Broad Sword / Regen build looking for advice


Chaos_String

 

Posted

Your gonna see me post builds on a bunch of different threads over the next few weeks. Please be patient with me. Been off the game for 1.5 years so I am just trying to catch up to speed.

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Regeneration
Power Pool: Leaping
Power Pool: Fitness
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Slash

  • (A) Accuracy IO: Level 45
  • (3) Damage Increase IO: Level 50
  • (3) Bruising Blow - Accuracy/Damage: Level 30
  • (5) Bruising Blow - Damage/Recharge: Level 28
Level 1: Fast Healing
  • (A) Miracle - Heal/Recharge: Level 38
  • (17) Miracle - Heal/Endurance/Recharge: Level 40
  • (17) Miracle - Heal: Level 40
  • (23) Numina's Convalescence - Heal/Endurance: Level 43
  • (25) Numina's Convalescence - Heal/Endurance/Recharge: Level 43
  • (25) Healing IO: Level 50
Level 2: Slice
  • (A) Cleaving Blow - Accuracy/Damage: Level 50
  • (5) Cleaving Blow - Accuracy/Recharge: Level 50
  • (7) Damage Increase IO: Level 50
  • (7) Damage Increase IO: Level 50
  • (9) Scirocco's Dervish - Damage/Recharge: Level 48
  • (9) Scirocco's Dervish - Accuracy/Recharge: Level 48
Level 4: Reconstruction
  • (A) Miracle - Heal: Level 40
  • (27) Miracle - Heal/Endurance/Recharge: Level 40
  • (27) Harmonized Healing - Heal/Endurance/Recharge: Level 35
  • (29) Harmonized Healing - Heal: Level 36
  • (29) Harmonized Healing - Heal/Endurance: Level 35
  • (31) Harmonized Healing - Heal/Recharge: Level 29
Level 6: Quick Recovery
  • (A) Efficacy Adaptor - EndMod: Level 49
  • (31) Efficacy Adaptor - EndMod/Accuracy/Recharge: Level 50
  • (31) Efficacy Adaptor - EndMod/Recharge: Level 47
  • (34) Efficacy Adaptor - EndMod/Accuracy: Level 49
Level 8: Parry
  • (A) Accuracy IO: Level 50
  • (11) Pounding Slugfest - Accuracy/Damage: Level 30
  • (11) Pounding Slugfest - Damage/Recharge: Level 30
  • (13) Luck of the Gambler - Defense/Recharge: Level 48
  • (13) Luck of the Gambler - Defense: Level 48
Level 10: Build Up
  • (A) Adjusted Targeting - Recharge: Level 48
  • (15) Adjusted Targeting - To Hit Buff/Recharge: Level 48
  • (15) Adjusted Targeting - To Hit Buff/Endurance/Recharge: Level 48
Level 12: Dull Pain
  • (A) Harmonized Healing - Heal/Endurance: Level 35
  • (37) Harmonized Healing - Heal/Endurance/Recharge: Level 26
  • (39) Harmonized Healing - Heal: Level 34
  • (39) Harmonized Healing - Heal/Recharge: Level 38
Level 14: Super Jump
  • (A) Empty
  • (50) Empty
Level 16: Combat Jumping
  • (A) Luck of the Gambler - Defense: Level 50
  • (50) Luck of the Gambler - Defense/Recharge: Level 29
Level 18: Whirling Sword
  • (A) Scirocco's Dervish - Accuracy/Damage: Level 48
  • (19) Cleaving Blow - Damage/Recharge: Level 48
  • (19) Scirocco's Dervish - Damage/Recharge: Level 48
  • (21) Scirocco's Dervish - Accuracy/Recharge: Level 48
  • (21) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 48
  • (23) Cleaving Blow - Accuracy/Damage: Level 48
Level 20: Integration
  • (A) Triage - Heal/Recharge: Level 26
  • (39) Triage - Heal/Endurance/Recharge: Level 26
  • (40) Triage - Heal/Endurance: Level 28
  • (40) Triage - Endurance/Recharge: Level 29
Level 22: Resilience
  • (A) Steadfast Protection - Resistance/+Def 3%: Level 21
  • (40) Steadfast Protection - Resistance/Endurance: Level 26
  • (42) Impervium Armor - Psionic Resistance: Level 36
  • (42) Impervium Armor - Resistance: Level 38
Level 24: Hurdle
  • (A) Empty
Level 26: Health
  • (A) Healing IO: Level 50
  • (48) Healing IO: Level 50
  • (48) Healing IO: Level 50
Level 28: Stamina
  • (A) Endurance Modification IO: Level 50
  • (48) Endurance Modification IO: Level 50
  • (50) Endurance Modification IO: Level 50
Level 30: Instant Healing
  • (A) Triage - Endurance/Recharge: Level 30
  • (42) Triage - Heal/Endurance/Recharge: Level 26
  • (43) Triage - Heal/Endurance: Level 29
  • (43) Triage - Heal/Recharge: Level 30
Level 32: Disembowel
  • (A) Crushing Impact - Accuracy/Damage: Level 34
  • (33) Crushing Impact - Damage/Endurance: Level 34
  • (33) Crushing Impact - Accuracy/Damage/Endurance: Level 34
  • (33) Crushing Impact - Damage/Recharge: Level 30
  • (34) Pounding Slugfest - Accuracy/Damage: Level 23
  • (34) Pounding Slugfest - Damage/Recharge: Level 29
Level 35: Head Splitter
  • (A) Scirocco's Dervish - Accuracy/Recharge: Level 35
  • (36) Scirocco's Dervish - Damage/Recharge: Level 34
  • (36) Scirocco's Dervish - Accuracy/Damage: Level 50
  • (36) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 49
  • (37) Cleaving Blow - Accuracy/Damage: Level 41
  • (37) Cleaving Blow - Damage/Recharge: Level 39
Level 38: Moment of Glory
  • (A) Adrenal Adjustment - EndMod: Level 15
  • (43) Adrenal Adjustment - EndMod/Recharge: Level 15
  • (45) Luck of the Gambler - Defense/Recharge: Level 45
  • (45) Luck of the Gambler - Defense/Endurance/Recharge: Level 43
  • (45) Gift of the Ancients - Defense/Recharge: Level 38
  • (46) Gift of the Ancients - Defense/Endurance/Recharge: Level 40
Level 41: Conserve Power
  • (A) Recharge Reduction IO: Level 50
  • (46) Recharge Reduction IO: Level 50
Level 44: Focused Accuracy
  • (A) Endurance Reduction IO: Level 45
  • (46) To Hit Buff IO: Level 50
Level 47: Laser Beam Eyes
  • (A) Empty
Level 49: Acrobatics
  • (A) Endurance Reduction IO: Level 45
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Critical Hit
------------
Set Bonus Totals:
  • 2% DamageBuff(Smashing)
  • 2% DamageBuff(Lethal)
  • 2% DamageBuff(Fire)
  • 2% DamageBuff(Cold)
  • 2% DamageBuff(Energy)
  • 2% DamageBuff(Negative)
  • 2% DamageBuff(Toxic)
  • 2% DamageBuff(Psionic)
  • 3% Defense(Smashing)
  • 3% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 3% Defense(Energy)
  • 3% Defense(Negative)
  • 3% Defense(Psionic)
  • 3% Defense(Melee)
  • 3% Defense(Ranged)
  • 3% Defense(AoE)
  • 10% Enhancement(Heal)
  • 25% Enhancement(Accuracy)
  • 75.3 HP (5.62%) HitPoints
  • MezResist(Confused) 3.3%
  • MezResist(Immobilize) 2.2%
  • 20.5% (0.34 End/sec) Recovery
  • 86% (4.81 HP/sec) Regeneration
  • 1.26% Resistance(Energy)
  • 7.51% Resistance(Negative)
  • 3% Resistance(Psionic)
------------
Set Bonuses:
Bruising Blow
(Slash)
  • 1% (0.02 End/sec) Recovery
Miracle
(Fast Healing)
  • 2.5% (0.04 End/sec) Recovery
  • 25.1 HP (1.87%) HitPoints
Numina's Convalescence
(Fast Healing)
  • 12% (0.67 HP/sec) Regeneration
Cleaving Blow
(Slice)
  • 1% (0.02 End/sec) Recovery
Scirocco's Dervish
(Slice)
  • 10% (0.56 HP/sec) Regeneration
Miracle
(Reconstruction)
  • 2.5% (0.04 End/sec) Recovery
Harmonized Healing
(Reconstruction)
  • 1.5% (0.03 End/sec) Recovery
  • MezResist(Confused) 1.65%
  • 3% Enhancement(Heal)
Efficacy Adaptor
(Quick Recovery)
  • 15.1 HP (1.12%) HitPoints
  • 1.5% (0.03 End/sec) Recovery
  • 10% (0.56 HP/sec) Regeneration
Pounding Slugfest
(Parry)
  • 8% (0.45 HP/sec) Regeneration
Luck of the Gambler
(Parry)
  • 10% (0.56 HP/sec) Regeneration
Adjusted Targeting
(Build Up)
  • 2% DamageBuff(All)
  • 1.26% Resistance(Energy,Negative)
Harmonized Healing
(Dull Pain)
  • 1.5% (0.03 End/sec) Recovery
  • MezResist(Confused) 1.65%
  • 3% Enhancement(Heal)
Luck of the Gambler
(Combat Jumping)
  • 10% (0.56 HP/sec) Regeneration
Scirocco's Dervish
(Whirling Sword)
  • 10% (0.56 HP/sec) Regeneration
  • 3.13% Resistance(Negative)
  • 9% Enhancement(Accuracy)
Cleaving Blow
(Whirling Sword)
  • 1% (0.02 End/sec) Recovery
Triage
(Integration)
  • 4% (0.22 HP/sec) Regeneration
  • 10 HP (0.75%) HitPoints
  • 2% Enhancement(Heal)
Steadfast Protection
(Resilience)
  • 1.5% (0.03 End/sec) Recovery
  • 3% Defense(All)
Impervium Armor
(Resilience)
  • 2.5% (0.04 End/sec) Recovery
  • 3% Resistance(Psionic)
Triage
(Instant Healing)
  • 4% (0.22 HP/sec) Regeneration
  • 10 HP (0.75%) HitPoints
  • 2% Enhancement(Heal)
Crushing Impact
(Disembowel)
  • MezResist(Immobilize) 2.2%
  • 15.1 HP (1.12%) HitPoints
  • 7% Enhancement(Accuracy)
Pounding Slugfest
(Disembowel)
  • 8% (0.45 HP/sec) Regeneration
Scirocco's Dervish
(Head Splitter)
  • 10% (0.56 HP/sec) Regeneration (Exceeded 5 Bonus Cap)
  • 3.13% Resistance(Negative)
  • 9% Enhancement(Accuracy)
Cleaving Blow
(Head Splitter)
  • 1% (0.02 End/sec) Recovery
Adrenal Adjustment
(Moment of Glory)
  • 1% (0.02 End/sec) Recovery
Luck of the Gambler
(Moment of Glory)
  • 10% (0.56 HP/sec) Regeneration (Exceeded 5 Bonus Cap)
Gift of the Ancients
(Moment of Glory)
  • 2% (0.03 End/sec) Recovery

What should I update or what direction should I be going with this. I don't know how much money I have atm.. Still trying to find out where you see your money totals


1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives

 

Posted

Quote:
Originally Posted by plainguy View Post
What should I update or what direction should I be going with this. I don't know how much money I have atm.. Still trying to find out where you see your money totals
If you're looking for effectiveness, you're best bet is to go with either heavy defense and a side order of recharge or heavy recharge with a side order to defense. Because you're BS/*, you're probably going to want to get enough melee defense (which is the most important to you because melee is the most dangerous to you) to softcap you with a single application of Parry (this generally means between roughly 30% and 27.4% depending on how you slot.). Aside from that, you'll want to focus on getting as much recharge and ranged/AoE defense as you can possibly fit into the build.

You did pretty decent picking out powers, but I'd recommend taking Hack over Slash since it has better DPA, dropping a few of the less used or useful powers (like Acrobatics, Slice, LBE) for the Fighting Pool.

You'll probably want to invest in some Touch of Death 6 piece sets for your single target attacks (and Mako's Bite 6 piece for if/when you have gotten enough melee defense), Doctored Wounds 5 piece for Recon and DP (IH and Integration could also get it if you have the slots and aren't breaking the rule of 5 with the 5% +rech set bonus), and Obliteration 6 piece for your PbAoEs.

As far as slotting goes, you're doing it a bit wrong, as I said earlier. Enhancement values are of paramount importance (which you should look into considering how you slotted some of those attacks) and some stuff just doesn't pay out no matter how you slot it. FH and Health are good examples on a */regen because you'll get a lot more out of simply enhancing your other powers to get more contributive set bonuses (Integration provides more +regen than FH ever will, not to mention that getting more +regen when you're already packing insane amounts is less effective than just packing in some defense). MoG, because everything it does is already functionally as good as it will get, only needs to get recharge loving. You also need to remember that your attacks are attacks first and foremost. Shorting their values for set bonuses of only moderate value (like +recov when you're already friggin' Regen and have one of the easiest time with endurance of any defense set) is going to hurt you a lot in the long run.

Here's a reasonably cheap BS/Regen build that should do you wonders. It's endurance sustainable, packing a respectable amount of defense, and plenty of damage. If you're curious about the reasons behind anything I did, feel free to ask. Nothing in the build is chosen or slotted arbitrarily. I'm not sure what the price range on it should be, but it shouldn't be too bad (well under a billion) since there are no purples or PvP IOs.

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Natural Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Regeneration
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Hack -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(3), C'ngImp-Acc/Dmg/Rchg(3), C'ngImp-Dmg/EndRdx(5), C'ngImp-Dmg/EndRdx/Rchg(5), Achilles-ResDeb%(7)
Level 1: Fast Healing -- Heal-I(A)
Level 2: Reconstruction -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(7), Dct'dW-Heal/EndRdx/Rchg(9), Dct'dW-Heal(9), Dct'dW-Rchg(11)
Level 4: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod(15), EndMod-I(17)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A), Winter-ResSlow(11), Zephyr-Travel(13), Zephyr-Travel/EndRdx(13), LkGmblr-Def(15)
Level 8: Parry -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(17), C'ngImp-Acc/Dmg/Rchg(19), C'ngImp-Acc/Dmg/EndRdx(19), C'ngImp-Dmg/EndRdx/Rchg(21), LkGmblr-Rchg+(21)
Level 10: Dull Pain -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(23), Dct'dW-Heal/EndRdx/Rchg(23), Dct'dW-Heal(25), Dct'dW-Rchg(25)
Level 12: Build Up -- AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(27)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(29), Zephyr-ResKB(29)
Level 16: Integration -- Heal-I(A), Heal-I(31), RgnTis-Regen+(31)
Level 18: Whirling Sword -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
Level 20: Hasten -- RechRdx-I(A), RechRdx-I(34), RechRdx-I(36)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(36), ImpArm-ResDam/Rchg(36), ImpArm-ResDam/EndRdx/Rchg(46)
Level 26: Disembowel -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(27), T'Death-Dmg/Rchg(37), T'Death-Acc/Dmg/EndRdx(37), T'Death-Dmg/EndRdx/Rchg(37), T'Death-Dam%(39)
Level 28: Instant Healing -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(40)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(42)
Level 32: Head Splitter -- Oblit-Dmg(A), Oblit-Acc/Rchg(43), Oblit-Dmg/Rchg(43), Oblit-Acc/Dmg/Rchg(45), Oblit-Acc/Dmg/EndRdx/Rchg(45), Oblit-%Dam(45)
Level 35: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(42), LkGmblr-Def/EndRdx(43)
Level 38: Moment of Glory -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(39), RechRdx-I(40), RechRdx-I(40)
Level 41: Focused Accuracy -- GSFC-ToHit(A), GSFC-ToHit/Rchg(42), GSFC-ToHit/Rchg/EndRdx(48), GSFC-Rchg/EndRdx(48), GSFC-ToHit/EndRdx(48), GSFC-Build%(50)
Level 44: Physical Perfection -- Numna-Regen/Rcvry+(A), P'Shift-End%(46), EndMod-I(46), Mrcl-Rcvry+(50), P'Shift-EndMod(50)
Level 47: Resilience -- S'fstPrt-ResDam/Def+(A)
Level 49: Conserve Power -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit


 

Posted

Well under a billion ??? Wow things have changed since I left. I think I'm going to have to learn about how to farming is done now and where to pick up those Inventions.

The last time I played Statesman TF used to be the key way to get drops. So I'm a bit behind the 8 Ball atm trying to catch up to speed.

Nonetheless I copied out your build so as not to loose it.

I can see the differences though once I put it into hero builder and looked at them side by side.. You gave me pretty much what I had and improved my hit and defenses.

Much appreciated.

Again one of many 50s toons I will be putting up on the forums to start relearning this game all over again..


1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives

 

Posted

Quote:
Originally Posted by plainguy View Post
Well under a billion ??? Wow things have changed since I left. I think I'm going to have to learn about how to farming is done now and where to pick up those Inventions.
I think I spent about 8 billion for my top end Katana/Dark Armor build. You can make really good builds for something in the 500 million to 2 billion range. A budget build is probably a few hundred million, and some of them are pretty impressive in their own right. A cheapo build is probably in the 50 to 100 million range.

So yeah, some people make a ton of influence, and there are some very rare things that you can spend that influence on. The most expensive IO in the game routinely sells for 2 billion, which is the most influence you can have on a character at one time, and therefore the maximum you could ever bid for something.

But here's the thing - there's nothing in the normal game that requires a huge investment. The game didn't get harder. You can MAKE it harder with the new difficulty levels, or by intentionally playing with no inspirations, or in other ways seeking out the hardest content and then tying your hands behind your back. For some strange reason, some of us Scrapper forum regulars like to play that way, and getting a small edge for that sort of insane play is where the really expensive IOs and sets can come in.

Still, if you WANT to put some big influence into your characters, the fastest way is probably playing the Market. A lot of people don't enjoy that. Farming on a good farm toon also works pretty quickly. Again, a lot of people don't enjoy that. I hear selling low level bronze rolls from Architect Entertainment works well. Probably a lot of other approaches. One of the most tried-and-true methods is simply playing the game. It'll take a lot of hours, but the influence does pile up slowly, and presumably you LIKE playing your characters, or what would be the point of spending a lot of influence on them?


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

Umbral's build is very good. Over the cap on +5% recharge bonuses, but still strong.

The one thing I'd change about it is the slotting of Hack.

Right now your attack chain will be Parry > Hack > Headsplitter > (0.142sec) > Hack > Disembowel. By changing the slotting of Hack, you could remove that 0.142sec gap.

Ideally, I'd go with 5pc Hecatomb (all but the straight Damage piece) along with the AH proc. This would make your attack chain seamless and substantially improve the DPS you get from Hack.

Avoiding purple sets, I'd go with:

1) Mako's Bite: Acc/Dam
2) Mako's Bite: Dam/Rech
3) Mako's Bite: Acc/End/Rech
4) Mako's Bite: Acc/Dam/End/Rech
5) Crushing Impact: Dam/Rech
6) Achilles Heel: Chance for -Res

This would make your attack chain seamless. Hack would be more accurate but cost slightly (0.33) more endurance. You'd gain a larger +HP buff and a global +3%dam buff, and since Umbral's build was already over the cap on +5%rech, you wouldn't lose anything of consequence.


 

Posted

Quote:
Originally Posted by Chaos_String View Post
This would make your attack chain seamless. Hack would be more accurate but cost slightly (0.33) more endurance. You'd gain a larger +HP buff and a global +3%dam buff, and since Umbral's build was already over the cap on +5%rech, you wouldn't lose anything of consequence.
Nice job catching that. Normally I'm pretty good about not messing up with the rule of 5 (bad Umbral!). Just updated the build to account for that (i.e. using the frankenslotting you suggested).

Normally, I slot Hack in the "ideal" manner (5 piece Heca (all but Dam) and AH proc), but I was purposefully avoiding purple sets. If I wasn't, I'd have done a number of other things differently with the build (IH with 5 piece DW, HS with 5 piece Arm, among others). Personally, I think it's a good build to start with since none of the pieces are particularly expensive and/or are easy to earn (the hardest are probably the LotG and heal set uniques, which aren't fundamental to the build's function).