We need an easy way to transfer between characters.
You, I and everyone else can sit at our computers and imagine whatever we want, but at the end of the day the only people that can turn what they imagine into an ingame reality are the devs. The only power we have is what the devs allow us to have, and they will not hesitate to remove it whenever they want. Just ask the guys who were making Rikti and Mito farms. If they don't want us to do something they won't let us do it.
Now I do hope they change their minds, and I hope it gets done either before or when "Going Rogue" comes out. ![]() |
See my response to Maniac_Raid concerning whether "realistically" two of our own characters could meet each other or not. That's the main point I was trying to make with regard to sharing between our own characters, whether we factor AE into the equation or not.
I am an evil exploiter. Every character that I create gets at least 1mil inf and a set of costume salvage as soon as they finish the tutorial. That said, I wouldn't mind having an option such as this.
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There is no difference at all between sharing influence/salvage, etc., between your own characters or with a friend's characters. You can already share salvage, enhancements, and inspirations through your SG base.
Why not influence as well since influence has become in-game currency? They've already deviated from the original concept; this would fit right in with the introduction of Wentworths and an in-game "economy."
Oh, I agree with you there. I was just pointing out that we shouldn't assign limits based on whether AE is technically considered "real" or not. Let's put out our ideas and assessments and let the devs consider whether they are worthwhile. We shouldn't let AE automatically put a kibosh on ideas simply because it's not considered "real."
See my response to Maniac_Raid concerning whether "realistically" two of our own characters could meet each other or not. That's the main point I was trying to make with regard to sharing between our own characters, whether we factor AE into the equation or not. |
There's no wrong way to view our characters. We can see them as individuals or as extensions of ourselves. By that I mean the player earned the influence/loot as opposed to the inf/loot belongs to the character that earned it. It's almost a futile discussion because both sides can argue the validity of their respective point of view and neither side is wrong.
So I don't think the devs should put this feature into the game based on how people want to play. I think it should be put in because the game mechanics have evolved in a direction where it makes a lot of sense to implement it.
Side switching is just around the corner and hopefully we'll be able to take our inf with us as we go from hero to villain and vice versa, and I think this feature is the next logical step.
I hope that makes sense.
Only if you choose to play it that way. None of my characters go play a video arcade; the missions they run in the AE are just as "real" as the missions they run outside of the AE. That's the essense of an RPG and the AE is one of the greatest RP tools ever added to an MMORPG.
Just because Paragon Studios had to come up with a means of separating "canon" from player-created content does not mean that the players have to view it the same way. ![]() |
80% of the missions I see in AE are things I wouldn't eat on a bet. Titles like "beat the cheerleders". I just looked at ten random AE missions and seven of them didn't even TRY to have story content. Chances are good that two of the other three are accidentally broken in some horrible way (Oh, gee, I have TWELVE SMOKE GRENADE DEBUFFS on me again. Huh. )
Even the GOOD stuff has good reasons not to be canon, often.
After #192771, for instance, I can't look at the statue of Lord Recluse without thinking "Lord Recluse's Sweet Ride". And I'm pretty sure I 5-starred that arc. ("Lord Recluse's Regrettable Morning After", in case I got that arc number wrong.)
You need an "it was all a simulation" button for plausible deniability.
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So you think you're a hero, huh.
@Boltcutter in game.
This thread deserves some serious
Don�t say things. What you are stands over you the while, and thunders so that I cannot hear what you say to the contrary. - R.W. Emerson |
YUMMY Low-Hanging Fruit for BASE LUV

I drop bad AE missions as quickly as it becomes apparent they fit the category of which you speak. While I love playing good AE content, I certainly don't deny that there is a whole lot that I avoid like the plague.

I also do that with dev content that deserves to have an "it's only a simulation" button (although there is a far lower percentage of those) or that I just plain don't like, even if well-written (anything Vahz, zone zombie raids, etc.).
The fact that there is bad content in the AE as well as good doesn't counter the points made about legitimate use of AE for RP purposes.

I don't accept the canon story behind AE because I refuse to/cannot believe that any of my characters are so incredibly [censored] STUPID as to willingly stick their heads into anything that's a joint venture of Dr. [censored] Aeon and Crey. That would require an Idiot Ball the size of Atlas' globe, and I am frankly insulted that the Devs expect us to swallow this tripe and/or couldn't be bothered to take the time and effort to come up with a less absurd IC framework for the MA system. The people who care about lore and the setting deserve better, and the non-RPers aren't gonna care either way.
*pant pant*
Sorry. Button.
My characters at Virtueverse
Faces of the City
Yeah cuz we all know that corporations are either paragons of virtue or vile festering pits of evil.
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... ahem. Excuse me. I meant to say that Dr. Aeon's the number-two man in, well, if not Arachnos proper, at least the Rogue Isles, an internationally recognized Wretched Hive of Scum and Villainy (I believe it's actually a UNESCO World Villainy Heritage Site). If he showed up at a convention, his nametag actually would say
Hello! My name is
DR. AEON
MUAHAHAHAHA!
Evil Scientist
I can see MJ's point. I think she's overreacting... um... catastrophically... but I can see where she's coming from. It is kind of a flimsy backstory for something that heroes are going to be involved in, especially ones experienced enough to know anything about the AE principals' backgrounds. I mean, hell, Countess Crey framed Captain Photon for murder once. That's not really going to make him inclined to become her customer for anything, much less virtual reality situations in which things may try to kill him.
But don't go by me. I've also long thought that Hero Corps was way too shady for most of my characters to want to have anything to do with them, which has made setting my difficulty level a sort of grit-teeth-look-away experience. I don't hold with these tortuous in-game explanations for out-of-game mechanics in general (Hero Corps Adjusters, that hugely silly "Positron's Diary" thing about alternate builds, the handwave about power proliferation). The Architect is just the latest square peg being hammered into a hexagonal hole.

I'd like to be able to transfer influence, IOs, etc, between characters. I know there are 'tricks' you can do but they aren't always easy, let alone always successful. Theres trading but I don't trust many people, even in my supergroup
![]() Other MMOGs offer a wide variety of ways to transfer between characters, from mail to shared banks, etc. Can we get something on CoH already? |
Also, as has been mentioned, somehow, CoH has survived sans said feature for 5 years now.
Thirdly, a quibble about your thread title. Don't use "we." You don't speak for all of us, as, obviously, some of the forum goers are bound to disagree with you. Also, "need" is a tad hyperbolic. A better title, would have been "I want an easy way to transfer... blah blah."
No, my characters see it as money, and so do the NPCs. This has been gone over a few times now. Yes, you can justify it with RP reasons, however you can't deny that influence equals cash, especially with NPC statements like "Now you owe me even MORE influence!" when playing dice.
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Sure we can. It's just as reasonable to assume that two of my characters can meet in game as it is to assume one of my characters can meet one of yours. *They are different people in game.* They are not the same character, not the same person.
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I DO realize that the toons on one account are not the same person, and it's simply that an account cannot have two toons logged in at the same time which keeps up the aspect that was brought up that they can never meet, and thus never exchange inf/anything. They can be in the same SG/VG, have all the same contacts, and friends, defeat all the same villains/heroes. If all of the toons ever created on a single server were real live people in and alternate dimension, it's plausible to think that Captain Amazing and Sidekick Bob, who while in this world are characters on a single account, could meet, and trade between them. In that world, they are not connected in any way.
But then, answer me this. How often have you been approached by a multi-millionaire whom you have no connection to all, and been given a massive amount of money?
Lastly.. for this post. Concerning what Megajoule said. From what I remember(I'm not deep seeded in the CoH lore) but Crey is not known world wide to be an evil corporation, and Dr. Aeon found a way to get cheap power to the Rogue Isles. He's known to be a brilliant scientist. Brilliant doesn't necessarily mean moral/ethical/good.
I really need to stop reading this thread. I feel I'm playing devils advocate far more than I ever intended...
I'm content with the current system which allows inf. xfer via markets & via Bases.
So I vote no on this feature.
I will say we need an auto-pay feature in place for Base upkeep.
I don't accept the canon story behind AE because I refuse to/cannot believe that any of my characters are so incredibly [censored] STUPID as to willingly stick their heads into anything that's a joint venture of Dr. [censored] Aeon and Crey. That would require an Idiot Ball the size of Atlas' globe, and I am frankly insulted that the Devs expect us to swallow this tripe and/or couldn't be bothered to take the time and effort to come up with a less absurd IC framework for the MA system. The people who care about lore and the setting deserve better, and the non-RPers aren't gonna care either way.
*pant pant* Sorry. Button. |
Pushes the button again. It was funny to watch.
The wisdom of Shadowe: Ghostraptor: The Shadowe is wise ...; FFM: Shadowe is no longer wise.


I'll clarify. Yes, you can chose to ignore it and expect whatever you want. You choose to ignore the in-game canon for the existence of AE to suit your needs, and beliefs. But just because you, and others who share your opinion make that choice doesn't make it a fact for the devs to think that a bank/transfers between toons on the same account needs to be added to the game.
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The only argument I'm making here is that there is no "canon" or logical storyline reason for characters on the same account not to be able to use bank transfers with each other. The notion that they can never meet is absurd on the face of it in an RPG. The whole point of an RPG is to be able to write your own backstory for your characters and fit them into the devs game world.
In my backstory, I can write that my character met the president of the United States. Never actually happened in game, of course, but nobody would question it.
But if I have two characters who are brothers with fully fleshed-out backstories about their escapades together, it won't wash because these brothers could never have met in "RL"? That members of the same SG have can never have met? Technical limitations should have no impact on storylines in an RPG.
I DO realize that the toons on one account are not the same person, and it's simply that an account cannot have two toons logged in at the same time which keeps up the aspect that was brought up that they can never meet, and thus never exchange inf/anything. They can be in the same SG/VG, have all the same contacts, and friends, defeat all the same villains/heroes. If all of the toons ever created on a single server were real live people in and alternate dimension, it's plausible to think that Captain Amazing and Sidekick Bob, who while in this world are characters on a single account, could meet, and trade between them. In that world, they are not connected in any way. |
The only valid reason for not allowing is that the devs said so. This doesn't mean that they can't change their perspective based on the evolution of the game or player feedback. Hence threads like this one.
But then, answer me this. How often have you been approached by a multi-millionaire whom you have no connection to all, and been given a massive amount of money? |
She did not win the contest, but afterward a high-level character sent her a tell and said that she saw what happened, liked the way my daughter handle the situation, and proceeded to give her 2 million influence. It made a nice impression on my nine-year-old.

I've had high-level characters that I don't know pop by while I'm at a vendor in Atlas on a low-level character and drop a ton of level 50 enhancements on me to either store or vendor for a bunch of influence. I've done the same for others.
I really need to stop reading this thread. I feel I'm playing devils advocate far more than I ever intended... |
I play with my wife and daughter, so the issue of trading influence and such is really moot for me.
This is just a mechanic that I think has become obsolete based on the maturation of the game and reasonable story/RP elements. It would be a QoL change for the players, not a major game-changing feature.
I can see MJ's point. I think she's overreacting... um... catastrophically... but I can see where she's coming from.
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To the rest of your post, however, and somewhat back on topic - yeah, MOST of the Devs' attempted in-game justifications for new features and game mechanics have ranged from clunky to stupid. A part of me thinks they should just not try; it would at least mean less for those of us who want to tell our own stories to ignore.
inf is inf. It's game cash. If the Devs don't want lowbie alts being twinked out by their mains and/or friends... well, it's far too late for that, the horse has not only left the barn but sired a herd of wild mustangs. But they should come out and say so in plain language, instead of hiding behind the kind of story excuse they've trained us to ignore (by being so lame).
Now, it could be that they accept that it happens but they don't want to make it easy; to discourage it without disallowing it. But if so, again, it would be nice if they'd just say so.
It's also possible that, like Power Customization until recently, it's simply about #57 on the list of priorities to be coded. They might get to it sometime before they shut down the servers... maybe.
"It looks like you're trying to produce a rant. What kind of rant would you like?"
* Farmers
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Oh, and Forbin Project? Go watch some Baywatch reruns instead. Perv.

My characters at Virtueverse
Faces of the City
I would exploit it so bad you'd be singing a different song within the week.
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It would be nice, yes. We don't have it, no.
As far as a workaround: I'm willing to help. The last two people who gave me hundreds of millions for currency exchanges were Reptlbrain and Laevateinn but there were a bunch before that, so I've got references. @Boltcutter in game. |
Freedom: Blazing Larb, Fiery Fulcrum, Sardan Reborn, Arctic-Frenzy, Wasabi Sam, Mr Smashtastic.
(snip) But then, answer me this. How often have you been approached by a multi-millionaire whom you have no connection to all, and been given a massive amount of money? |

I don't suffer from altitis, I enjoy every minute of it.
Thank you Devs & Community people for a great game.
So sad to be ending ):
Yeah cuz we all know that corporations are either paragons of virtue or vile festering pits of evil. Theres never any shades of gray for good people or questionable business practices, and bad people never have legitimate businesses. That's just not how the world works.
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Yeah cuz we all know that corporations are either paragons of virtue or vile festering pits of evil. Theres never any shades of gray for good people or questionable business practices, and bad people never have legitimate businesses. That's just not how the world works.
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I don't expect anything; these posts are purely for discussion purposes...
This is just a mechanic that I think has become obsolete based on the maturation of the game and reasonable story/RP elements. It would be a QoL change for the players, not a major game-changing feature. |

I would exploit it so bad you'd be singing a different song within the week.
"Sorry bucko, but CoH and CoV are the same game." -BackAlleyBrawler
"Silly villain, CoX is for Heroes!" -Saicho