Making a new scrapper for aoe besides ele/shield
Here's a spines/SR build i made a while ago, tweaked a couple things real quick and works out well. Note, mids is a little broken with energy torrent, it won't let you select it. The build is energy torrent where barb swipe is, 5 positrons blast set minus the proc, and a 50 common recharge. Obviously its set for some set bonuses otherwise i'd 2 slot PB until you have enough recharge to drop the slot unless you are comfortable with 1 slotted build up to swap it.
Good clean easy farm build if you want, hardly ever worries of dying unless horrid to hit buffs on their end, and they'll die fast.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
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Spines SR: Level 50 Magic Scrapper
Primary Power Set: Spines
Secondary Power Set: Super Reflexes
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Leadership
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Lunge -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(3), Mako-Dmg/Rchg(13), Mako-Acc/EndRdx/Rchg(19), Mako-Acc/Dmg/EndRdx/Rchg(37), Mako-Dam%(39)
Level 1: Focused Fighting -- S'dpty-Def/EndRdx(A), S'dpty-Def/Rchg(5), S'dpty-Def/EndRdx/Rchg(5), S'dpty-Def(43)
Level 2: Spine Burst -- Oblit-Dmg(A), Oblit-Acc/Rchg(3), Oblit-Dmg/Rchg(11), Oblit-Acc/Dmg/Rchg(15), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(40)
Level 4: Agile -- DefBuff-I(A), LkGmblr-Def(13), LkGmblr-Rchg+(15)
Level 6: Focused Senses -- S'dpty-Def/EndRdx(A), S'dpty-Def/Rchg(7), S'dpty-Def/EndRdx/Rchg(7), S'dpty-Def(31)
Level 8: Impale -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(9), Thundr-Dmg/Rchg(9), Thundr-Acc/Dmg/Rchg(11), Thundr-Acc/Dmg/EndRdx(19), Thundr-Dmg/EndRdx/Rchg(37)
Level 10: Practiced Brawler -- RechRdx-I(A)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A)
Level 14: Super Jump -- Jump-I(A)
Level 16: Dodge -- DefBuff-I(A), LkGmblr-Def(17), LkGmblr-Rchg+(17)
Level 18: Hurdle -- Jump-I(A)
Level 20: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(21), Numna-Heal/EndRdx(21), Heal-I(34), RgnTis-Regen+(50)
Level 22: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(23), Efficacy-EndMod/Acc/Rchg(23), Efficacy-EndMod/Acc(34)
Level 24: Quills -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(25), Sciroc-Dmg/Rchg(25), Sciroc-Acc/Rchg(31), Sciroc-Acc/Dmg/EndRdx(40)
Level 26: Ripper -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-%Dam(39)
Level 28: Lucky -- DefBuff-I(A), LkGmblr-Def(29), LkGmblr-Rchg+(29)
Level 30: Build Up -- RechRdx-I(A), RechRdx-I(39)
Level 32: Throw Spines -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(33), Posi-Dmg/Rchg(33), Posi-Dmg/Rng(33), Posi-Acc/Dmg/EndRdx(34), RechRdx-I(40)
Level 35: Evasion -- S'dpty-Def/EndRdx(A), S'dpty-Def/Rchg(36), S'dpty-Def/EndRdx/Rchg(36), S'dpty-Def(46)
Level 38: Quickness -- Run-I(A)
Level 41: Focused Accuracy -- GSFC-ToHit(A), GSFC-ToHit/Rchg(42), GSFC-ToHit/Rchg/EndRdx(42), GSFC-Rchg/EndRdx(42), GSFC-ToHit/EndRdx(43), GSFC-Build%(43)
Level 44: Physical Perfection -- P'Shift-End%(A), P'Shift-Acc/Rchg(45), P'Shift-EndMod(45), P'Shift-EndMod/Rchg(45), P'Shift-EndMod/Acc/Rchg(46), P'Shift-EndMod/Acc(46)
Level 47: Barb Swipe -- Empty(A), Empty(48), Empty(48), Empty(48), Empty(50), Empty(50)
Level 49: Maneuvers -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
------------
Set Bonus Totals:
- 14% DamageBuff(Smashing)
- 14% DamageBuff(Lethal)
- 14% DamageBuff(Fire)
- 14% DamageBuff(Cold)
- 14% DamageBuff(Energy)
- 14% DamageBuff(Negative)
- 14% DamageBuff(Toxic)
- 14% DamageBuff(Psionic)
- 5% Defense(Smashing)
- 5% Defense(Lethal)
- 4.38% Defense(Fire)
- 4.38% Defense(Cold)
- 6.88% Defense(Energy)
- 6.88% Defense(Negative)
- 10% Defense(Melee)
- 10% Defense(Ranged)
- 8.75% Defense(AoE)
- 53.8% Enhancement(RechargeTime)
- 52% Enhancement(Accuracy)
- 14% FlySpeed
- 140.6 HP (10.5%) HitPoints
- 14% JumpHeight
- 14% JumpSpeed
- MezResist(Held) 3.3%
- MezResist(Immobilize) 3.3%
- MezResist(Stun) 4.4%
- 11% (0.18 End/sec) Recovery
- 74% (4.14 HP/sec) Regeneration
- 1.58% Resistance(Fire)
- 1.58% Resistance(Cold)
- 3.13% Resistance(Negative)
- 14% RunSpeed
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Plasmic's Guide to Sonic/Mental
Plasmic's Guide to Regeneration
Plasmic Fire - 50 Fire/Rad Victory Server
Lvl 41 at moment. Using Obliteration set in Quills and Scirrocco's in lightning field.
Tempstra.
Tempstra 50 Rad/Dark Defender/War'nt 50 Warshade/Heliosa 50 Fire/Rad Controller//Captain Blue Balls 50 Fire/Ice Blaster/Pinky Swear 50 Dark/Dark ScrapperMind Dreamer 50 Mind/Kinetics Controller/Rex Bubbles 50 Illusion/Forcefield Controller/Cool Wind 50 Ice/Storm Controller/Lil' Miss Dangerous 50 Gravity/Kinetics Controller/Observationist 50 Illusion/Empathy Controller/Kansas City Brawler 50 Stone/Fire Tank/Hades Exhibit One 50 Dark/Robots MM
I use spines and electric and I love it. It was difficult to find the right combination because of endurance issues, but once that got solved, I am not putting IO sets in and that makes a significant difference.
Lvl 41 at moment. Using Obliteration set in Quills and Scirrocco's in lightning field. Tempstra. |
I would use Olbireation on spine burst it gives a higher recharge and very little end discount
That is me personally and what i found most effective
Pinnacle
Langar Thurs-Katana/SR 50; Hejtmane-DM/DA 50
Rogue Spear-Spines/DA 50; Hypnosis-Ill/Rad 50
Sir Thomas Theroux-DM/SR 50; Melted Copper-Fire/Shield 50
Byzantine Warrior-DB/ELA 50;Blade Tempo-50 DB/EA
Softcap is defined as having 45% or higher defense. How you got there is irrelevant. If you pop a bunch of purples, you are softcapped for the duration of the inspirations. So, the fact that I use Parry to softcap melee defense has no bearing on whether or not I am softcapped. Saying that sotcapping with Parry doesn't count is like saying that perma Hasten isn't perma because you have to click the power again.
And actually, you can't get 700% regen on an SR. Siphon Life is simply a self heal, it does nothing to increase regeneration. If you said "I can heal such and such amount of HP per second" because of Siphon Life, it would be true, since you can average it out to come up with a number. But.....that doesn't qualify as regeneration as the term is commonly used.
I apologize if my previous post was heavy on the snark. I was a little annoyed by being told that a build I spent a lot of time and influence on doesn't count as softcapped because I use Parry to get there.
Again, semantics. I would have thought it would have been obvious what i was saying, just like some people count the average gain of healing by siphon life as an overall regeneration rate. Same in MANY debate's i've had for blasters between regeration and picking up aid self, they try to use that in terms of regeneration rate. You can see how they are considering that, but i woulnd't do so as other factors come into play.
Plasmic's Guide to Sonic/Mental
Plasmic's Guide to Regeneration
Plasmic Fire - 50 Fire/Rad Victory Server