My cursory search didn't yield any prior info on this, but, as y'all say "my search fu is weak". So I'll just ask...
Now that there are 4 settings for missions, is there any research done on how rewards are granted for each permutation?
There's level (-1 to 4), # of players (1 to 8), bosses (yes or no), AVs (yes or no).
Seemingly there would be 192 different combinations (6 * 8 * 2 * 2). Maybe the last two don't matter, dunno, that's why I'm asking.
Using prestige earned as the comparison basis, it seems like I'm earning less than before i16. That is, if I set to what had been "Invincible" (+2, 1) I'm getting something like 344 prestige and it used to be a smidge over 490. However I have gotten in the 500s + before too.
So, before I do any experimenting on my own, I'm just wondering if the analysis has already been done.
My cursory search didn't yield any prior info on this, but, as y'all say "my search fu is weak". So I'll just ask...
Now that there are 4 settings for missions, is there any research done on how rewards are granted for each permutation?
There's level (-1 to 4), # of players (1 to 8), bosses (yes or no), AVs (yes or no).
Seemingly there would be 192 different combinations (6 * 8 * 2 * 2). Maybe the last two don't matter, dunno, that's why I'm asking.
Using prestige earned as the comparison basis, it seems like I'm earning less than before i16. That is, if I set to what had been "Invincible" (+2, 1) I'm getting something like 344 prestige and it used to be a smidge over 490. However I have gotten in the 500s + before too.
So, before I do any experimenting on my own, I'm just wondering if the analysis has already been done.
Global = Hedgefund (or some derivation thereof)