Underground metropolis


BBQ_Pork

 

Posted

My husband came up with this brilliant idea tonight while we were - you guessed it - farming.

This is what he said, "We should have origen based end game content." So, as an example... Lets say your character is Science based, well when he turns level 50, he would get an invitation to an origen city. Science should be underground with a new "super bad guy" in charge.

The underground metropolis would obviously have a huge city in it, with large creatures flying around to provide the light for the zone. on the outskirts of the city it would be complete overgrowth of subterrainian plants, rocks, etc. He would also like underground hot springs/rivers to be flowing through here.

Now the story for the city would be based purely around science. So science storylines. Full zone content. And he says there should be a giant RAID available after completing the origen storyline... Where you fight some enormous monsters and that "super bad science guy" as was mentioned above.

He also think we should have Origen based "Super IO recipe's", for completing your origen storylines.


 

Posted

So how do you justify the workload of five entirely new endgame zones with all the contacts, etc. necessary when IIRC like two thirds of all characters ever rolled are mutant or magic origin? Furthermore, which take on science do you use? The "I've discovered the secret to MASTERING TIME AND SPAAAACE!" type? The "I drank WHAT?!" type? How many bitter and acrimonious debates have the forums had in the last... six months say, over the nature of what origins mean and how any given take is "ur doin' it wrong!" for at least ONE participant in said debate?

Finally, since the two existing raids are so stupid (well Hami is, mothership not QUITE so much) why would we want more of them? Five new things to avoid seems like a huge waste of man hours and money, especially compared to something like advancing the damned plotline which hasn't happened since Oroboros was introduced.



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Posted

Sorry you dont like my idea. But to me its a great idea, and for all I know... Nothing would make you happy.

why do i have to justifey time for making this idea possible? Who are you? Are you a dev in disguise?
Thats right you arent.

Its obvious they are ALREADY working on END GAME stuff, this is just MY IDEA of something they could do to make ORIGENS more important.

thanks for reading it over and keeping such an open mind, hope you can find something in your life to make you happy besides shredding other peoples idea's.


 

Posted

Quote:
Originally Posted by Silver_Lobo View Post
Sorry you dont like my idea. But to me its a great idea, and for all I know... Nothing would make you happy.

why do i have to justifey time for making this idea possible? Who are you? Are you a dev in disguise?
Thats right you arent.

Its obvious they are ALREADY working on END GAME stuff, this is just MY IDEA of something they could do to make ORIGENS more important.

thanks for reading it over and keeping such an open mind, hope you can find something in your life to make you happy besides shredding other peoples idea's.
because it is natural to have something to back up what/why you are suggesting something. it is also a good idea to keep an open mind and not get so offended when someone doesn't like your idea. and before i forget, it's ORIGINS not origens.

honestly, this game isn't about what to do at 50. this game is about creating new toons. for that reason alone, you will not find a lot of people running around in a zone like you suggest. not to mention they would be origin locked. those are 2 of the many reasons why this is not such a good idea.

flesh it out some and try again. it is not a bad idea to have more lv 50 content, just a bad idea to have it origin specific.


 

Posted

I, personally, like the idea. It would give a fair amount of end game content, encourage people to make more toons of different origin, and keep me entertained for a long while.
There are of course, things that need to be done first, especially since this would be quite work intensive, but this is a nice little idea to keep in the files.


 

Posted

Quote:
Originally Posted by Sharker_Quint View Post
because it is natural to have something to back up what/why you are suggesting something. it is also a good idea to keep an open mind and not get so offended when someone doesn't like your idea. and before i forget, it's ORIGINS not origens.

honestly, this game isn't about what to do at 50. this game is about creating new toons. for that reason alone, you will not find a lot of people running around in a zone like you suggest. not to mention they would be origin locked. those are 2 of the many reasons why this is not such a good idea.

flesh it out some and try again. it is not a bad idea to have more lv 50 content, just a bad idea to have it origin specific.
Hows about you go check out what Positron is doing right now, he is the "What to do at 50 guy" he is incharge of End Game, so we will have things to do at 50...

Its almost like you didnt even read the Dev Digest today... We are getting end game.

And, I think the core of the idea is Origen specific, Mutants have their own raids and zone and content, same for magic, natural, mutant, etc.


 

Posted

first off, loose the e-titude.

second, by making it origin locked, you leave out everyone who would maybe want to join you. i really don't see this type of idea being big at all. you won't have enough of the same origin running around in zone to do a raid. and no YOU can not gaurantee that there will be.

origins, origins, origins, origins, origins... now your turn. spell it 100 times in a row the correct way and if you spell it wrong you must start over agian.


 

Posted

While I would like to see origins tie more into the game, I just don't see any effective ways.

For example, in this case, we have four AT's that cannot pick an origin:
Peacebringer, Warshade, Widows, and Soldiers. These AT's would only be able to do natural or science raids, which means if a mutant raid team wanted a Crab Spider to round out the team's defenses - they couldn't.

Also, I like teaming with a close-knit group of players - as it sounds like you and PP enjoy doing. I'm assuming that you don't always play the same origin as everyone you knkow, because I know I don't. It would be annoying to not be able to team with my friends on the character I want to play on.

Furthermore, I have no idea what the population numbers of origins are. What if on a lower-populated server very few people played as 'magic' characters? They might have a very difficult time putting together a raid while the natural players seem to run one every night. That isn't very fun for the magic players. Sure they could play another character, but maybe that one is their main.

So, while I applaud your enthusiasm, I would hope that our end game content is not that restrictive.


 

Posted

I'd like to see more origin specific stuff to do and more end game content, but I don't think the two should be combined.

As it stands, your origin is completely irrelevant in game terms. Look at the comic book universes. No one ever says to Dr. Strange "Sorry, you can't come to the interstellar war, because your powers come from magic, not technology.", or says "No way you're coming with us to take down the Overlord of Hell, Spider-Man, you got your powers from a spider bite, that's science there, we need magic powers."

5 entirely new zones that are locked to people not of that origin is far too restrictive. The devs probably aren't going to spend that kind of time creating a zone that only some people can use.

Origin is irrelevant for a reason. Natural can mean you are a normal human, or it can mean that you are from another planet and your entire race has those abilities, Superman is natural origin, because ANY Kryptonian exposed to a yellow sun would have the same powers. Science can mean you experimented on yourself to get powers, like Doc Samson, or you had an accident, like Spider-Man, Daredevil, or the Fantastic Four. Technology can be anything from being an android, to just having some fancy gadgets, or anything in between.

I already don't like that they tell us where Dark powers come from (the Netherworld), that should be up to us to define. Any origin specific storyline would not match the actual origin of everyone's powers, and should thus be completely optional and not have any impact on what you can and can't do in the game.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

So instead of

"we have 6, could use a buffer and more damage anyone fancy joining"


""we have 6, could use a buffer and more damage any mutants fancy joining ?"

Sounds like a terrible and divisive idea. Limiting zones like this is just too restrictive.



@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617

 

Posted

Making zones Origin exclusive is a horrible idea.


 

Posted

Quote:
Originally Posted by Silver_Lobo View Post
why do i have to justifey time for making this idea possible? Who are you? Are you a dev in disguise?
Let me turn that around for a second - who are YOU? Far as I can see, the original idea was posted by Perfect Pain, and you are not Perfect Pain. Are you by any chance her equally whiny, passive-agressive husband or her sock pupper?

Quote:
thanks for reading it over and keeping such an open mind, hope you can find something in your life to make you happy besides shredding other peoples idea's.
Let's see... Cry me a river?


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

The concept of an underground city zone sounds like it could have potential to be a very cool zone.
Unfortunately, locking it to less than one-fifth of all L50's would mean that it would not be usable to many players. (Of course, there's also the question of "which faction?" which would reduce it down a bit further.)


 

Posted

I like the idea. I hope it's not something that can be finished in a week or so, then we need another end-game content.

It sounds like Silver_Lobo is Perfect_Pain's hubbie, and origen may be Spanish.


 

Posted

Quote:
Originally Posted by Samuel_Tow View Post
Let me turn that around for a second - who are YOU? Far as I can see, the original idea was posted by Perfect Pain, and you are not Perfect Pain. Are you by any chance her equally whiny, passive-agressive husband or her sock pupper?



Let's see... Cry me a river?
Sam...dude...
Get outta my head


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

I think if you were to do five zone based on Origins, you could come up with five great looking, consistently themed places to play in. I don't see a need to restrict WHO can play in them though.

Defining what each place could be like could fill these forums for years without ever reaching consensus.

So something like Magic Origin End Game content could focus on Oranbega or on the true source of the issues in Croatoa but any lvl 50 who wanted to explore it could.


 

Posted

Quote:
Originally Posted by dj13 View Post
I think if you were to do five zone based on Origins, you could come up with five great looking, consistently themed places to play in. I don't see a need to restrict WHO can play in them though.

Defining what each place could be like could fill these forums for years without ever reaching consensus.

So something like Magic Origin End Game content could focus on Oranbega or on the true source of the issues in Croatoa but any lvl 50 who wanted to explore it could.
That's a better take on the idea.


 

Posted

Revamping of old zones and outdated content first, thanks


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Quote:
Originally Posted by Catharctic View Post
Quote:
Originally Posted by Techbot Alpha
Revamping of old zones and outdated content first, thanks
I'm inclined to agree with that.
And more redside first, thanks.

And unless I missed someone Co-Op somewhere, then it would be ten zones, not five.

More origin related content. /signed

Origin exclusive zones. /unsigned


 

Posted

Tbh, Redside really doesn't need more zones. A few more TFs, sure. But more zones?
I think the reason Blueside feels (to me at least) worse than redside is cos there are too many zones, with not enough decent content in them.

If it was up to me (I wish) then I'd suggest an underlying story arc to each zone.
So far we have The Hollows and its Outcast-Troll war, along with LT Winscotts son. Faultline I love because it has a REALLY solid underlying story, namely tied to the history of the zone.

None of the other zones really have any of that. If they could make a series of contacts that covered a broad range in each zone and cut out all the fat and old stuff...well, win/win, right? More content, new at that, and less hassle trying to find just who you need to talk to next.


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

I think this is a good idea, just make the zones open for all to explore, but the content in the zones only for people of 'X' origin. Of course, other origins could join in.


 

Posted

I NEVER TYPED THE ZONES WOULD BE RESTIRCTED.

I just said the zones inner content would be origen specific... Anyone can go in and explore. The raids wouldnt be limited to just the person that can unlock them.


 

Posted

Origen was an unorthodox early Christian philosopher who believed in reincarnation leading towards eventual reconcilliation toward God. Somehow, I doubt any player wants an Origen-based end-game.

Origin is what something stems from.

Given the number of times replies have spelled the word correctly and yet you still haven't caught on, and even the outright point that it is spelled origin, I'm wondering if you read the replies.

I suppose you didn't specifically say that other AT's couldn't participate, but this type of endgame system would not encourage cross-origin participation. If you earn origin-specific rewards, then a natural player in a magic raid would earn a useless drop for that player, making them likely to not care to spend time in that zone. Origin-focused zones are a fun idea. Making end-game revolve around origin isn't.