Booster Packs


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Posted

So far we have seen 4 booster packs themed (mostly) along certain origins: Cyborg/Tech, Magic, Science & Martial Arts/Natural. This seems to indicate that the next booster pack will be mutation origin themed, but what comes after that?

Has there been any talk of a travel power themed booster pack with all those different travel powers people have been asking for since the game came out, like vehicles, ice slides or swinging? It would be cool to have an earth themed travel power like other games have too. So far I love the booster packs and the last one with the ninja run power really gave me a new interest in many of my melee characters that the existing travel powers sort of stalled the theme out on but getting around without a travel power was too onerous.

I guess I am saying I would pay $9.99 for some additional variety in travel powers because this game is all about character concept for me and the closer I can get to my intended concept the more likely I am to play the character to a high level.


 

Posted

Swinging is a no-go, at least, it's not really feasible with how the game is built.


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Posted

Quote:
Originally Posted by MindGame1 View Post
So far we have seen 4 booster packs themed (mostly) along certain origins: Cyborg/Tech, Magic, Science & Martial Arts/Natural. This seems to indicate that the next booster pack will be mutation origin themed, but what comes after that?
This is the intention for the Super Booster series, and yes, the next Super Booster (SB5) will be mutant-themed in some way.

I suspect, though I can't say for certain (since I'm not a dev), that if they continue the Super Booster series past 5, they'll loop through the origins again, with different themes this time. There's more to Technology than cyborgs, more to Magic than witches and stage magicians, more to Science than the mad scientists themselves, and more to Natural than just kung fu.

They may still release booster packs that aren't origin-themed, but I don't think they'll be under the "Super Booster" moniker (see: Wedding Pack)


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Posted

Quote:
Originally Posted by Rajani Isa View Post
Swinging is a no-go, at least, it's not really feasible with how the game is built.
I'm not against the concept of having more travel power options in Booster Packs. But Swinging is one that looks really stupid in that "other" game anyway. I wouldn't want to see that exact power copied here even if it were "feasible". So far I'm happy enough with this game stealing CO's Acrobatics and calling it Ninja Run.

But yeah as far as other future Booster Packs that bring us more GOOD LOOKING costumes, powers, emotes and so on I have no problem with it.


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Posted

Vehicles most likely aren't going to happen either.

I kinda doubt BaBs is going to do another animation for every single power just to give us vehicles.


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Posted

Quote:
Originally Posted by ClawsandEffect View Post
Vehicles most likely aren't going to happen either.

I kinda doubt BaBs is going to do another animation for every single power just to give us vehicles.
About the only way I could see it is if the vehicle "powers" were exclusive.

Meaning that if you were riding in your motorcycle, you couldn't attack/buff/debuff/activate powers. At all. You would have to de-toggle the motorcycle power to do anything else.


 

Posted

Quote:
Originally Posted by Fleeting Whisper View Post
This is the intention for the Super Booster series, and yes, the next Super Booster (SB5) will be mutant-themed in some way.

I suspect, though I can't say for certain (since I'm not a dev), that if they continue the Super Booster series past 5, they'll loop through the origins again, with different themes this time. There's more to Technology than cyborgs, more to Magic than witches and stage magicians, more to Science than the mad scientists themselves, and more to Natural than just kung fu.

They may still release booster packs that aren't origin-themed, but I don't think they'll be under the "Super Booster" moniker (see: Wedding Pack)
DUAL-ORIGIN boosters!

Natural/Tech: Commando
For soldiers, mercenaries, and even weekend warriors(includes tacticool gun customizations, digital camouflage, and a short-duration cloak power)

Tech/SCIENCE!: Super Robot
For those brave machines that achieve victory through courage and determination(includes faces/animal heads for chest details, friendly robot faces, and a Rocket Punch power(or maybe a swarm of micro-missiles that comes from the waist))

Science/Mutation: Sideshow
For those with afflictions such as epidermolytic hyperkeratosis(like Killer Croc from Batman), hypertrichosis(excessive hair growth, including places it shouldn't occur, like Jojo the Dogfaced Boy), or ectrodactyly(what Lobster-Boy suffered from)

Mutation/Magic: Bestiary
Includes costume parts suitable for spirits of the wood(like the Jersey Devil or dryad), aquatic fiends(like the water imp or The Creature From The Black Lagoon), and brutish titans(golems, orcs, cyclopes, yadda yadda yadda)

Magic/Natural: VEGAS, BABY!
...do I really need to tell anyone that this would entail stuff like Elvis, stage magic, neon lights and OUTRAGEOUS wardrobe in general?


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