New Accolade!


BBQ_Pork

 

Posted

Was thinking the other day, what might be a good idea for those looking for Pistols.

The Revolver Recipe is just kinda suckie. And I currently RP my main as having a pistol (with use of the Crey Pistol Freeze Ray...yeah, I don't RP it as a freeze ray, just a normal pistol, because quite frankly...the revolver looks ugly).

So why not get a Glock (standard Thugs MM pistol) accolade with a faster recharge than the Freeze Ray. Something that can be used a bit regularly.

Was thinking just one pistol (not Dual Pistol), DOT attack, as they unload the clip, with decent dmg and acc, and not an overly long recharge...maybe something akin to the Sands of Mu and Wands powers.

Lethal Damage, no special effects. Just decent damage as they whip out the pistol and unload.

It can't be slotted. And if they make it as an accolade (preferably some way a lvl 1 could get it if they had the people willing to help), both sides can get access to it and enjoy the fun of it

And if it's an accolade, doesn't matter if you're a new player or a long time player, everyone can get it.

No need to use new badges either. You can use the unused badges to obtain it.


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

I'm for this. I would absolutely love more accolade powers, and random attacks as accolade powers would be flavorful without being too overpowering (assuming the attack isn't absolutely amazing).


NPCs: A Single Method to Greatly Expand Bases

 

Posted

Quote:
Originally Posted by CapnGeist View Post
I'm for this. I would absolutely love more accolade powers, and random attacks as accolade powers would be flavorful without being too overpowering (assuming the attack isn't absolutely amazing).
I was thinking along the lines of enough damage, that you wouldn't mind using it, but at the same time, it would require redraw, so it would not be something used in an optimal attack chain, but for normal missions if you have the accolade, it's a good source of damage. Maybe equal to a tier 2 attack or Sands of Mu.


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

Quote:
Originally Posted by BrandX View Post
I was thinking along the lines of enough damage, that you wouldn't mind using it, but at the same time, it would require redraw, so it would not be something used in an optimal attack chain, but for normal missions if you have the accolade, it's a good source of damage. Maybe equal to a tier 2 attack or Sands of Mu.
Redraw's only a big issue for weapon sets. When used with any set that isn't a weapon set, you just factor the redraw into the weapon's DPA.


NPCs: A Single Method to Greatly Expand Bases

 

Posted

Sounds good. Although the MM standard pistol looks less like this;



and more like this;



which is a Desert Eagle.


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Posted

Quote:
Originally Posted by Techbot Alpha View Post
Sounds good. Although the MM standard pistol looks less like this;



and more like this;



which is a Desert Eagle.
Eh, I was guessing at what it was more than anything. I'm sure the player could call it any style of automatic handgun they wanted.

I just meant use the standard MM pistol, more as a "it won't be customizable, and that gives the best feel for it"

Now, as to a day job badge being required for it...I can't say I'd be to happy with that in the fact that it would require 21 days of sitting around in one area to get access to it :P BUT, if they did make one of the badges for it a day job badge, I'd just live with it, and have to do my wait for it.


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The BrandX Collection

 

Posted

I'll go with that idea. Sounds nice.

But I'll just add a 'what if' suggestion to think about flavor and balance:

The power is a DoT of you just unloading a clip at the target, nice dmg, decent rech, good acc, no secondary effect. What about endurance cost?

Also, what if we add a -def effect? Along with that, and the (6?) ticks of lethal dmg, do you feel a low cost and rech would be balanced by each tick requiring a ToHit check? If each tick had -def, each subsequent shot would have a better chance of hitting.


 

Posted

Quote:
Originally Posted by Leo_G View Post
I'll go with that idea. Sounds nice.

But I'll just add a 'what if' suggestion to think about flavor and balance:

The power is a DoT of you just unloading a clip at the target, nice dmg, decent rech, good acc, no secondary effect. What about endurance cost?

Also, what if we add a -def effect? Along with that, and the (6?) ticks of lethal dmg, do you feel a low cost and rech would be balanced by each tick requiring a ToHit check? If each tick had -def, each subsequent shot would have a better chance of hitting.
Hmmm...I was just thinking along the lines of something along the lines of Sand of Mu, Ghost Slaying Ax, Nemesis Staff or The Black Wand (forget the name).

So yes, I'd expect an END cost. My reason for DoT (and unloading the clip) was because if it was just one shot, it's kinda a sucky that you're firing off one shot, putting the gun away then stab stab stab brawl stab stab stab fire *25 seconds later or however the shortest recharge is on a temp power* pull out the gun and shoot once again.

At least by unloading the clip style of animation, we can assume you used the clip and are moving on to another way of attacking.

If they did decide to give it a secondary effect *shrug* it'd be a bonus most likely, and not be anything powerful in any case, as it would be short lived, and for alot of sets, probably wouldn't have other attacks to stack with it (ex...Katana & Broadsword would if the effect is -Defense, but alot of other sets wouldn't).


BrandX Future Staff Fighter
The BrandX Collection