Sneaky!


BBQ_Pork

 

Posted

From reading how the 'walk' functionality seems to go, (And thanks for that one, devs! It's fluff, but tasty fluff!) I got an idea.

This from another 'npc' moving emote: the crouched over, sneaking one. I thought this would be a cool alternate 'walk' if devs had the time, but then thought: "What if, along with the sneaking 'crouched walk' animation, this gave a stealth component?" (Essentially giving all characters a inherent stealth option within a 'walk' power?)

The speed could never be buffed, unlike concealment powers. There would be no extra defense, unlike concealment powers. You could not attack while this would be active. Travel powers and jumping would be disallowed. On the other hand, it's a 'free' stealth power. This would give all characters a 'sneaky' option for missions. (Though obviously slower than other concealment options.) It would stack with other stealth powers, to a limited degree, but have its own 'stealth cap' so that one would always be visible when in touching distance. (No matter how sneaky one is, it take real invisibility to walk right under somebody's nose.)The power could also be "interruptible," so once attacked, it would deactivate, with a longer recharge than any sprint-like power.

With this, the devs could also add more sneaky objectives into future missions, as all characters would have a way to accomplish such things.

Just a thought.


 

Posted

Quote:
Originally Posted by Seldom View Post
The speed could never be buffed, unlike concealment powers.
There would be no extra defense, unlike concealment powers.
You could not attack while this would be active.
Travel powers and jumping would be disallowed.
On the other hand, it's a 'free' stealth power.
This would give all characters a 'sneaky' option for missions. (Though obviously slower than other concealment options.)
It would stack with other stealth powers, to a limited degree, but have its own 'stealth cap' so that one would always be visible when in touching distance. (No matter how sneaky one is, it take real invisibility to walk right under somebody's nose.)
The power could also be "interruptible," so once attacked, it would deactivate, with a longer recharge than any sprint-like power.
It sounds like it has somewhat reasonable tradeoffs, I guess.
I suppose that if it might open up more options for missions, it could be worth it.

I am immediately reminded of the old Hollows missions where lowbies would have to learn all about agro and perception ranges in order to get to missions in areas that were full of purple-conning foes.
I would not use this power outdoors, but that's just me. The speed debuff would be too much for my taste in those instances.

The idea of being able to /powexec_sneak to get the mission done, rather than always having to fight is interesting. I could see certain storylines where it is important NOT to let the enemy know that you've stolen, copied and replaced thier secret plans. Currently, with any grab the glowie mission, you have to defeat the closest spawn, too. And that would blow the objective.