STF Bugged?


Calash

 

Posted

Quote:
Originally Posted by Major_Force View Post
what the hell is up with that?!?!
Epic pwned?

Sup Major, long time no see. Though hearing about your DCing isn't exactly earth shattering...



(totally staying out of the thread topic. Last time I chimed in about a repeatable bug about the STF, 50+ people crawled down my throat advocating for my tar and feathering. Though I will say that being the *only* debuff on a team as an Earth/Rad, the entire AV beat down was more than possible before.)


I've already forgotten about most of you

 

Posted

Sarrate, what causes their regen debuff resistances? Is it just a multiplier value between 0 and 1 they threw in to make those powers less powerful? That's crap we've been wanting forever but don't have :[


Quote:
Originally Posted by Iggy_Kamakaze View Post
I hate to be the bringer of bad news... but Willpower sucks!!! you're better off rolling a regen
http://boards.cityofheroes.com/showthread.php?t=260718
^Professional Katana/regen build thread

 

Posted

Quote:
Originally Posted by Catharctic View Post
I'm thinking the latter.

It doesn't seem to be consistent, though.

A couple of nights ago on Triumph, we had a pretty optimal team going. We did fine, but my Tanker could only hit LR with Taunt. This was under the following conditions:
  • 2 Radiation Infections on LR
  • Both Blue and Red Generator Defeated
  • Using Build Up

I've never had problems hitting him in the past, but the last 2 runs I've done have had the same result. I'm glad Taunt is auto-hit.


Orange tower has his defense buff :P

From Arcana herself:

Yellow Tower:

+175% defense to all types (capped)
-18.1 hold/stun/immobilize

Red Tower:

+105% resistance to smashing/lethal/energy
+105% damage smashing/lethal/energy

+300% stun
+300% knock(back/up)


Green Tower:

+2000% regeneration
+50% Max Health (capped)
~3250 Heal (every five seconds)



Blue Tower:

+400% Recharge (capped)
+200% Run Speed
+30% ToHit
Special


Quote:
Originally Posted by Iggy_Kamakaze View Post
I hate to be the bringer of bad news... but Willpower sucks!!! you're better off rolling a regen
http://boards.cityofheroes.com/showthread.php?t=260718
^Professional Katana/regen build thread

 

Posted

Quote:
Originally Posted by VoodooCompany View Post
Epic pwned?

Sup Major, long time no see. Though hearing about your DCing isn't exactly earth shattering...


HiyaVoo :-)
I know I have my rap for bad connections... but that's usually because I'm dialed in from a hotel somewhere. That wasn't the case last night.

then again, I just learned my commander volunteered me for a program that will put me on the road 2 weeks every month from Sep 2010 - June 2011 all over the world, so it isn't going to get any better for me. Thinking I might need a lighter laptop to lug around:
http://www.dell.com/content/products...n&s=dhs&~ck=mn
I wonder if it will perform.


205723: A Different DESTINY
When Soldiers of Arachnos got their names added to the Destiny List, Longbow managed to get a copy of the list and began rounding villains up. But one name on the list shocked them...

 

Posted

Quote:
Originally Posted by Elegost View Post
Orange tower has his defense buff :P

From Arcana herself:

Yellow Tower:

+175% defense to all types (capped)
-18.1 hold/stun/immobilize
I don't even remember which side I was on. Whatever Sarrate says.......I'm against.


I've already forgotten about most of you

 

Posted

Quote:
Originally Posted by Desmodos View Post
Ghost Widow also has a version of Shadow Fall. I don't know the exact numbers on her version, but it will grant her and the other AVs resistance to Energy, N. Energy and Psi damage.

We may have 1 piece of the puzzle right here. I believe if my information is right: lastnights STF with Hamster had a nrg/nrg blaster and a sonic/x blaster, the emp was emp/dark, I am not sure what Hamster was or the tank or what scooters blast powers were, but from what I am seeing, GW would resist the nrg, and dark alot which would leave only the scrapper type damage and he may not have been in melee due to her heal.


 

Posted

Quote:
Originally Posted by The_Masque View Post
We may have 1 piece of the puzzle right here. I believe if my information is right: lastnights STF with Hamster had a nrg/nrg blaster and a sonic/x blaster, the emp was emp/dark, I am not sure what Hamster was or the tank or what scooters blast powers were, but from what I am seeing, GW would resist the nrg, and dark alot which would leave only the scrapper type damage and he may not have been in melee due to her heal.
It get's worst. Here are Ghost Widows base resistances:
Quote:
+Res( S25 L25 N30 P30 T20 )
That's before she puts up Shadow Fall.

EDIT: If I'm understanding all here data right, she is weakest to Fire and Energy damage. In that order.


SI Radio has many DJs and listeners whom hold City of Heroes close to their hearts. We will be supporting many efforts to keep CoH ALIVE!!

 

Posted

Quote:
Originally Posted by Elegost View Post
Sarrate, what causes their regen debuff resistances?
Archvillain Resistance.

Quote:
60-87% Regeneration Debuff Resistance
The range is based on level. For a lvl 54 AV (Lord Recluse in a STF) would have 87%.


SI Radio has many DJs and listeners whom hold City of Heroes close to their hearts. We will be supporting many efforts to keep CoH ALIVE!!

 

Posted

Don't know if Satanic Hamster will post or if some one on the team took down the stats or screenshots for you Masque, but we did run the STF last night.
1 /rad contr, 1 cold/ice def, 1 scrapper, 1 tank, rest blasters. 2:19 as I recall/61 deaths - mostly at LR .

Anyhow, apart some survivability at LR, in my experience, the team went through the STF pretty smoothly. We ended up single-pulling each patron (a failed 1st pull with all 4). No issues with GW at all from what I could tell - even with no status protection buff from Hamster or me for the tank. No one had leadership pool either.


 

Posted

Quote:
Originally Posted by Major_Force View Post
HiyaVoo :-)
I know I have my rap for bad connections... but that's usually because I'm dialed in from a hotel somewhere. That wasn't the case last night.

then again, I just learned my commander volunteered me for a program that will put me on the road 2 weeks every month from Sep 2010 - June 2011 all over the world, so it isn't going to get any better for me. Thinking I might need a lighter laptop to lug around:
http://www.dell.com/content/products...n&s=dhs&~ck=mn
I wonder if it will perform.
There is always TDY pay to look forward to


Who do I have to *&^% around here to get more Targeted AoE recipes added?

Arc Name: Tsoo In Love
Arc ID: 413575

 

Posted

Quote:
Originally Posted by PennyPA View Post
Don't know if Satanic Hamster will post or if some one on the team took down the stats or screenshots for you Masque, but we did run the STF last night.
1 /rad contr, 1 cold/ice def, 1 scrapper, 1 tank, rest blasters. 2:19 as I recall/61 deaths - mostly at LR .

Anyhow, apart some survivability at LR, in my experience, the team went through the STF pretty smoothly. We ended up single-pulling each patron (a failed 1st pull with all 4). No issues with GW at all from what I could tell - even with no status protection buff from Hamster or me for the tank. No one had leadership pool either.

Last nights run went really well. I didn't drop til the last mission and that was when my defense somehow dropped when fighting with Scirocco...

And then there was LR. That was an interesting cluster.


<sigh> Viv says its no longer "all me".
http://wendy-mags.mybrute.com/

 

Posted

Quote:
Originally Posted by Desmodos View Post
I've been advocating for awhile, that Scirocco may be a greater threat than Ghost Widow. It all depends on how many Dust Devils (tornadoes) he drops. He can drop up to 5 at a time.
Not really the place for an in depth discussion on tactics (the main point is whether or not it's bugged), but I'd almost always say taking down GW first is the best. Scirocco's def debuffs can be problematic, but compensated by lucks. Ghost Widow, if she actually holds the tank, is worse in that regard - not to mention her other nonsense like Black Hole. It can be worked around with +status effect buffs like CM, but that also eats a lot of the buffer's time, hindering their damage output, and the speed of killing the AVs.

Quote:
Originally Posted by Desmodos View Post
So we just stop at the first calculation? Making it 48% resistance debuff?
As I understand it (and again, I don't way to say I'm 100% right on this until I test it), you'd reduce the number by the Purple Patch, then by enemy resistance. So, I think it'd be something like this:

FinalMobResistance = MobResistance - ( (1-MobResistance) * PurplePatch * ResDebuff)

So, a +4 with 50% resistance taking 100% of res debuffs:

FinalMobResistance = 0.5 - ( (1-0.5) * 0.48 * 1 )
FinalMobResistance = 0.5 - ( 0.5 * 0.48 )
FinalMobResistance = 0.5 - 0.24
FinalMobResistance = 0.26

Debuff goes from 100% to 24%, mob goes from 50% res to 26%.

Quote:
Originally Posted by Desmodos View Post
FYI 48% is not enough to floor her while Shadow Fall is running.
Floor? Of course not, I doubt you'd floor any of the AVs, even those with no resistance at all. The resistance floor is -300%, if memory serves. If you mean bring them down to 0%, well, that's another matter entirely.

Quote:
Originally Posted by Elegost View Post
Sarrate, what causes their regen debuff resistances? Is it just a multiplier value between 0 and 1 they threw in to make those powers less powerful? That's crap we've been wanting forever but don't have :[
Des already answered this. It's pretty much been common knowledge for a while, Ele.

Quote:
Originally Posted by VoodooCompany View Post
I don't even remember which side I was on. Whatever Sarrate says.......I'm against.
You were crazy and thought it was called the Orange Tower.

Quote:
Originally Posted by The_Masque View Post
We may have 1 piece of the puzzle right here. I believe if my information is right: lastnights STF with Hamster had a nrg/nrg blaster and a sonic/x blaster, the emp was emp/dark, I am not sure what Hamster was or the tank or what scooters blast powers were, but from what I am seeing, GW would resist the nrg, and dark alot which would leave only the scrapper type damage and he may not have been in melee due to her heal.
Keep in mind that the Sonic has resistance debuff, so even if their damage type is resisted, they're helping everyone. I'm not sure if that's really the problem, though. We certainly never really cared who brought what kind of damage types before. Heck, we've still killed them fairly fast when I was on my dang /Elec Defender.

...Viv, please don't hurt me. I'm speaking Defender here. D: (Maybe, if I'm lucky, the numbers here scared her away and I'm safe... maybe.)


 

Posted

Quote:
Originally Posted by Sarrate View Post

...Viv, please don't hurt me. I'm speaking Defender here. D: (Maybe, if I'm lucky, the numbers here scared her away and I'm safe... maybe.)
I won't hurt you, Sarrate. Today, at least.


 

Posted

Quote:
Originally Posted by Toril View Post
Last nights run went really well. I didn't drop til the last mission and that was when my defense somehow dropped when fighting with Scirocco...

And then there was LR. That was an interesting cluster.
Scirocco has two ways of debuffing defense:

1) Tornadoes - These are autohit and he summons more than one of them at a time. While you're fighting him, be ready to eat purple inspirations to compensate. They may disperse on their own and not mess your defense the whole time, but it's better safe than sorry.

2) Melee hits - Like most sword powers, each attack debuffs defense. Not nearly as scary as the tornadoes, but something to keep an eye on.


 

Posted

Quote:
Originally Posted by Sarrate View Post
You were crazy and thought it was called the Orange Tower.
Looking through old PMs, I'm inclined to say I was on the "yellow tower" fence.

Curious how an all-Warshade run would go. I know I wasn't exactly helping my team much the other week against her

edit: The problem my team ran into was apparently due to the *extra* resistance she has to energy/neg energy. We had a warshade, Rad blaster, dark melee scrapper and electric tanker; the other damage came from a Fire scrapper with Rad and Storm Debuffs going. I believe we were only running with 7.....I didn't factor in the extra resistance to our primary damages and didn't think an 8th was necessary.

Edit again: Before Mental gets in a tizzy....he was the 8th but as a Therm troller. No telling what he was doing.....if anything. Not gonna stop me from leaving up my previous assessment though


I've already forgotten about most of you

 

Posted

Quote:
Originally Posted by Sarrate View Post
FinalMobResistance = MobResistance - ( (1-MobResistance) * PurplePatch * ResDebuff)
I was referring just to the debuff, before factoring resistances. Mainly because that's how Ryxx depicted it. But point taken.


SI Radio has many DJs and listeners whom hold City of Heroes close to their hearts. We will be supporting many efforts to keep CoH ALIVE!!

 

Posted

Quote:
Originally Posted by VoodooCompany View Post
Edit again: Before Mental gets in a tizzy....he was the 8th but as a Therm troller. No telling what he was doing.....if anything. Not gonna stop me from leaving up my previous assessment though
Thermal does have its own tricks:
Melt Armor

Heat Exhaustion

I don't know the numbers off hand, but I have a /therm corr and assuming the same between controller and corruptor. So along with the storm and rad, therm would have been contributing if Mental took and use these powers. (I don't know his build and can't remember from the Tuesday group - God I am getting old...)


 

Posted

Quote:
Originally Posted by PennyPA View Post
Thermal does have its own tricks:
Melt Armor

Heat Exhaustion

I don't know the numbers off hand, but I have a /therm corr and assuming the same between controller and corruptor. So along with the storm and rad, therm would have been contributing if Mental took and use these powers. (I don't know his build and can't remember from the Tuesday group - God I am getting old...)
Oh, i know what Therm has and can do. The edits were for my own personal amusement


I've already forgotten about most of you

 

Posted

Quote:
Originally Posted by Sarrate View Post
Des already answered this. It's pretty much been common knowledge for a while, Ele.

You were crazy and thought it was called the Orange Tower.
I suck. that is all.

And that tower is totally orange, not yellow.


Quote:
Originally Posted by Iggy_Kamakaze View Post
I hate to be the bringer of bad news... but Willpower sucks!!! you're better off rolling a regen
http://boards.cityofheroes.com/showthread.php?t=260718
^Professional Katana/regen build thread

 

Posted

Quote:
Originally Posted by The_Masque View Post
Killi, Defender or Controller debuffs? Who were they placed on? Did you gather all 4 or single target them?

I really believe there may be a bug, but since its not on every run, little details may help us to figure it out.
Trying to recall team makeup.

Some Tank (Who rounded them all up)
Plant/therm troller
Something Rad troller
Blaster with Psy Drain
Another Blaster
Scrapper
Dark Defender
Kinetics troller of some sort

That's the best I can recall in detail


Heroes: Storm/Psy, Claws/Inuvul, Emp/Elec, Mind/Rad, PB tripple changer, Ill/FF

Villains: Fire/Psy, MA/Ninja, Stone/Stone, Ninjas/Dark, Fortunata Widow, Sonic/Kinetic.

Full list here: http://cit.cohtitan.com/profile/12325

 

Posted

Quote:
Originally Posted by Sarrate View Post
Scirocco has two ways of debuffing defense:

1) Tornadoes - These are autohit and he summons more than one of them at a time. While you're fighting him, be ready to eat purple inspirations to compensate. They may disperse on their own and not mess your defense the whole time, but it's better safe than sorry.

2) Melee hits - Like most sword powers, each attack debuffs defense. Not nearly as scary as the tornadoes, but something to keep an eye on.

It was more of a poke at penny than anything. I was nigh invincible until the little ice icons went away.


<sigh> Viv says its no longer "all me".
http://wendy-mags.mybrute.com/

 

Posted

Quote:
Originally Posted by Vivace View Post
I won't hurt you, Sarrate. Today, at least.
Oh, okay. Whew. When you decide to hurt me, could you give me some advance notice so I know when not to be around? That'd be super, thanks.

Quote:
Originally Posted by Desmodos View Post
I was referring just to the debuff, before factoring resistances. Mainly because that's how Ryxx depicted it. But point taken.
Ahh, I misread what you said then.

Quote:
Originally Posted by Elegost View Post
And that tower is totally orange, not yellow.
It was a joke Ele. :P

I always said it was Orange and Voodoo vehemently disagreed. I was trying to use a bit of Bugs reverse psychology, but he side-stepped my trap with silly things like "evidence." Hah!


 

Posted

Im not sure if this is still a issue with some folks, but ill tell yall what happened to me anyhow.

2 weeks ago a friend of mine run a STF which i joined, we were heavy on debuff, mostly controllers, no scrappers or blasters. But these are people that routinly run all troller or all def STFs so we were not overly worried. Everything was smooth til we got to the patrons, we herded up all the patrons and started on GW. She took us an hour to put down. Emo-Boy was only slightly easier taking about 20 mins. It was a big hot mess.

So the next nite I decided to run a more balanced team to see what the problem was. The line up was:

Stone tank
Elec tank
Cold Def
Rad troller
Therm troller
TA Def
Energy Blaster
Mental Blaster


I thought with this team i would have all bases covered, but again when we hit GW she seems to regening health at a very very high rate. One blaster had the survillance power and mentioned 2-3k hp/sec. She took 40 mins to put down.


The other nite i ran another STF to see if there were still any issues, i put together a well rounded team and we plowed thru the TF, the patrons and LR. No issues. 1:12 with 3 deaths.

I have heard from some people that they still have problems, others stay everything is fine.
I'll be running more this week to find out.

Hope this helps


Thats one more.................. For the good guys!

 

Posted

Quote:
Originally Posted by __3D__ View Post
Im not sure if this is still a issue with some folks, but ill tell yall what happened to me anyhow.

2 weeks ago a friend of mine run a STF which i joined, we were heavy on debuff, mostly controllers, no scrappers or blasters. But these are people that routinly run all troller or all def STFs so we were not overly worried. Everything was smooth til we got to the patrons, we herded up all the patrons and started on GW. She took us an hour to put down. Emo-Boy was only slightly easier taking about 20 mins. It was a big hot mess.

So the next nite I decided to run a more balanced team to see what the problem was. The line up was:

Stone tank
Elec tank
Cold Def
Rad troller
Therm troller
TA Def
Energy Blaster
Mental Blaster


I thought with this team i would have all bases covered, but again when we hit GW she seems to regening health at a very very high rate. One blaster had the survillance power and mentioned 2-3k hp/sec. She took 40 mins to put down.


The other nite i ran another STF to see if there were still any issues, i put together a well rounded team and we plowed thru the TF, the patrons and LR. No issues. 1:12 with 3 deaths.

I have heard from some people that they still have problems, others stay everything is fine.
I'll be running more this week to find out.

Hope this helps
Holy crap!

If she was truely regeneration 2-3k hp/sec, then that is all kinds of wrong. A normal lvl50 AV has ~28k hp and regens ~93.33 hp/sec. I don't know how many hp a lvl54 AV has, but even with 30k hp that should only be in the 100 hp/sec range. In order for her to regenerate "just" 2k hp/sec, that'd require that she either have 600k hp OR 2000% regen (assuming 30k hp) OR a combination of the two.

If she has 600k hp, that would mean she around double as many HP as Reichsman.

If she has 2000%, that means she'd be regenerarting 5% of her health every 0.75s.

None of those sound even remotely close to reasonable. Next time someone uses a Power Analyzer or Survailence on her and sees a regen rate like that, screenshot it, because it has to be a bug.