Minor Summon: march into view
2 man-at-arms (mace scrappers or brutes, upgrade to shield at first upgrade)
1 banner carrier (probably banner as a piece on the back instead of held, leadership, some broadsword attacks)
Summon: stalk out of the shadows crouched
2 archers (stealthy, bow powers, knife, upgrade to dual blade knives at first upgrade)
Major Summon: walk into view with weapon held out front (prefer horse gallop in and get off)
1 knight (greatsword or great axe, invulnerable)
Player Attacks:
Archery
Spartoi - Greco-Roman style warriors:
Minor Summons: grow out of the ground
3 spartoi - short swords, upgrade to regen abilities
Summons: grow from ants
2 myrmidons - shield and sword or, if we can get some experimenting, spear, maybe fear with upgrade
Major Summons: slow activation, from kneeling to standing
1 talos - iron/bronze statue
Player Attacks:
Spear Throw
Samurai - Japanese style warriors
Minor Summons: charge forward
2 ashigaru soldiers - (spear would be nice) Wakizashi wielding
1 ashigaru gunner - flintlock rifle/musket
Summons: appear and bow
2 armored samurai - katana/invulnerability, bows for secondary
Major Summons: sitting seiza and standing slowly
1 kensai - Katana/Wakizashi dual blade combined with either willpower or reflexes
Player Attacks
Archery
Actually, if Power Customization themes were extended to Mastermind, the above could be shifted into one powerset: Warriors, with three themes:
Minor Summons: (man-at-arms, ashigaru, spartoi)
Summons: (ranger, samurai, myrmiddon)
Major Summons (knight, kensai, talos)
problem with that being then the unique attitudes of the sets would be lost
Sensei (uncertain how to make the different levels unique here besides just being stronger)
Minor Summons: bow and enter stance
3 students
Summons: bow and enter stance
2 disciples
Major Summon: bow and enter stance with Bruce Lee bring it wave
1 protege
Player Attacks:
Shuriken
Wild Hunt/Beastmaster - animal-style summons
Minor Summons: come in and howl
3 hunters - werewolf style summons, small/thinner types not hulking warwolves (would prefer actual wolves, but no non-humanoids yet)
Summons: leap in and crouch
2 wildcats - big-cat themed creatures (again would prefer actual cats, but will take cat-men)
Major Summons: swoop down
1 raptor - prefer a hawk/eagle, but a winged and taloned warrior is acceptable
player attacks:
archery
Ice Master
Minor Summons: imp-style summon, pop out of ground and spin
3 ice sculptures - thinking jack frost or fire-imp similar
Summons: appear and howl
2 yeti - stealth + strength
Major Summons: as jack frost
1 winter spirit - cold domination/ice control, minimal ice blast
Player Attacks
ice blast
Fire Master
Minor Summons: fire-imps, basically
3 imps: maybe slightly different attacks and avatar to set different from fire control
Summons: stalk into view
2 salamanders: fire-breathing lizards
Major Summons: Swoop down
1 phoenix - winged warrior fire blast/fire control
Player Attacks
fire blast
Electrical Master
Minor Summons: spark out of the air
3 sparks - similar to targetable voltaic sentinels
Summons: appear out of nowhere
2 lightning warriors - warriors made out of lightning
Major Summon: pulled from area and coalesces
1 thunder beast - ogre-ish lightning creature
Player Attacks
Electrical Blast
Hive Master (again would prefer actual giant insects, but insect men would do)
Minor Summons: burrow out of the ground
3 soldiers - insect/ant men
Summons: swoop down and hover
2 wasps - flying insect men
Major Summons: Leap forward and crouch
1 scorpion - know there's no appropriate tail, but still, a huge scorpion man
Player Attacks
Spines
Knights - Medieval European warriors:
Minor Summon: march into view
2 man-at-arms (mace scrappers or brutes, upgrade to shield at first upgrade)
1 banner carrier (probably banner as a piece on the back instead of held, leadership, some broadsword attacks)
Summon: stalk out of the shadows crouched
2 archers (stealthy, bow powers, knife, upgrade to dual blade knives at first upgrade)
Major Summon: walk into view with weapon held out front (prefer horse gallop in and get off)
1 knight (greatsword or great axe, invulnerable)
Player Attacks:
Archery
Spartoi - Greco-Roman style warriors:
Minor Summons: grow out of the ground
3 spartoi - short swords, upgrade to regen abilities
Summons: grow from ants
2 myrmidons - shield and sword or, if we can get some experimenting, spear, maybe fear with upgrade
Major Summons: slow activation, from kneeling to standing
1 talos - iron/bronze statue
Player Attacks:
Spear Throw
Samurai - Japanese style warriors
Minor Summons: charge forward
2 ashigaru soldiers - (spear would be nice) Wakizashi wielding
1 ashigaru gunner - flintlock rifle/musket
Summons: appear and bow
2 armored samurai - katana/invulnerability, bows for secondary
Major Summons: sitting seiza and standing slowly
1 kensai - Katana/Wakizashi dual blade combined with either willpower or reflexes
Player Attacks
Archery
Actually, if Power Customization themes were extended to Mastermind, the above could be shifted into one powerset: Warriors, with three themes:
Minor Summons: (man-at-arms, ashigaru, spartoi)
Summons: (ranger, samurai, myrmiddon)
Major Summons (knight, kensai, talos)
problem with that being then the unique attitudes of the sets would be lost
Sensei (uncertain how to make the different levels unique here besides just being stronger)
Minor Summons: bow and enter stance
3 students
Summons: bow and enter stance
2 disciples
Major Summon: bow and enter stance with Bruce Lee bring it wave
1 protege
Player Attacks:
Shuriken
Wild Hunt/Beastmaster - animal-style summons
Minor Summons: come in and howl
3 hunters - werewolf style summons, small/thinner types not hulking warwolves (would prefer actual wolves, but no non-humanoids yet)
Summons: leap in and crouch
2 wildcats - big-cat themed creatures (again would prefer actual cats, but will take cat-men)
Major Summons: swoop down
1 raptor - prefer a hawk/eagle, but a winged and taloned warrior is acceptable
player attacks:
archery
Ice Master
Minor Summons: imp-style summon, pop out of ground and spin
3 ice sculptures - thinking jack frost or fire-imp similar
Summons: appear and howl
2 yeti - stealth + strength
Major Summons: as jack frost
1 winter spirit - cold domination/ice control, minimal ice blast
Player Attacks
ice blast
Fire Master
Minor Summons: fire-imps, basically
3 imps: maybe slightly different attacks and avatar to set different from fire control
Summons: stalk into view
2 salamanders: fire-breathing lizards
Major Summons: Swoop down
1 phoenix - winged warrior fire blast/fire control
Player Attacks
fire blast
Electrical Master
Minor Summons: spark out of the air
3 sparks - similar to targetable voltaic sentinels
Summons: appear out of nowhere
2 lightning warriors - warriors made out of lightning
Major Summon: pulled from area and coalesces
1 thunder beast - ogre-ish lightning creature
Player Attacks
Electrical Blast
Hive Master (again would prefer actual giant insects, but insect men would do)
Minor Summons: burrow out of the ground
3 soldiers - insect/ant men
Summons: swoop down and hover
2 wasps - flying insect men
Major Summons: Leap forward and crouch
1 scorpion - know there's no appropriate tail, but still, a huge scorpion man
Player Attacks
Spines
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"Notice at the end, there: Arcanaville did the math and KICKED IT INTO EXISTENCE." - Ironik on the power of Arcanaville's math