Spines/metal spikes bug
Go back to the tailor and make sure you specifically check the power 'Throw Spines' to have metal spikes
Because it's the tier 9 power, it's off the bottom of the screen when you are coloring your powers -- you have to grab the scroll bar and drag down to see it. For that reason, the Tier 9s sometimes get missed during customization.
I do not recall having this issue on my metal spines character but I will look tonight.
If we are to die, let us die like men. -- Patrick Cleburne
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The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog
Reporting back -- Throw Spines has the correct (metal spikes) look for me. Check your power customization at the tailor?
If we are to die, let us die like men. -- Patrick Cleburne
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The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog
What they said.
No problems here. Sounds like you just forgot to change them.
BrandX Future Staff Fighter

The BrandX Collection
I had changed my spines to metal spikes at the costume shop.
I noticed that only Throw Spines is bugged. When I activate Throw Spines my metal spikes turn into the default spines for both the spines I throw and the spines protruding from my toons body. When I activate the next power they all revert to the metal spines.
I'm not certain where else to post this so I figured the scrapper's forum is a good place.
"The one thing that can stop a full team of MasterMinds dead in its tracks... a doorway!" --Frogfather