New pet commands


CapnGeist

 

Posted

I tend to use binds to control my mastermind pets - I think most MMs after a while tend to go for them (or macros.) Looking at the pet commands, we can command by name, or "all," and set-specifically by "petcom_pow" (or petsay_pow.)

In the interest of making binds portable regardless of set (without rewriting,) how about a new /pet* command - pet*_tier. (such as petcom_tier 1 or petsay_tier 3) :
Tier 1: your initial minions (set of 3)
Tier 2: The secondary set of minions (2)
Tier 3: Your final henchman

There may need to be a "tier_special" for things like the soul extraction in Necro. (All, of course, would be "petcom_all" still.)

This would let me, for instance, set up a generic set of pet control binds and know, once those are debugged, that I can just call that one set of binds instead of setting one up for each individual set - and be ready for any future sets right off the bat.

(Not major, it'd just be nice.)


 

Posted

/Signed

Not major, just a nice little Quality of Life improvement.

What would also be nice is if they offered a set of binds for pet control, rather than making players hunt the boards for them and work that way. A pre-built set of numpad binds, for example, with an option to turn them on or off.


NPCs: A Single Method to Greatly Expand Bases

 

Posted

Personally, I'd like to see a /petcom variant that takes two target parameters, so that I can command two tiers of henchmen without having to put key words in their names and using /petcom_name

For instance, let's call it /petcom_pows <summon power 1> <summon power 2> <stance> <command>?


Quote:
Originally Posted by Arcanaville View Post
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