Who IS #1 for farming


Arkyaeon

 

Posted

Quote:
Originally Posted by Sardan View Post
I guess what we have to account for are different positions in the learning curve. If I hear someone bragging about their excellent build, I want them to share it. I've played the game enough years that I understand well how to personalize a build. I don't want to play 20 questions to tease out their pointers.

On the other hand I can certainly understand, when a new player is asking for build advice, the reluctance to share a build that they'll slavishly copy without understanding the tradeoffs that build embodies.
This is a very good point that I did not consider.

I am very well versed in masterminds, so I can see just asking to see a build that's been bragged about.

I don't do blasters, so I'm not going to just ask for a build.


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don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

I disagree Mac, both in principal and in market practicality, but thats just my opinion. Some share it, some dont. But you definitely wont see me rewarding some newb lazy a$$ with a build he has done nothing for or to contribute towards. You, in many instances, at least post up your builds and ask for opinions. There are many that do not.

I share builds. I have a couple up on the Blaster forums right now. But some builds, I will never post, simply because I know no one on the server has anything like it, and I enjoy having a better build (yes, some of those happen to be PvP builds). But even in pvE, I guess I enjoy the competitive part of having a better build than the same AT's on the server. Often enough, it shows in mishes and TF's, or in farms.

But in response Sardan, there's proper avenues to getting the response you want than just 'Hey show me the build, and btw do it in public forums'. A lot of us are open to providing help (some like Mac are more open than others to a greater number of folks), but at least act like you're attempting to learn how to slot. There are many repeats on the boards just begging for build hand outs, and having to sift through 30+ Fire/Kin farming build request threads is downright ridiculous.

Not saying thats you, but if there is a build you're curious about that I have bragged about, send me a PM and we can always discuss it and share info. I do it all the time.

Sometimes its as simple as using the search function for some of these lazy guys, which is also often neglected.


Ping me at @Psion or Psion2.

 

Posted

Pardon the swift change-in-topic, but I'll throw in my two cents to the OP...

I've got two minor (albeit hard to come by) enhancements to go on my anti-Rikti Brute and I'll throw in the suggestion for the build I'm using: Dark Melee / Electric Armor / Mu Mastery.

  • Soul Drain is comparable to Rage from Super Strength in terms of damage and tohit buffs, and without the terrible crash. It only lasts for 30 seconds, on the other hand, though most groups won't last any longer than that. It's trivial to get it going on a full load of 10 enemies, especially with its inherent Accuracy modifier (slotted, mine has 2.35X accuracy).
  • Dark Consumption and Power Sink together make for two free refills to Endurance whenever you need them. Dark Consumption costs very little Endurance to cast, and Power Sink cannot miss.
  • Dark Consumption and Soul Drain are both decent AoE attacks in and of themselves. They're like a couple of extra rounds of Shadow Punch to everyone in melee range.
  • Siphon Life, while being a strangely powerful attack, heals 20% base HP enhanced. Energize when slotted is another 50%, so you can refill about 3/4 of your life bar casting two powers. Siphon Life recharges fast enough for it to be helpful during battle.
  • Naturally, the AoEs from Mu Mastery are wonderful additions to the arsenal. Using them all in sequence can be a bit endurance-heavy, but there's those free refills from earlier. Hold enemies down with Electrifying Fences then take a step back to blast them with Static Discharge. Slotted, these two powers and Ball Lightning do considerable damage to enemies.
  • Resistance to Smashing and Lethal is a bit low, but the self heals and Endurance Drain present in the build offer sufficient mitigation. I generally don't need to pop Energize, even with the aggro cap of Rikti on my tail. Having said that, Psionic damage is resisted almost as well as Smashing and Lethal (around 40%), so it's a good general-purpose defensive set.
  • Lastly, the attack chain is pretty straightforward. Once you herd everyone into a little ball, stand in the middle and use Soul Drain for the buffs. Then you can fire off Electrifying Fences and Ball Lightning for some initial damage, then cast Dark Consumption to get all your Endurance back. This usually kills all the minions. Finding a target, take a step back and launch Static Discharge at everyone who's left, then step in and clean up with the actual melee attacks. By the time your Endurance is low again, you still haven't used Power Sink.

Like I said, I made this thing for Rikti, and it certainly does the job. I clear out whole Borea missions at +0x8 in 10-15 minutes (every enemy on the map), and getting 10 million inf only takes around an hour. Just doing that, I ended up getting two purples today, so I'm quite satisfied.


 

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Quote:
Originally Posted by Psion1 View Post
I disagree Mac, both in principal and in market practicality, but thats just my opinion. Some share it, some dont. But you definitely wont see me rewarding some newb lazy a$$ with a build he has done nothing for or to contribute towards. You, in many instances, at least post up your builds and ask for opinions. There are many that do not.

I share builds. I have a couple up on the Blaster forums right now. But some builds, I will never post, simply because I know no one on the server has anything like it, and I enjoy having a better build (yes, some of those happen to be PvP builds). But even in pvE, I guess I enjoy the competitive part of having a better build than the same AT's on the server. Often enough, it shows in mishes and TF's, or in farms.

But in response Sardan, there's proper avenues to getting the response you want than just 'Hey show me the build, and btw do it in public forums'. A lot of us are open to providing help (some like Mac are more open than others to a greater number of folks), but at least act like you're attempting to learn how to slot. There are many repeats on the boards just begging for build hand outs, and having to sift through 30+ Fire/Kin farming build request threads is downright ridiculous.

Not saying thats you, but if there is a build you're curious about that I have bragged about, send me a PM and we can always discuss it and share info. I do it all the time.

Sometimes its as simple as using the search function for some of these lazy guys, which is also often neglected.
OR. . .
There search FU is severyly deficient does not = lazy, they think there build is great, much like the persians thought there army was Amazing, until they ran up on the Spartans, i.e. a ToPDoc, Mac, Werner, Nihilli build. I'm all for lowering the share component for some people who are obviously lazy, or don't care to look (Yes that is a diffrence) I once saw a post literally 2 posts up from another post asking the same damn thing. Now that, I can't respect. I will respect a newb asking, b/c hey I like this game, I want more out of this game, game needs more money out players; Enter Noob. I will show noob how to have a great build, easy, cheap, powerful, whatever they want, so they keep that 15 or whatever going to a game I like. Saying I have an Uber build that no one else has, is pardon me, a little too much EGO. It reminds me of a name I came up with back when I was in High School for a Super Hero, the son of Wolverine, I named him Dark Claw, b/c he'd have a sybiote like spiderman that would cover his claws. I wish I had trademarked the name, but, I digress, a year or two later, Dark Claw appears in a Marvel/DC crossover, it was an amalgam of Batman and Wolverine. So, where I might have thought of this name first, I wasn't the ONLY one to think of it. Now, I can totally understand if you are being really honest and human, and had just come out and said, I just don't want to share (which my 3 year old has problems with right now too ;p) Cheers, hope this was watered down enough to not get deleted


 

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Quote:
Originally Posted by GuyPerfect View Post
Pardon the swift change-in-topic, but I'll throw in my two cents to the OP...

I've got two minor (albeit hard to come by) enhancements to go on my anti-Rikti Brute and I'll throw in the suggestion for the build I'm using: Dark Melee / Electric Armor / Mu Mastery.
  • Soul Drain is comparable to Rage from Super Strength in terms of damage and tohit buffs, and without the terrible crash. It only lasts for 30 seconds, on the other hand, though most groups won't last any longer than that. It's trivial to get it going on a full load of 10 enemies, especially with its inherent Accuracy modifier (slotted, mine has 2.35X accuracy).
  • Dark Consumption and Power Sink together make for two free refills to Endurance whenever you need them. Dark Consumption costs very little Endurance to cast, and Power Sink cannot miss.
  • Dark Consumption and Soul Drain are both decent AoE attacks in and of themselves. They're like a couple of extra rounds of Shadow Punch to everyone in melee range.
  • Siphon Life, while being a strangely powerful attack, heals 20% base HP enhanced. Energize when slotted is another 50%, so you can refill about 3/4 of your life bar casting two powers. Siphon Life recharges fast enough for it to be helpful during battle.
  • Naturally, the AoEs from Mu Mastery are wonderful additions to the arsenal. Using them all in sequence can be a bit endurance-heavy, but there's those free refills from earlier. Hold enemies down with Electrifying Fences then take a step back to blast them with Static Discharge. Slotted, these two powers and Ball Lightning do considerable damage to enemies.
  • Resistance to Smashing and Lethal is a bit low, but the self heals and Endurance Drain present in the build offer sufficient mitigation. I generally don't need to pop Energize, even with the aggro cap of Rikti on my tail. Having said that, Psionic damage is resisted almost as well as Smashing and Lethal (around 40%), so it's a good general-purpose defensive set.
  • Lastly, the attack chain is pretty straightforward. Once you herd everyone into a little ball, stand in the middle and use Soul Drain for the buffs. Then you can fire off Electrifying Fences and Ball Lightning for some initial damage, then cast Dark Consumption to get all your Endurance back. This usually kills all the minions. Finding a target, take a step back and launch Static Discharge at everyone who's left, then step in and clean up with the actual melee attacks. By the time your Endurance is low again, you still haven't used Power Sink.

Like I said, I made this thing for Rikti, and it certainly does the job. I clear out whole Borea missions at +0x8 in 10-15 minutes (every enemy on the map), and getting 10 million inf only takes around an hour. Just doing that, I ended up getting two purples today, so I'm quite satisfied.
Which Borea Mish is the one everyone keeps referring too?


 

Posted

Borea is a contact in the Rikti War Zone that dispenses an endless variety of Rikti door missions and RWZ hunt missions, depending on what you feel like doing. Of the door missions, you either clear the map, defeat a boss, destroy some boxes or rescue a Vanguard soldier. These missions are classic high-level farms, as it's nothing but non-AE Rikti all the time.


 

Posted

Quote:
Originally Posted by GuyPerfect View Post
Like I said, I made this thing for Rikti, and it certainly does the job. I clear out whole Borea missions at +0x8 in 10-15 minutes (every enemy on the map), and getting 10 million inf only takes around an hour.
If I was farming seriously (not goofing off and chatting away like I usually am), then I'd be bitterly disappointed at a mere 10M/hour. I dislike farming (though I see the necessity of it sometimes), but if I'm going to do it, I want to maximize the rate of return I get. I'd expect *at least* two and a half or three times that amount - 25-30M/hour.


 

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In your case, you'd probably want to crank the enemies up to +2 or +3, then. I'm doing +0 for a mix of raw defeat rewards as well as salvage and recipe drops.


 

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I had no idea people still farmed in CoX since the bridge nerf, ae nerf and strangely reduced rewards system resulting in a very bad market to build farming toons, wow good to hear they still do very slowly.


 

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Quote:
Originally Posted by Rinkoz View Post
I had no idea people still farmed in CoX since the bridge nerf, ae nerf and strangely reduced rewards system resulting in a very bad market to build farming toons, wow good to hear they still do very slowly.
You forgot to mention how we can now set missions for up to 8 by ourselves, turn off bosses if we want, and fight up to +4 enemies. In any missions, not just AE. It seems like now is a good time to be a farmer.


Quote:
Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.

 

Posted

Quote:
Originally Posted by Dispari View Post
You forgot to mention how we can now set missions for up to 8 by ourselves, turn off bosses if we want, and fight up to +4 enemies. In any missions, not just AE. It seems like now is a good time to be a farmer.
Do you mean for money or exp? Certainly you dont mean exp because its not a good time to be anything but a deactived account, nor is a good time to even attempt to farm drops.


 

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Quote:
Originally Posted by Psion1 View Post
I disagree Mac, both in principal and in market practicality, but thats just my opinion. Some share it, some dont. But you definitely wont see me rewarding some newb lazy a$$ with a build he has done nothing for or to contribute towards. You, in many instances, at least post up your builds and ask for opinions. There are many that do not.

I share builds. I have a couple up on the Blaster forums right now. But some builds, I will never post, simply because I know no one on the server has anything like it, and I enjoy having a better build (yes, some of those happen to be PvP builds). But even in pvE, I guess I enjoy the competitive part of having a better build than the same AT's on the server. Often enough, it shows in mishes and TF's, or in farms.
I'll respect that you have a different viewpoint on this than I do, though I'll admit I will probably never understand why. Just giving someone a block of code and telling them to copy and paste it into Mids isn't quite the same as giving away all your trade secrets - the person you're showing the build to has to get all the enhancements for that build, and on top of that no two people are going to farm exactly the same way, so I'm not sure if the "person asking for my build is lazy" argument floats. If they were also asking you for inf to build the character, that might be a different story...

I make my own builds almost 100% of the time, but I will often compare those builds with friends' builds because I know they'll find ways to do things I haven't thought of, or they'll come up with a build that is roughly comparable to mine but costs significantly less. Crossing my own builds with theirs helps me when I'm planning builds in the future. Generally I'll only say "help me!" if I'm really not sure where to take a build (like an Elec/Shield or SS/Shield, in which cases I just couldn't get the stats I wanted) and will often combine builds that are suggested to me, or I'll offer a build for critique and say "hey, here's my build but I didn't quite get this the way I wanted it, anyone have any ideas?" For example, there's a thread in the PvP section about a Dom of mine that I couldn't get right without ridiculously expensive PvP IOs, but the builds suggested there significantly helped.

Quote:
Originally Posted by Rinkoz View Post
I had no idea people still farmed in CoX since the bridge nerf, ae nerf and strangely reduced rewards system resulting in a very bad market to build farming toons, wow good to hear they still do very slowly.
Sure, everything's slow compared to the "free 50" era that I14 and I15 were. However, you can tailor spawn size now, and with the MA you can tailor enemy groups to your own specific strengths. XP gain's not as fast as it was before I16, or even I14 for that matter, but you can still go 1-50 in 30 hours or so (I'm sure there are ways of doing it faster, but I'm not currently aware of anything and the devs do a good job of patching up loopholes as they arise).

Farming for drops is easier than it's ever been - XP's just a bit slower, but there's still some "power" in "powerleveling."


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

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"Secret builds" is an amusing and silly concept and quite laughable.

If someone has a "secret build" that you want that you should be able to figure it out with a small amount of work. There aren't too many ways to create effective builds for various goals. If you know what the build is trying to accomplish you should be able to design it in virtually the exact same way. Likely you will come up slightly different based your own personal playstyle and taste. For example I design my super-high-end builds to stop at exactly permahasten where I have a friend who wants all the recharge he can cram in. My builds usually end up with a tiny bit more +HP and his with a tiny bit more +recharge but 9 out of 10 powers are slotted the same. Figuring out a "Secret Build" isn't a "infinite monkeys on infinite keyboards" type of thing. There are only so many sets that give the bonuses you want and the enhancement percentages that create effective characters.

If you want to say "I'm not interested in sharing my build and its a secret" that's your choice. Probably in the time it took you to tell someone that you could have sent them the build. But if you somehow think its unique and a real secret ... well... I'll refrain from posting my thoughts on that in interest of maintaining access to the CoH forums.


 

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I can understanding hiding builds if you're using a bug, feature, or exploit. Certain HOs for example can be slotted in powers that you wouldn't normally consider, and provide very high Enhancement values. I think you can slot Centrioles (Dam/Range) in Sonic Shield powers, and you get 33.3% Damage Resistance and 20% Range. If this becomes common practice, the Devs may finally decide to fix it. There was some IO that accidentally gave a global Recharge Reduction bonus, rather than just affecting the power it was slotted into. If something like that still exists, I can see why people would want to keep it quiet. These sorts of things are very easy to hide, since they don't show up anywhere that people can see. That's why I always make sure to clean up builds before I post them. Um, I mean I would never do something like that. It's wrong.


Goodbye and thanks for all the fish.
I've moved on to Diablo 3, TopDoc-1304

 

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My #1 farmer is my fire/kin/fire when I kill my second account and use his corpse for vengance. Also, another reason for not posting a build might be because you are still building it and don't want to have to compete with someone for the IOs. I know I won't post my PvP build for my scrapper on these forums until I've finished because I think it's that BA!


 

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Quote:
Originally Posted by macskull View Post
Sure, everything's slow compared to the "free 50" era that I14 and I15 were. However, you can tailor spawn size now, and with the MA you can tailor enemy groups to your own specific strengths. XP gain's not as fast as it was before I16, or even I14 for that matter, but you can still go 1-50 in 30 hours or so (I'm sure there are ways of doing it faster, but I'm not currently aware of anything and the devs do a good job of patching up loopholes as they arise).

Farming for drops is easier than it's ever been - XP's just a bit slower, but there's still some "power" in "powerleveling."
Your insane if you think farming drops is easier then its ever been, farming drops was "easy" when you could pad for 8 people and run a farm back in i14, you would get drops like there was 8 people in your team and you where the only one in the mission map....that would be why we call it padding.

Now what we call "padding" is set for 8 people is 7 other people in there taking your rewards even though your the only one in there although I would agree that making the level lower then your current does help drop farming somewhat but I'd give that up in a second to have drops rates before when padding for 8 with 52's.... I agree somewhat with XP farming but its been extremely slowed down no were near how it was even before AE came out, I was all for AE getting nerfed, not nearly to the extreme that the devs took it but nerfed somewhat.

The autosk system is a true fail to force everyone to "autosk" or quit the team every single time u team with anyone 1 level above you, we really could've had more options then that and would have been much more pleasing to the majority and may have saved us some poeple who have left recently, although AE is what killed many many more but thats for another post.


 

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Quote:
Originally Posted by Rinkoz View Post
Now what we call "padding" is set for 8 people is 7 other people in there taking your rewards even though your the only one in there although I would agree that making the level lower then your current does help drop farming somewhat but I'd give that up in a second to have drops rates before when padding for 8 with 52's....
Please clarify this.

Edit: I understand every word used, but words when wrong the spot follow can't I are.
I'm not intentionally belittling you. I just want to know what you're trying to say here!


 

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Quote:
Originally Posted by Tonality View Post
Please clarify this.
I believe he's saying that running solo on x8 creates 7 virtual players that steal drops so that you get the same drops as if there actually WERE 7 other people on the team.

Which I'm pretty certain isn't true. I don't farm for enhancement/salvage drops, but I farm in AE and tickets fall way faster when I'm solo. To the point that I don't like to take more than 2 people or I have to clear the entire map instead of just the front section.

And for the record:

Quote:
Originally Posted by Rinkoz View Post
The autosk system is a true fail to force everyone to "autosk" or quit the team every single time u team with anyone 1 level above you
Your wording is kind of confusing here, but if you're complaining about the prompt, you can set it to just auto-accept. It's in options, at the very top. Otherwise, "forcing" people to SK to someone 1 level above them does nothing.


Quote:
Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.

 

Posted

Quote:
Originally Posted by Rinkoz View Post
Your insane if you think farming drops is easier then its ever been, farming drops was "easy" when you could pad for 8 people and run a farm back in i14, you would get drops like there was 8 people in your team and you where the only one in the mission map....that would be why we call it padding.

Now what we call "padding" is set for 8 people is 7 other people in there taking your rewards even though your the only one in there although I would agree that making the level lower then your current does help drop farming somewhat but I'd give that up in a second to have drops rates before when padding for 8 with 52's.... I agree somewhat with XP farming but its been extremely slowed down no were near how it was even before AE came out, I was all for AE getting nerfed, not nearly to the extreme that the devs took it but nerfed somewhat.

The autosk system is a true fail to force everyone to "autosk" or quit the team every single time u team with anyone 1 level above you, we really could've had more options then that and would have been much more pleasing to the majority and may have saved us some poeple who have left recently, although AE is what killed many many more but thats for another post.
Pretty sure this is not true, I don't have a high level farmer, but I've been playing a lowbie MM a ton lately. I put missions on x2 at level 10 and x3 at lvl 26, and I've noticed that a single mission usually just about fills my enhancements compared to two or three enh per mission at x1. My 26 Bots/Traps has around 40 million infamy all self earned because I keep getting decent, sellable drops and he's decked out in lvl 25 set ios that I spent about 10 million on.


 

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Originally Posted by Dispari View Post
Which I'm pretty certain isn't true.
As am I.. I get plenty of drops solo at +1/x8 on my fire/rad troller.


 

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Quote:
Originally Posted by Rinkoz View Post
Your insane if you think farming drops is easier then its ever been, farming drops was "easy" when you could pad for 8 people and run a farm back in i14, you would get drops like there was 8 people in your team and you where the only one in the mission map....that would be why we call it padding.

Now what we call "padding" is set for 8 people is 7 other people in there taking your rewards even though your the only one in there although I would agree that making the level lower then your current does help drop farming somewhat but I'd give that up in a second to have drops rates before when padding for 8 with 52's.... I agree somewhat with XP farming but its been extremely slowed down no were near how it was even before AE came out, I was all for AE getting nerfed, not nearly to the extreme that the devs took it but nerfed somewhat.

The autosk system is a true fail to force everyone to "autosk" or quit the team every single time u team with anyone 1 level above you, we really could've had more options then that and would have been much more pleasing to the majority and may have saved us some poeple who have left recently, although AE is what killed many many more but thats for another post.
Quote:
Originally Posted by spiritfox View Post
Pretty sure this is not true, I don't have a high level farmer, but I've been playing a lowbie MM a ton lately. I put missions on x2 at level 10 and x3 at lvl 26, and I've noticed that a single mission usually just about fills my enhancements compared to two or three enh per mission at x1. My 26 Bots/Traps has around 40 million infamy all self earned because I keep getting decent, sellable drops and he's decked out in lvl 25 set ios that I spent about 10 million on.
I am also sure that this is not true, athough it was for a short while after i16. During and after the i16 beta there where a large number of folks who ran extensive tests to verify that drops where working as they should using the new settings. There WAS a bug with recipe drops and the folks testing it managed to brute force enough data to prove that the drops where indeed off - oddly enough it turned out that this was an OLD bug, not a new one - if I remember correctly it was a problem with an uninitialized local variable that was getting hit more often after the i16 changes - often enough to show up in the test data. However that bug was fixed shortly after i16 and verified by the very folks who put together the data to show it existed.

I am pretty sure that there was never a problem with enhancement drops, just IO recipes. The fix for that bug went in on sept 29 in build 1600.20090918.4T2, although the patch note on it is almost unnoticable (under Rewards it just says 'Fixed bug was causing drop rates to be slightly too low').

Most of the threads on this issue where in the Market and Inventions forum as your most avid farmers/marketers spend a lot of time there - you might be able to find them if you look through old posts if you are interested in how they tested the drop rates, I don't farm myself and even if I did I don't have the patience to generate the kind of data you need to prove that a random event is not occuring frequently enough, so I only paid attention to the results not the test method.


Globals: @Midnight Mystique/@Magik13

 

Posted

Quote:
Originally Posted by EricHough View Post
There WAS a bug with recipe drops and the folks testing it managed to brute force enough data to prove that the drops where indeed off - oddly enough it turned out that this was an OLD bug, not a new one - if I remember correctly it was a problem with an uninitialized local variable that was getting hit more often after the i16 changes - often enough to show up in the test data. However that bug was fixed shortly after i16 and verified by the very folks who put together the data to show it existed.
I remember that one. And being an old bug that actually means it's EASIER than it used to be to get drops. Since that bug existed for quite some time.

I wasn't sure if that's the one he meant though. His claim seemed to be that it created 7 virtual players that stole drops so you get essentially 1/8th the drops you should get. The bug WAS creating a decrease in drops, but nowhere near that much. It was small enough so as not to appear on the radar for a very long time, but noticeable enough that people eventually started complaining to get it fixed through hard data.


Quote:
Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.

 

Posted

Quote:
Originally Posted by macskull View Post
I'm not terribly familiar with the Brute version of Claws so I can't comment on that, but as far as reliable and farm-friendly AoE all Claws has is Spin (yes, Eviscerate and Shockwave are AoE but Eviscerate is an odd cone and Shockwave causes KB). The reason SS is so good is because it's got a very good single-target chain, Footstomp is probably the best AoE in the game now that PSW has been nerfed, given some global recharge, and Rage is boosting your damage by 80% constantly as opposed to Claws which has to keep Follow Up stacked.
Here is the thread he meant about Brute version of Claws.
http://boards.cityofheroes.com/showt...light=claws+ss

Quote:
Originally Posted by Exxar View Post
Spin does more damage than Foot Stomp (even including Rage), has lower recharge and end cost. You also get it much earlier. The only things FS has going for it are the radius and knockdown. The radius means you won't have to wait a few seconds after jumping into a spawn for them to surround you, and KD is nice.

If you're looking for absolute max performance, I'd say claws. It's also much more comfortable while leveling due to SS getting its only AoE at 32. If you don't care about top performance that much, it boils down to taste I guess.
Quote:
Originally Posted by Bill Z Bubba View Post
hurr?

Spin: Dam: 79.04 Cast: 2.5 End: 13.150 Rec: 14
FStomp: Dam: 59.23 Cast: 2.1 End: 18.512 Rec: 20

Doublestacked Rage: 160% dam buff
Doublestacked Followup: 60% dam buff
95% enhancement for both
180% fury for both

Spin: 79.04*(1+.6+.95+1.8) = 343.824
FStomp: 59.23*(1+1.6+.95+1.8) = 316.8805

..... WOW.

And claws also gets eviscerate and shockwave to add to it.
Also note that Footstomp (recharge is 20 secs) and Spin (recharge is 14 secs) have the same max 10 target rule regardless how different the AoE is for both.

Hope that clears that up



Post Comic book Fan Films that ROCK!
Fight my brute

 

Posted

Quote:
Originally Posted by Dispari View Post
I remember that one. And being an old bug that actually means it's EASIER than it used to be to get drops. Since that bug existed for quite some time.
Anecdotally, we don't have much reason to think that the bug actually was causing a problem in a consistent way before I16. On the contrary, we did have some data from before then that was consistent with published numbers on drop probabilities by rank, published (as it turns out) by people who were farming.

Perhaps most compelling, though, was the fact that all that I16 beta activity started because multiple people perceived that drop rates in beta were low relative to live servers. That had never happened before in such a consistent way - numerous testers went to the boards looking for confirmation and found one another posting about the matter, and this was what led to such coordinated testing.

There's a difference in an uninitialized variable bug existing and the "junk" data that ends up in the variable actually revealing the bug via incorrect program behavior - this is one of the reasons these bugs are so hard to find. My personal suspicion is that while the variable had gone uninitialized since I9, it wasn't until I16 that the game's memory layout changed in such a way that "problem" values started populating that variable. Contrary to popular description, what's in such a variable is rarely "random" in the technical sense - it's usually left-over data from some previous program activity that's somehow associated with the broken code in time, logical flow or even just coincidence.

</threadjack>


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by macskull View Post
A while back (like, before the Family nerf in early 2008 I think it was), some people in the market forum did some speed tests of common redside farm builds, and it was discovered that except in very rare cases, Brutes outperformed Dominators in terms of kill speed and inf gathering (which are directly related, really). Why? Brutes have Fury, and Brutes are more easily able to handle harder targets which give more XP (think bosses, especially Nemesis bosses). Unfortunately I don't think that same kind of test was ever done heroside, and it certainly hasn't been repeated since the first time it was run (factoring in sets like Shields). In terms of "enhance-and-go" performance, a Fire/Kin can be a bargain-basement farmer: my Fire/Kin/Fire does respectably on common SOs, but it doesn't hold a candle to my purpled Fire/Kin/Stone. As far as inf gain heroside goes I'd probably give a nod to some flavor of Scrapper, usually Spines or Elec paired with Fire or Shields, and Blaze mastery for good measure.
me, topdoc, and some dude from VR were those exceptions.

just saying.