MA/SR IO Damage Buffing + Softcap thrown in


GrandSpleenPART2

 

Posted

Heya, I'm toying around with my first soft-cap defense build. It's a MA/SR scrapper, and I'm hoping some of the seasoned folks around here can give me some advice.

Actually, building the guy I wasn't aiming for soft-cap. I was going for damage buff: it's currently sitting at 31.5%. Then I realized that, without too much effort, I could hit the soft-cap, so I started going for it.

So, my questions:
When I add Combat Jumping to the build the total defense values in Mids don't change.. is that a bug? It doesn't seem to affect the positional or the typed defenses.
Same goes for Maneuvers, which I have currently substituted for Combat Jumping. With the way my build currently is, adding Maneuvers will softcap Ranged and Melee and put AoE close enough to satisfy me.

Or, I could drop Maneuvers, be happy with 40% AoE defenses and put in Assault to increase my Damage Buff to about 42% at any given time.

Is this all sound thinking? Like I said, softcapping isn't the most important thing for me, but if I can net both that and a large damage buff, I'll be a happy camper.

Some notes:
I've taken Thunder Kick 'cuz I like it (currently the toon is only 26), but I could be persuaded to drop it..
Since I'm so close to the soft cap, I dropped Elude. Any argument for taking it?
I might trade Conserve Power for Focused Accuracy if Acc turns out to be a problem (not so many Acc globals in this build).

The build I'm working with is posted below..

Code:
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|-------------------------------------------------------------------|
Thanks for any help!
-GS


KABOOM!