Power more spectacular


Father Xmas

 

Posted

Add to GOING ROGUE MANY "POWER" and "AURA" MORE SPECTACULAR for we see it very far.
This power and graphics effects of aura must an advertissement to the power of player can to be look at more of 100 yards.
And make many missions in outside map (cartes exterieurs).
Excuse my english, but i did my best.


 

Posted

I'm going to try and take a stab at what you're saying....

You want to see Aura's from 100 yards away?
You want mission maps outside?

Is that right?

If so, why do you need to see someone's aura from 100 yards away? I think part of the reason you can't currently is because it would wreak havoc on older video cards who aren't capable of handling them up close let alone from 100 yards away.

As for missions outside, there are lots. But I don't see how it would hurt to make more

Also as a side note, you generally want to post your suggestions in the Suggestions area of the forums. This is the technical support area




We'll see....

 

Posted

But just think of the technicolor awesomeness of auras flashing throughout Skyway, or maybe viewing from the mountains in Port Oakes or such... it'd be glorious.

I say... default it to a short range, but for those of us with uber tech, let us crank it to 11 on *everything.* Even if it's just to see what it looks like...

/Even at 200 world detail, it's still chopped off...


August 31, 2012. A Day that will Live in Infamy. Or Information. Possibly Influence. Well, Inf, anyway. Thank you, Paragon Studios, for what you did, and the enjoyment and camaraderie you brought.
This is houtex, aka Mike, signing off the forums. G'night all. - 10/26/2012
Well... perhaps I was premature about that whole 'signing off' thing... - 11-9-2012

 

Posted

Actually, there are some auras that get drawn before their avatar is and you can see disembodies auras at a distance.

But I think the OP wants the draw-distance of auras on for the sake of identifying what powers are running so you know what you're up against. This is the reason powers have limited customization in PvP, so you can recognize what an opponent is doing.

While a consistent and rational draw-distance policy of combat auras would be nice, I would imagine that this one's at the bottom of the to-do list compared to so much other stuff that could use a consistency pass-through.


Speeding Through New DA Repeatables || Spreadsheet o' Enhancements || Zombie Skins: better skins for these forums || Guide to Guides

 

Posted

Quote:
Originally Posted by Zombie Man View Post
Actually, there are some auras that get drawn before their avatar is and you can see disembodies auras at a distance.
Yeah, there are a few things that are visible at epic distances. One is the Christmas presents - you can spot them from tremendous distances. Another is the Icon sign. I can see the sign clearly (well, I can't READ it, but I can see it) from the Steel Canyon green line.


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The Mentor Project

 

Posted

The range where fixed geometry in the game, buildings, trees, etc. is visible is adjustable with the world detail setting in the advance graphic settings. And while size does matter (small objects disappear at a shorter range than say buildings) their "vanishing" distance is still adjustable.

NPCs (benign or critters) and players have a fixed draw range that isn't adjusted by anything. This includes presents. All that character detail does in the advance game settings is altering the distance when the models switch to a simpler (fewer polygon) model.

Because of this there are times if your world detail setting is less than 100%, you may see NPC critters at a distance and as you approach a wall may appear, common in many indoor missions.

Now auras and what not are FX and they can be affected by particle count in the advance graphic settings. If the engine runs out of particles to use, you don't see it. A prime example of this is the volcano on Striga when viewed from the freighter you zone in on. Play with the particle count and watch the smoke vanish from the volcano (at least the last time I checked).

So if you want to see auras from a distance, make sure your particle count is cranked.


Father Xmas - Level 50 Ice/Ice Tanker - Victory
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Posted

You can also use a slash command to see things at an even greater distance that maximized settings allow. "visscale 4" will increase the distance you see things to maximum. I've got it bound to a key and hit it every time I start playing.


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