Yet another BS/Regen Needs Help thread


GavinRuneblade

 

Posted

Just read through a few dozen BS/Regen threads and I still have some questions. And my default caveat on all build help posts: I run a Mac so please do not recommend using Mids to "play with the numbers". =)

Edit - Just realized it would be helpful to note that this is for PvE only, and Level 50 (will not exemplar using this build, I have another based at level 35-ish that I'm very happy with for exemplaring). - end Edit.

I notice most of the proposed builds 6-slot Doctored Wounds into all three click heals. Why? Why not 5-slot and leave off the End/Heal piece? Is the 1% toxic/psionic resist set bonus really that useful or is it more about squeezing that last little bit of extra heal per click?

I've also seen a lot of builds with two slots in MOG and using uniques in it (Aegis +Psy and LotG +Rchg most commonly). Doesn't that really get annoyingly slow on the recharge? It is a clever way to fit those two into the build though.

On many builds that have Health, I see the uniques in Fast Healing and not in Health. Since Fast Healing has a higher base value, wouldn't the uniques be better put into Health and the Heal IOs in Fast Healing where the higher percentage kicks in more?

I can't find a "definitive answer" to comparing Physical Perfection with Health/Stamina. I don't really care about the extra regen from Health, it's nice but not needed. Running the accuracy toggle (compared to Tactics at least) is VERY painful however, and I need the extra recovery from Stamina. Been thinking of 6-slotting Gaussian's for the Defense mods and that will go a long way on the end bite. Can someone help me compare the Adjusted Targetting two-pieces (to hit/end ; to hit/end/recharge both 50) and 4-slotted Stamina (Performance Shifter) vs 6-slotted Gaussians and just 2-pieces of Perf-Shifter in Physical Perfection (+end proc, and 50-End Mod)? I don't even know how to go about factoring in things like Gaussian's recovery mod etc.

I've not been able to find any consistency in slotting and sets for Resilience and Toughness. Tons of variety. Some builds 5 or 6 slot Aegis into toughness and frankenslot resilience, some do the opposite and stack Psionic resistance into toughness, I've seen quite a few toss in Impervium Armor. Is Aegis or Impervium the regen's resistance set of choice? Are there other good options worth considering?

I'm a bit overwhelmed with all the advice available. Too much good advice has me very confused and as you can see from my signature that's not a hard thing to do. =)

I'll post a build after I get some clarity on these points of confusion. I'm trying to fit in flying, fighting and haste and it isn't pretty.


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

I can't think of a good reason to six slot Doctored Wounds. I'd either five slot the power, or five slot the set and add something else. On a Regen, that something else would likely be a recharge in Dull Pain or Reconstruction.

I'd recommend slotting MoG with some recharge, not just uniques. I wouldn't worry much about the Aegis psionic/status resist, but the Luck of the Gambler is nice to have. I'd just try to get more recharge in there.

Yes, Fast Healing has a higher base value. Therefore people tend to slot it for a higher percentage of health. But that percentage buffs the uniques as well. So if you can fit them in, you want to put the uniques in your highest-buffed power, which should be Fast Healing. It doesn't necessarily work out that way in practice since you have three uniques to slot, but that's the idea, and probably why you're seeing what you're seeing.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

First... get a PC just to run Mids... slacker.... (I am kidding, so dont have macsplosion)

I agree with Werner, dont six slot Doctored Wounds of you go that route. I use Numina's and Miracles for the hit point, regen, and recovery bonuses. I also have Regenerative tissue and regular heal IO's.

I did not take health till 41, so Numina Unique is in fast healing. I also have the Regen Tissue unique there so I can have them as soon as possible if/when I exemp down.

With most sets, I was going for higher regen, hit points, and recovery. LotG+R can be used, but I dont have them. Easy to put in if acquired.

MOG, I have 3 recharges. I would not waste the space on the uniques in this power (or at all really...)

I looked at what I could change to get physical perfection... and I will stick with LBE and Stamina instead. Bonuses work out better.

I included all the extra stuff for you to look at since you dont have mids. (I normaly leave it off to save space.) This may not be the best build, but it is what works for me. It was/is expensive.

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Regeneration
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Fitness
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Hack -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/Rchg(3), C'ngImp-Acc/Dmg/EndRdx(3), C'ngImp-Dmg/EndRdx/Rchg(5), C'ngImp-Dmg/Rchg(5), LdyGrey-%Dam(45)
Level 1: Fast Healing -- Numna-Regen/Rcvry+(A), Numna-Heal/EndRdx(7), Numna-Heal(7), RgnTis-Regen+(42), RgnTis-Heal/EndRdx(42), RgnTis-Heal/Rchg(42)
Level 2: Reconstruction -- Numna-Heal/Rchg(A), Mrcl-Heal/Rchg(9), Numna-Heal/EndRdx/Rchg(9), Mrcl-Heal/EndRdx/Rchg(11), Mrcl-EndRdx/Rchg(11), Numna-Heal/EndRdx(13)
Level 4: Quick Recovery -- Efficacy-EndMod/Rchg(A), Efficacy-EndMod(13), Efficacy-EndMod/Acc(15), Efficacy-EndMod/EndRdx(39)
Level 6: Build Up -- RechRdx-I(A), RechRdx-I(15)
Level 8: Parry -- Mako-Dam%(A), Mako-Acc/Dmg/EndRdx/Rchg(23), Mako-Acc/EndRdx/Rchg(23), Mako-Dmg/EndRdx(36), LkGmblr-Def(43), LkGmblr-Def/Rchg(46)
Level 10: Dull Pain -- Numna-Heal/Rchg(A), Mrcl-Heal/Rchg(36), Numna-Heal/EndRdx/Rchg(36), Mrcl-Heal/EndRdx/Rchg(37), Numna-Heal/EndRdx(37), Mrcl-EndRdx/Rchg(37)
Level 12: Combat Jumping -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(46)
Level 14: Super Jump -- Jump-I(A)
Level 16: Integration -- Numna-Heal(A), Numna-Heal/EndRdx(17), Heal-I(17)
Level 18: Whirling Sword -- Sciroc-Acc/Dmg(A), C'ngBlow-Dmg/Rchg(19), Sciroc-Dmg/Rchg(19), Sciroc-Acc/Rchg(21), M'Strk-Dmg/Rchg(21), LdyGrey-%Dam(40)
Level 20: Resilience -- ResDam-I(A)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(25), TtmC'tng-ResDam/EndRdx/Rchg(25), Aegis-ResDam/EndRdx(34)
Level 26: Disembowel -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(27), C'ngImp-Acc/Dmg/Rchg(27), C'ngImp-Acc/Dmg/EndRdx(31), C'ngImp-Dmg/EndRdx/Rchg(34), Mako-Acc/EndRdx/Rchg(40)
Level 28: Instant Healing -- H'zdH-Heal/Rchg(A), Mrcl-Heal/Rchg(29), Dct'dW-Heal/Rchg(29), Numna-Heal/Rchg(46)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(31)
Level 32: Head Splitter -- C'ngBlow-Acc/Dmg(A), C'ngBlow-Dmg/Rchg(33), Sciroc-Dmg/Rchg(33), Sciroc-Acc/Rchg(33), LdyGrey-%Dam(34), M'Strk-Dmg/Rchg(40)
Level 35: Hurdle -- Jump-I(A)
Level 38: Moment of Glory -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(39)
Level 41: Health -- Heal-I(A), Heal-I(43), Heal-I(43)
Level 44: Focused Accuracy -- HO:Cyto(A), HO:Cyto(45), HO:Cyto(45)
Level 47: Laser Beam Eyes -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(48), Dev'n-Acc/Dmg/Rchg(48), Dev'n-Acc/Dmg/EndRdx/Rchg(48), LdyGrey-DefDeb(50), LdyGrey-%Dam(50)
Level 49: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/EndRdx(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- QckFt-EndRdx/RunSpd(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Critical Hit
------------
Set Bonus Totals:

  • 6% DamageBuff(Smashing)
  • 6% DamageBuff(Lethal)
  • 6% DamageBuff(Fire)
  • 6% DamageBuff(Cold)
  • 6% DamageBuff(Energy)
  • 6% DamageBuff(Negative)
  • 6% DamageBuff(Toxic)
  • 6% DamageBuff(Psionic)
  • 10% Enhancement(RechargeTime)
  • 14% Enhancement(Accuracy)
  • 296.2 HP (22.1%) HitPoints
  • MezResist(Immobilize) 7.7%
  • MezResist(Sleep) 2.2%
  • 7.5% (0.13 End/sec) Recovery
  • 110% (6.15 HP/sec) Regeneration
  • 3.13% Resistance(Negative)
  • 4% RunSpeed
------------
Set Bonuses:
Crushing Impact
(Hack)
  • MezResist(Immobilize) 2.2%
  • 15.1 HP (1.12%) HitPoints
  • 7% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
Numina's Convalescence
(Fast Healing)
  • 12% (0.67 HP/sec) Regeneration
  • 25.1 HP (1.87%) HitPoints
Regenerative Tissue
(Fast Healing)
  • 4% RunSpeed
  • 20.1 HP (1.5%) HitPoints
Numina's Convalescence
(Reconstruction)
  • 12% (0.67 HP/sec) Regeneration
  • 25.1 HP (1.87%) HitPoints
Miracle
(Reconstruction)
  • 2.5% (0.04 End/sec) Recovery
  • 25.1 HP (1.87%) HitPoints
Efficacy Adaptor
(Quick Recovery)
  • 15.1 HP (1.12%) HitPoints
  • 1.5% (0.03 End/sec) Recovery
  • 10% (0.56 HP/sec) Regeneration
Mako's Bite
(Parry)
  • MezResist(Immobilize) 3.3%
  • 20.1 HP (1.5%) HitPoints
  • 3% DamageBuff(All)
Luck of the Gambler
(Parry)
  • 10% (0.56 HP/sec) Regeneration
Numina's Convalescence
(Dull Pain)
  • 12% (0.67 HP/sec) Regeneration
  • 25.1 HP (1.87%) HitPoints
Miracle
(Dull Pain)
  • 2.5% (0.04 End/sec) Recovery
  • 25.1 HP (1.87%) HitPoints
Luck of the Gambler
(Combat Jumping)
  • 10% (0.56 HP/sec) Regeneration
Numina's Convalescence
(Integration)
  • 12% (0.67 HP/sec) Regeneration
Scirocco's Dervish
(Whirling Sword)
  • 10% (0.56 HP/sec) Regeneration
  • 3.13% Resistance(Negative)
Titanium Coating
(Tough)
  • MezResist(Sleep) 2.2%
  • 20.1 HP (1.5%) HitPoints
Crushing Impact
(Disembowel)
  • MezResist(Immobilize) 2.2%
  • 15.1 HP (1.12%) HitPoints
  • 7% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
Cleaving Blow
(Head Splitter)
  • 1% (0.02 End/sec) Recovery
Scirocco's Dervish
(Head Splitter)
  • 10% (0.56 HP/sec) Regeneration
Devastation
(Laser Beam Eyes)
  • 12% (0.67 HP/sec) Regeneration
  • 30.1 HP (2.25%) HitPoints
  • 3% DamageBuff(All)
Touch of Lady Grey
(Laser Beam Eyes)
  • 20.1 HP (1.5%) HitPoints
Efficacy Adaptor
(Stamina)
  • 15.1 HP (1.12%) HitPoints



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YMMV---IMO
Ice Ember

 

Posted

Ice I notice you don't use any of the Achilles Heel procs. Don't you go nuts fighting high resist enemies?

I know when I fight Freaks or Malta I feel like pulling my teeth out. And I'm running armageddon proc in headsplitter in addition to lady grey in every other melee attack (full set of touch of death in parry for the same end result). It's just not cutting it. All smashing/lethal just sucks @#$%^& by itself.

The difference between a Malta Gunslinger and a Circle Mage or Carnie Ring Mistress is massive. I can drop a carnie boss in 4 hits, but gunslingers take over 10 unless I get lucky with crits. Freak Tanks can run into the 15+ range if they heal enough. I wish I could manage to get access to my screenshots, somewhere locked away where Mac users can't see them I have a shot of my hitting a tank with headsplitter and the proc doing more damage than the power. =) Wasn't slotted at teh time, but it's still a fun shot.

It doesn't look like all the bonus regeneration really makes enough difference in your build. only 6.5 hp/second for all that investment? Wouldn't a bit more resist or defense work better? I like the trick of splitting 3 numinas and miracles in reconstruction. You get two full heal IOs that way. I don't think I've seen that in other builds, people are usually aiming for the 5 and 6 set bonuses.

What size groups do you usually run? I go +1/x3 and I can't imagine life without slice to help take out the groups faster. do you just single-target them down getting the occasional second target with headsplitter?

@Werner:
So regarding Fast Healing, slot the three uniques and then use the other three slots to pump healing for all it's worth to max out their effect? I probably don't want 3 separate 2-piece set bonuses, so don't want to use only the full heal IO from each of the sets. Hmm, would I lose much by doing two uniques in fast healing and getting a 5-piece bonus from one set, then putting the third into health and getting a 3-piece? Or maybe go gor 3 three-piece bonuses. Have to look at that. Thanks for the ideas!


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

Quote:
Originally Posted by GavinRuneblade View Post
@Werner:
So regarding Fast Healing, slot the three uniques and then use the other three slots to pump healing for all it's worth to max out their effect? I probably don't want 3 separate 2-piece set bonuses, so don't want to use only the full heal IO from each of the sets. Hmm, would I lose much by doing two uniques in fast healing and getting a 5-piece bonus from one set, then putting the third into health and getting a 3-piece? Or maybe go gor 3 three-piece bonuses. Have to look at that. Thanks for the ideas!
The 2 piece set bonuses aren't that impressive: 12% +regen or 2.5% recov, both of which are values you're already swarming with. You're better off using as few slots as possible and making sure that you're using those slots as efficiently as possible. Depending on your opinions on the matter (I tend to pretty much ignore FH and use the promoted slotting mentality with Integration and PhysPer to conserve slots), if you're going to have a power with the +regen IOs, make sure it's a power you plan on enhancing. In order to conserve slots, you're also best off doing it for all of the +regen uniques within the same power. Combine these two recommendations and you pretty much get what Werner said.


 

Posted

Way over my head there Umbral. Sorry, but all I understood was "2-slots=bad".

What does "promoted slotting mentality" mean in terms of putting slots and sets into the powers you mentioned?

What do you mean by "if you're going to have a power with the +regen IOs, make sure it's a power you plan on enhancing."

And I'm definitely not swimming in +recovery. With both stamina and quick recovery (only stam has the +end proc), I still need to end rest every other group unless I turn focused accuracy off. Then I can sometimes last three groups, but it takes so much longer that I'd rather rest instead.


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

Quote:
Originally Posted by GavinRuneblade View Post
Way over my head there Umbral. Sorry, but all I understood was "2-slots=bad".

What does "promoted slotting mentality" mean in terms of putting slots and sets into the powers you mentioned?
The promoted slotting mentality I mention is that of putting the +regen uniques into toggle/passive powers that are going to have substantial (re: ~90%) heal enhancement. For me, this is pretty much only Integration. For others, FH works just as well.

Quote:
What do you mean by "if you're going to have a power with the +regen IOs, make sure it's a power you plan on enhancing."
If you're going to put a +regen IO into a power, make sure you're also putting in a substantial amount of +heal into it as well. The powers that generally get this attention are FH, Health (though not for a */regen because it's just a public, low value version of FH), Integration, and PhysPerf.

Quote:
And I'm definitely not swimming in +recovery. With both stamina and quick recovery (only stam has the +end proc), I still need to end rest every other group unless I turn focused accuracy off. Then I can sometimes last three groups, but it takes so much longer that I'd rather rest instead.
I doubt you actually need FA on at all times thanks to the -def in the BS attacks and higher base accuracy though I'm curious why you're having endurance problems in the first place. Do you have both of the +end accolades yet? Are your attack powers (and FA) slotted for decent end redux?

I'm really wishing my hard drive hadn't died 2 weeks ago, otherwise I'd post you a build to show you what I'd do. This'll teach me not to backup everything.


 

Posted

The Achilles' Heel proc is just as useful against enemies with no resistance. Think of it as adding 20% to your DPS against that enemy when it fires.

I kind of misspoke on the uniques (only two have +regeneration and therefore benefit from being in your highest healing power). Also, I wasn't necessarily recommending slotting both +regen uniques in Fast Healing, just explaining why it is sometimes a good idea. I personally six-slotted Integration with Numinas, so that's where that unique is on my build. I have the other two in Fast Healing. With Physical Perfection available, if you're slotting it for recovery, it makes a good home for the Miracle unique. But it shouldn't be necessary to slot it for recovery on a Regen, and there are probably better powers to take anyway. Heck, you may not even want the Miracle unique these days. Might be a waste of a slot.

If you're burning through endurance on a Regen, the culprit is likely your attack slotting now that Focused Accuracy has been nerfed and the endurance cost reduced to compensate. I was endurance sustainable with old focused accuracy, and am swimming in extra endurance these days since I haven't redone the build.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

Quote:
Originally Posted by Werner View Post
If you're burning through endurance on a Regen, the culprit is likely your attack slotting now that Focused Accuracy has been nerfed and the endurance cost reduced to compensate. I was endurance sustainable with old focused accuracy, and am swimming in extra endurance these days since I haven't redone the build.
Holy crap! FA got its endurance costs reduced? I vanish for 2 weeks and suddenly awesome stuff I've been asking for the longest time happens? Maybe I should vanish for another 2 weeks and see if Castle finally sees fit to give */Regen some debuff resistances.

[edit: nevermind... just checked it; FA is still at .78 end/sec base cost...]


 

Posted

Quote:
Originally Posted by Werner View Post
I meant when they reduced it from 1.5 for whatever insane amount it used to be. I haven't touched my build since I12.
Was it really that recently that it was reduced? Wow....

Still, it's still too expensive for what it does imo. Acting as if an unenhanceable 20% +acc makes up for having just over a quarter of the +tohit is absurd.


 

Posted

Quote:
Originally Posted by Umbral View Post
Holy crap! FA got its endurance costs reduced? I vanish for 2 weeks and suddenly awesome stuff I've been asking for the longest time happens? Maybe I should vanish for another 2 weeks and see if Castle finally sees fit to give */Regen some debuff resistances.

[edit: nevermind... just checked it; FA is still at .78 end/sec base cost...]
Well Umbral you need to go away again, see you two weeks!


Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

Quote:
Originally Posted by Umbral View Post
Still, it's still too expensive for what it does imo. Acting as if an unenhanceable 20% +acc makes up for having just over a quarter of the +tohit is absurd.
I'm with you. I think it's too expensive for what it does, though I'd prefer they buff what it does instead of drop the endurance cost. I really liked the old version - crazy expensive endurance, but a very good buff. Interestingly enough, the endurance wasn't an issue for me. Back when I was leveling up Werner, I think I remember calculating that I could run FA with endurance reducers, replace one accuracy in each power with an endurance reducer, and come out ahead on both my chance to hit and my net endurance consumption. It seemed to work OK in practice as well, if I remember correctly. Been a long time. If you whip out numbers to show that I'm wrong, I'll chalk it up to poor memory.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

Quote:
Originally Posted by Werner View Post
I'm with you. I think it's too expensive for what it does, though I'd prefer they buff what it does instead of drop the endurance cost. I really liked the old version - crazy expensive endurance, but a very good buff. Interestingly enough, the endurance wasn't an issue for me. Back when I was leveling up Werner, I think I remember calculating that I could run FA with endurance reducers, replace one accuracy in each power with an endurance reducer, and come out ahead on both my chance to hit and my net endurance consumption. It seemed to work OK in practice as well, if I remember correctly. Been a long time. If you whip out numbers to show that I'm wrong, I'll chalk it up to poor memory.
Back when they first introduced FA, before I had fully HO'd out Umbral Fist (and thereby end up dating myself...), I remember grabbing it specifically because it allowed me to completely ignore acc slotting. It was wonderful. Of course, this was back pre-ED and pre-diff settings, so I was running 6 slotted QR and Stam, and IH was a toggle, and the hardest thing to fight was a +1 AV that couldn't kill me.

Now, from memory, I remember FA originally being a 20% +tohit buff with a 1.5 end/sec cost. Assuming that you were using a 2.5 end/sec attack string (about normal for leveling), the +tohit is way more than a single acc enh, and you'd be paying 2.64 end/sec. So, assuming my memory isn't failing me, you would be gaining a lot of chance to hit while only paying .14 end/sec more, which is close enough to not be noticed (especially when you factor in the whole QR + Stam thing).

Personally, I'd request Castle just do something to balance out FA. It doesn't follow the "three times worse" rule (not that it actually applies for almost any other ATs APPs because the APP shields are friggin' gold). It's, depending on how heavily you weigh the 20% +acc, 6-8 times worse than the native version.


 

Posted

Quote:
Originally Posted by Umbral View Post
I doubt you actually need FA on at all times thanks to the -def in the BS attacks and higher base accuracy though I'm curious why you're having endurance problems in the first place. Do you have both of the +end accolades yet? Are your attack powers (and FA) slotted for decent end redux?

I'm really wishing my hard drive hadn't died 2 weeks ago, otherwise I'd post you a build to show you what I'd do. This'll teach me not to backup everything.
The only accolade I have is the one for the click power psychic defense from Rikti Raids (and some day job accolades, but those don't really count). Most of my attacks just have an SO for end reduction, but Disembowel has 4 Makos and Parry has all 6 Touch of Death (not like it was expensive to start with though). I've got 3.33/sec generation, and with Tough, Weave, FA, and Integration I consume .97/Second. So Headsplitter is still sucking down 10+, Whirling sword is 9.75, and Hack and Slice are both 7. My click heals are all costing a touch under 7 and buildup is 5 (just has two 40 IO recharges).


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

Get the +end accolades (i.e. Atlas Medallion, Freedom Phalanx Reserve). Those will do worlds of good for your endurance sustainability. Both of those accolades are incredibly easy to get too.

The Atlas Medallion takes all of 10-20 mins in Striga killing wolves and vamps (I would alternate between the two on a day-night cycle because the vamps only spawn at night), 5 minutes doing the Fortune teller mish, and a quick 5 minute badge tour through the lowbie zones.

Freedom Phalanx Reserve can take a little longer thanks to the 3 hunt badges. I generally get it in my early 40s because a run through Posi or Synapse takes care of Clockstopper, Sister Psyche takes care of Tank Buster, and you can almost always find a group hunting Fake Nems in PI (which is much faster than running mishes for them). Once you take care of those, it's just a quick badge tour through the mid-high zones.


 

Posted

For the longest time I've been ignoring accolades because I can't run TFs except pugs (friends are rarely online) and I hardly ever team. Hunting hundreds of enemies solo for a badge is really not fun. I've been flashbacking a fair bit and slowly chipping away at the numbers via that method. But I probably should just go ahead and sink the time into it.

It would also help if I ever learned to control my attacks better. Headsplitter on the minion with a sliver of life is really not doing me any benefit. =)


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

Quote:
Originally Posted by GavinRuneblade View Post
Ice I notice you don't use any of the Achilles Heel procs. Don't you go nuts fighting high resist enemies?

I know when I fight Freaks or Malta I feel like pulling my teeth out. And I'm running armageddon proc in headsplitter in addition to lady grey in every other melee attack (full set of touch of death in parry for the same end result). It's just not cutting it. All smashing/lethal just sucks @#$%^& by itself.

The difference between a Malta Gunslinger and a Circle Mage or Carnie Ring Mistress is massive. I can drop a carnie boss in 4 hits, but gunslingers take over 10 unless I get lucky with crits. Freak Tanks can run into the 15+ range if they heal enough. I wish I could manage to get access to my screenshots, somewhere locked away where Mac users can't see them I have a shot of my hitting a tank with headsplitter and the proc doing more damage than the power. =) Wasn't slotted at teh time, but it's still a fun shot.

It doesn't look like all the bonus regeneration really makes enough difference in your build. only 6.5 hp/second for all that investment? Wouldn't a bit more resist or defense work better? I like the trick of splitting 3 numinas and miracles in reconstruction. You get two full heal IOs that way. I don't think I've seen that in other builds, people are usually aiming for the 5 and 6 set bonuses.

What size groups do you usually run? I go +1/x3 and I can't imagine life without slice to help take out the groups faster. do you just single-target them down getting the occasional second target with headsplitter?

@Werner:
So regarding Fast Healing, slot the three uniques and then use the other three slots to pump healing for all it's worth to max out their effect? I probably don't want 3 separate 2-piece set bonuses, so don't want to use only the full heal IO from each of the sets. Hmm, would I lose much by doing two uniques in fast healing and getting a 5-piece bonus from one set, then putting the third into health and getting a 3-piece? Or maybe go gor 3 three-piece bonuses. Have to look at that. Thanks for the ideas!
I might notice if I played it more. My BS/Regen is retired. I have other endeavors I am playing and IO'ng atm. I rarely soloed the toon.


YMMV---IMO
Ice Ember