Att: Umbral, arena duel, kat/regen


Maveth

 

Posted

My build for my kat/regen, give me some feedback *edited for lack of code skills*


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Posted

Kind of looks like a mess of expensive stuff thrown together with no real direction.

+HP and +Recharge first, then +Dmg + ACC and whatever else you can fit in.

Power choices are off. Weave? On a Regen? For PvP? Manuevers with a KB IO, on a Regen? For PvP? No focused acc either. Webnade >>>>>>>>>>>>>>>>>>>>>> Energy epic

Taunt is useful if you plan to fight range toons.

Attacks should have 2 procs each for unresisted damage.


 

Posted

Quote:
Originally Posted by MrLiberty View Post
Kind of looks like a mess of expensive stuff thrown together with no real direction.

+HP and +Recharge first, then +Dmg + ACC and whatever else you can fit in.

Power choices are off. Weave? On a Regen? For PvP? Manuevers with a KB IO, on a Regen? For PvP? No focused acc either. Webnade >>>>>>>>>>>>>>>>>>>>>> Energy epic

Taunt is useful if you plan to fight range toons.

Attacks should have 2 procs each for unresisted damage.
I'm pretty much going to have to agree with Liberty. While I'm not a PvP person, I do know some basic stuff about what you should aim for and you're definitely going all over the place without much direction.

First off, +rech and +hp should be pretty much the only thing you care about after you deal with making sure that the powers you've got are decently slotted. Don't underslot a power just because you want to get a decent set bonus out of it. I mean, just look at what you did to Gambler's Cut: what were you thinking? The same thing applies to MoG (which is incredibly powerful in PvP because it makes you virtually unkillable for 15 seconds). On a similar note, you should only overslot a power when you're getting viable benefits that you couldn't get using those slots elsewhere. Look at what you did with Integration: it's got nearly 60% heal enhancement that's eaten by ED.

For Kat/Regen in PvP, it comes down to this: DA is useless, all of your click powers should be fully enhanced, and you should focus on GD, GC, and SD in that order (GC and SD have virtually identical DPAs, but you're going to be using GC more often so it needs more slotting). Confront (i.e. Call of the Wolf) is pretty much required because it simply stops ranged characters from simply being able to kite you to win. For APPs, I believe that the only one worth getting for PvP is Weapon Mastery: Web Grenade lets you lock targets down from range and Targeting Drone provides you with tohit, acc, perception, and tohit debuff resistance (which, combined with the natural 30% tohit debuff resist you get from your mez toggle, makes you virtually immune to tohit debuffs). Conserve Power and Physical Perfection are both largely unneeded in PvP because long term endurance costs are rarely an issue.

While I don't really consider myself a PvP expert (much less an arena PvP person), I would probably do something closer to this. A much heavier emphasis on bonus hp and resistance coupled with as much debuff resistance as I could muster. Offense is focused on burst damage rather than sustained DPS.

Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Katana
Secondary Power Set: Regeneration
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Fitness
Ancillary Pool: Weapon Mastery

Hero Profile:
Level 1: Gambler's Cut -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(3), Hectmb-Acc/Dmg/Rchg(3), Hectmb-Acc/Rchg(5), Hectmb-Dam%(5), Mako-Dam%(7)
Level 1: Fast Healing -- Numna-Regen/Rcvry+(A), Numna-Heal(23), Panac-Heal/+End(25), Panac-Heal(25)
Level 2: Reconstruction -- Panac-Heal/EndRedux(A), Panac-EndRdx/Rchg(7), Panac-Heal/Rchg(9), Panac-Heal/EndRedux/Rchg(9), Panac-Heal(11)
Level 4: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod(11), P'Shift-EndMod/Acc(13), P'Shift-EndMod/Rchg(13)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A), Winter-ResSlow(17)
Level 8: Build Up -- AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(15), RechRdx-I(15), GSFC-Build%(40)
Level 10: Dull Pain -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(17), Dct'dW-Heal/EndRdx/Rchg(19), Dct'dW-Heal(19), Dct'dW-Rchg(21)
Level 12: Calling the Wolf -- Acc-I(A), Acc-I(48)
Level 14: Super Jump -- Jump-I(A)
Level 16: Integration -- Numna-Heal(A), Numna-Heal/EndRdx(21), Mrcl-Heal(23), Mrcl-Rcvry+(27)
Level 18: Boxing -- Amaze-Stun(A), Amaze-Stun/Rchg(43), Amaze-Acc/Stun/Rchg(46), Amaze-Acc/Rchg(48), Amaze-EndRdx/Stun(48)
Level 20: Resilience -- ResDam-I(A)
Level 22: Tough -- GA-ResDam(A), GA-Res/Rech/End(27), GA-End/Res(29), GA-RechEnd(29), GA-RechRes(31)
Level 24: Weave -- LkGmblr-Rchg+(A), SW-ResDam/Re TP(42), SW-Def/EndRdx(42), SW-Def(42), SW-EndRdx/Rchg(43), SW-Def/EndRdx/Rchg(43)
Level 26: Soaring Dragon -- GS-Acc/Dmg(A), GS-Dam/Rech(31), GS-Dam/End/Rech(31), GS-Acc/Dmg/End/Rech(33), GS-%Dam(33), Mako-Dam%(33)
Level 28: Instant Healing -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(34), Dct'dW-Heal/EndRdx/Rchg(34), Dct'dW-Heal(34), Dct'dW-Rchg(36)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(36)
Level 32: Golden Dragonfly -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(37), Armgdn-Acc/Dmg/Rchg(37), Armgdn-Acc/Rchg(37), Armgdn-Dam%(39), Oblit-%Dam(39)
Level 35: Hurdle -- Jump-I(A)
Level 38: Moment of Glory -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(39), RechRdx-I(40), RechRdx-I(40)
Level 41: Web Grenade -- Empty(A)
Level 44: Targeting Drone -- AdjTgt-ToHit(A), AdjTgt-ToHit/EndRdx/Rchg(45), AdjTgt-EndRdx/Rchg(45), AdjTgt-ToHit/Rchg(45), AdjTgt-ToHit/EndRdx(46), Rec'dRet-Pcptn(46)
Level 47: Health -- RgnTis-Regen+(A)
Level 49: Stamina -- P'Shift-End%(A), P'Shift-EndMod(50), P'Shift-EndMod/Rchg(50), P'Shift-EndMod/Acc(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run


 

Posted

If this character hasn't been made I wouldn't even make a Katana scrapper for PvP. Its damage output is average. Either go with MA for the stuns, it is very useful, or Fire for the damage output.


Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

I made some changes to Umbrals build. Defense is pretty much LOL when it comes to PvP anyone can pop a yellow and tata defense.

Second you're going to want phase shift, like more than you'll want air. If you search in the PvP section you'll see that most of the scrappers there use it. You'll need it when someone phases so you can attack them in phase shift and you'll need it for emergencies.

Like the others said recharge and +hp are the name of the game.

Also you might not need resilence, but its nice to have. If I had to choose between that and SS I'd probably pick SS.

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Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

It seems kind of weird to me that you dropped Tough in that build. While Weave might not be all that spectacular, I would assume that Tough would be almost required thanks to it now providing resistance to every damage type in PvP rather than just smash/lethal like it normally does.


 

Posted

I thought that at first but when you have phase shift you won't need it. I had it on my Fire/Regen awhile back and dropped it for phase shift which has saved me more times than I can count. A well played regen 1vs1 will not be able to be killed.


Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

haha, you guys don't really like it. My old build had fitness and weapon mastery (webnade) and I won every 1v1 arena fight except against this one other regen (kat), his build focused on just being really well rounded.

I wanted my regen to be over 700%
I use gams cut like a jab, it's just to set up my bigger attacks
Next goal was to get DP perma with hasten
Maneuvers and weave are just there for the extra recharge (don't care for the defense)
Then I wanted to get my resistance as high as i could (41% smash and leath in pvp)
I took physical perfection because I like having perform shifters +end

I don't like taking phase shift, If I'm in a 1v1 and you're able hurt me and keep me hurt, fine you win. Same goes the other way, if I hurt someone and they have to use it then I'm not worried about them.


 

Posted

Lol that sounds like a typical fight club mentallity. If you need to put a nail in a board and you have a hammer in your tool box, than why are you going to try and use your hand?


Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

the time has come


 

Posted

Quote:
Originally Posted by Santorican View Post
Lol that sounds like a typical fight club mentallity. If you need to put a nail in a board and you have a hammer in your tool box, than why are you going to try and use your hand?
What's more badass? Putting a nail through a board using a hammer or using your hand? I see your point though.

I appreciate all the feedback guys


 

Posted

It's worth noting that Blaze Mastery is pretty viable in PvP, too. Granted, it doesn't have the tools that Weapon Mastery does, but it has great raw damage. Fire Blast is a solid ST quick-recharging attack and Char does crazy amounts of damage (also slows them down for a second or two, which is often all you need).