OpenGL 3.3... and... 4.0. Yes. 4.0 specs out.
Yeah, NVIDIA has missed the boat a bit on OpenGL changes, past and present. Which ATI cards have these revisions in place? (Just curious, thinking about a future build.)
http://arstechnica.com/software/news...ure-parity.ars
Great if you understand this stuff. And if you don't (like me), well... its still a good thing.
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What bugs me about Ars's Article is that 3.2 is / was considered to be the "rough" feature parity equivalent of DX11. Most of the "big" DX11 features, such as Tessellation, made it into the 3.2 spec. From what I read on GLSL 4.0 and OpenGL 4.0, the changes to the spec go beyond what DX11 offers. Although, this wouldn't be the first time I've disagreed with Ars on their reporting as they've gotten basic history facts wrong.
http://arstechnica.com/software/news...ure-parity.ars
Great if you understand this stuff. And if you don't (like me), well... its still a good thing. |
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Yeah, NVIDIA has missed the boat a bit on OpenGL changes, past and present. Which ATI cards have these revisions in place? (Just curious, thinking about a future build.) |
Presuming this is correct... We may see the first cards from ATi with "full" OpenGL 4.0 support in the already known RadeonHD 5000 series refresh later this year.
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There's also another question about how much of OpenGL 4.0 is gamer-applicable. As I said in the first post, OpenGL 3.3 was an expected point release, but an OpenGL 3.x ES version was also expected. One of the strengths on which OpenGL has made a comeback is the OpenGL 2.0 ES release, which basically does what 3DFX did with Glide several years ago: limit the specifications to those that are applicable to one aspect of OpenGL.
It's very possible then that an OpenGL 4.0 ES specification might wind up being feature-equivalent with DX11.
http://www.opengl.org/registry/
*peers over at the Television* ... I'm remembering that comment about doing stuff in OpenGL.... Why am I now halfway expecting Paragon Studios / NCSoft to appear on this page: http://www.khronos.org/members/contributors
Anyways, for those wondering what this means... I'm not actually sure. While OpenGL 3.3 was an expected point release from Khronos, OpenGL 4.0 was not. As far as I'm aware the 4.0 release supports graphics features that are not in any shipping card from AMD/ATi, nor in any soon-to-be shipped card from Nvidia.
If I read the specs and surrounding news right, this would be the first time in years that an OpenGL spec was released pro-actively... rather than re-actively.