Longer loop for toggles in power customization screen


Kelenar

 

Posted

Yes, I know it has been suggested, but it irks me greatly, so I want to suggest it again. Can we get a longer loop cycle for toggle powers when we're customizing their colours? Currently, the loop is only as long a the power's activation, and with a lot of toggles, the effects don't start until AFTER activation, and even then only slowly fade in. Case in point: Dark Armour. I have no idea what any of the toggles look like, because my character snaps back to the beginning of the cycle before any of the graphical effects of the power actually show up.

I understand the need to loop powers without user interaction, as the effects of most powers happen when you click them, so looping them is a good way to keep seeing the effect. The effects of toggles, however, begin to play AFTER activation, and I dare say not a lot of people are that interested in watching activation, anyway. We can't alter it, after all. What people want to customize are the persistent effects, which don't actually show up on the customization screen.

So, can we make toggles in power customization activate once and then continuously play their effects, or at the very least give them a loop that's something like 10 seconds long? It would help a LOT.


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

I really have to say I agree with this one. It gets really annoying.


 

Posted

/Agreed


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Posted



Simple as that, really.


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Posted

Same for some pets, too. You get the summon power, then half a second of the pet standing around before it goes through the animation again.


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Posted

/signed

Being able to see the toggle (and summon) in effect for more than half a second would be great.


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Posted

Quote:
Originally Posted by Rush_Bolt View Post
/signed

Being able to see the toggle (and summon) in effect for more than half a second would be great.
For Dark Armour, you don't see the effect for even that long. There's just enough time for an incredibly transparent tendril that barely carries a colour to show up before it loops back to the beginning. In effect, I have no way to actually see what I'm changing, short of changing OTHER Dark powers, like Dark Blast or Dark Melee, and trying to judge from those.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.