What works best with...


ClawsandEffect

 

Posted

Hello, all.

My dilemma today is one of matching.

I've never really gotten into the sets of Claws/ and of Fiery Melee/. The trick is... in both cases, I WANT to, I just never seem to stick with a toon using those powers long enough to actually get to the good powers.

So, I'm looking to try one again... but what secondaries complement these sets? I'd rather have some synergy between my Primaries/Secondaries, but not exactly best at seeing what those synergies are.

So... any opinions?

Thanks, all!


-This Space Intentionally Left Blank.-

 

Posted

Quote:
Originally Posted by OneWhoBinds View Post
Hello, all.

My dilemma today is one of matching.

I've never really gotten into the sets of Claws/ and of Fiery Melee/. The trick is... in both cases, I WANT to, I just never seem to stick with a toon using those powers long enough to actually get to the good powers.

So, I'm looking to try one again... but what secondaries complement these sets? I'd rather have some synergy between my Primaries/Secondaries, but not exactly best at seeing what those synergies are.

So... any opinions?

Thanks, all!
2 Builds stick out when it comes to the 2 mentioned power sets.

Fire/Willpower
Claws/Invln

Iv played both of these builds.The Fire/Willpower is just fugly when it comes to AoE all around balance, and the Claws/Invln tanked pretty well.


 

Posted

Fire/Shield is like playing as a cruise missile. Build Up, Shield Charge, Fire Sword Circle. If every Minion in the group isn't dead, you've slotted incorrectly or you're fighting level 53s. It's somewhat squishier than most of the other sets until you manage to IO it out, granted, and you're going to grab aggro from the tank a lot of the time.


 

Posted

Claws pairs well with /SR because it's mitigation helps /SR's Def-based survivability. /SR's Quickness helps with double-stacking Follow-Up to achieve Claws/ peak dps. /Willpower is ok for synergy due to the mitigation in Claws, but lacks the +recharge that helps boost Claws/ damage so significantly.

Fire/ pairs best with /SR or /Shields imho. Fire/SR is excellent for AV soloing on a budget as you can have an excellent ST attack chain without requiring the +recharge for other primaries and /SR helps to get to that level easily. If you don't have a lot of influence to spend, then Fire/SR will perform excellently with low to moderate investment.

Fire/Shields is top-notch if you have the influence to drop into it. It is extremely expensive to get a top-end build, but it will out-perform Fire/SR and Claws/SR hands-down in most situations. Fire has excellent ST damage, boosted by /Shield's AAO, and Shield Charge combined with FSC is awesome AoE. Fire/ is also less resisted than Claws/ lethal damage, though this can be greatly off-set by use of the Achille's Heel proc.

Choose a concept that is exciting to you and have fun. You can't go wrong with any of these combinations.


 

Posted

Quote:
Originally Posted by OneWhoBinds View Post
Hello, all.

My dilemma today is one of matching.

I've never really gotten into the sets of Claws/ and of Fiery Melee/. The trick is... in both cases, I WANT to, I just never seem to stick with a toon using those powers long enough to actually get to the good powers.

So, I'm looking to try one again... but what secondaries complement these sets? I'd rather have some synergy between my Primaries/Secondaries, but not exactly best at seeing what those synergies are.

So... any opinions?

Thanks, all!
Ok, a much more important question is this: Why have you not been able to stick with one of these?

What I am getting at is what do you like to play?

Do you like very busy, interactive toons, where you're always doing something? If so, a bleeding edge fire/shield may be your hot ticket. Those things can perform incredibly, but they're not exactly 'calming.'

Do you like knocking bad guys around while feeling pleasantly indestructible? Then a defensive-specced claws/inv may be more your thing. That sort of toon is very much 'set it and forget it', and can be nearly trancelike when you get in the zone.

Leaving concept aside, people don't seem to realize how wide an array of gaming experiences CoH offers. Playing two different toons, even of the same archetype, can be a totally different gaming experience.

So, the first question should be, what sort of gaming experience do you like?


 

Posted

Quote:
Originally Posted by mauk2 View Post
Do you like very busy, interactive toons, where you're always doing something? If so, a bleeding edge fire/shield may be your hot ticket. Those things can perform incredibly, but they're not exactly 'calming.'
Hmmm, it's been different on mine. Shield Defense seems pretty fire and forget other than having your mez protection on auto. Fire is nothing but damage, so no special effects to worry about. I suppose if you took Breath of Fire you'd have to do some jumping in and out of combat, but I didn't take it. You're not stacking Parry. You're not in a mad clickfest like Regeneration. I suppose that positioning can matter a little, in that you want everyone around you for maximum damage. But mostly, I jump into the middle of a group and click attacks until everyone's dead. It seems pretty basic.

I'm guessing that the most psychotically active might be Spines/Regen or Claws/Regen. Both will probably have you hopping around, spamming different kinds of AoEs and ranged attacks, so you'll be in and out of the spawn. And Regen is about as active as a secondary can get, and very sensitive to hitting the right things at the right time when you're playing at the edge.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

Best is relative, jack of all trades would be Fire/Regeneration, its good at AV soloing, good in medium sized spawns, good at PvP and general PvE.


Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

How do I play?

...

I've never really pinpointed it. I tend to go for survivability and solo-friendly. I have a problem dealing with control sets and support sets, as they tend to necessitate a slower pace and utilizing less reliable tactics to make up for things. I'm not trying to solo AVs or Pylons. Those kind of bragging rights never interested me much. I team when I can, but as I can't seem to build a PUG for the life of me, I end up solo most of the time.

That said... (er... make that rambled O_o;; ) ...I've decided to go with a Claws/Invul. We'll see how that works out.


-This Space Intentionally Left Blank.-

 

Posted

Quote:
Originally Posted by Werner View Post
I'm guessing that the most psychotically active might be Spines/Regen or Claws/Regen
You've been watching me play haven't you?


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.