Help with Archery/MM build...


black_barrier

 

Posted

...I can throw something together on my own...but reading through the thread...a couple of questions...


Attacks...Should I just be sticking with Snap/Aim/Blaze/Stun Arrows?

World of Confusion, take it?

Should I slot HOLD Procs in my attacks?

Rain of Arrows...I would think it's useful as a nuke level attack that doesn't drain you. Am I wrong?

The melee attacks useful?

Thanks much for any feedback


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

archery is really bad... you sure you dont have another 50 to toy with?


 

Posted

Quote:
Originally Posted by BrandX View Post
...I can throw something together on my own...but reading through the thread...a couple of questions...


Attacks...Should I just be sticking with Snap/Aim/Blaze/Stun Arrows?

World of Confusion, take it?

Should I slot HOLD Procs in my attacks?

Rain of Arrows...I would think it's useful as a nuke level attack that doesn't drain you. Am I wrong?

The melee attacks useful?

Thanks much for any feedback
I`m not sure on the chain, i would guess blaze arrow>snap shot> aimed shot> snap shot>Stun> blaze arrow etc.

Wouldnt take WoC myself except maybe on a cheaper build as an IO holder.

No, dont slot hold procs in your attacks, if they trigger it will mess up your stun.

Yes, you are wrong about RoA.

TK thrust would be useful i guess and since it is a level 4 power, you almost have to take it with such limited options.



Take my advice with pinch of salt , i have only played like two matches as Archery and none as */MM


Shenanigans

LotD - JaL - POWT/SMD - SoCo - AJs

 

Posted

Quote:
Originally Posted by black_barrier View Post
archery is really bad... you sure you dont have another 50 to toy with?
Heh...I just PvP with my concept builds. I don't expect to win. Just have fun. Like the other night in RV with my DB/WP.

So, I'm just trying to make due with the best the build can do.


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

if i had an archery/mm, i'd build for heavy recharge and concentrate on stunning arrow --> drain psyche --> subdual/mind probe spikes cycles with some damage mixed in along the way.