Build Feedback Katana/Dark


Moonlighter

 

Posted

So I just started leveling a Kat/DA and am wondering how this Final Build Looks.
I would like to have something I could attempt to do some of the crazier things scraps are capable of, not sure how or what this would hold up, but any input and advice is very welcome.


Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

Fantom-X: Level 50 Magic Scrapper
Primary Power Set: Katana
Secondary Power Set: Dark Armor
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Body Mastery

Hero Profile:
------------
Level 1: Gambler's Cut
(A) Kinetic Combat - Accuracy/Damage: Level 35
(3) Kinetic Combat - Damage/Endurance: Level 35
(7) Kinetic Combat - Damage/Recharge: Level 35
(7) Kinetic Combat - Damage/Endurance/Recharge: Level 35
(9) Crushing Impact - Accuracy/Damage/Recharge: Level 50
(40) Achilles' Heel - Chance for Res Debuff: Level 20


Level 1: Dark Embrace
(A) Reactive Armor - Resistance/Endurance: Level 40
(5) Reactive Armor - Resistance/Recharge: Level 40
(9) Reactive Armor - Resistance/Endurance/Recharge: Level 40
(11) Reactive Armor - Resistance: Level 40


Level 2: Flashing Steel
(A) Obliteration - Damage: Level 50
(3) Obliteration - Accuracy/Recharge: Level 50
(11) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
(13) Obliteration - Chance for Smashing Damage: Level 50
(13) Obliteration - Damage/Recharge: Level 50
(15) Obliteration - Accuracy/Damage/Recharge: Level 30


Level 4: Murky Cloud
(A) Reactive Armor - Resistance/Endurance: Level 40
(5) Reactive Armor - Resistance/Recharge: Level 40
(15) Reactive Armor - Resistance/Endurance/Recharge: Level 40
(17) Reactive Armor - Resistance: Level 40


Level 6: Combat Jumping
(A) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50


Level 8: Divine Avalanche
(A) Crushing Impact - Damage/Endurance/Recharge: Level 50
(17) Crushing Impact - Accuracy/Damage/Endurance: Level 50
(19) Crushing Impact - Accuracy/Damage/Recharge: Level 50
(19) Crushing Impact - Damage/Recharge: Level 50
(21) Crushing Impact - Damage/Endurance: Level 50
(21) Luck of the Gambler - Recharge Speed: Level 50


Level 10: Obsidian Shield
(A) Reactive Armor - Resistance/Endurance: Level 40
(23) Reactive Armor - Resistance/Recharge: Level 40
(23) Reactive Armor - Resistance/Endurance/Recharge: Level 40
(25) Reactive Armor - Resistance: Level 40


Level 12: Swift
(A) Run Speed IO: Level 50


Level 14: Health
(A) Regenerative Tissue - +Regeneration: Level 30


Level 16: Dark Regeneration
(A) Theft of Essence - Accuracy/Endurance/Recharge: Level 30
(25) Theft of Essence - Chance for +Endurance: Level 30
(27) Theft of Essence - Accuracy/Endurance/Healing: Level 30
(27) Theft of Essence - Healing/Recharge: Level 30
(29) Theft of Essence - Accuracy/Healing: Level 30
(29) Theft of Essence - Healing: Level 30


Level 18: The Lotus Drops
(A) Obliteration - Damage: Level 50
(31) Obliteration - Accuracy/Recharge: Level 50
(31) Obliteration - Damage/Recharge: Level 50
(31) Obliteration - Accuracy/Damage/Recharge: Level 50
(33) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
(33) Obliteration - Chance for Smashing Damage: Level 50


Level 20: Stamina
(A) Performance Shifter - Chance for +End: Level 50
(33) Performance Shifter - EndMod/Accuracy: Level 50
(34) Performance Shifter - EndMod/Accuracy/Recharge: Level 50
(34) Performance Shifter - EndMod/Recharge: Level 50
(34) Performance Shifter - EndMod: Level 50


Level 22: Death Shroud
(A) Multi Strike - Accuracy/Damage/Endurance: Level 50
(36) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50
(36) Scirocco's Dervish - Damage/Endurance: Level 50


Level 24: Boxing
(A) Kinetic Combat - Accuracy/Damage: Level 35
(37) Kinetic Combat - Damage/Endurance: Level 35
(37) Kinetic Combat - Damage/Recharge: Level 35
(37) Kinetic Combat - Damage/Endurance/Recharge: Level 35


Level 26: Soaring Dragon
(A) Crushing Impact - Damage/Endurance/Recharge: Level 50
(39) Crushing Impact - Accuracy/Damage/Endurance: Level 50
(39) Crushing Impact - Accuracy/Damage/Recharge: Level 50
(39) Crushing Impact - Damage/Recharge: Level 50
(40) Crushing Impact - Damage/Endurance: Level 50
(40) Achilles' Heel - Chance for Res Debuff: Level 20


Level 28: Cloak of Darkness
(A) Luck of the Gambler - Defense/Endurance: Level 50
(42) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
(42) Luck of the Gambler - Defense: Level 50


Level 30: Build Up
(A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
(42) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
(43) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
(43) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
(43) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
(45) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50


Level 32: Golden Dragonfly
(A) Obliteration - Damage: Level 50
(36) Obliteration - Accuracy/Recharge: Level 50
(45) Obliteration - Accuracy/Damage/Recharge: Level 50
(45) Obliteration - Damage/Recharge: Level 50
(46) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
(46) Obliteration - Chance for Smashing Damage: Level 50


Level 35: Tough
(A) Steadfast Protection - Resistance/+Def 3%: Level 30


Level 38: Weave
(A) Luck of the Gambler - Defense/Endurance: Level 50
(46) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
(48) Luck of the Gambler - Defense: Level 50


Level 41: Conserve Power
(A) Recharge Reduction IO: Level 50


Level 44: Physical Perfection
(A) Performance Shifter - Chance for +End: Level 50
(48) Performance Shifter - EndMod: Level 50


Level 47: Energy Torrent
(A) Positron's Blast - Accuracy/Damage: Level 50
(48) Positron's Blast - Damage/Endurance: Level 50
(50) Positron's Blast - Damage/Recharge: Level 50
(50) Positron's Blast - Damage/Range: Level 50
(50) Positron's Blast - Accuracy/Damage/Endurance: Level 50


Level 49: Soul Transfer
(A) Healing IO: Level 50


------------
Level 1: Brawl
(A) Empty


Level 1: Sprint
(A) Empty


Level 2: Rest
(A) Empty


Level 1: Critical Hit



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Active 50s:
Zero Defex: DP/MM//Mace Blaster
Mutant X-7: Fire/MM//Mace Blaster
Running my Kin/EA gloriously
Come on I21!!!
Quote:
Originally Posted by Arcanaville View Post
Sure, the devs are supposed to listen to their customers, mister business 101 out there. And if I decide to start suggesting that the devs change the game from being about superheroes and supervillains to being about clowns that is my right as well, and technically Paragon Studios is supposed to pay attention to me. But I hope strongly that they assume a meth-head somehow managed to hack into my forum account and make paper airplanes out of my posts, because I hope they recognize stupid when they see it. I assume they will recognize futile just as accurately.

 

Posted

I don't think you want to use sets that rely on typed defense for this build Reactive Armor is hell expensive and not particularly effective for this build. If you rely on Parry then you other types defenses are low and you still have a Smashing hole.

Instead, concentrate on Ranged defense first, AoE defense second, and then splash melee if you can.

The sets to rely on for Kat/Dark:

Mako's Bite. An under-rated set, usually you can buy an entire set significantly cheaper than Reactive armor. I usually go Mako's in DA and Soaring, mostly because I want to leave a slot open in Gambler's for the -Resist proc.

Blessing of the Zephyr. Stack travel powers and use this set in multiples. The knockdown is hell expensive, but you need KD protection anyways and while you are grinding for it you can slot the other two to get up Ranged.

Red Fortune. Get two or three defense powers and slot it up with Red Fortune. Not only do you get a nice ranged defense, but you are also getting recharge and damage. Most of the set is pretty cheap. My only complaint is that it is slot intensive.

Scirrocco's up to 5. You AoE powers can slot this for the AoE defense. I usually will throw this into my damage aura. If you skip the proc you will save a much needed slot and still get the AoE defense.

After that grab Gaussian's and the +3 defense to all.

A 20/35/30 (melee/ranged/AoE) will pretty much eat through anything without heavy defense debuffs and caps with one purple. If you can get it up to 20/40/35 you will be even better. With the PvP IO you can even hit 25/45/40 without sacrificing too much.


Moonlighter

50s include MA/SD, MA/SR, DP/Elec, Claw/Inv, Kat/Dark, Kat/Fire, Spine/Regen, Dark/SD

First Arc: Tequila Sunrise, #168563