Critique Please :D


TrueDarkLord

 

Posted

I will be using this build mostly for BM farms and the occasional Freaks when i get bored

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Spines
Secondary Power Set: Regeneration
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping

Hero Profile:
Level 1: Lunge -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5)
Level 1: Fast Healing -- Numna-Regen/Rcvry+(A), Numna-Heal/EndRdx(5), Numna-Heal(7), RgnTis-Regen+(7), RgnTis-Heal/EndRdx(9), RgnTis-Heal/Rchg(9)
Level 2: Spine Burst -- Oblit-Dmg(A), Oblit-Acc/Rchg(11), Oblit-Dmg/Rchg(11), Oblit-Acc/Dmg/EndRdx/Rchg(13), Oblit-Acc/Dmg/Rchg(13), Oblit-%Dam(15)
Level 4: Reconstruction -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(15), Dct'dW-Heal/EndRdx/Rchg(17), Dct'dW-Heal(17), Dct'dW-Rchg(19)
Level 6: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod(23), P'Shift-EndMod/Acc(25)
Level 8: Impale -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(19), Decim-Dmg/Rchg(21), Decim-Acc/EndRdx/Rchg(21), Decim-Acc/Dmg/Rchg(23)
Level 10: Dull Pain -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(27), Dct'dW-Heal(29), Dct'dW-Heal/EndRdx/Rchg(29), Dct'dW-Rchg(31)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(27)
Level 14: Super Speed -- Clrty-RunSpd(A), Clrty-Stlth(37), Clrty-EndRdx(39)
Level 16: Integration -- Heal-I(A)
Level 18: Build Up -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(43), RechRdx-I(43), RechRdx-I(46)
Level 20: Quills -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(40), M'Strk-Dmg/Rchg(40), M'Strk-Acc/EndRdx(40), M'Strk-Dmg/EndRdx/Rchg(42), M'Strk-Acc/Dmg/EndRdx(43)
Level 22: Hurdle -- Jump-I(A)
Level 24: Health -- Heal-I(A)
Level 26: Stamina -- P'Shift-End%(A), P'Shift-EndMod(42), P'Shift-EndMod/Acc(42)
Level 28: Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(31), KntkC'bat-Dmg/Rchg(31), KntkC'bat-Dmg/EndRdx/Rchg(33)
Level 30: Instant Healing -- RechRdx-I(A), RechRdx-I(39)
Level 32: Throw Spines -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(33), Posi-Dmg/EndRdx(33), Posi-Dmg/Rng(34), Posi-Acc/Dmg/EndRdx(34)
Level 35: Ripper -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-Acc/Dmg/Rchg(37), Oblit-%Dam(37)
Level 38: Combat Jumping -- LkGmblr-Rchg+(A)
Level 41: Super Jump -- Jump-I(A)
Level 44: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(45), RctvArm-ResDam/EndRdx/Rchg(45), RctvArm-ResDam(45), S'fstPrt-ResDam/Def+(46)
Level 47: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(48), LkGmblr-Def/EndRdx(48), LkGmblr-Def/Rchg(48)
Level 49: Moment of Glory -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(50), LkGmblr-EndRdx/Rchg(50), LkGmblr-Def/EndRdx/Rchg(50)
------------
Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(34), KntkC'bat-Dmg/Rchg(39), KntkC'bat-Dmg/EndRdx/Rchg(46)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit



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I know there are better options but i hate my fire/kin (sooo borrringggg) and i have a spines/regen that i use for pvp...and advice would be helpful thx a bunch in advance


 

Posted

I can't really comment on the Spines/* portion of your build much, seeing as I don't really have any experience with the set, but I can comment on the */Regen and IO sets.

First off, you're not getting much out of slotting for both positional and typed. Go for just one and you'll find yourself doing much better. Personally, I would go for positional on a */Regen, but, if you're going for a BM farm where you can fully expect to find only smash/lethal damage coming your way, that's a perfectly acceptable option. Going to both is less than efficient.

Second, if you ever plan on exemping, you're going to want to tweak that order a bit. MoG should definitely come at 38, rather than 49, because it's quite easily one of the most powerful powers you've got. If you actually get the other 2 accolades there isn't any reason to commit to +hp set bonuses (much less bonuses that are goals in and of themselves, rather than bonuses on the way to more important set bonuses) because you've got the +rech for perma-DP. You're 80 hp over the cap already, so, even if you don't plan on getting TFC and Portal Jockey, you could still get rid of 4 of those +hp set bonuses in order to get things that will actually contribute.

Third, and this is a big one, Fast Healing is not awesome. Integration provides more +regen than FH does. Don't waste all of those slots enhancing it up like crazy when you could be getting more by putting that exact same slotting into Integration (once again, I would probably aim for something besides +hp, but I make it a habit to get all 4 of the passive accolades on all of my characters).

Other than that, it's not really a particularly bad build. It's pretty middle of the road, the set bonuses aren't really all that optimized, and the power selection order leaves a bit to be desired, but, if you're just going to be farming Warriors, it's not going to be that bad. It's not going to be particularly endurance efficient but, similarly, if you're farming Warriors, you don't really need to be infinitely sustainable because you're going to have downtime running to the next group.

Something you may want to consider, however, is going into an ancillary pool. If you went with Body Mastery, you could get Conserve Power or Focused Acc, Physical Perfection, and Energy Torrent: CP would make you more end sustainable, FA would give you a great place to fit Gaussian's for some more +def and the chance for BU, Physical Perfection can provide more +recov than Stamina with proper slotting (allowing you to spec out of the Fitness pool), and Energy Torrent provides a good deal of survivability combined with some decent mitigation. Blaze Mastery would pretty much only be taken for Melt Armor to let you melt a group down slightly faster every couple of minutes and Fireball, which is an awesome power to drop right before or after a Spine Burst.


 

Posted

thx for the advice...so more def and I need to switch the slotting of integration and fast healing
I'm not at a computer right now but will that increase my maximum regen?

and what levels of def shoul I be aimin for like 30% ranged and melée?


 

Posted

Quote:
Originally Posted by TrueDarkLord View Post
will that increase my maximum regen?
Maximum regen is not an issue for you. You cannot reach the maximum regen on your own. Maximum regen is 3000%. What changing that slotting will do is give you a roughly 40% more +regen than your previous build was.

Quote:
and what levels of def shoul I be aimin for like 30% ranged and melée?
I generally aim for 30% melee and 20-25% ranged and AoE. Recharge is still very important (you has clickies! +rech makes your clickies happy! happy clickies are good */Regen!), however, so don't dump your +rech too much.

Keep in mind that, if you only ever plan on farming groups that deal with a single damage type, going for that damage type will be substantially better for you. Smash/lethal is quite easy to get a hold and will do much more for you because you're only having to focus on a single damage type that will do the work of all three positionals (in those situations). If you want more universal survivability, positional is the way to go, but, if you know what you'll be fighting, typed is probably more cost and slot effective.


 

Posted

can't find what to take out for energy torrent and FA? any suggestions?


 

Posted

Quote:
Originally Posted by TrueDarkLord View Post
can't find what to take out for energy torrent and FA? any suggestions?
Fitness.


 

Posted

k hows this look?

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Spines
Secondary Power Set: Regeneration
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Lunge -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), HO:Nucle(9)
Level 1: Fast Healing -- Numna-Regen/Rcvry+(A), Numna-Heal(5), Numna-Heal/EndRdx(7), RgnTis-Regen+(7), Heal-I(9)
Level 2: Spine Burst -- Oblit-Dmg(A), Oblit-Acc/Rchg(11), Oblit-Dmg/Rchg(11), Oblit-Acc/Dmg/EndRdx/Rchg(13), Oblit-Acc/Dmg/Rchg(13), Oblit-%Dam(15)
Level 4: Reconstruction -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(15), Dct'dW-Heal/EndRdx/Rchg(17), Dct'dW-Heal(17), Dct'dW-Rchg(19)
Level 6: Quick Recovery -- EndMod-I(A), EndMod-I(23), EndMod-I(25)
Level 8: Impale -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(19), Decim-Dmg/Rchg(21), Decim-Acc/EndRdx/Rchg(21), Decim-Acc/Dmg/Rchg(23)
Level 10: Dull Pain -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(27), Dct'dW-Heal(29), Dct'dW-Heal/EndRdx/Rchg(29), Dct'dW-Rchg(31)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(27)
Level 14: Super Speed -- Clrty-RunSpd(A), Clrty-Stlth(37), Clrty-EndRdx(39)
Level 16: Integration -- Heal-I(A)
Level 18: Build Up -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(43), RechRdx-I(43), RechRdx-I(46)
Level 20: Quills -- Oblit-Dmg(A), Oblit-Acc/Rchg(40), Oblit-Dmg/Rchg(40), Oblit-Acc/Dmg/Rchg(40), Oblit-Acc/Dmg/EndRdx/Rchg(42), Oblit-%Dam(43)
Level 22: Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(31), KntkC'bat-Dmg/Rchg(31), KntkC'bat-Knock%(33)
Level 24: Tough -- S'fstPrt-ResDam/Def+(A), RctvArm-ResDam/EndRdx(42), RctvArm-ResDam/Rchg(45), RctvArm-EndRdx/Rchg(45), RctvArm-ResDam/EndRdx/Rchg(46)
Level 26: Weave -- LkGmblr-Rchg+(A), DefBuff-I(42)
Level 28: Combat Jumping -- LkGmblr-Rchg+(A)
Level 30: Instant Healing -- RechRdx-I(A), RechRdx-I(39)
Level 32: Throw Spines -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(33), Posi-Dmg/EndRdx(33), Posi-Dmg/Rng(34), Posi-Acc/Dmg/EndRdx(34)
Level 35: Ripper -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-Acc/Dmg/Rchg(37), Oblit-%Dam(37)
Level 38: Super Jump -- Jump-I(A)
Level 41: Focused Accuracy -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(50)
Level 44: Physical Perfection -- EndMod-I(A), EndMod-I(45)
Level 47: Energy Torrent -- HO:Nucle(A), HO:Nucle(48), RechRdx-I(48), FrcFbk-Rechg%(48)
Level 49: Moment of Glory -- LkGmblr-Rchg+(A), RechRdx-I(50), RechRdx-I(50)
------------
Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(34), KntkC'bat-Dmg/Rchg(39), KntkC'bat-Dmg/EndRdx/Rchg(46)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit



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oh and i wont be running FA i just took it for a set mule