A good n00b-sauce is based on a good n00b-roux." - The Masque
After looking at Psoma's posts I'd come up with this build for my Illusion/Emp and wanted to get it approved. It seems similar in many respects to the build you posted, albeit more expensive as mine makes use of LOTGs and some Purples and PVP IOs, as well as what likely qualifies as a metric ton of KB protection.
Also, this build is designed for post-Issue 19 and has slots reserved for the Fitness powers. The slots in Sprint and Rest are meant for Fitness powers. No additional slots in Swift or Hurdle. Two additional Slots in Health - a Numina +Reg/+Rec, a Miracle +Rec and a level 50 Heal IO there. Five additional slots in Stamina - three Perf Shifters, two Efficacy Adaptors and a level 50 EndMod IO.
Any and all feedback appreciated. Yes, I know this is going to be expensive.
Hero Plan by Mids' Hero Designer 1.81
http://www.cohplanner.com/
Click this DataLink to open the build!
Spectral Tin Mage PvP: Level 50 Magic Controller
Primary Power Set: Illusion Control
Secondary Power Set: Empathy
Power Pool: Speed
Power Pool: Leaping
Power Pool: Concealment
Ancillary Pool: Primal Forces Mastery
Hero Profile:
Level 1: Blind -- G'Wdw-Acc/Rchg(A), G'Wdw-EndRdx/Hold(40), G'Wdw-Acc/Hold/Rchg(45), Dev'n-Dmg/Rchg(46), Dev'n-Acc/Dmg/Rchg(46), Dev'n-Acc/Dmg/EndRdx/Rchg(46)
Level 1: Healing Aura -- Panac-Heal/EndRedux(A), Panac-EndRdx/Rchg(3), Panac-Heal/EndRedux/Rchg(3), Panac-Heal(5), Panac-Heal/+End(5), RechRdx-I(7)
Level 2: Heal Other -- Range-I(A), Numna-Heal/EndRdx(7), Numna-EndRdx/Rchg(9), Numna-Heal/Rchg(9), Numna-Heal/EndRdx/Rchg(11), Range-I(11)
Level 4: Absorb Pain -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(13), Numna-Heal/Rchg(13), Numna-Heal/EndRdx/Rchg(15), Panac-Heal/Rchg(15), Range-I(17)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(19)
Level 8: Super Speed -- HO:Micro(A), Zephyr-ResKB(43)
Level 10: Super Jump -- HO:Micro(A), HO:Micro(19), Winter-ResSlow(36), Zephyr-ResKB(50)
Level 12: Superior Invisibility -- LkGmblr-EndRdx/Rchg(A), Krma-Def/EndRdx(34), Krma-Def/Rchg(43), Krma-ResKB(50)
Level 14: Grant Invisibility -- LkGmblr-Rchg+(A), Krma-ResKB(48)
Level 16: Clear Mind -- Range-I(A)
Level 18: Phantom Army -- S'bndAl-Dmg/Rchg(A), S'bndAl-Dmg/EndRdx(37), S'bndAl-Acc/Rchg(40), C'Arms-Acc/Rchg(42), C'Arms-Acc/Dmg/Rchg(42), C'Arms-EndRdx/Dmg/Rchg(43)
Level 20: Fortitude -- LkGmblr-Rchg+(A), Krma-Def/EndRdx(21), Krma-Def/Rchg(23), Krma-ResKB(23), HO:Membr(25)
Level 22: Stealth -- LkGmblr-Rchg+(A), Krma-ResKB(25)
Level 24: Combat Jumping -- LkGmblr-Rchg+(A), Krma-ResKB(37)
Level 26: Spectral Wounds -- Apoc-Dmg(A), Apoc-Acc/Dmg/Rchg(27), Apoc-Acc/Rchg(27)
Level 28: Recovery Aura -- Efficacy-EndMod(A), Efficacy-EndMod/EndRdx(29), P'Shift-EndMod/Rchg(29), P'Shift-EndMod(31), RechRdx-I(40)
Level 30: Phase Shift -- RechRdx-I(A)
Level 32: Phantasm -- S'bndAl-Dmg(A), S'bndAl-Acc/Dmg/Rchg(33), S'bndAl-Build%(33)
Level 35: Regeneration Aura -- Mrcl-Heal/EndRdx/Rchg(A), Mrcl-EndRdx/Rchg(36), Mrcl-Heal/Rchg(36)
Level 38: Adrenalin Boost -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(39), P'Shift-End%(39), RechRdx-I(39)
Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(42)
Level 44: Temp Invulnerability -- GA-ResDam(A), GA-End/Res(45), GA-Res/Rech/End(45), S'fstPrt-ResKB(50)
Level 47: Power Boost -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(48)
Level 49: Acrobatics -- KBDist-I(A)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- SprngFt-Jump(A), EndRdx-I(34), EndRdx-I(34)
Level 2: Rest -- RechRdx-I(A), Heal-I(21), Heal-I(31), EndMod-I(31), EndMod-I(33), EndMod-I(37)
Level 1: Containment
Level 4: Ninja Run
I also have alternate slotting worked out for the powers using Purples or PvP IOs to use before I hit 50.

Iscariot's Guide to the Tri-Form Warshade, version 2.1
I'm sorry that math > your paranoid delusions, but them's the breaks -- Nethergoat
P.E.R.C. Rep for Liberty server
Looks good, just remember for boot camp we will only be using SOs till we hit 50.
So keep the same powers but rework the slots for SOs? Obviously without Set bonuses certain slotting doesn't make sense anymore...
I have no problem respeccing at 50.

Iscariot's Guide to the Tri-Form Warshade, version 2.1
I'm sorry that math > your paranoid delusions, but them's the breaks -- Nethergoat
P.E.R.C. Rep for Liberty server
ff/psy. Almost a finished product... pre-moneystuffing, anyway.
Not quite finished, but it's close to what I want.
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Defender
Primary Power Set: Force Field
Secondary Power Set: Psychic Blast
Power Pool: Speed
Power Pool: Leaping
Power Pool: Concealment
Power Pool: Leadership
Ancillary Pool: Psychic Mastery
Hero Profile:
Level 1: Deflection Shield -- LkGmblr-Rchg+(A), LkGmblr-Def(7), LkGmblr-Def/EndRdx(19)
Level 1: Mental Blast -- Dev'n-Acc/Dmg/Rchg(A), Dev'n-Dmg/EndRdx(5), Dev'n-Dmg/Rchg(15), Decim-Acc/Dmg/Rchg(27), Decim-Acc/EndRdx/Rchg(40), Decim-Dmg/Rchg(43)
Level 2: Force Bolt -- KinCrsh-Dmg/KB(A), KinCrsh-Rchg/KB(5), KinCrsh-Acc/KB(15), KinCrsh-Rechg/EndRdx(25), KinCrsh-Dmg/EndRdx/KB(27), KinCrsh-Acc/Dmg/KB(46)
Level 4: Personal Force Field -- Krma-ResKB(A)
Level 6: Insulation Shield -- GftotA-Def/EndRdx(A), GftotA-Def/Rchg(7), GftotA-Def(9), GftotA-Run+(39)
Level 8: Detention Field -- Acc-I(A), RechRdx-I(9), RechRdx-I(23), RechRdx-I(34)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11), RechRdx-I(11)
Level 12: Dispersion Bubble -- GftotA-Def/Rchg(A), GftotA-Def/EndRdx(13), GftotA-Def(13), GftotA-Run+(29), Ksmt-ToHit+(34), Krma-ResKB(39)
Level 14: Combat Jumping -- LkGmblr-Rchg+(A), Zephyr-ResKB(40), Krma-ResKB(50)
Level 16: Telekinetic Blast -- Dev'n-Dmg/EndRdx(A), Dev'n-Dmg/Rchg(17), Dev'n-Acc/Dmg/Rchg(17), Decim-Dmg/Rchg(19), Decim-Acc/EndRdx/Rchg(31), Decim-Acc/Dmg/Rchg(46)
Level 18: Super Jump -- Zephyr-Travel(A), Zephyr-ResKB(37)
Level 20: Will Domination -- Dev'n-Acc/Dmg/Rchg(A), Dev'n-Dmg/EndRdx(21), Dev'n-Dmg/Rchg(21), Decim-Dmg/Rchg(23), Decim-Acc/EndRdx/Rchg(25), Decim-Acc/Dmg/Rchg(45)
Level 22: Super Speed -- Zephyr-Travel(A), Zephyr-ResKB(45)
Level 24: Grant Invisibility -- Krma-ResKB(A)
Level 26: Stealth -- Krma-ResKB(A)
Level 28: Phase Shift -- RechRdx-I(A), RechRdx-I(29)
Level 30: Assault -- EndRdx-I(A)
Level 32: Force Bubble -- EndRdx-I(A), EndRdx-I(33)
Level 35: Tactics -- GSFC-Build%(A), GSFC-Rchg/EndRdx(36), GSFC-ToHit(36), GSFC-ToHit/EndRdx(36), GSFC-ToHit/Rchg/EndRdx(37), Rec'dRet-Pcptn(37)
Level 38: Vengeance -- HO:Membr(A), HO:Membr(39)
Level 41: Dominate -- HO:Centri(A), HO:Centri(42), Apoc-Dam%(42), UbrkCons-Dam%(42), GladNet-Dam%(43), GJ-Dam%(43)
Level 44: Acrobatics -- KBDist-I(A), KBDist-I(45)
Level 47: Mind Over Body -- S'fstPrt-ResKB(A), S'fstPrt-ResDam/Def+(48), Aegis-Psi/Status(48), Aegis-ResDam(48)
Level 49: Mass Hypnosis -- CSndmn-Acc/Rchg(A), CSndmn-Sleep/Rng(50), CSndmn-Acc/Sleep/Rchg(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Vigilance
Level 2: Ninja Run
Level 1: Swift -- Run-I(A), Run-I(46)
Level 1: Hurdle -- Jump-I(A), Jump-I(40)
Level 1: Health -- Mrcl-Rcvry+(A), Mrcl-Heal(31), Mrcl-Heal/EndRdx(31), Numna-Regen/Rcvry+(33)
Level 1: Stamina -- P'Shift-EndMod(A), P'Shift-End%(3), P'Shift-EndMod/Rchg(3), Efficacy-EndMod(33), Efficacy-EndMod/Rchg(34)
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I hate to be the bringer of bad news... but Willpower sucks!!! you're better off rolling a regen
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^Professional Katana/regen build thread
Mind/Thorns...Trib
Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Mind/thorns: Level 50 Magic Dominator
Primary Power Set: Mind Control
Secondary Power Set: Thorny Assault
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Ice Mastery
Villain Profile:
Level 1: Mesmerize -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(7), Decim-Dmg/Rchg(15), Decim-Acc/EndRdx/Rchg(15), Decim-Acc/Dmg/Rchg(19)
Level 1: Thorny Darts -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(19), Decim-Dmg/Rchg(37), Decim-Acc/EndRdx/Rchg(46), Decim-Acc/Dmg/Rchg(50)
Level 2: Dominate -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/Rchg(3), Dev'n-Dmg/Rchg(3), G'Wdw-Acc/Rchg(43), G'Wdw-Hold/Rng(43), G'Wdw-Acc/EndRdx(46)
Level 4: Levitate -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/Rchg(5), Dev'n-Acc/Dmg/Rchg(5), Decim-Acc/Dmg(9), Decim-Dmg/Rchg(9), Decim-Acc/Dmg/Rchg(43)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A), Krma-ResKB(7)
Level 8: Hurdle -- Jump-I(A)
Level 10: Impale -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/Rchg(11), Dev'n-Acc/Dmg/Rchg(11), Decim-Acc/Dmg(40), Decim-Dmg/EndRdx(42), Decim-Dmg/Rchg(42)
Level 12: Telekinesis -- Range-I(A), Range-I(13), EndRdx-I(13), EndRdx-I(17)
Level 14: Super Jump -- Jump-I(A)
Level 16: Hasten -- RechRdx-I(A), RechRdx-I(17)
Level 18: Super Speed -- Run-I(A)
Level 20: Aim -- AdjTgt-ToHit(A), AdjTgt-Rchg(21), AdjTgt-ToHit/Rchg(21), AdjTgt-ToHit/EndRdx/Rchg(37), AdjTgt-EndRdx/Rchg(39)
Level 22: Health -- Mrcl-Rcvry+(A), Mrcl-Heal/EndRdx(23), Mrcl-Heal(23)
Level 24: Stamina -- P'Shift-End%(A), P'Shift-EndMod(25), P'Shift-EndMod/Rchg(25), Efficacy-EndMod/Rchg(34), Efficacy-EndMod/Acc(34)
Level 26: Maneuvers -- LkGmblr-Rchg+(A), Krma-ResKB(27), Ksmt-ToHit+(27)
Level 28: Tactics -- AdjTgt-ToHit(A), AdjTgt-ToHit/EndRdx/Rchg(29), AdjTgt-ToHit/Rchg(29), AdjTgt-EndRdx/Rchg(33), AdjTgt-ToHit/EndRdx(34)
Level 30: Fling Thorns -- Posi-Acc/Dmg(A), Posi-Dam%(31), Posi-Dmg/Rchg(31), Posi-Dmg/Rng(31), Posi-Dmg/EndRdx(33), Range-I(33)
Level 32: Assault -- EndRdx-I(A)
Level 35: Ripper -- Erad-Dmg(A), Erad-Acc/Rchg(36), Erad-Dmg/Rchg(36), Erad-%Dam(36), ExStrk-Dam%(37)
Level 38: Thorn Barrage -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(39), Dev'n-Dmg/Rchg(39), HO:Centri(40), ExStrk-Dam%(40), Dev'n-Hold%(42)
Level 41: Hibernate -- RechRdx-I(A)
Level 44: Frozen Armor -- S'fstPrt-ResKB(A), Krma-ResKB(45), LkGmblr-Rchg+(45), Krma-Def/Rchg(45), Krma-Def/EndRdx(46)
Level 47: Hoarfrost -- RgnTis-Heal/EndRdx/Rchg(A), RgnTis-EndRdx/Rchg(48), RgnTis-Heal/Rchg(48), Numna-EndRdx/Rchg(48), Numna-Heal/Rchg(50), Numna-Heal/EndRdx/Rchg(50)
Level 49: Acrobatics -- EndRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Domination
Level 4: Ninja Run
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Mind fire----
I might rework mind thorns...maybe.
Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
mindfire : Level 50 Magic Dominator
Primary Power Set: Mind Control
Secondary Power Set: Fiery Assault
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Leviathan Mastery
Villain Profile:
Level 1: Mesmerize -- CSndmn-Acc/Rchg(A), CSndmn-EndRdx/Sleep(42), CSndmn-Acc/EndRdx(42), CSndmn-Sleep/Rng(43), CSndmn-Acc/Sleep/Rchg(43)
Level 1: Flares -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/EndRdx/Rchg(13), Dev'n-Acc/Dmg/Rchg(34), Decim-Acc/Dmg(34), Decim-Dmg/Rchg(37), Decim-Dmg/EndRdx(37)
Level 2: Dominate -- G'Wdw-Acc/Rchg(A), G'Wdw-EndRdx/Hold(3), G'Wdw-Hold/Rng(3), G'Wdw-Acc/EndRdx(13), G'Wdw-Dam%(33), NrncSD-Dam%(34)
Level 4: Levitate -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/Rchg(5), Dev'n-Acc/Dmg/EndRdx/Rchg(5), HO:Nucle(9)
Level 6: Confuse -- Mlais-Acc/Rchg(A), Mlais-Conf/Rng(7), Mlais-Acc/EndRdx(7), Mlais-EndRdx/Conf(23), Mlais-Acc/Conf/Rchg(25)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9)
Level 10: Fire Blast -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/Rchg(11), Dev'n-Acc/Dmg/EndRdx/Rchg(11), Decim-Acc/Dmg(15), Decim-Dmg/EndRdx(17), Decim-Dmg/Rchg(21)
Level 12: Hurdle -- Jump-I(A)
Level 14: Super Speed -- Run-I(A), Zephyr-ResKB(15)
Level 16: Embrace of Fire -- RechRdx-I(A), RechRdx-I(17)
Level 18: Health -- Mrcl-Rcvry+(A), Mrcl-Heal/EndRdx(19), Mrcl-Heal(19)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(21), P'Shift-EndMod(23), Efficacy-EndMod/Rchg(31), Efficacy-EndMod(31)
Level 22: Combat Jumping -- LkGmblr-Rchg+(A), Krma-ResKB(27), Zephyr-ResKB(29), Krma-Def/Rchg(31), Krma-Def/EndRdx(45)
Level 24: Super Jump -- Jump-I(A), Jump-I(25), EndRdx-I(46)
Level 26: Maneuvers -- Krma-Def/EndRdx(A), Krma-Def/Rchg(27), Krma-ResKB(33), LkGmblr-Rchg+(43), Ksmt-ToHit+(46)
Level 28: Tactics -- GSFC-ToHit/Rchg/EndRdx(A), GSFC-Rchg/EndRdx(29), GSFC-ToHit/EndRdx(33), Rec'dRet-Pcptn(40)
Level 30: Telekinesis -- EndRdx-I(A)
Level 32: Acrobatics -- EndRdx-I(A)
Level 35: Blazing Bolt -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/Rchg(36), Dev'n-Acc/Dmg/EndRdx/Rchg(36), Decim-Acc/Dmg(36), Decim-Dmg/EndRdx(37), Decim-Dmg/Rchg(50)
Level 38: Blaze -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/Rchg(39), Dev'n-Acc/Dmg/EndRdx/Rchg(39), Decim-Acc/Dmg(39), Decim-Dmg/EndRdx(40), Decim-Dmg/Rchg(40)
Level 41: Water Spout -- LdyGrey-DefDeb(A), LdyGrey-DefDeb/Rchg(42)
Level 44: Shark Skin -- S'fstPrt-ResKB(A), GA-ResDam(45), GA-Res/Rech/End(45), GA-RechEnd(46)
Level 47: Vengeance -- LkGmblr-Rchg+(A), Krma-Def/EndRdx(48), Krma-Def/Rchg(48), Krma-ResKB(48)
Level 49: Hibernate -- RgnTis-Heal/Rchg(A), RgnTis-EndRdx/Rchg(50), RgnTis-Heal/EndRdx/Rchg(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Domination
Level 4: Ninja Run
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Healing Hank told me one thing:
"Just put Clear Mind on auto and follow a Blaster, pop Oranges and heal them if they aren't bastards."
It's worked for me and I've managed to parlay it into a mediocre emping career.
(Of course, the oranges aren't needed anymore, except as the occasional TP counter)
Seriously, it'll come instinctively when you're a buffer. You'll get into your routines of passing our Clear Mind, Fort, AB, identify the spike target and hit them with AP and HO, then take a lap, rebuff, em dance 4 around the Atlas statue, Phase too late, die, ragequit, curse in dUmb forums, show up at practice, slack off, make Slax and Psoma rage, play better in a match, cuss out Syph cos he went to watch heroes, wonder why you agreed to Emp in the first place, Blasters get all the cool boys, evade, give the team hope then implode at the two minute mark.
Also, animated tails help a lot.
Edit:
Actually, if any of you are interested in PvP and can install the Training Room, there will be a ladder soon. Peril is excellent at this PvP stuff and you can watch matches/practices etc once stuff gets rolling. I know dUmb is practicing there tomorrow night at 9:30 Eastern in Pocket D. Nothing like watching a match up close to see what goes on (other than taking 13,424,462,239,197 damage from Psy blasts, unprocced of course.)
Questions about the game, either side? /t @Neuronia or @Neuronium, with your queries!
168760: A Death in the Gish. 3 missions, 1-14. Easy to solo.
Infinity Villains
Champion, Pinnacle, Virtue Heroes