NPC Pets and Allies in pets window


flashrains

 

Posted

See that title? I'd love it if that could be part of the game, so we could easily target them. There are two great uses for this that I can think of:

-Healing/buffing pets that need to be protected, lest the mission fail, and keeping track of their HP
-Teleport Ally on a pet that is stuck, or distracted (I've lost entire teams of ally Night Widows just by wandering into a jail - they feel the need to destroy every door they can see)

Can we have this, please?


 

Posted

I'm reasonably certain mission pets can already be Recalled. And I know that in particular missions, the pets you gain do show up on your pet list, but I believe that's due to how they're spawned...

Either way, /signed. Especially if it was coded so that mission pets showed up on a temporary pet window for everyone, not just whoever's leading them or those who have the window enabled.


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Posted

They can. I just want an easier way to target them, so they don't have to be visible on the screen when I do it (I could use the targetname slash command but that can be annoying too).


 

Posted

I think I'd rather have them have their own window, given how some of my masterminds' pet windows end up looking (six pets, some having a temp pet - such as necro, possible pets from the secondary, such as /dark or /traps, plus temp pets like shivans... all of which can rearrange the "groupings" on the pet window.)


 

Posted

Agreed. That would be better.