Look at my FM/SD please.
I would suggest aiming for higher regeneration, recovery, defense debuff resistance, and resistances. If you're going to solo AVs without using inspirations I'd definitely suggest elminating Blaze Mastery and taking Body. Recharge on Fire Melee isn't as important as most people make it out to be, you can have really good dps without needing a lot of recharge.
Virtue: @Santorican

Dark/Shield Build Thread
What about this? I would like to squeeze a little more recharge out of so hastens downtime is a little less, but can't think of how to do that without making other sacrifices. Thoughts?
Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/
Click this DataLink to open the build!
Impeccable GIrl-Body: Level 50 Magic Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Shield Defense
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Scorch
- (A) Hecatomb - Chance of Damage(Negative)
- (11) Hecatomb - Damage
- (34) Hecatomb - Damage/Recharge
- (34) Hecatomb - Accuracy/Damage/Recharge
- (37) Hecatomb - Damage/Endurance
- (A) Luck of the Gambler - Recharge Speed
- (3) Luck of the Gambler - Defense/Endurance
- (3) Luck of the Gambler - Defense
- (5) Steadfast Protection - Resistance/+Def 3%
- (5) Gladiator's Armor - TP Protection +3% Def (All)
- (A) Luck of the Gambler - Recharge Speed
- (7) Luck of the Gambler - Defense/Endurance
- (7) Luck of the Gambler - Defense
- (A) Touch of Death - Chance of Damage(Negative)
- (39) Touch of Death - Damage/Recharge
- (39) Touch of Death - Accuracy/Damage/Endurance
- (39) Touch of Death - Damage/Endurance
- (40) Touch of Death - Accuracy/Damage
- (40) Touch of Death - Damage/Endurance/Recharge
- (A) Jumping IO
- (A) Recharge Reduction IO
- (9) Recharge Reduction IO
- (9) Recharge Reduction IO
- (A) HamiO:Membrane Exposure
- (11) HamiO:Membrane Exposure
- (A) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (13) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (13) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (15) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (15) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (17) Gaussian's Synchronized Fire-Control - To Hit Buff
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (17) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (25) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Regenerative Tissue - +Regeneration
- (45) Regenerative Tissue - Endurance/Recharge
- (45) Regenerative Tissue - Heal/Endurance
- (46) Regenerative Tissue - Heal/Recharge
- (46) Regenerative Tissue - Heal/Endurance/Recharge
- (48) Healing IO
- (A) Armageddon - Chance for Fire Damage
- (19) Armageddon - Damage/Recharge
- (19) Armageddon - Damage/Endurance
- (23) Armageddon - Accuracy/Damage/Recharge
- (25) Armageddon - Damage
- (A) Performance Shifter - Chance for +End
- (21) Performance Shifter - EndMod
- (21) Performance Shifter - EndMod/Recharge
- (23) Performance Shifter - EndMod/Accuracy
- (A) Endurance Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (A) Crushing Impact - Accuracy/Damage
- (27) Crushing Impact - Damage/Endurance
- (27) Crushing Impact - Damage/Recharge
- (29) Crushing Impact - Damage/Endurance/Recharge
- (29) Crushing Impact - Accuracy/Damage/Endurance
- (A) Luck of the Gambler - Recharge Speed
- (31) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (31) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (31) Blessing of the Zephyr - Knockback Reduction (4 points)
- (40) Luck of the Gambler - Defense
- (42) Kismet - Accuracy +6%
- (A) Red Fortune - Defense
- (43) Red Fortune - Endurance
- (43) Red Fortune - Defense/Endurance
- (43) Red Fortune - Defense/Endurance/Recharge
- (45) Red Fortune - Defense/Recharge
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (33) Numina's Convalescence - Heal/Endurance
- (33) Numina's Convalescence - Heal
- (33) Miracle - Heal
- (34) Miracle - Heal/Endurance
- (46) Miracle - Heal/Recharge
- (A) Obliteration - Accuracy/Damage/Endurance/Recharge
- (36) Obliteration - Damage
- (36) Obliteration - Accuracy/Recharge
- (36) Obliteration - Chance for Smashing Damage
- (37) Obliteration - Damage/Recharge
- (37) Obliteration - Accuracy/Damage/Recharge
- (A) Knockback Distance IO
- (A) Aegis - Resistance
- (42) Aegis - Resistance/Endurance
- (42) Aegis - Resistance/Endurance/Recharge
- (A) Recharge Reduction IO
- (A) Performance Shifter - Chance for +End
- (48) Performance Shifter - EndMod
- (48) Performance Shifter - EndMod/Accuracy
- (50) Miracle - +Recovery
- (A) Luck of the Gambler - Recharge Speed
- (50) Luck of the Gambler - Defense/Endurance
- (50) Luck of the Gambler - Defense
Level 1: Brawl
- (A) Empty
- (A) Celerity - +Stealth
- (A) Empty
Level 1: Ninja Run
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What about this? I would like to squeeze a little more recharge out of so hastens downtime is a little less, but can't think of how to do that without making other sacrifices. Thoughts?
Code:
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Virtue: @Santorican

Dark/Shield Build Thread
Good, wanted some other eyes on it to make sure I wasn't missing anything. Thanks for the input.
edit: I took true Grit that late because I originally forgot to put it in the build.
Your first build looks a lot like mine:
Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/
Click this DataLink to open the build!
Flame Fencer Revised v3: Level 50 Magic Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Shield Defense
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Blaze Mastery
Hero Profile:
Level 1: Fire Sword -- T'Death-Dam%(A), T'Death-Acc/Dmg/EndRdx(19), T'Death-Dmg/Rchg(21), T'Death-Dmg/EndRdx(21), T'Death-Acc/Dmg(31), T'Death-Dmg/EndRdx/Rchg(31)
Level 1: Deflection -- LkGmblr-Rchg+(A), LkGmblr-Def(3), LkGmblr-Def/EndRdx(3), S'fstPrt-ResDam/Def+(17), GA-3defTpProc(50)
Level 2: Battle Agility -- LkGmblr-Rchg+(A), LkGmblr-Def(7), LkGmblr-Def/EndRdx(7), LkGmblr-Def/EndRdx/Rchg(13)
Level 4: True Grit -- Numna-Heal(A), Numna-Heal/EndRdx(5), Numna-Regen/Rcvry+(5), RgnTis-Regen+(13), Panac-Heal(17), Panac-Heal/+End(40)
Level 6: Cremate -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(9), C'ngImp-Acc/Dmg/Rchg(9), C'ngImp-Acc/Dmg(11), C'ngImp-Dmg/EndRdx(19)
Level 8: Swift -- Run-I(A)
Level 10: Active Defense -- HO:Membr(A), HO:Membr(11)
Level 12: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(27), Zephyr-ResKB(36), LkGmblr-Rchg+(37), Ksmt-ToHit+(43)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(15), Zephyr-ResKB(15)
Level 16: Health -- Mrcl-Rcvry+(A), Mrcl-Heal(37)
Level 18: Fire Sword Circle -- Armgdn-Dam%(A), Armgdn-Acc/Rchg(34), Armgdn-Dmg/EndRdx(40), Armgdn-Acc/Dmg/Rchg(43), Armgdn-Dmg/Rchg(46)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Rchg(23), P'Shift-EndMod(23), P'Shift-EndMod/Acc(34)
Level 22: Against All Odds -- EndRdx-I(A)
Level 24: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(25), GSFC-ToHit/Rchg/EndRdx(25), GSFC-Rchg/EndRdx(33), GSFC-ToHit/EndRdx(34), GSFC-Build%(40)
Level 26: Incinerate -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(27), Hectmb-Acc/Rchg(29), Hectmb-Dmg/EndRdx(29), Hectmb-Dam%(31)
Level 28: Hasten -- RechRdx-I(A), RechRdx-I(33), RechRdx-I(33)
Level 30: Boxing -- Acc-I(A)
Level 32: Tough -- Aegis-ResDam/EndRdx/Rchg(A), Aegis-ResDam(43), Aegis-ResDam/EndRdx(46)
Level 35: Shield Charge -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Dmg/Rchg(37), Oblit-Acc/Rchg(39), Oblit-Dmg(50)
Level 38: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(39), LkGmblr-Def/EndRdx(39)
Level 41: Char -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-EndRdx/Rchg/Hold(42), BasGaze-Acc/Rchg(42), BasGaze-Rchg/Hold(42)
Level 44: Fire Blast -- Apoc-Dam%(A), Apoc-Dmg/EndRdx(45), Apoc-Acc/Rchg(45), Apoc-Acc/Dmg/Rchg(45), Apoc-Dmg/Rchg(46)
Level 47: Fire Ball -- Ragnrk-Knock%(A), Ragnrk-Acc/Rchg(48), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Dmg/Rchg(48), Ragnrk-Dmg/EndRdx(50)
Level 49: Phalanx Fighting -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- HO:Micro(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 0: Ninja Run
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Yes, it was your build that I based my first one off of. Of all the ones I looked at, I liked yours the best.
I'm torn. How good of an AoE is Fireball for Scrappers?
Yes, it was your build that I based my first one off of. Of all the ones I looked at, I liked yours the best.
I'm torn. How good of an AoE is Fireball for Scrappers? |
I always forget to record the damage it does, but it's a great AoE. This is my scrapper in action: http://www.youtube.com/watch?v=HPW6ChUyY7Y
Closing in on 50 for this character, and I would like some input from all the experts. I will be running the Incin>Scorch>Cremate>Scorch chain. I was hoping to get the Incin>GFS>Cremate chain, but I can't figure out how to fit GFS in my build without making other major sacrifices.
I looked through the forums and read various threads and compared several builds. This build is actually tweaked from another posted build(sorry, I don't remember who). Anyways, so thoughts? Suggestions? Influence is no problem, so any tips to improve it are more than welcome. Thanks.
Edit: To expand a little bit, I'm looking to do tons of AoE and be able to solo AVs.
Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/
Click this DataLink to open the build!
Impeccable Girl: Level 50 Magic Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Shield Defense
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Blaze Mastery
Hero Profile:
Level 1: Scorch
- (A) Hecatomb - Chance of Damage(Negative)
- (19) Hecatomb - Damage/Recharge
- (21) Hecatomb - Damage/Endurance
- (21) Hecatomb - Accuracy/Damage/Recharge
- (31) Hecatomb - Damage
Level 1: Deflection- (A) Luck of the Gambler - Recharge Speed
- (3) Luck of the Gambler - Defense
- (3) Luck of the Gambler - Defense/Endurance
- (17) Steadfast Protection - Resistance/+Def 3%
- (50) Gladiator's Armor - TP Protection +3% Def (All)
Level 2: Battle Agility- (A) Luck of the Gambler - Recharge Speed
- (7) Luck of the Gambler - Defense
- (7) Luck of the Gambler - Defense/Endurance
- (13) Luck of the Gambler - Defense/Endurance/Recharge
Level 4: True Grit- (A) Numina's Convalescence - Heal
- (5) Numina's Convalescence - Heal/Endurance
- (5) Numina's Convalescence - +Regeneration/+Recovery
- (13) Miracle - Heal
- (17) Miracle - Heal/Endurance
Level 6: Cremate- (A) Crushing Impact - Damage/Endurance/Recharge
- (9) Crushing Impact - Accuracy/Damage/Endurance
- (9) Crushing Impact - Accuracy/Damage/Recharge
- (11) Crushing Impact - Accuracy/Damage
- (19) Crushing Impact - Damage/Endurance
Level 8: Hurdle- (A) Jumping IO
Level 10: Active Defense- (A) HamiO:Membrane Exposure
- (11) HamiO:Membrane Exposure
Level 12: Hasten- (A) Recharge Reduction IO
- (27) Recharge Reduction IO
- (36) Recharge Reduction IO
Level 14: Super Speed- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (15) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (15) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 16: Health- (A) Miracle - +Recovery
- (37) Regenerative Tissue - +Regeneration
Level 18: Fire Sword Circle- (A) Armageddon - Chance for Fire Damage
- (34) Armageddon - Damage
- (40) Armageddon - Damage/Endurance
- (43) Armageddon - Accuracy/Damage/Recharge
- (46) Armageddon - Damage/Recharge
Level 20: Stamina- (A) Performance Shifter - Chance for +End
- (23) Performance Shifter - EndMod/Recharge
- (23) Performance Shifter - EndMod
- (34) Performance Shifter - EndMod/Accuracy
Level 22: Against All Odds- (A) Endurance Reduction IO
Level 24: Build Up- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (33) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (34) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (40) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 26: Incinerate- (A) Touch of Death - Accuracy/Damage
- (27) Touch of Death - Damage/Endurance
- (29) Touch of Death - Damage/Recharge
- (29) Touch of Death - Accuracy/Damage/Endurance
- (31) Touch of Death - Chance of Damage(Negative)
- (31) Touch of Death - Damage/Endurance/Recharge
Level 28: Combat Jumping- (A) Luck of the Gambler - Recharge Speed
- (33) Kismet - Accuracy +6%
- (33) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (37) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (43) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 30: Boxing- (A) Accuracy IO
Level 32: Tough- (A) Aegis - Resistance/Endurance/Recharge
- (43) Aegis - Resistance
- (46) Aegis - Resistance/Endurance
Level 35: Shield Charge- (A) Obliteration - Chance for Smashing Damage
- (36) Obliteration - Accuracy/Damage/Endurance/Recharge
- (36) Obliteration - Accuracy/Damage/Recharge
- (37) Obliteration - Damage/Recharge
- (39) Obliteration - Accuracy/Recharge
- (40) Obliteration - Damage
Level 38: Weave- (A) Luck of the Gambler - Recharge Speed
- (39) Luck of the Gambler - Defense
- (39) Luck of the Gambler - Defense/Endurance
Level 41: Char- (A) Unbreakable Constraint - Accuracy/Recharge
- (42) Unbreakable Constraint - Hold
- (42) Unbreakable Constraint - Hold/Recharge
- (42) Unbreakable Constraint - Accuracy/Hold/Recharge
- (50) Unbreakable Constraint - Chance for Smashing Damage
Level 44: Fire Blast- (A) Apocalypse - Chance of Damage(Negative)
- (45) Apocalypse - Damage/Endurance
- (45) Apocalypse - Accuracy/Recharge
- (45) Apocalypse - Accuracy/Damage/Recharge
- (46) Apocalypse - Damage/Recharge
Level 47: Fire Ball- (A) Ragnarok - Chance for Knockdown
- (48) Ragnarok - Accuracy/Recharge
- (48) Ragnarok - Accuracy/Damage/Recharge
- (48) Ragnarok - Damage/Recharge
- (50) Ragnarok - Damage/Endurance
Level 49: Phalanx Fighting- (A) Luck of the Gambler - Recharge Speed
------------Level 1: Brawl
- (A) Empty
Level 1: Sprint- (A) Celerity - +Stealth
Level 2: Rest- (A) Empty
Level 1: Critical HitLevel 0: Ninja Run