Respeccing a 49 Claws / Regen
Let me list off all of the obvious problems you've currently got:
1. No MoG
2. No MoG
3. No MoG
4. You slotted Slash as a debuff
5. No MoG
6. You slotted FU as a buff
7. No MoG
When slotting your Claws attacks, you need to realize that all of them are attacks first and whatever else second. FU is an attack that buffs your damage and tohit: slot it as an attack, not a buff (especially with Gaussian's, which is only useful as a 6 piece set). Slash is an attack with a minor -def debuff (that should only be payed attention to because it allows you to slot the AH proc into it): slot it as an attack.
Where */Regen is concerned, you pretty much want everything except for Revive, but you don't want to slot it all. FH and Resilience can pretty much survive with the base slot (and I wouldn't even bother getting Resilience unless you're going with an IO build). Integration doesn't need end redux slotting; only heal slotting: it's already cheap and it's not like */Regen has endurance problems. Recon and DP should both get as much recharge and heal enhancement as possible: they're your big money makers. IH should get as much recharge as possible and then some healing, but only if you can spare the slots (because you're only enhancing a tiny portion of the +regen it contributes thanks to the I4 overnerf). MoG is definitely a necessary choice and should get as much recharge as you can possible give it; enhancing the defense or resist is kinda pointless since it's already putting you at the way past the point of being able to be killed while it's on.
Now, I'm going to give you a reasonably expensive build. I'm not going to dive into purples or PvP IOs, so it'll be on the cheap end of expensive. If you can't afford it, ask questions about what I've done and why so that you can apply those same principles to a cheaper build.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Technology Scrapper
Primary Power Set: Claws
Secondary Power Set: Regeneration
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Swipe -- Acc-I(A)
Level 1: Fast Healing -- Heal-I(A)
Level 2: Reconstruction -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(3), Dct'dW-Heal/EndRdx/Rchg(3), Dct'dW-Heal(5), Dct'dW-Rchg(5)
Level 4: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod(21), EndMod-I(21)
Level 6: Spin -- Oblit-Dmg(A), Oblit-Acc/Rchg(7), Oblit-Dmg/Rchg(7), Oblit-Acc/Dmg/Rchg(17), Oblit-Acc/Dmg/EndRdx/Rchg(19), Oblit-%Dam(19)
Level 8: Follow Up -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(9), T'Death-Dmg/Rchg(9), T'Death-Acc/Dmg/EndRdx(15), T'Death-Dmg/EndRdx/Rchg(15), T'Death-Dam%(17)
Level 10: Dull Pain -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(11), Dct'dW-Heal/EndRdx/Rchg(11), Dct'dW-Heal(13), Dct'dW-Rchg(13)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(23), Winter-ResSlow(36)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(37), Zephyr-ResKB(50)
Level 16: Integration -- Numna-Heal(A), Numna-Heal/EndRdx(23), RgnTis-Regen+(25), RgnTis-Heal/EndRdx(25)
Level 18: Focus -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(27), Decim-Dmg/Rchg(27), Decim-Acc/EndRdx/Rchg(29), Decim-Acc/Dmg/Rchg(29)
Level 20: Slash -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(31), C'ngImp-Acc/Dmg/Rchg(31), C'ngImp-Acc/Dmg/EndRdx(31), C'ngImp-Dmg/EndRdx/Rchg(33), Achilles-ResDeb%(33)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(33), RechRdx-I(34)
Level 24: Boxing -- Empty(A)
Level 26: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(34), Aegis-ResDam/EndRdx/Rchg(34)
Level 28: Instant Healing -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(36)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(37), LkGmblr-Def/EndRdx(37)
Level 32: Shockwave -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(39), Posi-Dmg/Rchg(39), Posi-Dmg/Rng(39), Posi-Acc/Dmg/EndRdx(40)
Level 35: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(40), LkGmblr-Def/EndRdx(40)
Level 38: Moment of Glory -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(42), RechRdx-I(42), RechRdx-I(42)
Level 41: Focused Accuracy -- GSFC-ToHit(A), GSFC-ToHit/Rchg(43), GSFC-ToHit/Rchg/EndRdx(43), GSFC-Rchg/EndRdx(43), GSFC-ToHit/EndRdx(45), GSFC-Build%(45)
Level 44: Physical Perfection -- P'Shift-End%(A), P'Shift-EndMod(45), EndMod-I(46), Numna-Regen/Rcvry+(46), Mrcl-Rcvry+(46)
Level 47: Eviscerate -- Oblit-Dmg(A), Oblit-Dmg/Rchg(48), Oblit-Acc/Rchg(48), Oblit-Acc/Dmg/EndRdx/Rchg(48), Oblit-Acc/Dmg/Rchg(50), Oblit-%Dam(50)
Level 49: Resilience -- S'fstPrt-ResDam/Def+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Thank you.
1. I am planning on using Ninja Run as my movement power. That will free up a power slot
2. In the short term there is no way I can afford the +rec uniques you have slotted. Will I be crippled if I drop Stamina before I get them? I will lose .84 end / sec
3. Without Health I will lose 8.95 hp / sec regen (just under 25% of my baseline)
4. I was already considering moving my augments in follow up over to Focused Accuracy
5. I was not really sure about MoG, I've read both good and bad about it. I'll take you advice on it.
I have been hoarding merits. Maybe I'll get lucky on my rolls once I hit 50 and get some of the more expensive IO like Numina's or the uniques.
I'll probably do my respec later today or tomorrow and gradually move from my current IO sets to the the ones you have listed as I aquire them. I want to hit 50 an see how my merit vendor rolls turn out.
1. I am planning on using Ninja Run as my movement power. That will free up a power slot
|
[quote]2. In the short term there is no way I can afford the +rec uniques you have slotted. Will I be crippled if I drop Stamina before I get them? I will lose .84 end / sec[quote]
Considering you'd be dropping Maneuvers, SJ, and probably Eviscerate to fit Stamina in, I doubt you'd really see much of a loss in end efficiency. If you're still worried about your blue bar, you could always drop Resilience, put the Steadfast unique in Tough, and take Conserve Power (with the default slot only).
3. Without Health I will lose 8.95 hp / sec regen (just under 25% of my baseline) |
4. I was already considering moving my augments in follow up over to Focused Accuracy |
5. I was not really sure about MoG, I've read both good and bad about it. I'll take you advice on it. |
Current MoG is 15 seconds of complete unkillability that you can get nearly 20% uptime on. I would skip IH before I skipped MoG, and I haven't even designed a build that skipped IH.
MoG has gone through some pretty severe changes over time. If you read a guide that was written prior to Issue 11 (wherein MoG was changed to its current awesome form), you most likely got truthful advice to avoid it like the plague. If you read one a guide that was written post I11 or received advice from another */regen player, that person is a complete idiot and needs to be slapped upside the head repeatedly until the brain damage they're obviously suffering from is corrected.
Current MoG is 15 seconds of complete unkillability that you can get nearly 20% uptime on. I would skip IH before I skipped MoG, and I haven't even designed a build that skipped IH. |
I am finally approaching level cap on my first character, my claws/regen scrapper. I know I've made a few mistakes in power choices as I've leveled up, and outgrown a few other powers that were useful when I took them.
I have been looking around for a while now for guides I can use for a respec to put my powers in order, but have yet to find anything really useful. I was looking for some advice on my build allowing me to maximize my resources.
For a start. I plan on dropping Manuevers, Tactics, Super Speed, and possibly Hurdle. I also plan on taking Combat Jumping and Shockwave. I have a fair amount already invested in IO sets, and will reuse much of what I have as I upgrade. I have around 50 mil to invest and plan on farming but know I cannot currently afford a fully purpled out build or most of the really nice uniques.
My goals are for solid PvE. I mostly have this, and am currently running at +0 +2 and would like to ramp up the difficulty. If anyone has some useful advice or ideas I would welcome them.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Technology Scrapper
Primary Power Set: Claws
Secondary Power Set: Regeneration
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Hero Profile:
Level 1: Swipe
- (A) Accuracy IO
- (7) Damage Increase IO
- (33) Pounding Slugfest - Accuracy/Damage
- (34) Pounding Slugfest - Damage/Recharge
Level 1: Fast Healing- (A) Healing IO
- (3) Healing IO
- (3) Healing IO
Level 2: Slash- (A) Analyze Weakness - Defense Debuff
- (13) Analyze Weakness - Accuracy/Defense Debuff
- (31) Analyze Weakness - Accuracy/Recharge
- (34) Analyze Weakness - Defense Debuff/Endurance/Recharge
- (34) Analyze Weakness - Accuracy/Endurance/Recharge
Level 4: Reconstruction- (A) Harmonized Healing - Heal/Endurance/Recharge
- (5) Harmonized Healing - Heal
- (5) Miracle - Heal/Endurance
- (40) Miracle - Heal/Recharge
- (40) Miracle - Heal/Endurance/Recharge
- (40) Miracle - Heal
Level 6: Spin- (A) Accuracy IO
- (7) Scirocco's Dervish - Accuracy/Damage
- (13) Scirocco's Dervish - Damage/Endurance
- (39) Scirocco's Dervish - Damage/Recharge
- (42) Scirocco's Dervish - Accuracy/Recharge
Level 8: Quick Recovery- (A) Endurance Modification IO
- (9) Efficacy Adaptor - EndMod
- (9) Efficacy Adaptor - EndMod/Recharge
Level 10: Dull Pain- (A) Healing IO
- (11) Healing IO
- (11) Healing IO
- (37) Recharge Reduction IO
- (43) Recharge Reduction IO
Level 12: Swift- (A) Run Speed IO
Level 14: Health- (A) Healing IO
- (15) Healing IO
- (15) Healing IO
Level 16: Integration- (A) Healing IO
- (17) Harmonized Healing - Heal/Endurance
- (17) Harmonized Healing - Heal/Endurance/Recharge
- (43) Miracle - Heal/Endurance
- (43) Miracle - Heal/Endurance/Recharge
- (46) Miracle - Heal
Level 18: Focus- (A) Entropic Chaos - Accuracy/Damage
- (19) Entropic Chaos - Damage/Endurance
- (19) Entropic Chaos - Damage/Recharge
- (45) Entropic Chaos - Damage/Endurance/Recharge
- (45) Entropic Chaos - Chance of Heal Self
Level 20: Hasten- (A) Recharge Reduction IO
- (21) Recharge Reduction IO
- (21) Recharge Reduction IO
Level 22: Follow Up- (A) Accuracy IO
- (23) Gaussian's Synchronized Fire-Control - To Hit Buff
- (23) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (37) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 24: Maneuvers- (A) Serendipity - Endurance/Recharge
- (25) Serendipity - Defense
- (25) Serendipity - Endurance
Level 26: Eviscerate- (A) Scirocco's Dervish - Damage/Endurance
- (27) Scirocco's Dervish - Damage/Recharge
- (27) Scirocco's Dervish - Accuracy/Recharge
- (46) Endurance Reduction IO
- (48) Damage Increase IO
Level 28: Instant Healing- (A) Recharge Reduction IO
- (29) Recharge Reduction IO
- (29) Miracle - Heal/Endurance/Recharge
- (36) Miracle - Heal
- (36) Harmonized Healing - Heal/Endurance/Recharge
- (46) Harmonized Healing - Heal
Level 30: Tactics- (A) Rectified Reticle - To Hit Buff
- (31) Rectified Reticle - To Hit Buff/Recharge
- (31) Rectified Reticle - Increased Perception
Level 32: Stamina- (A) Endurance Modification IO
- (33) Endurance Modification IO
- (33) Endurance Modification IO
Level 35: Boxing- (A) Empty
Level 38: Tough- (A) Titanium Coating - Resistance/Endurance
- (39) Titanium Coating - Resistance/Endurance/Recharge
- (39) Titanium Coating - Resistance
- (48) Resist Damage IO
Level 41: Weave- (A) Red Fortune - Defense/Endurance
- (42) Red Fortune - Defense/Recharge
- (42) Red Fortune - Defense/Endurance/Recharge
- (48) Red Fortune - Defense
Level 44: Resilience- (A) Resist Damage IO
- (45) Resist Damage IO
Level 47: Super Speed- (A) Run Speed IO
Level 49: Hurdle- (A) Jumping IO
------------Level 1: Brawl
- (A) Empty
Level 1: Sprint- (A) Empty
Level 2: Rest- (A) Empty
Level 1: Critical Hit