/inspirationSlot slash command?


Master-Blade

 

Posted

I'm looking at wanted pages in the wiki, and one that keeps showing up is the page for /inspirationSlot... Is this a real slash command?

I know /inspexec_slot exists, as does the wiki page for it, but I want to double check before I delete the references to /inspirationSlot (and I don't feel like logging on right now).



...I forgot what experience means.

 

Posted

/inspirationslot
Usage:inspirationslot takes 1 args, you gave 0.
Activate an inspitation slot in the first row.
inspirationslot <int>

/inspirationslot 0
no result, no error message

/inspirationslot 1
acted the same as "F1"

/inspirationslot 2
acted the same as "F2"

/inspirationslot 8
no result, no error message

It looks like it's just an alias of the other command.

Edit:
..and there is already a page for it on the Wiki..
http://paragonwiki.com/wiki/Inspirationslot_(Slash_Command)


 

Posted

If you want to use inspirations by type, you can use this set-o-binds;

NUMPAD1 "inspexec_name resurgence$$inspexec_name dramatic improvement$$inspexec_name respite"
NUMPAD2 "inspexec_name Second Wind$$inspexec_name Take a Breather$$inspexec_name Catch a Breath"
NUMPAD3 "inspexec_name righteous rage$$inspexec_name focused rage$$inspexec_name enrage"
NUMPAD4 "inspexec_name Uncanny Insight$$inspexec_name Keen insight$$inspexec_name Insight"
NUMPAD5 "inspexec_name Phenomenal luck$$inspexec_name Good luck$$inspexec_name Luck"
NUMPAD6 "inspexec_name Robust$$inspexec_name Rugged$$inspexec_name Sturdy"
NUMPAD7 "inspexec_name escape$$inspexec_name emerge$$inspexec_name break free"


 

Posted

Quote:
Originally Posted by Quinch View Post
If you want to use inspirations by type, you can use this set-o-binds;

NUMPAD1 "inspexec_name resurgence$$inspexec_name dramatic improvement$$inspexec_name respite"
NUMPAD2 "inspexec_name Second Wind$$inspexec_name Take a Breather$$inspexec_name Catch a Breath"
NUMPAD3 "inspexec_name righteous rage$$inspexec_name focused rage$$inspexec_name enrage"
NUMPAD4 "inspexec_name Uncanny Insight$$inspexec_name Keen insight$$inspexec_name Insight"
NUMPAD5 "inspexec_name Phenomenal luck$$inspexec_name Good luck$$inspexec_name Luck"
NUMPAD6 "inspexec_name Robust$$inspexec_name Rugged$$inspexec_name Sturdy"
NUMPAD7 "inspexec_name escape$$inspexec_name emerge$$inspexec_name break free"
That's not really what this thread is about. He was asking about a specific command to make sure he can correct any inaccuracies in the wiki... but that does look interesting. What happens if you have a small, med, AND large insp of that type though, does it use all 3? Usually I just want to use 1.

Edit:
I just tested, and it seems to blink all 3, but uses only the last one in the command set. I guess there is a very slight activation time for each inspiration, and the second command interrupts the first. That means it uses a single inspiration of the smallest size when you press the button. I like it!.. except I already have my numpad flooded with a bunch of other global binds I use on all my characters, like my "optiontoggle disabledrag", visscale 4, loc, getglobalname $target, binds for my global channels, and my favorite.. my bind to quickly change my targeting bind ("beginchat /bind tilde targetcustomnext ").


 

Posted

On some of my older characters, I've binds lie that set up (but reversed, so largest is used first. If I can't click on it, I probably need more help than a little one can provide if I've options ) but I used them to replace the normal F1-F5 binds (Health, End, To-Hit, Defense, BreakFree)


Orc&Pie No.53230 There is an orc, and somehow, he got a pie. And you are hungry.
www.repeat-offenders.net

Negaduck: I see you found the crumb. I knew you'd never notice the huge flag.

 

Posted

Quote:
Originally Posted by Master-Blade View Post
Edit:
I just tested, and it seems to blink all 3, but uses only the last one in the command set. I guess there is a very slight activation time for each inspiration, and the second command interrupts the first. That means it uses a single inspiration of the smallest size when you press the button. I like it!
The reason this works is that macros that chain together multiple commands execute the commands in sequence in right to left order but as soon as one successfully executes it stops. I use this technique for toggle-heavy characters. You bind a whole bunch of toggleon commands to a single key. You then start tapping that key repeatedly. It turns on your toggles starting with the rightmost one in the list because once that's on it'll skip it the next time you tap the key. Soooo handy.

EDIT: Interestingly it doesn't follow the same logic with toggleoff commands. Just tapping my toggle off key turns all my toggles off with one key tap.


Freedom: Blazing Larb, Fiery Fulcrum, Sardan Reborn, Arctic-Frenzy, Wasabi Sam, Mr Smashtastic.

 

Posted

Quote:
Originally Posted by Sardan View Post
The reason this works is that macros that chain together multiple commands execute the commands in sequence in right to left order but as soon as one successfully executes it stops.
Commands always execute in left to right order as they are read, and does not stop until the end. The reason Powers will appear to go from right to left after multiple keypresses is because next command interrupts the first when the powers (and apparently inspirations) activate.

After pressing it once, the last power will have been activated, and the second time the key is pressed, the last power is already active, so that's when the second to last power is not interrupted and it looks like chain stops, and so on..

That's why all 3 inspiration flash in this scenario because each one apparently tries to activate, but immediately gets interrupted. I don't think there is any type of official Activation time for Inspirations, but there is a side-effect of the network and your client sending the commands which makes the command apparently override the other one.

That's also why toggleoff will function all powers at once, because toggling off does not have any kind of interrupt.

You can test the left to right functionality with this simple bind:
/bind KEY "L Line1$$L Line2$$L Line3$$L Line4"

Result:
[Local] PlayerName: Line1
[Local] PlayerName: Line2
[Local] PlayerName: Line3
[Local] PlayerName: Line4

If you wanted, you could also chain a few powers together and put text at the end, and that will prove the chain never stops executing either because the text will display every time the key is pressed, even though the powers are cycling through in reverse order. It's not being read in reverse, or executing in reverse, it's just a side-effect of the activation/interruption mechanic.