Ping pong MA Second Build


BlazingBlue

 

Posted

Edited to add: THIS IS A HORRIBLE IDEA. THIS TOON IS NEARLY UNUSABLE IN THIS BUILD. BEWARE MY STUPIDITY.

I've got my MA/Inv at 50 now, and I thought I'd do the second build. At first I was going to fix two issues I thought were bad choices on my part, but then I started thinking that this could be a really fun build.

I want as much knockback and knockdown as possible.

Now, I can always change back to my serious fighter. But I'm putting this out there to see what you guys think. Also, I'm not sure KB has a cap, if not, this could get crazy.

Not in level picking order, I'll work that out when I decide on slotting.

No Thunder K - Leaving in favor of Fight's Kick which has KB.
Storm K - need for damage. No KB.
Focus Chi - need my Buildup
Crane Kick - load until kb cap
Dragon - load until kb cap.
Eagle - need for damage.

Pools
Flight - Air Sup - slot for KB, which works on KD I assume. What knock them higher?
Flight - Fly - Commuting.
Fighting - Kick - slot for KB
Fighting - Tough, Weave
Fitness Path - Something, Health, Stamina
Speed - Hasten OR Leaping - Combat Jumping

Ancil
Focus Acc OR Torrent [Cone KB, LOL]

Inv Secondary
RPD, TI, DP, Uy, Inv, TH - have nothing to do with KB/KD.

So, all total I have 5 KB attacks IF I choose Torrent over Focus Acc. I really feel Focus Acc was helping me, but to keep in my theme I need Torrent. But I don't feel like wasting slots with Acc all over the place.

That's all 24 powers. Are there better/more ways of KB. I really want to punt the living dog dirt outta everything I can.

Thanks for reading/commenting, and do remember this is a second build, not a respec. I can always come back from this at will.


 

Posted

You forgot about jump kick in the leaping pool.


"All problems can be solved by throwing enough scrappers at it."

@Riez on Virtue, Protector, Champion, and Exalted server.

 

Posted

Take Torrent and slot it with a to-hit debuff that way when they are chasing you around because you are chasing the guy you are kicking all over the place they won't be able to hit you. lol

Teams are gonna hate you if you use that second build.


Scataloni Volt
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Rad Scataloni

 

Posted

Quote:
Originally Posted by Duneman View Post
Teams are gonna hate you if you use that second build.
I could solo. In fact, the place this MA/Inv hit 50 was on the north wall of Cim where the spawn are 10+ on a narrow walkway with a steep drop.

But I apologize for the KB I have now. Crane kick is essential. Tanks usually say, "You take it away form me, you kill it." And usually my intentional punting ground is around the defenders, knocking them away.

I've been with another MA who had Air Sup also. We were flipping and booting people all over the place. Though you need an orange or red or they'll die too soon. And purples you just can't knock around.


 

Posted

Quote:
Originally Posted by Postagulous View Post
Flight - Air Sup - slot for KB, which works on KD I assume. What knock them higher?
KnockBACK enhancements will only increase the distance that things are hurled away from you laterally. A KnockBACK enhancement will not increase the KnockUP distance. This means that they are horizontal only enhancements. You can still slot KnockBACK enhancements into KnockUP powers, but the enhancements won't "help" your vertical KnockUP distance.

KnockDOWN is merely a fractional (ie. <1.0 MAG) amount of KnockBACK ... typically 0.67-0.75 MAG.


It's the end. But the moment has been prepared for ...

 

Posted

Quote:
Originally Posted by Redlynne View Post
KnockBACK enhancements will only increase the distance that things are hurled away from you laterally. A KnockBACK enhancement will not increase the KnockUP distance. This means that they are horizontal only enhancements. You can still slot KnockBACK enhancements into KnockUP powers, but the enhancements won't "help" your vertical KnockUP distance.

KnockDOWN is merely a fractional (ie. <1.0 MAG) amount of KnockBACK ... typically 0.67-0.75 MAG.
So, if I understand what you've written...why would they have kb enh able to slot in Air Sup? What would it do?


 

Posted

Quote:
Originally Posted by Postagulous View Post
So, if I understand what you've written...why would they have kb enh able to slot in Air Sup? What would it do?
You can't slot for Knockback in Air Superiority as it doesn't have a Knockback component. It's simply -160% Fly (for a 30 second period) and Knockup of 0.75 mag.