I've made a mess...


Bubbles_NA

 

Posted

Whiskey_Jack, getting back to the build you posted, I think you should strongly consider pulling some slots from Consume or Healing Flames to better slot the KC attacks. A single slot will help them considerably; at this point they are underslotted for Accuracy and Damage. (Don't bother adding a slot to Boxing if you're not going to use it.)

You could also increase your E/NE defense pretty painlessly by adding a 3-slot set of Erad to Whirling Axe and 2 slots of Blessing of the Zephyr to Combat Jumping. CJ's base defense value is so low that slotting it for defense doesn't add much.


My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

Quote:
Originally Posted by Finduilas View Post
...2 slots of Blessing of the Zephyr to Combat Jumping. CJ's base defense value is so low that slotting it for defense doesn't add much.
Just to clarify, slotting to Enhance CJs Defense is not effective, however, slotting for Defense Bonuses (from IO Sets) is quite effective. Or any other set bonuses for that matter, so slotting Luck of the Gambler might not be effective for Defense, but you could get +Recharge and +10% Regeneration from it.

Be Well!
Fireheart


 

Posted

Quote:
Originally Posted by Fireheart View Post
Just to clarify, slotting to Enhance CJs Defense is not effective, however, slotting for Defense Bonuses (from IO Sets) is quite effective. Or any other set bonuses for that matter, so slotting Luck of the Gambler might not be effective for Defense, but you could get +Recharge and +10% Regeneration from it.

Be Well!
Fireheart
Well, 10% Regen and +HP, anyway--he didn't use the LotG +Recharge in the posted build.

But yes, I agree. I interpreted the fact that his slotting for CJ was the same as for Weave to mean that he was slotting for defense, but I certainly could be wrong about that. LotG's slot bonuses are nice and worth slotting for on their own.

Whether the LotG bonuses are worth trading for a relatively small E/NE def bonus...that's a tough call and one the OP will have to make for himself. I think there's a much stronger case for replacing the Multi Strikes in WA with Erad for it's much larger E/NE bonus.


My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

Thanks for all the input guys, I've cleaned things up and made a new build. Another question, since I blew all my cash on the kinetic combats, the LoTG +recharges are definitely out. Whats going to be the best attack chain for me. Since I chose every attack + boxing, I've got plenty to chose from, but with endurance woes and underslotting, I've got to look for the best.

Thanks again, and here's another go with the build:
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Cherokee Sun - Super Build: Level 50 Magic Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Battle Axe
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Fire Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(33), RctvArm-ResDam(43), RctvArm-ResDam/Rchg(43), S'fstPrt-ResDam/Def+(45), S'fstPrt-ResKB(48)
Level 1: Beheader -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(43)
Level 2: Healing Flames -- Mrcl-Heal/EndRdx(A), Mrcl-Heal/EndRdx/Rchg(45), Mrcl-Heal/Rchg(45), Numna-Heal/EndRdx/Rchg(46), Numna-Heal/Rchg(46)
Level 4: Gash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(17), Mako-Acc/Dmg/EndRdx/Rchg(42)
Level 6: Combat Jumping -- Zephyr-Travel(A), Zephyr-ResKB(7), Ksmt-ToHit+(7)
Level 8: Consume -- Efficacy-Acc/Rchg(A), Efficacy-EndMod/Acc(9), Efficacy-EndMod/Rchg(9), Efficacy-EndMod/Acc/Rchg(11), P'Shift-EndMod/Acc/Rchg(11)
Level 10: Swift -- Run-I(A)
Level 12: Plasma Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(13), RctvArm-ResDam/Rchg(13), RctvArm-ResDam/EndRdx/Rchg(17)
Level 14: Health -- RgnTis-Regen+(A), Numna-Heal(15), Numna-Heal/EndRdx(15)
Level 16: Super Jump -- Zephyr-Travel(A), Zephyr-ResKB(31)
Level 18: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/Rchg(19), KntkC'bat-Dmg/EndRdx/Rchg(19), KntkC'bat-Knock%(21)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(21), P'Shift-EndMod/Rchg(42)
Level 22: Swoop -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(23), KntkC'bat-Dmg/Rchg(23), KntkC'bat-Dmg/EndRdx/Rchg(25), Mako-Acc/Dmg/EndRdx/Rchg(46)
Level 24: Blazing Aura -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(25), Sciroc-Acc/Dmg/EndRdx(33), Sciroc-Dam%(34), M'Strk-Dmg/EndRdx(34)
Level 26: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(27), RctvArm-ResDam/Rchg(27), RctvArm-ResDam/EndRdx/Rchg(33)
Level 28: Whirling Axe -- Erad-Acc/Dmg/Rchg(A), Erad-Acc/Dmg/EndRdx/Rchg(29), Erad-Dmg/Rchg(29), Erad-Acc/Rchg(31), M'Strk-Dmg/EndRdx(31)
Level 30: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(34), LkGmblr-Def/EndRdx/Rchg(37)
Level 32: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(37), Mocking-Rchg(40), Mocking-Acc/Rchg(50)
Level 35: Cleave -- Erad-Acc/Rchg(A), Erad-Dmg/Rchg(36), Erad-Acc/Dmg/Rchg(36), Erad-Acc/Dmg/EndRdx/Rchg(36), Sciroc-Acc/Dmg/EndRdx(37)
Level 38: Pendulum -- Erad-Acc/Rchg(A), Erad-Dmg/Rchg(39), Erad-Acc/Dmg/Rchg(39), Erad-Acc/Dmg/EndRdx/Rchg(39), Sciroc-Acc/Dmg/EndRdx(40), Sciroc-Dmg/EndRdx(40)
Level 41: Chop -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(42), KntkC'bat-Dmg/Rchg(48), KntkC'bat-Dmg/EndRdx/Rchg(50)
Level 44: Conserve Power -- RechRdx-I(A)
Level 47: Physical Perfection -- P'Shift-End%(A), P'Shift-EndMod(48)
Level 49: Build Up -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Gauntlet



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