MA Custom Critter Issues
Does you custom mob contain minion, lt, and boss?
If memory serves me correctly, you custom group must contain all of these.
Found this thread down in the MA forums, maybe it will help.
I16 Compliance
Quote:
Yes, it has one minion, one Lt., then 2 bosses and 1 EB and one AV. The critter in question has standard powers, though I've tested with custom and extreme.
Does you custom mob contain minion, lt, and boss?
If memory serves me correctly, you custom group must contain all of these. Found this thread down in the MA forums, maybe it will help. I16 Compliance |
The custom villain group is only used to spawn "defeat a boss" objectives.
See the trouble?
I've yet to find a solution to this issue and I suspect a bug. As much as i love being able to tell story with the MA, it's riddled with bugs and flaws and players will avoid missions that provide no xp for the bosses and AVs... know what I mean?

I understand completely.
I'd head down to the MA forums, and ask around there. Those folk might not poke their heads in here too often. Or have the Mods move your post down there. I figure the more MA literate people looking at your problem, the more suggestions you might get to help you solve this.
Quote:
Okay. Solved. Sort-of.
I understand completely.
I'd head down to the MA forums, and ask around there. Those folk might not poke their heads in here too often. Or have the Mods move your post down there. I figure the more MA literate people looking at your problem, the more suggestions you might get to help you solve this. ![]() |
For the sake of information, here's what I learned. In testing, I restructured some of my custom villain groups. I found that ally npcs, who turn on you, yield no XP when fought. This may be as intended but it was unclear at the time and I haven't seen anything about allies who betray you in the patch notes. It was difficult to pinpoint this because there were other mobs not yielding xp/influence.
In short, it's solved. I know the reason for some of the XP lack and don't understand the reason other xp loss.

Working on a mission for a couple weeks. Published it and sked some folks to try it and they started reporting an oddness.
SEVERAL mobs in the mission were rewarding NO xp.
1. Several "Defeat A Boss" objectives, the boss rewards no XP.
2. In a custom villain group, filled mainly with standard (but renamed) mobs, and 1 custom mob, with an even level spread (minions, Lt.s, bosses), the custom mob was awarding no xp. I removed the custom mob and then the REST of the group began rewarding no xp, despite they awarded it before I removed the custom mob.
3. I've checked my custom mobs for correct scale of powers and even redesigned one with ALL the powers and still it rewards no xp.
I'm pulling my hair out, especially since I didn't notice the issue UNTIL I submitted it to the Aeon contest. I've spent all night trying to sort this out and I'd like to get this nailed down ultra-soon.
There may be a better place to ask this question, if there is please direct me. I don't often post or peruse. Thank you.